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Gender Analysis of a Large Scale Survey of Middle Grades Students' Conceptions of Computer Science Education
This paper summarizes findings from a Student Motivation Survey (SMS) developed to monitor students' dispositions toward CS education. This survey was administered as part of the iDREAMS project, which involved creating in-school computer programming ...
Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles
The Maker Movement has been successful in refocusing attention on the value of hand work, but heritage craft practices remain noticeably absent. We argue that combining heritage craft practices, like those found in many American Indian communities ...
Bridging (Gender-Related) Barriers: A comparative study of intercultural computer clubs
The study explores the positive impact for girls and young women from engaging in computer clubs, with regard to their vocational preparation as well as to their social empowerment. Our comparative study focuses on gender related barriers in a ...
Lessons Learned With Girls, Games, and Design
Girls have long been dismissed and trivialized by the game industry. The Girls' Game Movement of the 1990s aimed to create games specifically for girls, but ultimately struggled to reach consensus on whether to make games catering to the feminine ...
Video Games and the Customization of Learning: Interactive Narratives as a Promising Design Framework for Crafting Inclusive Educational Environments
Interactive narratives can be used to create more inclusive game-based learning environments. Combining socio-cultural perspectives with an interactive narrative format provides a means for considering learners' identities alongside course learning ...
Who Are You? We Really Wanna Know... Especially If You Think You're Like a Computer Scientist
We developed a short, easily implemented survey that measures the similarity in phrases describing the self and a computer scientist. Additionally, we took initial steps in determining adjectives or phrases that describe a stereotypical computer ...
Does Gender Matter? Women Talk about Being Female in College Computing Classes
A widely held belief among researchers and educators is that gender stereotypes keep women from pursuing IT---that a female identity is inconsistent with a positive computer science identity. As a result, many interventions aim to raise awareness about ...
Gendered Barriers to Participation in Gaming Culture
Existing scholarship on gender in gaming does not well consider social structural factors, instead either psychologizing gender issues or rendering it an insignificant variable altogether [1]. Thus, we aim to build on this literature by focusing our ...
Game Design: Whose game works at the end of the day?
A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample ...
Encouraging Women to Become CS Teachers
Previous research suggested a relationship between teachers' and students' attitudes towards a subject area. In order to increase female representation in Computer Science (CS), we need female teachers who have positive attitudes and can provide role ...
Girls Learning Computer Science Principles with After School Games
Encouraging middle school girls to become interested in Computer Science has been a concern in the Computer Science Education community for many years. Although many girls do play digital games[4], this has not led to further interest in computer ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
GenderIT '18 | 55 | 39 | 71% |
Overall | 55 | 39 | 71% |