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Network Simulator
Network Simulator
Contents
[hide]
1 Network simulator
2 Simulations
5 See also
6 References
7 External links
Network simulator[edit]
A network simulator is software or hardware that predicts the behavior of a computer network without an
actual network being present. In simulators, the computer network is typically modeled with devices, traffic etc.
and the performance is analysed. Typically, users can then customize the simulator to fulfill their specific
analysis needs. Simulators typically come with support for the most popular protocols and networks in use
today, such as WLAN, Wi-Max, TCP, WSN, cognitive radio etc.
Simulations[edit]
Most of the commercial simulators are GUI driven, while some network simulators are CLI driven. The network
model / configuration describes the state of the network (nodes,routers, switches, links) and the events (data
transmissions, packet error etc.). An important output of simulations are the trace files. Trace files log every
packet, every event that occurred in the simulation and are used for analysis. Network simulators can also
provide other tools to facilitate visual analysis of trends and potential trouble spots.
Most network simulators use discrete event simulation, in which a list of pending "events" is stored, and those
events are processed in order, with some events triggering future eventssuch as the event of the arrival of a
packet at one node triggering the event of the arrival of that packet at a downstream node.
Some network simulation problems, notably those relying on queueing theory, are well suited to Markov
chain simulations, in which no list of future events is maintained and the simulation consists of transiting
between different system "states" in a memoryless fashion. Markov chain simulation is typically faster but less
accurate and flexible than detailed discrete event simulation.
Simulation of networks is a very complex task. For example, if congestion is high, then estimation of the
average occupancy is challenging because of high variance. To estimate the likelihood of a buffer overflow in a
network, the time required for an accurate answer can be extremely large. Specialized techniques such as
"control variates" and "importance sampling" have been developed to speed simulation.[1][2]
There are a wide variety of network simulators, ranging from the very simple to the very complex. Minimally, a
network simulator must enable a user to represent a network topology, specifying the nodes on the network,
the links between those nodes and the traffic between the nodes. More complicated systems may allow the
user to specify everything about the protocols used to handle traffic in a network. Graphical applications allow
users to easily visualize the workings of their simulated environment. Text-based applications may provide a
less intuitive interface, but may permit more advanced forms of customization.