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Module Creative Industries PDF
Module Creative Industries PDF
The Visual Arts include a wide array of media, tools and processes.
The area’s most people associate with the visual arts include
drawing, painting, printmaking, sculpture and photography. There
are, however, many other areas that fall entirely or partially within
the visual arts, ranging from design areas such as architecture and
the built environment, fiber and clothing to the folk arts and from
crafts to video animation. One of the challenges to art educators
as they design local curricula is to select appropriately among the
many media available, choosing those that provide the best
vehicle for their students to meet local program goals and
objectives by creating and responding to art. In other words,
curriculum objectives should drive the choice of media, rather
than vice versa. Students need breadth, through experiencing and
working with a variety of media, and depth, through mastering at
least a few media sufficiently those they are able to use them to
express or communicate their ideas and feelings. Through those
experiences, they also need to gain insight into the enormous
body of visual work that has been created throughout the
centuries, from early cave paintings to the present.
Color as light
Color as tone
Color as pattern
Color as form
Color as symbol
Color as movement
Color as harmony
Color as contrast
Color as mood
The principles of good design are the tools every artist uses to
create an effective composition. These tools are: balance, contrast,
emphasis, movement, proportion, repetition, simplicity, and unity.
How well an artist understands and uses these tools
will determine if the composition is a weak or strong one. The
desired outcome should be a work of art that is both unified and
aesthetically pleasing to look at. In a series of discussions we’ll
take a look at each one of these principles.
https://portal.ct.gov/-/media/SDE/Arts/Guide-to-K12-Program-
Development-in-the-Arts/VISUAL-ARTS-Introduction-and-
CPRC.pdf?la=en
http://www.visual-arts-cork.com/definitions/visual-art.htm
https://vanseodesign.com/web-design/visual-grammar-lines/
http://www.artyfactory.com/art_appreciation/visual-
elements/visual-elements.html
http://teresabernardart.com/good-design-principle-introduction/
https://www.academia.edu/29719574/PHILIPPINE_VISUAL_ARTS
https://www.google.com/search?q=visual+arts+in+the+philippin
es&rlz=1C1CHBF_enPH832PH832&sxsrf=ACYBGNRk6bI2TrZnvb7
3TR3ITY0L_y6NYg:1571539621576&source=lnms&tbm=isch&sa=
X&ved=0ahUKEwjyzJOn6anlAhXNP3AKHZ_TA6AQ_AUIEigB&cshid
=1571539858409030&biw=1517&bih=675#imgrc=rWpAzxsIc-
GETM:
Drawing is simply the process of layering shapes, lines, scribbles
and values on top of each other until you get your desired result.
INTRODUCTION TO SKETCHING
It's best to use free flowing lines that are loosely and lightly
drawn. To do that, adjust your grip on the pencil so that your
hand is relaxed instead of tense. If your hand usually gets tired
after you've drawn for less than an hour, you're probably gripping
it too tightly.
It's okay if your lines are wobbly because you may not be used to
drawing certain lines and curves yet. Drawing is very different
from writing, so you'll need to improve your muscle memory by
drawing as frequently as you can. When making an initial sketch,
you'll want to leave your perfectionism behind and focus on
general shapes. Think about the size, shape, angle, etc. The last
thing you want to think about is detail.
HISTORY OF SKETCHING
However, artists kept sketches for their own inspiration; they were
not viewed as a proper form of fine art, to be sold in their own
right. However by the 18th and 19th century sketching became an
independent type of art, even acquiring the additional sense of a
stand-alone artwork. It coincided with a time when there was a
surge in naturalism and tourists started carrying sketchbooks with
them to capture impressions of day-trips to the countryside or
tours abroad. They sketched landscapes, animals, new cities,
vegetation and flowers. It became a popular hobby enjoyed by
both amateur and professional artists alike and was a useful tool
for retaining memories at a time before photography was
invented. Popular mediums for sketching were similar to those for
drawing, and included pencil and crayon, as well as pen-and-
ink and charcoal. Even pastel drawings were made.
