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ABSTRACT In this paper we describe the results of a design-driven study of collaborative ideation. Based on preliminary findings that identified a novel digital ideation paradigm we refer to as chainstorming, or online communication... more
ABSTRACT In this paper we describe the results of a design-driven study of collaborative ideation. Based on preliminary findings that identified a novel digital ideation paradigm we refer to as chainstorming, or online communication brainstorming, two exploratory studies were performed. First, we developed and tested a distributed method of ideation we call cheatstorming, in which previously generated brainstorm ideas are delivered to targeted local contexts in response to a prompt. We then performed a more rigorous case study to examine the cheatstorming method and consider its possible implementation in the context of a distributed online ideation tool. Based on observations from these studies, we conclude with the somewhat provocative suggestion that ideation need not require the generation of new ideas. Rather, we present a model of ideation suggesting that its value has less to do with the generation of novel ideas than the cultural influence exerted by unconventional ideas on the ideating team. Thus brainstorming is more than the pooling of "invented" ideas, it involves the sharing and interpretation of concepts in unintended and (ideally) unanticipated ways.
Research Interests:
Research Interests:
Abstract This paper reviews and extends educational principles from recent learning sciences literature to address the nuanced needs of creative design education. We have performed a variety of ethnographic and qualitative research... more
Abstract This paper reviews and extends educational principles from recent learning sciences literature to address the nuanced needs of creative design education. We have performed a variety of ethnographic and qualitative research activities, including interviews with design students and learning experts, as well as reflecting on our experiences as design educators and practitioners.
Research Interests:
Research Interests:
ABSTRACT Legacy is the meaningful and complex way in which information, values, and possessions are passed on to others. As digital systems and information become meaningfully parts of people's everyday and social relationships, it is... more
ABSTRACT Legacy is the meaningful and complex way in which information, values, and possessions are passed on to others. As digital systems and information become meaningfully parts of people's everyday and social relationships, it is essential to develop new insights about how technology intersects with legacy and inheritance practices. We designed three interactive systems to investigate how digital materials might be passed down in the future.
Research Interests:
Abstract In this paper we explore the potential of using photos and images to promote social connections in the online space. We have conducted contextual interviews focusing on users' photo sharing, organizing, and viewing behaviors to... more
Abstract In this paper we explore the potential of using photos and images to promote social connections in the online space. We have conducted contextual interviews focusing on users' photo sharing, organizing, and viewing behaviors to identify the mechanisms and motivations driving image-based social media. Our findings indicate that people are socially motivated by photographs, selective in what they view, and use photographic narratives to correspond with others and to browse information.
Abstract This investigation examines recent literature from management science, social computing and design to develop a framework for understanding the mechanisms that would enable open innovation platforms to more effectively address... more
Abstract This investigation examines recent literature from management science, social computing and design to develop a framework for understanding the mechanisms that would enable open innovation platforms to more effectively address the most pressing areas of human need reported and reportable by such systems. The many challenges that must be overcome to solve the creative, ethical, and strategic focus problems implicit in existing open innovation systems are described.
ABSTRACT Passages is an immersive, multimodal, user-controlled artistic interface. It consists of a threedimensional interactive Virtual Environment that can be created, explored and interacted with in real-time. The installation has been... more
ABSTRACT Passages is an immersive, multimodal, user-controlled artistic interface. It consists of a threedimensional interactive Virtual Environment that can be created, explored and interacted with in real-time. The installation has been exhibited in Grenoble, France, during the ENACTION_in_Arts conference (November 19-24, 2007) and in Pisa, Italy, during the Beyond Movement workshop (December 17-21, 2007). This paper outlines the design of the artistic installation Passages, and its potential in the field of rehabilitation.
Abstract Digital mind mapping tools present a fertile area for research on human-computer interaction. We evaluated numerous existing mind mapping software applications, performed ethnographic research with a variety of users, and... more
Abstract Digital mind mapping tools present a fertile area for research on human-computer interaction. We evaluated numerous existing mind mapping software applications, performed ethnographic research with a variety of users, and developed a framework of principles to inform the design of future tools for collaborative knowledge management.