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Network simulation

From Wikipedia, the free encyclopedia


In communication and computer network research, network simulation is a technique where a program
models the behavior of a network either by calculating the interaction between the different network entities
(hosts/packets, etc.) using mathematical formulas, or actually capturing and playing back observations from a
production network. The behavior of the network and the various applications and services it supports can then
be observed in a test lab; various attributes of the environment can also be modified in a controlled manner to
assess how the network would behave under different conditions. When a simulation program is used in
conjunction with live applications and services in order to observe end-to-end performance to the user desktop,
this technique is also referred to as network emulation.

Contents
[hide]

1 Network simulator

2 Simulations

3 Examples of network simulators

4 Uses of network simulators

5 See also

6 References

7 External links

Network simulator[edit]
A network simulator is software or hardware that predicts the behavior of a computer network without an
actual network being present. In simulators, the computer network is typically modeled with devices, traffic etc.
and the performance is analysed. Typically, users can then customize the simulator to fulfill their specific
analysis needs. Simulators typically come with support for the most popular protocols and networks in use
today, such as WLAN, Wi-Max, TCP, WSN, cognitive radio etc.

Simulations[edit]
Most of the commercial simulators are GUI driven, while some network simulators are CLI driven. The network
model / configuration describes the state of the network (nodes,routers, switches, links) and the events (data
transmissions, packet error etc.). An important output of simulations are the trace files. Trace files log every
packet, every event that occurred in the simulation and are used for analysis. Network simulators can also
provide other tools to facilitate visual analysis of trends and potential trouble spots.

Most network simulators use discrete event simulation, in which a list of pending "events" is stored, and those
events are processed in order, with some events triggering future eventssuch as the event of the arrival of a
packet at one node triggering the event of the arrival of that packet at a downstream node.
Some network simulation problems, notably those relying on queueing theory, are well suited to Markov
chain simulations, in which no list of future events is maintained and the simulation consists of transiting
between different system "states" in a memoryless fashion. Markov chain simulation is typically faster but less
accurate and flexible than detailed discrete event simulation.
Simulation of networks is a very complex task. For example, if congestion is high, then estimation of the
average occupancy is challenging because of high variance. To estimate the likelihood of a buffer overflow in a
network, the time required for an accurate answer can be extremely large. Specialized techniques such as
"control variates" and "importance sampling" have been developed to speed simulation.[1][2]

Examples of network simulators[edit]


There are many both open-source and commercial network simulators. Examples of notable network simulation
software are, ordered after how often they are mentioned in research papers:
1. ns (open source)
2. OPNET (proprietary software)
3. NetSim (proprietary software)

Uses of network simulators[edit]


Network simulators serve a variety of needs. Compared to the cost and time involved in setting up an
entire test bed containing multiple networked computers, routers and data links, network simulators are
relatively fast and inexpensive. They allow engineers, researchers to test scenarios that might be particularly
difficult or expensive to emulate using real hardware - for instance, simulating a scenario with several nodes or
experimenting with a new protocol in the network. Network simulators are particularly useful in allowing
researchers to test new networking protocols or changes to existing protocols in a controlled and reproducible
environment. A typical network simulator encompasses a wide range of networking technologies and can help
the users to build complex networks from basic building blocks such as a variety of nodes and links. With the
help of simulators, one can design hierarchical networks using various types of nodes like
computers, hubs, bridges, routers, switches, links, mobile units etc.
Various types of Wide Area Network (WAN) technologies like TCP, ATM, IP etc. and Local Area Network (LAN)
technologies like Ethernet, token rings etc., can all be simulated with a typical simulator and the user can test,
analyze various standard results apart from devising some novel protocol or strategy for routing etc. Network
simulators are also widely used to simulate battlefield networks in Network-centric warfare

There are a wide variety of network simulators, ranging from the very simple to the very complex. Minimally, a
network simulator must enable a user to represent a network topology, specifying the nodes on the network,
the links between those nodes and the traffic between the nodes. More complicated systems may allow the
user to specify everything about the protocols used to handle traffic in a network. Graphical applications allow
users to easily visualize the workings of their simulated environment. Text-based applications may provide a
less intuitive interface, but may permit more advanced forms of customization.

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