Cloud computing is regarded as massively extensible, an on-demand configurable resourcescomputing model. It approaches the cloud infrastructure in a distributed rather than dedicatedinfrastructure where users can have full access to the... more
Cloud computing is regarded as massively extensible, an on-demand configurable resourcescomputing model. It approaches the cloud infrastructure in a distributed rather than dedicatedinfrastructure where users can have full access to the extensible, reliable resources. Datagenerated by IoT attached objects is high, cloud is a key to store the incalculable datagenerated by these attached devices and it is the forward stepped towards the green computing,it removes the setups and installation steps as the cloud user accessing the hardware resourcesco-exist on different platform in distributed way.Cloud computing environment furnished a great flexibility and availability of computingresources at a very lower cost. This arriving technology opens a new era of e-services indifferent disciplines. In this paper, we seen cloud computing with its applications, mostcommon Cloud Service Provider such as Google, Microsoft, Amazon, HP, and Sales force andwe present innovative applications for cloud...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run... more
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run these games on a PDA or other handheld devices. It also pushes game companies to distribute their games as CDROMs/DVDROMs rather than online downloading. On the other hand, due to network latency, players may perceive discrepant status of some dynamic game objects. In this paper, we present a game-on-demand (GameOD) framework to distribute game content progressively in an on-demand manner. It allows critical contents to be available at the players ’ machines in a timely fashion. We present a simple distributed synchronization method to allow concurrent players to synchronize their perceived game status. Finally, we show some performance results of the proposed framework.