1. Croquis
A croquis was intended to remind the artist of some person or
scene he wished to remember in a more permanent form - they
were not necessarily for a finished product. Today fashion
designers use the term croquis to indicate a quick sketch of a live
model. It is even possible to download croquis templates (outlines
of the body in different positions) to use in a computer program
like Adobe Illustrator.
2. Pochade
Artists use colour to record a scene's atmospheric effect and to
capture the fleeting effect of light for a planned landscape
painting. Where croquis is a quick sketch using lines to record an
event or person, pochade is a quick colour sketch to capture
atmosphere. Many artists use pochade when painting plein
air and return with their sketches to the studio to use them in
planning large-scale landscape paintings. Impressionists
like Claude Monet (1840-1926) and Edouard Manet (1832-83)
took this even further turning their pochades into an end product.
The same could be said of Vincent Van Gogh who would take his
canvas outdoor, sketch directly onto it and then continue to paint
until the end product was achieved (usually within a few hours).
3. Portrait Sketch
This is used in portrait art to record moments where a person's
character is momentarily revealed, a mischievous twinkle in the
eye or a sour smile. Sketching was also used to draw the sitter
from different angles before deciding which angle was best for
the main project. These sketches - whether made with oil paint,
watercolour, charcoal or acrylics - typically had a dynamic
rhythmic flow which made them worthy stand-alone artworks.
file:///C:/Users/User/Desktop/RapidFireArt-Lesson-1-How-to-
Sketch.pdf
http://www.visual-arts-cork.com/sketching.htm
https://en.m.wikipedia.org/wiki/Sketch_(drawing)
http://rapidfireart.com/2017/04/06/lesson-1-how-to-sketch/
When we speak of drawing as an art form, we are referring mainly to an artist's use of line to
make a picture. However, the definition of drawing can be expanded to include the use of
color, shading, and other elements in addition to line.
The history of drawing is as old as the history of humankind. People drew pictures even
before they learned how to write. Like other art forms, drawing has changed and developed
through history. Each new style grew out of the style that came before it. This evolution of
drawing styles closely parallels the development of painting. As drawing styles changed, so
did drawing materials.
Early History
The earliest known drawings date from 30,000 to 10,000 B.C.. They were found on the walls
of caves in France and Spain. Other examples of early drawing are designs that were
scratched, carved, or painted on the surfaces of primitive tools. Ancient Egyptians
(beginning about 3000 B.C.) decorated the walls of their temples and tombs with scenes of
daily life. These drawings had a flat, linear style. Texts written on papyrus (an early form of
paper) were illustrated with similar designs in pen and ink.
Nearly all that survives to show the drawing and painting skills of the ancient Greeks are
their decorated pottery vases. These great works of art show the Greeks' ability to draw
graceful figures and decorative lines.
Drawings were used in the preparatory stages of a work of art during the Middle Ages, but
few survive. Paper was not made in Europe until the 1100's, and at first it was expensive and
difficult to obtain. Artists sometimes drew on prepared animal skins such as parchment or
vellum. But these were also expensive. For centuries, artists made their preparatory drawings
on tablets made of slate, wood, or wax. These tablets were thrown away or reused. Some
painters made their preparatory drawings directly on the panel or wall that was to be
painted. These were covered in the final stage of painting.
Drawings had another important function during the Middle Ages. They helped artists keep
a record of images they frequently used. Pen-and-ink drawings of the human figure,
costumes, plants and animals, and many other forms were collected in model books. Artists
then copied the drawings instead of working directly from live models or from nature.
The Renaissance
Modern drawing in Europe began in the 1400's in Italy, during the period known as the
Renaissance. A special love of drawing was born at this time. The production of drawings
also increased steadily. This was because paper had become easier to obtain and because of
the new importance attached to drawing.
Drawing came to be considered the foundation for work in all the arts. Art students first
trained in drawing before going on to painting, sculpture, or architecture. Drawing was used
as a tool for the study of nature, which was becoming increasingly important. Artists
carefully studied the physical structure of the human body for the first time and began to
draw from nude models. The portrayal of the human figure became increasingly realistic.
