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Research Interests:
Research Interests:
ABSTRACT In this research we investigated the role of user controllability on personalized systems by implementing and studying a novel interactive recommender interface, SetFusion. We examined whether allowing the user to control the... more
ABSTRACT In this research we investigated the role of user controllability on personalized systems by implementing and studying a novel interactive recommender interface, SetFusion. We examined whether allowing the user to control the process of fusing or integrating different algorithms (i.e., different sources of relevance) resulted in increased engagement and a better user experience. The essential contribution of this research stems from the results of a user study (N=40) of controllability in a scenario where users could fuse different recommendation approaches, with the possibility of inspecting and filtering the items recommended. First, we introduce an interactive Venn diagram visualization, which combined with sliders, can provide an efficient visual paradigm for information filtering. Second, we provide a three-fold evaluation of the user experience: objective metrics, subjective user perception, and behavioral measures. Through the analysis of these metrics, we confirmed results from recent studies, such as the effect of trusting propensity on accepting the recommendations and also unveiled the importance of features such as being a native speaker. Our results present several implications for the design and implementation of user-controllable personalized systems.
ABSTRACT In this paper, we contribute to the study of recommender systems from a HCI perspective by investigating the effects upon the user experience of a novel interface which uses a Venn diagram to represent the outputs of an... more
ABSTRACT In this paper, we contribute to the study of recommender systems from a HCI perspective by investigating the effects upon the user experience of a novel interface which uses a Venn diagram to represent the outputs of an interactive talk recommender system. We present the results of a preliminary user study on talk recommendations in the context of a conference with n=37 people that used our system under one of two conditions: a static list of recommendations, or the enhanced visual controllable interface. The user behavioral analysis and the results of a survey that n=17 users answered provide interesting insights for designers and developers of interfaces for recommender systems, especially when the items can have one or more contexts of relevancy as in a hybrid recommender system.
Research Interests:
Research Interests:
Sparse Linear Methods (SLIM) are state-of-the-art recommendation approaches based on matrix factorization, which rely on a regularized !1-norm and !2-norm optimization –an alternative optimization problem to the traditional Frobenious... more
Sparse Linear Methods (SLIM) are state-of-the-art recommendation
approaches based on matrix factorization, which rely on a regularized
!1-norm and !2-norm optimization –an alternative optimization
problem to the traditional Frobenious norm. Although
they have shown outstanding performance in Top-N recommendation,
existent works have not yet analyzed some inherent assumptions
that can have an important effect on the performance of these
algorithms. In this paper, we attempt to improve the performance
of SLIM by proposing a generalized formulation of the aforementioned
assumptions. Instead of directly learning a sparse representation
of the user-item matrix, we (i) learn the latent factors’ matrix
of the users and the items via a traditional matrix factorization approach,
and then (ii) reconstruct the latent user or item matrix via
prototypes which are learned using sparse coding, an alternative
SLIM commonly used in the image processing domain. The results
show that by tuning the parameters of our generalized model
we are able to outperform SLIM in several Top-N recommendation
experiments conducted on two different datasets, using both nDCG
and nDCG@10 as evaluation metrics. These preliminary results,
although not conclusive, indicate a promising line of research to
improve the performance of SLIM recommendation.
Research Interests:
Abstract Social learning has confirmed its value in enhancing the learning outcomes across a wide spectrum. To support social learning, a visual approach is a common technique to represent and organize multiple... more
Abstract Social learning has confirmed its value in enhancing the learning outcomes across a wide spectrum. To support social learning, a visual approach is a common technique to represent and organize multiple students' data in an informative way. This paper presents a design of comparative social visualization for E-learning, which encourages information discovery and social comparisons. Classroom studies confirmed the motivational impact of personalized social guidance provided by the visualization in the target context. The ...
ABSTRACT Recommendation Systems have been studied from several perspectives over the last twenty years–prediction accuracy, algorithmic scalability, knowledge sources, types of recommended items and tasks, evaluation methods, etc.-but one... more
ABSTRACT Recommendation Systems have been studied from several perspectives over the last twenty years–prediction accuracy, algorithmic scalability, knowledge sources, types of recommended items and tasks, evaluation methods, etc.-but one area that has not been deeply investigated is the effect of different visualizations and their interaction with personal traits on users' evaluation of the recommended items.
