Type on the web has many roles: it is an interface, a brand, sets tone, and directs the user. Typography has many roles and can either add or take away from User Experience. In this beautiful and exciting talk we’re going to look at various ways type is used, implemented, and dissect the role that it plays in user experience on the web.
The document discusses user experience (UX) and how it differs from common sense and information architecture. UX focuses on understanding user needs and designing products and services to meet those needs. The value of UX is that it leads to faster and better solutions, greater productivity, and helps companies avoid failures caused by not understanding users. UX combines skills like strategy, research, design and development to simplify complexity and create desirable, feasible and viable solutions from the user's perspective. It is important to involve UX early in projects to avoid costly redesigns later. The amount of time a UX project takes depends on its scope, from a few days for simple projects to over a month for complex ones.
Here I share some thoughts about the difference that exists between User experience (UX) and User Interface (UI).
It has Modern UI /UX Design Process. Like from - Hand-holding customers for every feature - Identifying the key design challenge - Stepping into the shoes of the user - Designing the Information Architecture and wireframing - Nailing the visual design
Enrollment Now or booked or View course details of UI/UX Courses Patterns for Successful Software. Visit: http://nardiainfotech.com/ui-ux-courses-graphic-design-training/
The document discusses developing a user experience (UX) vision and strategy, including defining a UX strategy, implementing the vision through a UX team, and measuring success. It addresses obstacles to consider such as organizational culture and opportunities to leverage. The presentation provides techniques and examples for scoping a UX strategy, developing a vision, implementing through a UX team, and measuring the strategy's success.
This document discusses UI/UX design services from Deorwine Infotech. UI/UX design combines structure, content, and user experience to help businesses achieve their goals. Deorwine helps startups and companies define new visions and customer experiences through UI/UX engineering. They offer services like website design, responsive design, mobile app design, and more. Deorwine is dedicated to solving UI/UX problems and creating outstanding user experiences to elevate businesses.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days. So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time? Enhance your productivity through design sprints, you’ll learn: - What is a Design Sprint - Design sprint case studies and success stories - How you can run a design sprint effectively
The document discusses visual hierarchy in UI design. It explains that visual hierarchy involves influencing users to understand and interact with website content in the ideal order. This is achieved through techniques like size, proximity, color, and position to prioritize important information. Establishing an effective visual hierarchy instantly communicates utility, usability and desirability to users.
The document discusses UX strategy and experience strategy. It provides a definition of experience strategy as "a long-term plan to align every customer touch-point with your brand position & business strategy." It then outlines a framework for creating an experience strategy, including understanding the current customer experience, creating an experience vision and principles, defining initiatives and an experience roadmap, and establishing key performance indicators. The document emphasizes that experience strategy requires big picture thinking, communication skills, an understanding of business metrics, leadership abilities, and persistence. It also notes that experience strategy is a collaborative effort.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru? The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview! In order to get there, we'll talk about: • The UX Role and types of UX roles • The interview and a few suggestions on do's & don'ts • The Recruiter's point of view • The Candidate's point of view • What are you really looking for in a UX job?
This document discusses user experience (UX) design and storyboarding. It defines UX design as applying design principles and methods to create interactive systems that meet user and business goals. The key aspects of UX design are functionality, site architecture, and interface design. Storyboarding is introduced as a visual way to illustrate the user experience with a product by showing their goals, problems, interactions and resolution of issues. Groups create storyboards about arranging airport transportation and critique each other's boards to identify problems and improvements to the user experience.
This document provides an introduction to user experience (UX) strategy and design. It discusses the history and evolution of UX from early command line interfaces to modern touchscreen interfaces. It outlines fundamental UX principles like designing for users' needs and making their lives easier. The document also describes common UX techniques like personas, journey mapping, prototyping, content writing, and persuasion design. It emphasizes the importance of understanding users through research and testing designs with them. Finally, it provides recommendations for resources to learn more about UX and tips for practitioners.