The need for preparatory drawings also grew during the Renaissance. In Italy, many large-
scale paintings were produced to decorate the interiors of churches, palaces, and public
buildings. Paintings of this size required extensive preparation. Drawings were an important
step in creating the finished work. The artist often made a very detailed working drawing
before beginning to paint.
Renaissance artists continued to use pen and ink for drawing. But they turned increasingly
to softer materials, such as black and red chalks and charcoal, to make larger drawings and
to achieve a greater variety of effects. Shading was introduced to suggest solids and
textures. Among the most celebrated draftsmen (masters of drawing) of this period are
Michelangelo and Leonardo Da Vinci.
The Netherlands had its greatest period of artistic flowering in the 1600's. Rembrandt van
Rijn was the most famous painter and printmaker of Amsterdam. He was also one of the
world's greatest draftsmen. He was able to convey form, movement, and emotion with just a
few simple pen lines. Dutch artists made a specialty of landscape painting. They often went
into the countryside with sketchbook in hand and produced finished drawings or studies for
paintings to be completed in the studio.
The rococo period of the 1700's was dominated by French taste and culture. Decorative
lines and cheerful subjects are characteristic of the work of Jean-Antoine Watteau and
François Boucher. Both artists often drew with red, black, and white chalks. Sometimes they
combined all three.
The tradition of academic training founded on drawing had dominated European art since
the Renaissance. In the last quarter of the 1800's, artists began to question the merits of this
training. The change began with the impressionists. They painted directly on the canvas
without using preparatory drawings.
Since the beginning of the 1900's, art has been liberated from past traditions. This means
that the definition of drawing has also been expanded. It can be almost anything an artist
wishes it to be. All modern western art movements are represented in the drawing medium.
These include cubism ( Pablo Picasso), abstract expressionism ( Jackson Pollock), fauvism (
Henri Matisse), and postmodernism (Robert Rauschenberg). Artists continue to express
themselves through drawing, just as our ancestors felt the impulse to draw on their cave
walls so many years ago.
WHAT IS DRAWING?
Drawing, the art or technique of producing images on a surface, usually paper, by means of
marks, usually of ink, graphite, chalk, charcoal, or crayon.
Drawing as formal artistic creation might be defined as the primarily linear rendition of
objects in the visible world, as well as of concepts, thoughts, attitudes, emotions, and
fantasies given visual form, of symbols and even of abstract forms. This definition, however,
applies to all graphic arts and techniques that are characterized by an emphasis on form or
shape rather than mass and colour, as in painting. Drawing as such differs from graphic
printing processes in that a direct relationship exists between production and result.
Drawing, in short, is the end product of a successive effort applied directly to the carrier.
Whereas a drawing may form the basis for reproduction or copying, it is nonetheless unique
by its very nature.
Although not every artwork has been preceded by a drawing in the form of a
preliminary sketch, drawing is in effect the basis of all visual arts. Often the drawing is
absorbed by the completed work or destroyed in the course of completion. Thus, the
usefulness of a ground plan drawing of a building that is to be erected decreases as the
building goes up. Similarly, points and lines marked on a raw stone block
represent auxiliary drawings for the sculpture that will be hewn out of the material.
Essentially, every painting is built up of lines and pre-sketched in its main contours; only as
the work proceeds is it consolidated into coloured surfaces. As shown by an increasing
number of findings and investigations, drawings form the material basis of mural, panel, and
book paintings. Such preliminary sketches may merely indicate the main contours or may
predetermine the final execution down to exact details. They may also be mere probing
sketches. Long before the appearance of actual small-scale drawing, this procedure was
much used for monumental murals. With sinopia—the preliminary sketch found on a layer
of its own on the wall underneath the fresco, or painting on freshly spread, moist plaster—
one reaches the point at which a work that merely served as technical preparation becomes
a formal drawing expressing an artistic intention.
Often, the “nuts and bolts” of a finished drawing is worked out in the sketching stage of the
artistic process. Composition, balance between values, and proportion can all be worked out
in a quick sketch, rather than jumping right into a finished drawing, risking mistakes.
