Basketball History
Basketball History
Basketball History
Julius Erving
` aka Dr. J
Larry Bird
Earvin “Magic” Johnson
Kobe Bryant
Lebron James
Violations and Hand signals
Fouls – defensive / offensive
Travel
Double Dribble
Carry
Centre line violation
Over 3 or 5 seconds in the key
Foul is an infraction of the rules more serious than
a violation. Most fouls occur as a result of illegal personal
contact with an opponent and/or unsportsmanlike
behavior. Fouls can result in one or more of the following
penalties:
The team whose player committed the foul loses
possession of the ball to the other team.
The fouled player is awarded one or more free throws.
The player committing the foul "fouls out" of the game.
The player committing the foul is suspended from some
number of subsequent games.
Personal foul
is the most common type of foul. It results from
personal contact between two opposing players.
Basketball features constant motion, and contact
between opposing players is unavoidable, but
significant contact that is the fault of illegal conduct
by one opponent is a foul against that player. Most
personal fouls are called against a defensive player.
A personal foul that is committed by a player of the
team in possession of the ball is called an offensive
foul. When neither team is in clear possession of
the ball, a foul is called a loose-ball foul.
Flagrant foul
A flagrant foul is violent player contact that the official
believes is not a legitimate attempt to directly play the
ball within the rules.
The NBA and NCAA define a Flagrant-1 foul as
unnecessary contact, and two such penalties leads to
ejection of the player. A Flagrant-2 foul is contact that
is both unnecessary and excessive, and requires ejection.
FIBA penalizes excessive or unjustified contact between
opponents. Its terms for the respective levels of foul are
an unsportsmanlike foul and a disqualifying foul.
Technical foul
A technical foul is a foul unrelated to physical contact during game
play. The foul may be called on a player in the game, another player,
a coach, or against the team in general. This class of foul applies to
all of the following:
Unsportsmanlike conduct outside the scope of the game, such as
taunting, profanity, or conduct toward an official.
A personal foul committed by a player who has fouled out of the
game but is readmitted to the game because of the lack of
substitutes.
Requesting a timeout when the team has already used their last
allotted timeout.
Illegal gamesmanship, such as delay of game.
A variety of other situations, such as arranging the players in an
illegal defense
Other terms
A player foul is any foul, but typically personal
and flagrant fouls, by reference to the count of
fouls charged against a given player.
A team foul is any foul by reference to the
count against a given team.
Travel / Travelling
is a violation of the rules
that occurs when a
player holding the ball
moves one or both of
their feet illegally.
Double Dribble
An illegal dribble
(colloquially called a
double dribble), but
now referred to as a
"discontinued dribble
", occurs when a
playerdribbles with
two hands
simultaneously.
Carry / Carrying
also colloquially referred to as
palming, is a violation in the
game of basketball. It occurs
when the dribbling player
continues to dribble after
allowing the ball to come to
rest in one or both
hands. Carrying is similar to
a double dribble because the
player momentarily stops
dribbling and then resumes
dribbling.
Three Seconds
(also referred to as the three-
second rule or three in the
key, with often termed
a lane violation) requires that
in basketball, a player shall not
remain in the
opponents' restricted area for
more than three consecutive
seconds while their team is in
control of a live ball in the
frontcourt and the game clock is
running
Illegal use of hands
Extending the hands outside
the cylinder and
causing illegal contact (for
example, going for a steal but
hitting the player's hand or arm,
or hitting the arm of a
shooter). Hand-checking —
Contact by the defense on a ball
handler that impedes a player's
speed, quickness, rhythm,
and/or balance.
Blocking Foul
a block or blocked shot
occurs when a defensive
player legally deflects a field
goal attempt from an offensive
player. The defender is not
allowed to make contact with
the offensive player's hand
(unless the defender is also in
contact with the ball) or a foul
is called.
Excessive swinging of elbow
is a highly physical activity
where players engage in a
wide range of legal and
illegal contact. While
referees may allow a certain
amount of jostling and
pushing on the court,
striking an opponent with
an elbow nearly always
results in a foul call.
PUSHING OR CHARGING
is a form of the
offensive pushing foul that
involves a player in possession
of the ball. Charging occurs
when the ball handler pushes
or moves into the opponent's
torso
Charging with the ball
One of the keys to
maintaining possession of the
ball on offense is body
control. A charge, or player-
control foul, occurs when a
dribbler charges into a
defender who has already
established his position
By team in control of the ball
If the player does not have
the ball, then it would be
a team control foul, which
is called a charge. When an
offensive player with
the ball runs over a defensive
player near the sideline and
the defender has one foot on
the out-of-bounds line, the
official will call a block
Double
Two fouls committed at the
same time by opposing
players against each other.
The penalties offset one
another, so the offense
retains the possession of the
ball and inbounds the ball
from the sideline. Both
players, however, are
charged with personal fouls
Technical Foul
is any infraction of the
rules penalized as
a foul which does not
involve physical contact
during the course of play
between opposing players
on the court, or is
a foul by a non-player.
Unsportmanlike
is a personal foul that
involves excessive or violent
contact that could injure
the fouled player. A flagrant
foul may be unintentional or
purposeful; the latter type is
also called an
"intentional foul" in
the NBA.
Disqualifying
A foul is considered flagrant
when it involves excessive or
violent contact that could
injure the fouled player. A
flagrant foul may be
unintentional or purposeful;
the latter type is
simultaneously known as an
"intentional foul" in the
NCAA.
Substitution
players that are not in the
starting lineup (also known as
bench players, backups, or
reserves) reside on the bench
and are available
to substitute for a starter.
