Printout. Thesis (A.M.)--University of Illinois at Urbana-Champaign, 2001. Includes bibliographical references (leaves 45-48).
Research Interests: Psychology, Adolescent, Simulation, Humans, Computer Simulation, and 16 moreFemale, Feasibility Studies, Male, Young Adult, Motion sickness, Aged, Middle Aged, Questionnaires, Adult, Accident analysis and prevention, Public health systems and services research, Analysis of Variance, Time Factors, Age Factors, Self report, and Automobile driving
Background: Traumatic brain injury (TBI) disrupts the central and executive mechanisms of arm(s) and postural (trunk and legs) coordination. To address these issues, we developed a 3D immersive videogame- Octopus. The game was developed... more
Background: Traumatic brain injury (TBI) disrupts the central and executive mechanisms of arm(s) and postural (trunk and legs) coordination. To address these issues, we developed a 3D immersive videogame- Octopus. The game was developed using the basic principles of videogame design and previous experience of using videogames for rehabilitation of patients with acquired brain injuries. Unlike many other custom-designed virtual
Research Interests: Biomedical Engineering, Traumatic Brain Injury, Principal Component Analysis, Video Games, Motion Analysis, and 14 moreHumans, Virtual Environment, Female, Feasibility Studies, Male, Three Dimensional Imaging, Arm, Young Adult, Adult, Acquired Brain Injury, Software Integration, Postural Balance, Neurosciences, and Right Handed
Research Interests:
We conducted a set of experiments to examine the utility of several different uni- and multimodal collision avoidance systems (CASs) on driving performance of young and older adult drivers in a high-fidelity simulator. Although previous... more
We conducted a set of experiments to examine the utility of several different uni- and multimodal collision avoidance systems (CASs) on driving performance of young and older adult drivers in a high-fidelity simulator. Although previous research has examined the efficacy of different CASs on collision avoidance, there has been a dearth of studies that have examined such devices in different driving situations with different populations of drivers. Several different CAS warnings were examined in varying traffic and collision configurations both without (Experiment 1a) and with (Experiment 2) a distracting in-vehicle task. Overall, collision avoidance performance for both potential forward and side object collisions was best for an auditory/visual CAS, which alerted drivers using both modalities. Interestingly, older drivers (60-82 years of age) benefited as much as younger drivers from the CAS, and sometimes they benefited more. These data suggest that CASs can be beneficial across a...
Research Interests: Psychology, Cognitive Science, Human Factors, Adolescent, Automobiles, and 16 moreHumans, Computer Simulation, Female, Male, Reaction Time, Collision Avoidance, Computer User Interface Design, Aged, Middle Aged, Adult, Analysis of Variance, Age Factors, Older Adult, Design and Implementation, Equipment Design, and Automobile driving
A traumatic brain injury (TBI) disrupts the central and executive mechanisms of motor coordination, involving abnormal arm(s) and postural (trunk and legs) interaction, difficulties with arms coupling, lack of agility, and movement... more
A traumatic brain injury (TBI) disrupts the central and executive mechanisms of motor coordination, involving abnormal arm(s) and postural (trunk and legs) interaction, difficulties with arms coupling, lack of agility, and movement precision. To address these issues, we developed a 3-D immersive videogame ("Octopus") using the basic principles of videogame design. Unlike many other custom-designed virtual environments, Octopus included an actual gaming component with a system of multiple rewards, making the game challenging, competitive, motivating and fun.
Research Interests:
Research Interests: Psychometrics, Cognition, Aging, Working Memory, Motor Control, and 18 moreAutomobiles, Humans, Computer Simulation, Applied Ergonomics, Computer Assisted Instruction, Female, Male, Regression Analysis, Computer Based Training, Medical Physiology, Cognitive Assessment, Dual Task, Aged, Analysis of Variance, Age Factors, Older Adult, Cognition disorders, and Automobile driving
... 46 NICHOLAS D. CASSAVAUGH ET AL. Page 4. another task age-related differences in directional eye movement errors are observed in the antisac-cade task (Butler, Zacks, & Henderson, 1999; Nieuwenhuis, Ridderinkhof, de Jong, Kok,... more
... 46 NICHOLAS D. CASSAVAUGH ET AL. Page 4. another task age-related differences in directional eye movement errors are observed in the antisac-cade task (Butler, Zacks, & Henderson, 1999; Nieuwenhuis, Ridderinkhof, de Jong, Kok, & van der Molen, 2000; Olincy, ...