Another consideration is the medium. Graphite, charcoal, ink and conte can all be considered as
media that may be used to create a sketch, whereas pastels and colored pencils may be considered
more finished media for a “drawing”. Sketches are also usually considered to be smaller than
drawings, although many small “drawings” exist. Surface is another area where we can distinguish
sketches from drawings.
Mostly, sketches are created on lower quality papers such as newsprint, while finished
drawings are created on higher quality surfaces, like Bristol paper, rag paper, or drawing
paper. But this definition of sketching isn’t quite complete. There are no rules here, just
assumptions and generalizations.
People talk of sketching and drawing in the same breath which is incorrect as they are two
different means of expression for an artist.
• While sketching is a freehand drawing that focuses on capturing the essence rather than
going into details, drawing is a slow and more careful expression that makes use of tools
and uses colors too.
• Sketching is done using pencils and charcoal only. Drawing is done using pencils, crayons,
pastel, markers, etc.
• Sketching produces a picture made with minimum details while drawing produces a very
detailed picture.
• Drawings are always the final, finished product while sketches are preliminary attempts to
catch a beautiful scene or an experience.
• Sketching does not take much time, but drawing takes a lot of time.
The Significance of Drawing
Throughout history, drawing has occupied a central role in the early stages of the artistic
process, the immediacy of the medium granting artists the ability to commit ideas and
motifs to paper and to record the world around them before putting brush to canvas.
Several such “cartoons” have even become famous in their own right, for example a
preliminary drawing for Hans Holbein’s portrait of Henry VIII, currently on display in
London’s National Portrait Gallery, which has outlived the original painting, destroyed in a
fire in 1698.
Yet whilst such figurative works may be more commonly associated with the medium, we
should not overlook the importance of abstract drawing in art history. Drawings paved the
road to abstraction for artists such as Picasso, whose famed bull studies, progressing from a
lifelike visual representation of the animal to a powerful and abstract composition of lines
via a series of gradual steps, represent an important milestone in the development of
abstract art. Indeed, drawing has played a prominent role in the work of many of the most
celebrated abstract artists in history, including the likes of Richard Serra and Anish Kapoor.
However we choose to define drawing, there is no doubt that the medium has brought us
some of our most important works and ground-breaking innovations over the course of art
history. Though often dwarfed by painting or sculpture in terms of prestige, sale prices,
representation in institutions, as British contemporary artist Grayson Perry remarks, “until we
can insert a USB into our ear and download our thoughts, drawing remains the best way of
getting visual information onto the page.”
3. Cross-Contour Drawing - Lines that show the form of an object. Cross-Contour lines lie
across the object rather than form the outline.
4. Contour Drawing - An informed line drawing. It can encompass all forms of contour
drawing like blind and modified. The quality of the line is most important in this type of
drawing.
5. Gesture Drawing - Quick drawing that shows movement or the mass of an object. It is
made through quick sketches and reflects the thinking of the artist.
6. Value to Model Form - Using light and dark values to give the sense of form to two-
dimensional drawings.
There are innumerable drawing styles to be studied and explored, each one conveying a
different final product. Naturally, different types of illustration call upon different skills from
the artist. Some are quite detailed and meticulous, requiring a lot of patience, while others
work well when the artist is able to be loose and free with their strokes. The most skilled
illustrators don’t stick to just one type of drawing, but experiment freely in order to stretch
their skills. Of course, they may specialize in one particular way of sketching, but by being
flexible with their work they are able to test of different drawing styles and bring those
lessons back to their main work. For instance, Leonardo da Vinci may be known for
the Mona Lisa, but he was also known to fill hundreds of notebooks with refined finished
sketches and spontaneous doodles.
As you look to carve out your own personal style, consider playing with these different types
of drawing in order to understand the positive impact they’ll have on your creative growth.
1. Line Drawing
While lines form the basis of all drawing styles, line drawings use contours without shading
to create memorable sketches. If you really want to exercise your drawing skills, try
continuous line drawing. In this exercise, the pen or pencil never leaves the sheet of paper,
so the end result is formed from one single line.