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons. https://www.linkedin.com/in/jayan-narayanan/
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
- what is UX? - why is it important? - a brief history and future of UX - general ux principles - enterprise ux - ux project approach - ui design principles - ux tools
The document outlines 10 key principles for designing effective user experiences: 1) Familiarity, 2) Responsiveness and Feedback, 3) Performance, 4) Intuitiveness and Efficiency, 5) Helpfulness in accomplishing real goals, 6) Delivery of relevant content, 7) Internal Consistency, 8) External Consistency, 9) Appropriateness to Context, and 10) Trustworthiness. It explains that global outsourcing and automation have led to commoditization, so the only way for companies to differentiate is through carefully crafted digital experiences that follow these 10 principles.
The document discusses user experience (UX) design principles for building products. It emphasizes designing based on the user's needs within constraints, rather than just a list of separate features. UX should be considered from the beginning of a project to ensure usability and usefulness. Both UX and UI are important - UX focuses on the user experience while UI deals with visual design, interactions and aesthetics. Usability testing and involving users in the design process are also emphasized. A number of UX design activities and deliverables are described such as stakeholder interviews, user stories, wireframes and information architecture diagrams.
This document summarizes and debunks 22 common myths and misconceptions about user experience (UX) design. It discusses myths such as people only reading content on the web in 3 clicks, people not scrolling down pages, and more design choices always leading to higher user satisfaction. The document also aims to clarify definitions for terms like visual design, interaction design, and information architecture to provide appropriate contexts for UX practices.
A funny thing happens when you open up your design process to consider the increasing number of devices people use: the importance of each individual device diminishes. That’s a significant shift for the user experiences community to adjust to. The future of UX is the user who begins a task on one device, continues through many more interfaces across many platforms and many more devices and completes their task with little recognition of, or interest in the complexity involved. To stay relevant in the development of digital products, we need think at a higher level than screens or sites or devices. The future of UX is designing data experiences.
The document provides a brief history of user experience (UX) design from its roots in communication and early forms of writing to modern developments in computing, the internet, and experience design. It traces key innovations from printing presses and telegraphs to mice, web browsers, and the concept of experience realms. The history shows how UX design has evolved from a focus on usability and human factors to encompass creating immersive experiences that engage users at different levels of participation.
This document provides an overview of user-centered design. It defines user experience as how a person feels when interacting with a system or product. It then explains that user-centered design is a multi-stage process that involves understanding users' needs through research, designing with the user in mind, and testing designs with real users. The document outlines the user-centered design process and its stages of discovery, definition, design, validation, development and launch. It concludes by listing the benefits of taking a user-centered approach, such as increasing user satisfaction, performance and credibility while reducing costs.
This document is a presentation by Prince Pal about common mistakes in UX design. It provides humor and levity by listing signs of a "stupid UX designer" including claiming wireframes are complete design work, only learning during live use, and prioritizing creativity over technical skills. It also shares jokes about problematic design decisions like prioritizing certain colors in testing or demanding cross-browser compatibility with outdated browsers. The presentation concludes by crediting various sources for the UX humor and jokes.
The document discusses how to make UX (user experience) a strategic priority for a company rather than just a deliverable. It recommends telling a story about the value of UX, embedding UX processes in each project team, and defining the value UX brings. It also suggests growing the UX team and their expertise, bringing the user's voice to guide products, and continuing to educate others about UX.
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
Great UX design influences one video game becoming a cultural icon while another lands in the $5 bin at GameStop. So what cues can we take from these popular games—and from this technology-driven industry that so closely parallels our own? Steph is going to teach us about two: Content-first UX Design and Contextual Learning. See popular video games whose character stories form the backbone of design, and whose flow teaches players to use the game while they’re playing it. Then hear how Steph translated these two concepts to her work with Ben & Jerry’s, the Annie E. Casey Foundation, and FastCustomer.com—which resulted in fewer design iterations, more cohesive content, and higher levels of user engagement.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13 Please feel free to reuse with credit.
Creating a great user experience on mobile is both an art and a science. And adding in a beautiful user interface -- that takes real skill. Here are a few tips on designing for mobile from the design pros at HQ. Check us out at http://BuiltbyHQ.com.
This is my presentation from the 2014 Future of Web Design Conference where I spoke on the topic of practical, or bite-size UX methods.
