Reality Reinvented: Presented By: Paridhi Juneja Roll No
Reality Reinvented: Presented By: Paridhi Juneja Roll No
Reality Reinvented: Presented By: Paridhi Juneja Roll No
Is registered in 3D
History
The beginnings of AR, date back to Sutherlands work in the 1960s, which
used a see-through HMD to present 3D graphics
However, only over the past decade has there been enough work to refer to
AR as a research field
In 1997, Azuma published a survey that defined the field, described many
problems, and summarized the developments up to that point
The display streams it all back to the user. A computer monitor makes an
AR "terminal", a cell phone appears like a "porthole" or "magic mirror" into
the AR world, and a wearable display can provide total immersion
Find users location Generate data
Augment generated
Find users orientation (view)
data to users view
Video See Through Displays
They block out the wearer's surrounding environment, using small video
cameras attached to the outside of the goggles to capture images. On the
inside of the display, the video image is played in real-time and the
graphics are superimposed on the video. One problem with the use of
video cameras is that there is more lag, meaning that there is a delay in
image-adjustment when the viewer moves his or her head.
There are ways to increase
tracking accuracy
For instance, the military uses
multiple GPS signals
There is also differential GPS,
which involves using an area that
has already been surveyed
A more accurate system being
developed, known as real-time
kinematic GPS, can achieve
centimeter-level accuracy