2. Doodling
While we may think of doodling as a mindless past time, this type of drawing is a wonderful
way to let your subconscious mind flow. Great artists like Leonardo da Vinci are known for
their doodles, which populate the margins of his notebooks. Illustrator Vincent Bal plays
with the shadows and shapes he finds in everyday like and transforms them into whimsical
works of art with his doodles. Meant to be executed quickly and with simple, clear lines,
doodles are wonderful, immediate impressions of the world in front of us.
3. Cartoon
Cartoons have a long history, dating back to print magazines in the 19th century when they
were used as satirical and comical illustrations. Cartoon illustration is a large category,
having evolved over time. Some different cartoon styles include caricature, anime or manga,
and classic Disney. Playing with cartoon drawings means liberating yourself from
hyperrealistic representations, while still attempting to capture the essence of a figure in a
semi-realistic manner.
4. Pointillism
6. Architectural
Another technical style, 3D drawings require mastery of perspective to create depth and
illusion. While it may take some practice to get the hang of, the results are stunning and
surprising works of art that will delight viewers. Sometimes called anamorphic drawing,
there are lots of great YouTube drawing tutorials that can help beginners get the hang of
this style.
https://www.scholastic.com/browse/article.jsp?id=3753864
https://mymodernmet.com/drawing-styles/
https://www.britannica.com/art/drawing-art
https://www.slideshare.net/djmunson
https://www.differencebetween.com/difference-between-sketching-and-vs-drawing/
What is Painting?
The expression of ideas and emotions, with the creation
of certain aesthetic qualities that could be done in a two-
dimensional visual language is greatly known as Painting.
The elements of this language—its shapes, lines, colours,
tones, and textures—are used in various ways to produce
sensations of volume, space, movement, and light on a
flat surface. These elements are combined into
expressive patterns in order to represent real or
supernatural phenomena, to interpret a narrative theme,
or to create wholly abstract visual relationships. An
artist’s decision to use a particular medium, such
as tempera, fresco, oil, acrylic, watercolor or other water-
based paints, ink, gouache, encaustic, or casein, as well
as the choice of a particular form, such as mural, easel,
panel, miniature, manuscript illumination scroll, screen or
fan, panorama or any of a variety of modern forms, is
based on the sensuous qualities and the expressive
possibilities and limitations of those options. The choices
of the medium and the form, as well as the artist’s own
technique, combine to realize a unique visual image.
History of Painting
Each style grows out of the styles that came before it.
Every great artist adds to the accomplishments of earlier
painters and influences later painters. We can enjoy a
painting for its beauty alone. Its lines, forms, colors, and
composition (arrangement of parts) may appeal to our
senses and linger in our memories. But enjoyment of art
increases as we learn when and why and how it was
created. A painting always describes something. It may
describe the artist's impression of a scene or person. It
also describes the artist's feelings about the art of
painting itself. Suppose. Many factors have influenced
the history of painting. Geography, religion, national
characteristics, historic events, the development of new
materials—all help to shape the artist's vision.
Throughout history, painting has mirrored the changing
world and our ideas about it. In turn, artists have
provided some of the best records of the development
of civilization, sometimes revealing more than the written
word.
Prehistoric Painting
Cave dwellers were the earliest artists. Colored drawings
of animals, dating from about 30,000 to 10,000 B.C., have
been found on the walls of caves in southern France and
in Spain. Many of these drawings are amazingly well
preserved because the caves were sealed up for many
centuries. Early people drew the wild animals that they
saw all around them. Very crude human figures, drawn in
lifelike positions, have been found in Africa and eastern
Spain.
The cave artists filled the cave walls with drawings in rich,
bright colors. Some of the most beautiful paintings are in
the Cave of Altamira, in Spain. One detail shows a
wounded bison, no longer able to stand—probably the
victim of a hunter. It is painted in reddish brown and
outlined simply but skillfully in black. The pigments used
by cave painters were earth ochers (iron oxides varying in
color from light yellow to deep orange) and manganese
(a metallic element). These were crushe
The first part of the Middle Ages, from about the 6th to
the 11th centuries A.D., is commonly called the Dark
Ages. In this time of unrest, art was kept alive mainly in
the monasteries. In the 5th century A.D. barbarian tribes
from northern and central Europe roamed over the
continent. For hundreds of years they dominated
Western Europe. These people produced an art that has
a strong emphasis on pattern. They were especially fond
of designs of intertwining dragons and birds.
