GD
GD
GD
3 0 0 3
OBJECTIVES:
Genres of games, Basics of 2D and 3D graphics for game avatar, Game components – 2D
and 3D Transformations – Projections – Color models – Illumination and Shader models
– Animation – Controller based animation.
Pygame game development – Unity – Unity scripts – Mobile gaming, Game studio, Unity
single player and multi-player games.
TOTAL: 30 PERIODS
PRACTICALS:
TOTAL: 30 PERIODS
COURSE OUTCOMES:
TEXT BOOKS:
1. Patrick Felicia, "Unity from Zero to Proficiency (Proficient): A step-by-step guide to
creating your first 3D Role-Playing Game”, LPF Publishing, 1st Edition, New Delhi,
2019.
2. Ernest Adams, "Fundamentals of Game Design", Pearson Education India, 3rd Edition,
India, 2015.
REFERENCES:
1. Franz Lanzinger, “3D Game Development with Unity”, CRC Press, 1st edition, New
Delhi, 2022.
2. Franz Lanzinger, “2D Game Development with Unity”, CRC Press, 1st Edition, New
Delhi, 2020.
3. Adam Kramarzewski, Ennio De Nucci, “Practical Game Design: A modern and
comprehensive guide to video game design”, Packt Publishing Limited, 2nd Edition,
New Delhi, 2023.
4. Rachel Cordone, “Unreal Engine 4 Game Development Quick Start Guide”, Packt
Publishing Limited, 1st Edition, New Delhi, 2019.
POs PSOs
COs 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3
1 3 2 2 1 2 - - - 3 1 2 3 3 3 2
2 3 2 2 1 2 - - - 3 1 2 3 3 3 2
3 1 1 2 1 2 - - - 2 2 3 2 3 3 1
4 1 1 1 2 1 - - - 1 1 1 1 2 1 2
5 3 3 1 3 1 - - - 2 2 1 1 2 2 3
6 3 3 2 1 1 - - - 1 3 2 1 1 1 3
Overall
2 2 2 2 2 0 0 0 2 2 2 2 2 2 2
correlation