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Reality Reinvented: Presented By: Paridhi Juneja Roll No

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Reality Reinvented Presented by:

Paridhi Juneja Roll no:


Augmented Reality is a field of
computer research which deals with
combination of reality with computer
generated data

The process of superimposing digitally


rendered images onto our real-world
surroundings, giving a sense of an
illusion or virtual reality

Recent developments have made this


technology accessible using a
Smartphone
An augmented reality system is one that

Combines real and virtual world

Is interactive in real time

Is registered in 3D
History
The beginnings of AR, date back to Sutherlands work in the 1960s, which
used a see-through HMD to present 3D graphics

However, only over the past decade has there been enough work to refer to
AR as a research field

In 1997, Azuma published a survey that defined the field, described many
problems, and summarized the developments up to that point

Since then, ARs growth and progress have been remarkable


Augmented vs Virtual Reality
System augments the real world Totally immersive environment
scene
Senses are under control of system
User maintains a sense of presence Need a mechanism to feed virtual
in real world world to user
Hard to make VR world
Needs a mechanism to combine interesting
virtual and real worlds

Hard to register real and virtual


It works through a few components:

The camera streams real-world footage to the display and graphics


algorithm

Registration gives the computer reference on where to place the virtual


objects. High-contrast icons are a quick and dirty registration tool; but GPS,
accelerometers, orientation sensors, and barometric sensors can be more
robust. Landmarks like street lines, buildings, and the skyline can also
provide orientation

Computer vision interprets the footage and determines how to integrate


virtual objects. Some AR CV is just relative placement over a registration
mark, while more advanced algorithms can do shadows, occlusion (things
in front of the virtual items), and kinematics (physics and interaction with
real-world objects)

The display streams it all back to the user. A computer monitor makes an
AR "terminal", a cell phone appears like a "porthole" or "magic mirror" into
the AR world, and a wearable display can provide total immersion
Find users location Generate data

Augment generated
Find users orientation (view)
data to users view
Video See Through Displays
They block out the wearer's surrounding environment, using small video
cameras attached to the outside of the goggles to capture images. On the
inside of the display, the video image is played in real-time and the
graphics are superimposed on the video. One problem with the use of
video cameras is that there is more lag, meaning that there is a delay in
image-adjustment when the viewer moves his or her head.
There are ways to increase
tracking accuracy
For instance, the military uses
multiple GPS signals
There is also differential GPS,
which involves using an area that
has already been surveyed
A more accurate system being
developed, known as real-time
kinematic GPS, can achieve
centimeter-level accuracy

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