Digitality
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Recent papers in Digitality
Das Badische Landesmuseum verfolgt seit einigen Jahren die Umsetzung eines neuen Museumskonzepts, in dessen Zentrum die Neudefinition der Besucher*innen als aktive Nutzer*innen des Museums steht. Sind in den aktuellen... more
Back in the 1960s videogames were a big deal and were being played on computers. No one would have probably guessed that this form of playing would sooner or later change in a way that it would come close to the motion pictures, which was... more
Der Begriff der Digitalität ist erst in jüngster Zeit ins Zentrum der Kultur- und Geisteswissenschaft gerückt. Er entspricht nicht dem Verständnis von Digitalisierung im Sinne der Entwicklung von Technologien, der Erfassung und... more
Published in Animism in Art and Performance edited by Christopher Braddock (Cham: Palgrave Macmillan, 2017. pp 91-107). This chapter addresses the work of non-digital text-based art in the age of digital media through a discussion of an... more
The meme is an idea, element of culture or behavior passed down from one person to another through imitation. A more specific form of meme is the internet meme, which involves images, videos, text, or other content rapidly spread, and... more
The use of digital technologies in contemporary global society has brought about a genuine anthropological and anthropotechnical transformation of the individual, on three interconnected levels: 1) the level of everyday behaviour; 2) the... more
“Play” has been a central concept in video game studies for the last several years. Through a close look at the recent Danish-developed game Inside (2016) and an overview of the medium, this paper argues that “work” is an equally... more
This magazine is intended to provide a comprehensive insight into the Creative Collections project. The project was funded from February 2018 to December 2020 in two phases of the program "Digitale Wege ins Museum" of the Ministerium für... more
What potential applications and benefits do artificial intelligence methods offer museums? The field has recently gained momentum in the German-speaking world, with pilot projects underway at many cultural institutions and universities,... more
This thesis focuses on the development of sociability within digitality, through an examination of three primary relationships: people and music, people and the Web 2.0 and people and each other. Mobile digital devices, such as the iPod,... more
The essay culls from classical texts and personal experiences of libertine intimacy with strangers to address age-old academic blind spots regarding group sex as a recurring fantasy and sexual practice. What is brought forth is a Freudian... more
This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for... more
The ways in which technology mediates the relationship between people and music has increasingly evolved since the advent of playback devices. With the arrival of digital music, and its inherent culture of digitality, new issues have... more
Digitalität und Citizen Science sind Schlagworte der laufenden Transformation von Museen. Im Hintergrund stehen grundlegende gesellschaftliche Veränderungen: Zum einen durchdringt das Digitale in rasanter Geschwindigkeit alle... more
Die Digitalisierung prägt und transformiert unser alltägliches Leben zunehmend; eine digitale Lebenswelt entsteht. Sie ist in ihrer Komplexität nicht mehr rein technik- oder medienphilosophisch zu verstehen, sondern bedarf eigener... more
Everyday people's opinions and actions matter to governments and corporations because we are both citizens and consumers. Despite the EU's muted response to the USA's and UK's surveillance scandal, we can deliver a strong response (as... more
The last five years have been increasingly transformative in the realms of broadcast and electronic media; following an inevitable convergence with internet-centric technologies. The emergence of new platforms has enabled the untethering... more
Everyday people's opinions and actions matter to governments and corporations because we are both citizens and consumers. Despite the EU's muted response to the USA's and UK's surveillance scandal, we can deliver a strong response (as... more
Brice Dellsperger pushes the boundaries of genre and gender. In his multifaceted reprises of iconic film sequences—all assembled under the title Body Double— the cineast and artist reenacts selected scenes from well-known films frame for... more
diktyochóros/diktyotopia [1] [the next imaginarium in cyberterritory: a digital archive and a digital diagram] [1] diktyochóros [δίκτυοΧώρος] – network space, diktyotopia [δίκτυοτοπία] – network place... more
The ways in which technology mediates the relationship between people and music has increasingly evolved since the advent of playback devices. With the arrival of digital music, and its inherent culture of digitality, new issues have... more
espanolEl siguiente trabajo se propone pensar un tipo de imagen contemporanea: el meme. Como parte de nuestra economia visual actual, se da cuenta de su impacto y genealogia que se presenta no solo como hilo historico sino como necesaria... more
Slender Man’s radical alterity resides not only in his vacuity, but his proximity. His movements are already there, perverting children through the prosthetic use of cybernetics and blogging. We ourselves are there, in front of the... more
Academic publishers are confronted with a number of new challenges. Besides significant changes of the regulatory environment, business models have been evolved as a consequence of digitization. They shape publis- hers’ internal reactions... more
Das Phänomen der Digitalisierung ist erst seit kurzem in den Fokus der geistes- und kulturwissenschaftlichen Forschung gerückt, nachdem es in breiten Teilen der Gesellschaft Fuß gefasst hat. Philip Specht, Autor des Buches „Die 50... more
Review on Leonardo Reviews of Alexander Galloway's Laruelle: Against the Digital (2014).
Brice Dellsperger pushes the boundaries of genre and gender. In his multifaceted reprises of iconic film sequences—all assembled under the title Body Double— the cineast and artist reenacts selected scenes from well-known films frame for... more
In this series of notes from 2014, first published on the Empyre list after being asked, "What is a digital process?" and edited down for this posting, it is argued that the digital is moved by exterior forces, that process is not... more
The core interest of this study will be the relationship between space, data/information, spatial inscription and representation, reasoning and decision-making as part of the current digital phase. We will look at how digitality (as the... more
El presente ensayo tiene como objetivo explorar de qué manera las nuevas lógicas y necesidades de la comunicación contemporánea, mediadas a través de la digitalidad, exploran y utilizan los emojis como recurso necesario para la extender... more
This chapter considers the degree to which digital technology extends ontologies of the distant past by comparing modern interactions with a digital dimension to those of the ancient Egyptians with a divine dimension. Its technical... more
ABSTRACT Figures such as graphs, illustrations, and photographs play important epistemological and pedagogic roles in the communication of science. In this presentation, I take as a case in point a figure from a research article published... more