DOTA 2
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Recent papers in DOTA 2
Video games are definitely one of the fastest growing industry in all kind of digital platforms from computers to mobile phones. Cellular data and wifi connections allow players to link to their virtual life easily wherever they are.... more
The Multiplayer Online Battle Arena (MOBA) genre represents one of the most popular, dynamic and influential spaces of digital play. Since the genres first commercial release in 2009 with the title League of Legends (2009 – present, Riot... more
The role of playful innovations in the Multiplayer Online Battle Arena (MOBA) genre has become a hugely important, contested and under studied activity. Through a case study of the ‘fountain hook’ and an exploration of exploitative and... more
Panduan ini adalah tutorial cara bermain game Dota 2 (khususnya untuk pemula), meliputi : Dasar Permaianan Dota 2, Cara Main Dota 2 Online mode, Cara Main Dota 2 Offline mode, Cara Main Dota 2 Lan Mode, Cara Main Dota 2 Tanpa Lag, Cara... more
Ang pananaliksik na ito ay tungkol sa epekto ng DotA sa mga kolehiyong Estudyante na kumukuha ng Engineering sa Unibersidad ng Silliman. Ang DotA ay isang nakakaadik na laro at nagiging suliranin sa pag-aaral at personal na buhay ng mga... more
**For other concerns, please email me at jbrayo(@)alum(.)up(.)edu(.)ph. Thanks! The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino... more
DotA2 SpatioTemporal Game Analysis DotA2 is one of the most played online digital games in the world. In this game 2 teams (Radiant and Dire) of 5 players each fight against each other in arena environments with using tactical combats to... more
Spiele sind nicht nur meist in der einen oder anderen Form zeitkritisch, sie können Zeitexperiment sein. Dieser Text nimmt DOTA 2, einen Vertreter des sehr erfolgreichen und ebenso wissenschaftlich unterbehandelten MOBA-Genres... more
Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game,... more
This is the beamer/powerpoint presentation of my research of the same title when presenting as a 20 minute talk. For more information and further collaboration, please email me at jbrayo(@)alum(.)up(.)edu(.)ph. Thanks!
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Defence of the Ancients (DotA) was a massively popular and hugely influential gaming modification for Warcraft 3 (Blizzard Entertainment, 2002). From its humble beginnings as a sporadic act of creativity, this mod has gone on to become... more
Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists richdata (in-game, audio and video) about the eventsthat take place in matches. Thesedata... more
This is my final thesis on the topic "Evaluation of user experience in interacting with computer games". It consists of two parts. The first part is theoretical, it is an overview of the definition of User Experience and constructs that... more
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