As the sheer volume of information grows, information overload challenges users in many ways. Large conferences are one of the venues suffering from this overload. Faced with several parallel sessions and large volumes of papers covering... more
As the sheer volume of information grows, information overload challenges users in many ways. Large conferences are one of the venues suffering from this overload. Faced with several parallel sessions and large volumes of papers covering diverse areas of interest, conference participants often struggle to identify the most relevant sessions to attend.
Abstract—Social tagging systems pose new challenges to developers of recommender systems. As observed by recent research, traditional implementations of classic recommender approaches, such as collaborative filtering, are not working well... more
Abstract—Social tagging systems pose new challenges to developers of recommender systems. As observed by recent research, traditional implementations of classic recommender approaches, such as collaborative filtering, are not working well in this new context. To address these challenges, a number of research groups worldwide work on adapting these approaches to the specific nature of social tagging systems.
Abstract The availability of social tags has greatly enhanced access to information. Tag clouds have emerged as a new" social" way to find and visualize information, providing both one-click access to information and a snapshot of the"... more
Abstract The availability of social tags has greatly enhanced access to information. Tag clouds have emerged as a new" social" way to find and visualize information, providing both one-click access to information and a snapshot of the" aboutness" of a tagged collection. A range of research projects explored and compared different tag artifacts for information access ranging from regular tag clouds to tag hierarchies.
ABSTRACT One common dichotomy faced in recommender systems is that explicit user feedback-in the form of ratings, tags, or user-provided personal information-is scarce, yet the most popular source of information in most state-of-the-art... more
ABSTRACT One common dichotomy faced in recommender systems is that explicit user feedback-in the form of ratings, tags, or user-provided personal information-is scarce, yet the most popular source of information in most state-of-the-art recommendation algorithms, and on the other side, implicit user feedback-such as numbers of clicks, playcounts, or web pages visited in a session-is more frequently available, but there are fewer methods well studied to provide recommendations based on this kind of information.
Abstract Social learning has confirmed its value in enhancing the learning outcomes across a wide spectrum. To support social learning, a visual approach is a common technique to represent and organize multiple students' data in an... more
Abstract Social learning has confirmed its value in enhancing the learning outcomes across a wide spectrum. To support social learning, a visual approach is a common technique to represent and organize multiple students' data in an informative way. This paper presents a design of comparative social visualization for E-learning, which encourages information discovery and social comparisons. Classroom studies confirmed the motivational impact of personalized social guidance provided by the visualization in the target context.
ABSTRACT In this paper we present a system that recommends online comments written by teachers–suggestions of teachers to their peers-about their experience conducting educational activities in an online educational community called... more
ABSTRACT In this paper we present a system that recommends online comments written by teachers–suggestions of teachers to their peers-about their experience conducting educational activities in an online educational community called Kelluwen. In Kelluwen, the teachers build, use and share collaborative didactical designs whose educational activities are based on Social Web tools.
Understanding user preferences or taste is an important goal in several of the application areas of user modeling such as personalisation or recommendation. Most of the approaches rely on having explicit feedback from users such as... more
Understanding user preferences or taste is an important goal in several of the application areas of user modeling such as personalisation or recommendation. Most of the approaches rely on having explicit feedback from users such as ratings to items or lists of interests. However, in many real-life situations we need to rely on implicit feedback such as the amount of times a user has bought a kind of item or listened to a song. The few approaches that can use such input rely on some assumptions that have not been validated through user studies and data analysis. In this work we aim at analyzing the relation between implicit feedback and explicit ratings to items. With this goal in mind, we conduct a user experiment in the music domain. We find thatthere is a strong relation between implicit feedback and ratings. Furthermore, we analyze the effect of other variables and find that only recentness – i.e. time ellapsed since the user interacted with the item being rated – has a significant effect. Using regression analysis, we propose a simple linear model that relates these variables to the rating we can expect to an item. Such model would allow to easily adapt any existing approach using explicit feedback to the implicit case.