War Games
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Recent papers in War Games
In absence of a major war at sea, today's naval leaders can use insights gained from war gaming operational problems. At the U.S. Naval War College, recent war games about command and control have provided a collective experience for... more
Reiswitz Kriegsspiel (war game) of 1824 is used as an educational tool for historic display during re-enacted war academy. The history of the Prussian war academy and Kriegsspiel is briefly revised. The rules, equipment and experience of... more
The relationship between the US State’s military propaganda agencies, the entertainment industries, media products, and public opinion is of interest to researchers, and the alliance of the military and the entertainment industries is... more
The article describes a war game code-named ‘March 83’, conducted in the spring of 1983 by the People’s Army of Poland. The game concerned the so-called ‘external front’ (the Seaside Front), i.e. the combat capabilities of the Armed... more
An outline of the early "Kriegsspiel" developement from chessboard.
The greater use of artificial intelligence (AI) and autonomous systems by the militaries of the world has the potential to affect deterrence strategies and escalation dynamics in crises and conflicts. Up until now, deterrence has involved... more
The present article develops the concept of selective realism to understand how design features and narrative frames of first- and third-person shooters (F/TPS) exclude attention to salient, yet unpleasant, features of warfare such as... more
The medium of digital games employs numerous methods in creating a sense of historicity and an illusion of historical experience. These schemes vary from realistic modelling and simulation to use of archive material and discursive... more
In “Beginnings of the Day – Fascism and Representation,” Gillian Rose proposes the creation of a film “which follows the life story of a member of the SS in all its pathos, so that we empathise with him, identify with his hopes and fears,... more
In this article we discuss the role that the physicality of dice has in the experience of the non-digital tabletop strategy game Warhammer 40,000. Numerous previous approaches towards the digital augmentation of non-digital games have... more
Military Transformation Journal: It is a professional analysis Journal published by the Colombian Army, the Transformation Command and its Strategic Analysis Center (CAEEF, for its Spanish acronym). It aims to present analysis, strategic... more
In this article we discuss the role that the physicality of dice has in the experience of the non-digital tabletop strategy game Warhammer 40,000. Numerous previous approaches towards the digital augmentation of non-digital games have... more
This paper examines the origins, course and downfall of the Greek doctrine of extended deterrence - in other words, the fight on two fronts (Aegean and Cyprus) against Turkey. This paper examines how the Imia Crisis in 1996 dealt the... more
The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid... more
This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a formal analysis of the game, our objective was to situate the research in game production studies by documenting the design context... more
In modern thought, (if not in fact) Nothing is that doesn’t act, So that is reckoned wisdom which Describes the scratch but not the itch. [1] And hence is born a new form of war narrative namely war games_ a genre that heightens the... more
The cybersecurity literature depends heavily on observational studies to discern state-behavior during periods of conflict. Frequently, underlying motivations that govern the exercise of cyber power are inductively perceived through the... more
This article argues that digital war games communicate misleading stereotypes about Muslims that prop up patriarchal militarism and Islamophobia in the context of the US-led Global War on Terror. The article’s first section establishes... more
The paper focuses on the complexity of war video games and studies them as a new and subtle visual medium of war narrative. For this purpose, three of the most famous and latest war games (Delta Force, Call of Duty, Medal of Honor)... more
Abstract The war game - chess of Perrotta Family. The author explores the history of an interesting war game using 72 pieces whose rules are not entirely known. Property of the Perrotta family from Catania. L'autore indaga sulla storia... more
In The Last Warrior, Andrew Krepinevich and Barry Watts provide an intellectual history of Andrew W. Marshall, the legendary national-security analyst who, from his position as the Defense Department’s Director of Net Assessment, reported... more
Games which involve historical topics have always been a staple of digital games, but at the same time they have often caused controversy and debate. This paper traces some of the pitfalls inherent to the creation of historical games, as... more
This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a formal analysis of the game, our objective was to situate the research in game production studies by documenting the design context... more
This War of Mine not only dramatizes trauma, pain, hopelessness and despair in the format of a videogame but is also successful in eliciting empathetic responses from the players giving space to pity, love and understanding, rather than... more
Training is a cornerstone of our Army. In the 2005 Army Posture Statement, Well-Trained Soldiers led by Adaptive Leaders is one of the four key areas supporting Transformation. Currently we are fighting a 21st century enemy with many... more
The manhunting game Scouts and Outposts emerged c.1900 as a popular pursuit amongst upper middle-class mountaineers in the Lake District, a version of the game having been introduced to the region in 1898 by a group of Cambridge... more
Abstract. The assessment of large classes of students is generally timeconsuming for the lecturer as well as somewhat impersonal for the students. The limits of the lecturer's time available for feedback is the main constraint with... more
This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a formal analysis of the game, our objective was to situate the research in game production studies by documenting the design context... more