This talk was done during softshake 2014. Can you give me a definition of the “User Experience”? I don’t! And the Internet neither. User Experience is a really broad domain from analytics to psychology to interface design. Come to this talk and I’ll present you what is User Experience and what it means for your product. I’ll also give you some tips to help you improve the experience of your software. Pouvez vous me donner une définition de “l’Experience utilisateur” (UX)? Moi je ne peux pas! Et l’internet n’y arrive pas non plus. L’expérience utilisateur est un domaine très large couvrant la psychologie, le design d’interface et les mesures de performance. Durant ce talk, je vous présenterai ce qu’est l’expérience utilisateur et ce que ça implique pour votre travail. Je vous donnerai aussi quelques conseils pour améliorer l’expérience de vos logiciels.
In this talk I illustrate with examples common pitfalls in UX resumes and give you insight into what the UX hiring manager is looking for. I show you how to make your resume truly stand out—not by expounding on your design philosophy or visualizing your career as an infographic—but by listing concrete accomplishments that demonstrate your business value.
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us! ______ Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way! In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
This document outlines Melissa Perri's presentation on creating effective MVP experiments. The presentation covers: 1. Defining what an MVP is and why they are important for validating assumptions before building fully. 2. Guidance on setting up MVP experiments, including defining the customer and problem, investigating assumptions, designing tests, measuring results, and iterating. 3. Different types of MVPs (e.g. concierge, wizard of oz, landing page) and when each is most appropriate. 4. Adapting MVP experiments based on customer feedback and constraints. 5. How MVP experiments can be incorporated into agile development processes using short sprint cycles.
This document provides tips for building an effective portfolio to help win a job. It emphasizes demonstrating thinking, skills and quality of work through the portfolio. The key tips discussed are to consider the audience, order work samples to engage and impress the reviewer, frame problems to showcase analytical skills, show the design process and value of artifacts, provide behind-the-scenes context, specify your role and contributions, focus on high quality over quantity, demonstrate design systems, and use a polished walkthrough to showcase skills through storytelling. The overall message is that the portfolio should tell the story of who you are as a professional and convince the reviewer of your fit and qualifications for the role.
Usability testing involves having people complete tasks while thinking aloud to provide insight into their thought processes. It can be done using paper prototypes, websites, or existing sites. Benefits for designers include uncovering unexpected issues, testing assumptions, and getting stakeholder buy-in. Benefits for site owners are fixing problems early when cheaper, improving customer satisfaction, and increasing conversion rates. Guerilla or informal testing is quick, inexpensive, and provides qualitative insights that can immediately feed back into the design process. It involves recruiting your own test subjects and moderating the sessions yourself.
The document discusses the history and future of human communication and interface design. It explores how communication has evolved from oral to literate forms over 150,000 years, and how modern interfaces are shifting from visual to conversational models. The document advocates for designing interactions through having interactions, ensuring interfaces reflect their role in users' lives, and developing an invisible interface through principles like relevance and clarity.
Delivering excellent customer experience comes to the service department. Technology now automates customer service, while also empowering customer service agents.
This document provides an introduction to a course on user experience (UX) design. It includes biographies of the instructor and teaching assistant. It outlines the weekly topics to be covered in the course, including strategy, scope, structure, unique contexts, visual design, and a final project. It discusses grading criteria, software/books recommended, and concludes with introducing the concept of UX and usability testing as homework.
Typography - the most often neglected part of the internet sometimes, but arguably one of the most important. Oliver Reichenstein of information Architects once said that "Web Design is 95% Typography." This holds true. Not only is type use to convey information, but it is also used to navigate and perform tasks. This stat is overwhelming to think about considering how little we actually discuss type in our industry. Type on the web has many roles: it is an interface, a brand, sets tone, and directs the user. Typography has many roles and can either add or take away from User Experience. In this beautiful and exciting talk we’re going to look at various ways type is used, implemented, and dissect the role that it plays in user experience on the web.
