Diptarup Ghosh Dastidar
Banaras Hindu University, Varanasi, English, Graduate Student
- Assistant Professor, School of Languages, Amity University Chhattisgarh.Comics Studies expert, TableTop Gaming enthus... moreAssistant Professor, School of Languages, Amity University Chhattisgarh.Comics Studies expert, TableTop Gaming enthusiast, Comics and Games researcher, Musician, Composer and an avid reader.edit
Colonial influence can be felt in the Indian consciousness as an idealistic fascination with Eurocentric notions of utility, work and leisure, broadly and wrongfully categorizing them as ‘western’ ideology. What affirms this belief in a... more
Colonial influence can be felt in the Indian consciousness as an idealistic fascination with Eurocentric notions of utility, work and leisure, broadly and wrongfully categorizing them as ‘western’ ideology. What affirms this belief in a ‘western’ order of existence is a feeling of economic and cultural inferiority. This feeling of inferiority is solidified by the visible differences in the choice of lifestyle – simplistic tribal life adhering to traditions that lack the intentional production of capital, or technocratic complex urban life surrounded by amenities and perks, which are available as rewards against ‘work’ done. In this chapter, I intend to present the above argument and show these conflicting lifestyles by analyzing the graphic novel River of Stories (1994) by Orijit Sen. The narrative is about the construction of Rewa Sagar dams and the reactions against it by the locals as seen by a journalist from Voice who goes to cover the story. A parallel narrative voice of Malgu Gayan, the village singer, adds a mythic element to the narrative. On that note, I discuss how the graphic novel takes a decolonial stand, pointing out certain futile elements of the Eurocentric notion of ‘development.’
Research Interests:
Comics in India have developed in their journey from being children-centric nationalist and educational icons (as in Amar Chitra Katha) to counter-cultural superhero narratives (as in Raj Comicsand Indrajal Comics) and have grown into the... more
Comics in India have developed in their journey from being children-centric nationalist and educational icons (as in Amar Chitra Katha) to counter-cultural superhero narratives (as in Raj Comicsand Indrajal Comics) and have grown into the social realism of twenty-first century graphic novelsholding the hands of contemporary independent comics artists and graphic novelists. The representation of women in the Indian comics scene before the advent of the graphic novel in 2004 (with Sarnath Banerjee's Corridor) is dominated by masculine projections of femininity, where, given the context of Indian societal values, visuality becomes a pretext of stereotypical depictions and unreal or generally misconstrued gender roles. This paper considers both shortform and longform comics by select women author/artists of India and aims to situate them in the corpus of the Indian comics industry, along with providing a critical evaluation of women representation on the reformed comic book page by said authors and artists. The paper will showcase how contemporary Indian comics by women have been able to naturalize the erstwhile stereotypical and limited attitude towards the body, psyche, and the socio-cultural stance of a woman.
Research Interests:
This War of Mine not only dramatizes trauma, pain, hopelessness and despair in the format of a videogame but is also successful in eliciting empathetic responses from the players giving space to pity, love and understanding, rather than... more
This War of Mine not only dramatizes trauma, pain, hopelessness and despair in the format of a videogame but is also successful in eliciting empathetic responses from the players giving space to pity, love and understanding, rather than imagining warfare as a matter of heroics. While it is true that the stories are not very long and that the core game mechanics can become repetitive after a time, there is no doubt about the fact that the game represents trauma in an effective manner and is able to sensitize a lot of perspectives which are otherwise overseen and judged as immoral. What would you say to a thief you catch after you have yourself stolen from an old couple? How do you face your neighbors whom you did not help no matter how many times they asked? The game challenges the player to not be hypocritical but while giving every reason for the player to be as hypocritical as possible to the point of stating that if you play the game you always have a choice-play as a gamer or as a human being? This paper engages with the gameplay choices and design to understand how the video game format deals with real world issues and emotions.
Research Interests:
Although the prehistory of comics in India can be traced all the way back to the 1850’s Delhi Sketchbook or the Indian Punch, the proper Indian comics scene can be said to have started from the 1960’s with the publication of Amar Chitra... more
Although the prehistory of comics in India can be traced all the way back to the 1850’s Delhi Sketchbook or the Indian Punch, the proper Indian comics scene can be said to have started from the 1960’s with the publication of Amar Chitra Katha Comics and thriving publishing houses like Raj Comics and Indrajal Comics. Since then, for the past five decades there has been a steady rise not only in the publication of comics in India, but also in its reception and appreciation. The appropriation of the term ‘graphic novel’, coined by Will Eisner, into the Indian scenario has uplifted the importance given to the comics form. Post-1980’s comics artists in India like Sarnath Banerjee, Vishwajyoti Ghosh, Sarbjit Sen, Orijit Sen, Amruta Patil, Appuppen and many others have started their own endeavors instead of working for publishing houses. This along with numerous graphic anthologies in the recent years like Gaysi Zine, This Side: That Side, Longform, and many others have enlarged the scope and directions of studying comics in India. Having discussed the comics scenario, this paper talks about various ways in which the Indian comics industry is affected by the conceptual notions generated in the western world. It also raises questions about the future of comics as a genre in the Indian context and what its place may be in the upcoming researches of the Humanities departments in India.