The document provides concise explanations of fundamental Java programming concepts, including the introduction to Java, JDK setup, data types, control structures, and object-oriented principles. It covers essential topics such as loops, methods, inheritance, encapsulation, and polymorphism, along with practical examples and usage. The content serves as a comprehensive guide for beginners to understand Java programming fundamentals.
The document provides concise explanations of fundamental Java programming concepts, including the introduction to Java, JDK setup, data types, control structures, and object-oriented principles. It covers essential topics such as loops, methods, inheritance, encapsulation, and polymorphism, along with practical examples and usage. The content serves as a comprehensive guide for beginners to understand Java programming fundamentals.
Here are short and precise two-mark explanations for each topic:
1. Introduction of Java – Java is a high-level, object-oriented, platform-
independent programming language used for developing applications. 2. JDK Setup – JDK (Java Development Kit) contains JRE and development tools for writing, compiling, and running Java programs. 3. First Code in Java – Java programs start with a main() method inside a class, using System.out.println() to print output. 4. How Java Works – Java code is compiled into bytecode, which is executed by the JVM (Java Virtual Machine), ensuring platform independence. 5. Variables – Variables store data in memory and have types like int, double, char, and String. 6. Data Types – Java has primitive (int, float, char, etc.) and non-primitive (String, Array) data types. 7. Literals – Fixed values assigned to variables, such as 10 (integer), 3.14 (float), and 'A' (char). 8. Type Conversion – Implicit (smaller to larger type) happens automatically, explicit (larger to smaller) requires casting. 9. Arithmetic Operators – Used for calculations: +, -, *, /, %. 10.Relational Operators – Used for comparison: ==, !=, >, <, >=, <=. 11.Logical Operators – Used for conditions: && (AND), || (OR), ! (NOT). 12.If Else – Decision-making statement that executes different code blocks based on conditions. 13.If Else If – Multiple conditions are checked using else if, allowing more complex decision-making. 14.Ternary Operator – Shortened if-else using condition ? true_value : false_value. 15.Switch Statement – Used for multiple case-based decisions instead of multiple if-else. 16.Need for Loop – Loops are used to execute repetitive tasks efficiently. 17.While Loop – Executes a block of code while the condition remains true. 18.Do While Loop – Similar to while, but ensures execution at least once. 19.For Loop – A counter-based loop used for fixed iterations. 20.Which Loop to Use – Use for when the number of iterations is known, while when it's unknown, and do-while for at least one execution. 21.Class and Object Theory – A class is a blueprint, and an object is an instance of a class. 22.Class and Object Practical – Objects are created using new keyword and access class properties. 23.JDK, JRE, JVM – JDK (Development), JRE (Runtime), and JVM (Execution) together run Java programs. 24.Methods – Blocks of code that perform a specific task and can be called multiple times. 25.Method Overloading – Defining multiple methods with the same name but different parameters. 26.Stack and Heap – Stack stores method calls and local variables, while Heap stores objects. 27.Need of Array – Arrays store multiple values of the same type efficiently. 28.Creation of Array – Arrays are declared using int[] arr = new int[5]; or int[] arr = {1, 2, 3};. 29.Multi-Dimensional Array – Arrays with multiple indexes, like matrix[][]. 30.Jagged and 3D Array – Jagged arrays have different row sizes, 3D arrays have three dimensions (int[][][]). 31.Drawbacks of Array – Fixed size and cannot store different data types. 32.Array of Objects – Arrays can store objects of a class instead of primitives. 33.Enhanced For Loop – Simplifies iteration over arrays using for (int num : arr). 34.What is String – A sequence of characters, represented by the String class. 35.Mutable vs Immutable String – String is immutable, while StringBuffer and StringBuilder are mutable. 36.StringBuffer and StringBuilder – Both allow string modification, but StringBuffer is thread-safe, and StringBuilder is faster. 37.Static Variable – Shared across all instances of a class. 38.Static Method – A method that belongs to the class, not an instance. 39.Static Block – Executes before main() when the class is loaded. 40.Encapsulation – Hiding data by making variables private and using getters & setters. 41.Getters and Setters – Methods to access and modify private variables. 42.This Keyword – Refers to the current object inside a class. 43.Constructor – Special method to initialize objects when created. 44.Default vs Parameterized Constructor – Default has no arguments, while parameterized takes arguments. 45.Naming Convention – Classes use PascalCase, variables/methods use camelCase. 46.Anonymous Object – An object created without a reference. 47.What is Inheritance – A mechanism where one class acquires the properties of another. 48.Need of Inheritance – Code reusability and avoiding redundancy. 49.Single and Multilevel Inheritance – Single (A → B), Multilevel (A → B → C). 50.Multiple Inheritance – Not supported in Java but achieved using interfaces. 51.This and Super Method – this calls the current class method, super calls the parent class method. 52.Method Overriding – Child class redefines a method of the parent class. 53.Packages – Used to organize classes logically. 54.Access Modifiers – public, private, protected, and default control visibility. 55.Polymorphism – Same method behaves differently based on context (overloading, overriding). 56.Dynamic Method Dispatch – Calls overridden methods dynamically at runtime. 57.Final Keyword – Used to prevent modification in variables, methods, and classes. 58.Object Class equals, toString, hashCode – Methods inherited from Object class to compare, print, and generate hash values. 59.Upcasting and Downcasting – Upcasting (Parent p = new Child();), Downcasting (Child c = (Child) p;). 60.Wrapper Class – Converts primitive data types into objects (Integer, Double, etc.).