If you're running a tech start-up, it's essential that you familiarize yourself with the fundamentals of web development. Ultimately knowing how to "talk to the talk" will help you communicate better with developers, and overall just look really cool. In this hour and a half long workshop, Chris Castiglione, experienced developer and founder of One Month Rails, will tackle some development principles and answer questions to get you on the right path, such as, "Front-end vs. Back-end?", "Is UX necessary for my project?", "What is this Javascript function thingy, and why am I passing it strange math equations to it?" He will also have you coding a bit yourself! Leading a development team (without being a developer yourself) can sometimes feels like talking about dancing, and so this is an interactive and friendly environment in which to learn the basics. Come with questions, and a desire to have fun! OneMonth.com OneMonthHtml.com OneMonthRails.com
This document discusses programming and the web development process. It begins by defining programming as a set of instructions to solve a problem, using the example of instructions for making a peanut butter and jelly sandwich. It then discusses why learning programming is important. The rest of the document outlines the typical steps in the web development process, including user experience design, information architecture, visual design, and development. It provides examples of each step and timelines for hypothetical web projects.
Brief intro on web typography. Current state, Web trends, Branding, Fashion e–commerce web fonts, Vertical rhythm and a tempo–screen comparison proposal.
The ultimate findability challenge: the decisions you make as you find your way through your career in user experience design. Here's some things to think about, much of it crowdsourced from the community.
DrupalCon Amsterdam slides for Train Wrecks, Ugly Baby Client Meetings and Other Client Calamities. Would you believe with a $100,000 project, as little as 50% can be spent on actual development? Where the heck is the rest of the money spent? You might be shocked how much can be wisely allocated in discovery, business analysis, risk assessment and architecture before one line of code is written. Shocking still is that your projects will be more successful, your clients happier and your team humming like a well-oiled machine. Get recommendations, accolades and repeat business that is the holy trinity of business. Spending the effort and money in the right areas will give you the business results so many companies struggle with. This follow-up session from last year's Train Wrecks, Ugly-Baby Meetings and other Client Calamities takes a deeper dive into the technical process of projects. This in-depth look at the discovery process can be used by small and large projects alike. Clients are looking for strategic partners, not just a Drupal shop. In this interactive and discussion-based session, we'll cover these specific and detailed ways to walk projects through from the what, why, how, when and who. Learning how to ask the detailed questions, understand the clients needs, manage the internal politics and the entire scope of what makes a project successful will help everyone get better results.
This document discusses ways to improve website usability through makeovers. It defines key terms like usability, accessibility, findability. It discusses common myths around websites and provides techniques for usability testing, including card sorting, heuristic evaluation, scenario-based testing and data mining website logs to identify areas for improvement. The overall goal is to help make over websites to have better functionality, accessibility and usability.
This document discusses ways to improve website usability through makeovers. It defines key terms like usability, accessibility, findability. It discusses common myths around websites and provides techniques for usability testing, including card sorting, heuristic evaluation, scenario-based testing and data mining website logs to identify areas for improvement. The overall goal is to help identify weaknesses and costs of poor design so websites can be improved.
The fast-paced world of Agile development just got a turbo boost! Dive into this engaging talk on "Innovation at Speed: ChatGPT & the AI Transformation in Agile Development." Over the last few months, AI, including notable tools like Google Bard and Microsoft Co-Pilot, has been leveraged to supercharge Agile workflows. In this session, attendees will get an overview of the current AI landscape and its impact on development. They will learn why AI is the game-changer needed to embrace in the Agile lifecycle, offering that elusive X factor to multiply productivity. Real-world examples will be presented, and the challenges of implementing AI tools like ChatGPT within corporate environments will be discussed.
The document describes an interactive art installation called "Please Click" that challenges viewers to question how much personal information they share digitally and what they reveal about themselves. It discusses precedents from other interactive artworks and outlines the design process, including sketches, prototypes, and user testing, with the goal of improving the clicking functionality and adding sound elements.
Solution Architect, Vanessa Turke's presentation for Drupalcamp in Victoria BC, September 2009 Outlining Information Architecture for Drupal.
Website Building and Design - Join Mickey Mellen, Co-Founder and Technical Director of Green Mellen as we re-launch the NetSquared Atlanta group! We're excited about our discussion that will focus on nonprofit website design. Mickey will touch on things to avoid in design and content/layout, best practices in driving user behavior, and activity tracking for nonprofit websites. With over 14 years of WordPress experience and a passion for helping others, Mickey is highly-regarded. He is also highly involved in social media and knows the ins and outs of everything from Facebook to Search Engine Optimization and has spoken at many events around the country.
