Multimedia-And Web-Based Information Systems
Multimedia-And Web-Based Information Systems
Multimedia-And Web-Based Information Systems
Lecture 3
Multimedia: Introduction
Introduction to Multimedia
Presentation of Information also using Audio and Animation Information is easier conveyed Integration of Media with the Computer allows for
1950s
System with more than one medium, e.g. Presentation using an overhead projector, a tape recorder and a film projector Multimedia-Computer used to control analog devices
1960s
End of 1980s
End of 1990
Areas in Multimedia-Systems
Databases
Operating Systems
Communication System
Computer Technology
Areas in Multimedia-Systems
User Interface
Applications
Documents
Abstractions
Terminology
Multi [lat. much], as a Prefix Medium, mediating element, means to reproduce Information
Perception-Medium
To See, to Hear (how?) JPEG, MPEG (Structure, Coding) Screen, Speakers, Keyboard (Input/Output)
Representation-Medium
Presentation-Medium
Storage-Medium
Paper, Harddisk, CD-ROM (where from?) Network (on what?) Transmitter / Storage of Information: CD, Network (higher abstraction)
Transmission-Medium
Information-Exchange-Medium
Presentation domains
Presentation values
Presentation dimension
Screen: 2 spatial dimensions Time as additional dimension fundamental for multimedia systems
Classes of media
Discrete Media
Independent from time Examples: Text, Figures Dependent on time Examples: Sound, Motion Picture
Continuous Media
Qualitative rather than quantitative understanding What kind of media instead of multiple media
A Combination of text and picture is not sufficient for the term Multimedia
Controversial term
Combination of Media
Processing of discrete and continuous media in the layout of the media in space and time Computer as a tool Distributed Multimedia-Systems
Independency
Computerized Integration
Definition of Multimedia
A multimedia system is defined through the computerized, integrated creation, manipulation, presentation, storage and communication of independent information coded in at least one continuous and one discrete medium.
In a narrow sense
In a broader sense
Transmission of data of discrete and continuous media For information exchange Based on data streams
Data stream
Units (Packets) Send from source to sink Data stream is a sequence of single packets For discrete and continuous media
Asynchronous Transmission
Example: IP
Synchronous Transmission
Defined Maximum End-To-End Latency For multimedia this means a guarantee on when packets will be arriving
Isochronous Transmission
Defined maximum and minimum end-to-end latency Jitter of single packets is restricted Buffers can be calculated more exact Suitable for Streaming, transmission of very large amounts of data
Different Properties
Time interval between packets Amount of data / size of packets Correlation of packets
T1
T2
T
T3
T1
T2
Example: Animation
T1 T2 Tn
Strongly regular
D1
Dn t
Weakly regular
D1
D2 t
D3
Not regular
Units of information
Medium consists of a sequence of single units of information PDU: protocol data unit LDU: logical data unit Example: Logical units of a movie sequence