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Game Design: Whose game works at the end of the day?

Published: 24 April 2015 Publication History

Abstract

A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were not fully functioning. Overall, 67% of the girls, and 50% of minority students submitted fully functioning games; however, African American and Hispanic/Latino boys had lower completion rates. Survey results provide some insight to factors that may influence who submits a fully functioning game. Students' whose games were not fully functioning were less likely to see themselves as computer problem solvers, and were less likely to they see themselves pursuing computer classes in the future.

References

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Cited By

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  • (2021)Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature reviewEntertainment Computing10.1016/j.entcom.2020.10038736(100387)Online publication date: Jan-2021

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cover image ACM Other conferences
GenderIT '15: Proceedings of the Third Conference on GenderIT
April 2015
68 pages
ISBN:9781450335966
DOI:10.1145/2807565
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • University of Pennsylvania: University of Pennsylvania

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 April 2015

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Author Tags

  1. Game design
  2. broadening participation
  3. computer science
  4. middle school

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  • Short-paper
  • Research
  • Refereed limited

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GenderIT '15
GenderIT '15: The Third Conference on GenderIT
April 24, 2015
PA, Philadelphia, USA

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Overall Acceptance Rate 39 of 55 submissions, 71%

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Cited By

View all
  • (2021)Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature reviewEntertainment Computing10.1016/j.entcom.2020.10038736(100387)Online publication date: Jan-2021

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