The document provides guidance on creating effective presentations. It discusses the importance of semantics, syntax, structure, flow, and narration. It also offers tips on using grids, typefaces, images, and information design principles. Various presentation programs like Photoshop, Illustrator, and InDesign are also introduced. The overall message is that an engaging presentation tells a story and meaningfully conveys a message through its content, visuals, and organization.
This document summarizes a presentation on designing content across platforms. It discusses the importance of prioritizing clear, necessary content and creating user personas to understand audience needs. It also covers conducting a content audit to understand what content exists and who owns it. Additionally, the presentation discusses some key aspects of responsive design like using fluid grids and media queries. It emphasizes the importance of wayfinding, brevity, and linking content together for responsive-ready content.
Nalini Kotamraju: "An Organizational Story: Salesforce Lightning Design" Enterprise UX 2016 • June 9, 2016 • San Antonio, TX, USA http://2016.enterpriseux.net
Slides from my talk at the Dutch TYPO3 conference in 2014. http://www.typo3congres.nl/index.php?id=123
This document discusses soft skills for user experience practitioners and argues that they are more important than technical "hard skills". It begins by describing unrealistic "unicorn" job postings that require a wide range of hard skills but neglect soft skills. Through anecdotes from practitioners, it identifies key soft skills like communication, collaboration, and empathy. It presents evidence that soft skills can be successfully taught, as seen through safety improvements in aviation. The document concludes by calling for prioritizing soft skills training in UX.
The document summarizes the agenda for the IA Summit 2007 conference to be held March 22-26 in Las Vegas, Nevada. The conference will include workshops on using search analytics to diagnose interface issues, documenting rich internet applications, and data-driven user interface design. It will also cover topics like information architecture design frameworks, internal marketing, web design patterns, the role of information architecture in the design process, card sorting techniques, and designing accessible navigation. Poster sessions will provide information on describing television programs and user experience workflows.
The document discusses San Mateo County Library's process of redesigning their website from an outdated design to a new user-friendly Drupal site. It overviews the presentation topics which included the redesign process, new features like blogs and social media, and the web development process. The library chose Drupal for its open source and customizable nature. Staff provided feedback on what they enjoyed about the new site and lessons learned. Analysis showed website visits increased 35% after the redesign, indicating it was a success.
The document discusses best practices for nonprofit websites. It recommends that nonprofit websites should resonate with audiences, have a focused homepage, clearly share the organization's mission, use compelling imagery, ensure easy navigation, include clear calls to action, showcase how donations are used, keep content fresh, engage users on social media, and provide an interactive experience through multimedia. It also provides examples of nonprofit WordPress themes that can help organizations implement these best practices.
We’re all trying to find that idea or spark that will turn a good project into a great project. Creativity plays a huge role in the outcome of our work. Harnessing the power of collaboration and open source, we can make great strides towards excellence. Not just for designers, this talk can be applicable to many different roles – even development. In this talk, Seasoned Creative Director Sara Cannon is going to share some secrets about creative methodology, collaboration, and the strong role that open source can play in our work.
In this talk, seasoned creative director Sara Cannon will dive into the intersection of strategy and creativity through discussing how knowledge can inform design decisions. She will be looking at how different methods of research, data-collection, and strategical thinking can play into the creativity behind designs. And how at the end of the design process, you can measure success.
As designers we’re searching for the best – the best method, the best look, the best font. We have a continuous battle to create brands that are unique but that have a longstanding presence. We make tough decisions constantly, question our instincts, and settle. We fight and we strive to make long lasting beautiful, smart and informed design. How do we get there? In this talk, seasoned Creative Director Sara Cannon is going to dive deep into the designers struggle. She’s going to share different processes that can make our work better. We’re going to discuss philosophy, methodology, and execution from the creative mind stand point. Hopefully by the end of the talk, you will be inspired to push your own creative limits and learned some tips on how to get there.