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Video games are definitely one of the fastest growing industry in all kind of digital platforms from computers to mobile phones. Cellular data and wifi connections allow players to link to their virtual life easily wherever they are.... more
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      Video GamesVirtual WorldsFree to Play Business ModelsVirtual goods
The Multiplayer Online Battle Arena (MOBA) genre represents one of the most popular, dynamic and influential spaces of digital play. Since the genres first commercial release in 2009 with the title League of Legends (2009 – present, Riot... more
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      Game studiesInternet StudiesParticipatory CultureFan Studies
The electronic sports, or eSports, industry has grown into a multi-million dollar industry. The significant growth of eSports can be seen far beyond the participation numbers and spans from eSports' events being hosted in major arenas and... more
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      Video Games and LearningVideo GamesVideo Game DesignVideo Game Development and Production
The role of playful innovations in the Multiplayer Online Battle Arena (MOBA) genre has become a hugely important, contested and under studied activity. Through a case study of the ‘fountain hook’ and an exploration of exploitative and... more
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      Participatory ResearchPlayVideo GamesDigital Games
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      ProposalUsahaDOTA 2Proposal Usaha
Panduan ini adalah tutorial cara bermain game Dota 2 (khususnya untuk pemula), meliputi : Dasar Permaianan Dota 2, Cara Main Dota 2 Online mode, Cara Main Dota 2 Offline mode, Cara Main Dota 2 Lan Mode, Cara Main Dota 2 Tanpa Lag, Cara... more
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      DotaDOTA 2Tips dan Trik Dota 2
Ang pananaliksik na ito ay tungkol sa epekto ng DotA sa mga kolehiyong Estudyante na kumukuha ng Engineering sa Unibersidad ng Silliman. Ang DotA ay isang nakakaadik na laro at nagiging suliranin sa pag-aaral at personal na buhay ng mga... more
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      DotaDOTA 2
**For other concerns, please email me at jbrayo(@)alum(.)up(.)edu(.)ph. Thanks! The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino... more
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      Computer ScienceComputer Games TechnologyPhilippinesComputer Games
DotA2 Spatio­Temporal Game Analysis DotA2 is one of the most played online digital games in the world. In this game 2 teams (Radiant and Dire) of 5 players each fight against each other in arena environments with using tactical combats to... more
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      Game AnalysisSpatio Temporal AnalysisData VisualizationDOTA 2
Comportamento tóxico é um dos problemas mais associados à comunidade gamer. São comuns relatos de discurso de ódio e comportamentos anti-jogo em vários jogos multiplayer online. Muitos estudos abordam essa área, focando nos jogadores e,... more
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      Game DesignVideo GamesHate SpeechDigital Games
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    • DOTA 2
Spiele sind nicht nur meist in der einen oder anderen Form zeitkritisch, sie können Zeitexperiment sein. Dieser Text nimmt DOTA 2, einen Vertreter des sehr erfolgreichen und ebenso wissenschaftlich unterbehandelten MOBA-Genres... more
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    •   7  
      Game studiesMedia StudiesMedia TheoryPhilosophy of Time
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    • DOTA 2
Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game,... more
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      GroupwareMultiplayer Online GamesGesturesWorkspace Design
This is the beamer/powerpoint presentation of my research of the same title when presenting as a 20 minute talk. For more information and further collaboration, please email me at jbrayo(@)alum(.)up(.)edu(.)ph. Thanks!
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      Computer Games TechnologyPhilippinesComputer GamesDota
O presente artigo trata da construção de uma nova narrativa através da montagem espacial, a partir de uma análise dos videologs das partidas de Dota 2: “The Play”, “The International 3: Na'Vi vs Alliance - The Final Moments”, “The... more
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      AlgorithmsNew MediaGames StudiesJogos Digitais
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      Nurse EducationMantapHRM 324 WK1DOTA 2
Defence of the Ancients (DotA) was a massively popular and hugely influential gaming modification for Warcraft 3 (Blizzard Entertainment, 2002). From its humble beginnings as a sporadic act of creativity, this mod has gone on to become... more
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    •   14  
      New MediaPlayOnline CommunitiesParticipatory Culture
Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists richdata (in-game, audio and video) about the eventsthat take place in matches. Thesedata... more
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      BroadcastingGame AnalyticsLinguistic ResourcesEsports
This is my final thesis on the topic "Evaluation of user experience in interacting with computer games". It consists of two parts. The first part is theoretical, it is an overview of the definition of User Experience and constructs that... more
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    •   9  
      Information TechnologyResearch MethodologyVideo GamesQuestionnaire design
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    •   5  
      Video GamesIndonesiaGamesDOTA 2
Esports is computer games played in a competitive environment, and analytics in this domain is focused on player and team behavior. Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In... more
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    •   4  
      Video GamesGame MetricsPlayer modellingDOTA 2
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    • DOTA 2