Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Bounded-Distance Network Creation Games

Published: 23 June 2015 Publication History

Abstract

A network creation game simulates a decentralized and noncooperative construction of a communication network. Informally, there are n players sitting on the network nodes, which attempt to establish a reciprocal communication by activating, thereby incurring a certain cost, any of their incident links. The goal of each player is to have all the other nodes as close as possible in the resulting network, while buying as few links as possible. According to this intuition, any model of the game must then appropriately address a balance between these two conflicting objectives. Motivated by the fact that a player might have a strong requirement about her centrality in the network, we introduce a new setting in which a player who maintains her (maximum or average) distance to the other nodes within a given bound incurs a cost equal to the number of activated edges; otherwise her cost is unbounded. We study the problem of understanding the structure of pure Nash equilibria of the resulting games, which we call MaxBD and SumBD, respectively. For both games, we show that when distance bounds associated with players are nonuniform, then equilibria can be arbitrarily bad. On the other hand, for MaxBD, we show that when nodes have a uniform bound D ≥ 3 on the maximum distance, then the price of anarchy (PoA) is lower and upper bounded by 2 and O(n1/⌊log3 D ⌋+1), respectively (i.e., PoA is constant as soon as D is Ω(nϵ), for any ϵ > 0), while for the interesting case D=2, we are able to prove that the PoA is Ω(√n) and O(√n log n). For the uniform SumBD, we obtain similar (asymptotically) results and moreover show that PoA becomes constant as soon as the bound on the average distance is 2ω(√log n).

References

[1]
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiaghayi, and Tom Leighton. 2013. Basic network creation games. SIAM J. Discrete Math. 27, 2 (2013), 656--668.
[2]
Noga Alon and Joel Spencer. 1992. The Probabilistic Method. John Wiley, Hoboken, NJ.
[3]
Elliot Anshelevich, Anirban Dasgupta, Éva Tardos, and Tom Wexler. 2008. Near-optimal network design with selfish agents. Theory Comput. 4, 1 (2008), 77--109.
[4]
Nadine Baumann and Sebastian Stiller. 2008. The price of anarchy of a network creation game with exponential payoff. In Proceedings of the 1st International Symposium on Algorithmic Game Theory (SAGT'08). Lecture Notes in Computer Science, Springer, vol. 4997, 218--229.
[5]
Erik D. Demaine, MohammadTaghi Hajiaghayi, Hamid Mahini, and Morteza Zadimoghaddam. 2007. The price of anarchy in network creation games. In Proceedings of the 26th Annual Symposium on Principles of Distributed Computing (PODC'07). ACM, 292--298.
[6]
Shayan Ehsani, MohammadAmin Fazli, Abbas Mehrabian, Sina Sadeghian Sadeghabad, MohammadAli Safari, Morteza Saghafian, and Saber Shokat Fadaee. 2011. On a bounded budget network creation game. In Proceedings of the 23th Annual ACM Symposium on Parallelism in Algorithms and Architectures (SPAA'11). ACM, 207--214.
[7]
Alex Fabrikant, Ankur Luthra, Elitza Maneva, Christos H. Papadimitriou, and Scott Shenker. 2003. On a network creation game. In Proceedings of the 22nd Annual Symposium on Principles of Distributed Computing (PODC'03). ACM, 347--351.
[8]
Matthew O. Jackson. 2008. Social and Economic Networks. Princeton University Press, Princeton, NJ.
[9]
Matthew O. Jackson and Asher Wolinsky. 1996. A strategic model of social and economic networks. J. Econ. Theory 71, 1 (1996), 44--74.
[10]
O. Kariv and S. L. Hakimi. 1979. An algorithmic approach to network location problems. II: The p-medians. SIAM J. Appl. Math. 37, 3 (1979), 539--560.
[11]
Bernd Kawald and Pascal Lenzner. 2013. On dynamics in selfish network creation. In Proceedings of the 25th ACM Symposium on Parallelism in Algorithms and Architectures (SPAA'13). ACM, 83--92.
[12]
Nikolaos Laoutaris, Laura Poplawski, Rajmohan Rajaraman, Ravi Sundaram, and Shang-Hua Teng. 2014. Bounded Budget Connection (BBC) games or how to make friends and influence people, on a budget. J. Comput. System Sci. 80, 7 (2014), 1266--1284.
[13]
Akaki Mamageishvili, Matúš Mihalák, and Dominik Müller. 2013. Tree Nash equilibria in the network creation game. In Proceeding of the 10th Workshop on Algorithms and Models of the Web Graph (WAW'13). Lecture Notes in Computer Science, Springer, vol. 8305, 118--129.
[14]
Matúš Mihalák and Jan Christoph Schlegel. 2013. The price of anarchy in network creation games is (mostly) constant. Theory Comput. Syst. 53, 1 (2013), 53--72.
[15]
Universitat Politiècnica de Catalunya. 1995. The (degree,diameter) problem for graphs. http://www-mat.upc.es/grup_de_grafs/taula_delta_d.html/.