Beckoning -In
Substitutes may only enter the
game when the ball is dead and
the clock is stopped, except
during the last minute of play in
college, and when the clock stops
after a made basket in the
National Basketball Association
(NBA).
Charge time-out
in basketball are provided under
the rules, in order to give players
a chance to rest, give coaches the
ability to talk things over with
their team, and provide players
and coaches a way to stop the
clock in late-game
situations. During a 20-
second timeout, only one player
may be substituted.
Stop Clock
whenever the ball goes out of
bounds, a foul is called, free
throws are being shot, and
during time outs. When the
ball is inbound, the clock
starts once a player touches
the ball. In the NBA the clock
stops after a made shot during
the last two minutes of the
game and overtime.
TIME IN
Beginning with one hand
raised above head, the start
of the clock is indicated by
dropping the raised hand
directly towards the floor.
How long is a basketball game?
Basketball games are played a set amount of time. It's
different for different leagues and levels of play:
High School - High school basketball games are
made up of four 8-minute quarters or two 16-
minute halves.
College - NCAA college basketball games consists
of two 20 minute halves. This is the same for the
WNBA and international games.
NBA - NBA games are made up of four 12-minute
quarters.
Overtime
Baseball Pass
Chest Pass
Dribble Pass
Bounce Pass
Behind-the-Back Pass
Overhead Pass
Pick and Roll Pass
Wrap Around Pass
The chest pass
The chest pass is named so because the pass
originates from the chest. It is thrown by
gripping the ball on the sides with the thumbs
directly behind the ball. When the pass is
thrown, the fingers are rotated behind the ball
and the thumbs are turned down. The resulting
follow through has the back of the hands facing
one another with the thumbs straight down. The
ball should have a nice backspin.
The bounce pass
is thrown with the same motion however it is
aimed at the floor. It should be thrown far enough
out that the ball bounces waist high to the
receiver. Some say try to throw it 3/4 of the way
to the receiver, and that may be a good reference
point to start, but each player has to experiment
how far to throw it so it bounces to the receiver
properly. Putting a proper and consistent
backspin on the pass will make the distance easier
to judge.
The overhead pass
is often used as an outlet pass. Bring the ball
directly above your forehead with both hands on
the side of the ball and follow through. Aim for
the teammate's chin. Some coaches advise not
bring the ball behind your head, because it can
get stolen and it takes a split-second longer to
throw the pass
WRAP AROUND PASS
Step around the defense with
your non-pivot foot. Pass the
ball with one hand (outside
hand). It can be used as an air or
a bounce pass.You will often see
the wrap-around, air pass on
the perimeter and the wrap-
around, bounce pass to make an
entry into the post.
Baseball pass
is a one-handed pass that
uses the same motion as a
baseball throw. This is
often used to make long
passes. Be careful with
young kids.You don't
want them throw their
arms out.
The dribble pass
is used to quickly pass
the ball with one hand
off of the dribble. This
can be an air or bounce
pass.You'll see Steve
Nash do this all of the
time.
Behind-the-back pass
is when you wrap the
ball around your back to
throw the ball. It is used
to avoid the defender
when making a pass
across the front of you
would be risky. It can also
be used to throw the ball
to a player trailing on the
fast break.
PICK AND ROLL PASS
This is a pass that is used when the defenders
double-team or switch on the pick and roll. If
dribbling to the right, your left side is facing the
target and you bring the ball up from your right
side to throw the ball overhead to the screener
who has either rolled to the basket or popped to
the perimeter. The pass is used to shield the ball
from the defender, and many times is thrown in
"hook shot" fashion. Advanced players can do this
while slightly fading away from the defender.
Shooting
In order to score points in basketball, you
need to shoot the ball into the hoop. This
requires the ability to properly hold and
throw the ball into the air toward the basket
while avoiding defenders. A proper shot
requires precise aiming, arm extension and
lift from the legs. There are different types
of shots you need to learn, including jump
shots, layups and free throws.
Type of shooting in Basketball
Jump Shot
Layup
Dunk
Short shot
Set shot/ free throw
Fade away / fall-away
Jump Shot
The jumper is used most
frequently for mid- to long-
range shots, including three-
point attempts, although you
can use it from short range to
gain separation from a
defender. Jump straight up
and use the basic shooting
form. Release the ball at the
peak of your jump.
Layup
You’ll typically shoot layups from very close
range after dribbling to the basket, or taking a
pass near the hoop. Typical layup form involves
grasping the ball with two hands, raising it in
front of your face and banking it off the
backboard, which all occurs while you’re in
motion. A putback of a missed shot is also
technically a layup. If you can jump well enough
you may also raise the ball as high as possible and
flip it straight through the rim.
Post Shots
Centers and power forwards who typically operate
near the basket often use short shots. A turn-around
jumper begins with your back to the basket.You then
jump away from the hoop while leaning back and
simultaneously pivoting about 180 degrees to face the
basket before you shoot. For a hook shot, stride into
the lane with your back to the hoop while keeping
your torso between the basket and the ball. Turn your
non-shooting shoulder toward the hoop, jump, raise
the ball straight up and flip your wrist to take the shot.
Set Shot/Free Throws
The two-handed set shot was once the common
way to shoot from the perimeter. Today it’s
typically only used by young players who lack the
strength to shoot with one hand. A free throw,
however, is basically a type of set shot, although
it’s almost always performed with one hand. Use
the standard shooting form, but don’t jump.
The dunk
basketball’s most spectacular
shot, relies more on jumping
ability than shooting skill. If
you can jump high enough,
and hands large enough to
control the ball, leap, lift the
ball above the rim and push
or throw it through the net
sideline
Center line
sideline