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GenderIT '15: Proceedings of the Third Conference on GenderIT
ACM2015 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
GenderIT '15: The Third Conference on GenderIT Philadelphia PA USA 24 April 2015
ISBN:
978-1-4503-3596-6
Published:
24 April 2015
In-Cooperation:
University of Pennsylvania

Reflects downloads up to 04 Oct 2024Bibliometrics
Abstract

No abstract available.

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SESSION: Long Papers
research-article
Gender Analysis of a Large Scale Survey of Middle Grades Students' Conceptions of Computer Science Education

This paper summarizes findings from a Student Motivation Survey (SMS) developed to monitor students' dispositions toward CS education. This survey was administered as part of the iDREAMS project, which involved creating in-school computer programming ...

research-article
Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles

The Maker Movement has been successful in refocusing attention on the value of hand work, but heritage craft practices remain noticeably absent. We argue that combining heritage craft practices, like those found in many American Indian communities ...

research-article
Bridging (Gender-Related) Barriers: A comparative study of intercultural computer clubs

The study explores the positive impact for girls and young women from engaging in computer clubs, with regard to their vocational preparation as well as to their social empowerment. Our comparative study focuses on gender related barriers in a ...

research-article
Lessons Learned With Girls, Games, and Design

Girls have long been dismissed and trivialized by the game industry. The Girls' Game Movement of the 1990s aimed to create games specifically for girls, but ultimately struggled to reach consensus on whether to make games catering to the feminine ...

research-article
Video Games and the Customization of Learning: Interactive Narratives as a Promising Design Framework for Crafting Inclusive Educational Environments

Interactive narratives can be used to create more inclusive game-based learning environments. Combining socio-cultural perspectives with an interactive narrative format provides a means for considering learners' identities alongside course learning ...

SESSION: Short Papers
short-paper
Who Are You? We Really Wanna Know... Especially If You Think You're Like a Computer Scientist

We developed a short, easily implemented survey that measures the similarity in phrases describing the self and a computer scientist. Additionally, we took initial steps in determining adjectives or phrases that describe a stereotypical computer ...

short-paper
Does Gender Matter? Women Talk about Being Female in College Computing Classes

A widely held belief among researchers and educators is that gender stereotypes keep women from pursuing IT---that a female identity is inconsistent with a positive computer science identity. As a result, many interventions aim to raise awareness about ...

short-paper
Gendered Barriers to Participation in Gaming Culture

Existing scholarship on gender in gaming does not well consider social structural factors, instead either psychologizing gender issues or rendering it an insignificant variable altogether [1]. Thus, we aim to build on this literature by focusing our ...

short-paper
Game Design: Whose game works at the end of the day?

A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample ...

short-paper
Encouraging Women to Become CS Teachers

Previous research suggested a relationship between teachers' and students' attitudes towards a subject area. In order to increase female representation in Computer Science (CS), we need female teachers who have positive attitudes and can provide role ...

POSTER SESSION: Poster
poster
Girls Learning Computer Science Principles with After School Games

Encouraging middle school girls to become interested in Computer Science has been a concern in the Computer Science Education community for many years. Although many girls do play digital games[4], this has not led to further interest in computer ...

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Acceptance Rates

Overall Acceptance Rate 39 of 55 submissions, 71%
YearSubmittedAcceptedRate
GenderIT '18553971%
Overall553971%