Cited By

View all
  • (2021)Network Creation Games with Traceroute-Based StrategiesAlgorithms10.3390/a1402003514:2(35)Online publication date: 26-Jan-2021
  • (2021)Some results of Maria Serna on strategic games: Complexity of equilibria and modelsComputer Science Review10.1016/j.cosrev.2020.10034639(100346)Online publication date: Feb-2021
  • (2019)Distance-Uniform Graphs with Large DiameterSIAM Journal on Discrete Mathematics10.1137/17M115791X33:2(994-1005)Online publication date: 20-Jun-2019
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation  Volume 3, Issue 3
June 2015
100 pages
ISSN:2167-8375
EISSN:2167-8383
DOI:10.1145/2795422
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 June 2015
Accepted: 01 October 2014
Revised: 01 August 2014
Received: 01 February 2014
Published in TEAC Volume 3, Issue 3

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Degree-diameter problem
  2. game theory
  3. network creation games
  4. price of anarchy
  5. pure Nash equilibrium

Qualifiers

  • Research-article
  • Research
  • Refereed

Funding Sources

  • Italian Ministry of Education, University, and Research
  • Research Grant PRIN 2010 “ARS TechnoMedia,”

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)6
  • Downloads (Last 6 weeks)0
Reflects downloads up to 07 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2021)Network Creation Games with Traceroute-Based StrategiesAlgorithms10.3390/a1402003514:2(35)Online publication date: 26-Jan-2021
  • (2021)Some results of Maria Serna on strategic games: Complexity of equilibria and modelsComputer Science Review10.1016/j.cosrev.2020.10034639(100346)Online publication date: Feb-2021
  • (2019)Distance-Uniform Graphs with Large DiameterSIAM Journal on Discrete Mathematics10.1137/17M115791X33:2(994-1005)Online publication date: 20-Jun-2019
  • (2019)Geometric spanner gamesTheoretical Computer Science10.1016/j.tcs.2019.07.020Online publication date: Jul-2019
  • (2017)Brief AnnouncementProceedings of the 29th ACM Symposium on Parallelism in Algorithms and Architectures10.1145/3087556.3087594(321-323)Online publication date: 24-Jul-2017
  • (2016)Celebrity gamesTheoretical Computer Science10.1016/j.tcs.2016.08.005648:C(56-71)Online publication date: 4-Oct-2016
  • (2016)On Selfish Creation of Robust NetworksAlgorithmic Game Theory10.1007/978-3-662-53354-3_12(141-152)Online publication date: 1-Sep-2016
  • (2016)Max Celebrity GamesAlgorithms and Models for the Web Graph10.1007/978-3-319-49787-7_8(88-99)Online publication date: 11-Nov-2016

View Options

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media