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Ossy Wulansari

    Ossy Wulansari

    Augmented reality can be utilized for various fields, such as the layout of city planning in the field of architecture, volcanic lava flows in the field of volcanology, and so forth. One method that can be used in augmented reality is a... more
    Augmented reality can be utilized for various fields, such as the layout of city planning in the field of architecture, volcanic lava flows in the field of volcanology, and so forth. One method that can be used in augmented reality is a tangible interface. This method can reflect physical based on digital data. Applications used the functions in the ARToolKit library to display a desired virtual object. Objects created using 3D design software and then are loaded to add virtual objects in a real environment and in the real time. In this research, augmented reality technology is applied to form the buildings environment at the Faculty of Mathematics and Science (FMIPA) Lampung University. This application can view the virtual building from all side, the information direction, and location of each building. The result of analysis indicated that the augmented reality technology can be applied to build of virtual FMIPA environment.
    This article focuses on how video games may trigger empathy. On the one hand, globalization and our fast-changing, globalized world have resulted in an empathy deficit, a situation that calls desperately for a new approach to tackle the... more
    This article focuses on how video games may trigger empathy. On the one hand, globalization and our fast-changing, globalized world have resulted in an empathy deficit, a situation that calls desperately for a new approach to tackle the empathy issue. On the other hand, recent statistical data has shown that players in some countries today spend on average more than 4 h weekly playing games. Most past research has found that playing violent games decreases pro-social behavior. However, only a few studies investigate the effects of neutral or pro-social video games. Our study aims to identify several characteristics of four games that seem to promote positive moral and empathy and involves 40 subjects. Specifically, we look into the effects of variation of number of interventions and the correlation with perceived presence and immersion. The research reported in this paper covers background and related work on empathy research, existing work on video games for experiencing empathy and the layout of the study. The findings of this initial study on four pro-social games suggest that sufficient story-line of video games can positively impacts aspects such as the ‘perspective taking’ of players. Findings also indicate that multiple interventions and higher perceived immersion dent to increase the level of empathy. This research may contribute to supporting the promotion and development of the ‘games for good’ or ‘games for change’ campaign.
    ... 113–121. [9] Matbouli Yasser Talal, Alzahrani Majid Attiea (2007), Pedestrian Movement Analisis at Tawaf, King Abdul Aziz University, Jedah. [10] Prof. Dr. G. Keith Still FIMA, Design Criteria from Al Masjid Al Haram.... more
    ... 113–121. [9] Matbouli Yasser Talal, Alzahrani Majid Attiea (2007), Pedestrian Movement Analisis at Tawaf, King Abdul Aziz University, Jedah. [10] Prof. Dr. G. Keith Still FIMA, Design Criteria from Al Masjid Al Haram. http://www.arabiancity.com , 20 April 2009, 10.20 WIB. ...