In Jan Brueghel the Elder’s still life oil painting you can
see many of the qualities mentioned above. The richness
of the paint itself is evident in both the resonant lights
and inky dark colors of the work. The working of the
paint allows for many different effects to be created,
from the softness of the flower petals to the reflection on
the vase and the many visual textures in between.
https://www.britannica.com/art/painting
https://courses.lumenlearning.com/atd-sac-
artappreciation/chapter/reading-painting/
https://www.scholastic.com/browse/article.jsp?id=37538
65
https://design.tutsplus.com/articles/history-of-art-
ancient-egypt--cms-26908
https://ourpastimes.com/greco-roman-art-history-
12325905.html
http://www.essential-humanities.net/western-
art/painting/
https://www.artsy.net/gene/
http://www.visual-arts-cork.com/modern-paintings.htm
What is Printmaking?
Printmaking is a fine art process that allows the artist to produce multiple copies of his original
image. But in no sense is the original print a copy or a reproduction or a giclée: the artist's hands
steer its creation from start to finish. As Carl Zigrosser has written, "The print is created through
contact with an inked or uninked plate, stone, block, or screen that has been worked on directly
by the artist alone or with others." There are four main categories of printmaking: relief, intaglio,
lithography, and screenprinting. Each color in a print usually requires a separate stone, plate,
block, or stencil, and any of these basic processes may be combined in the creation of a finished
work. Unique works (or works in an exceedingly limited number of copies) are sometimes
produced as monotypes or monoprints. Printmaking uses a transfer process to make multiples
from an original image or template. The multiple images are printed in an edition, with each
print signed and numbered by the artist. Most printmaking media result in images reversed from
the original. Print results depend on how the template (or matrix) is prepared. There are three
basic techniques of printmaking: relief, intaglio and planar. You can get an idea of how they
differ from the cross-section images below, and view how each technique works from this site at
the Museum of Modern Art in New York.
What are the printmaking processes?
Etching begins by first applying a protective wax-based coating to a thin metal plate. The artist
then scratches an image with a burin through the protective coating into the surface of the metal.
The plate is then submersed in a strong acid bath, etching the exposed lines. The plate is
removed from the acid and the protective coating is removed from the plate. Now the bare plate
is inked, wiped and printed. The image is created from the ink in the etched channels. The
amount of time a plate is kept in the acid bath determines the quality of tones in the resulting
print: the longer it is etched the darker the tones will be. Correccion by the Spanish master
Francisco Goya shows the clear linear quality etching can produce. The acid bath removes any
burrs created by the initial dry point work, leaving details and value contrasts consistent with the
amount of lines and the distance between them. Goya presents a fantastic image of people,
animals and strange winged creatures. His work often involved biting social
commentary. Correccion is a contrast between the pious and the absurd.
Because of the media used to create the imagery, lithographic images show characteristics much
like drawings or paintings. In A Brush for the Lead by Currier and Ives (below), a full range of
shading and more linear details of description combine to illustrate a winter’s race down the
town’s main road.
Currier and Ives, A Brush for the Lead; New York Flyers on the Snow, 1867. Lithograph Library
of Congress. Image is in the public domain.
Serigraphy, also known as screen printing, is a third type of planar printing medium. Screen
printing is a printing technique that uses a woven mesh to support an ink-blocking stencil. The
attached stencil forms open areas of mesh that transfer ink or other printable materials that can be
pressed through the mesh as a sharp-edged image onto a substrate such as paper or fabric. A
roller or squeegee is moved across the screen stencil, forcing or pumping ink past the threads of
the woven mesh in the open areas. The image below shows how a stencil’s positive (image)
areas are isolated from the negative (non-image) areas.
In serigraphy, each color needs a separate stencil. You can watch how this process develops in
the accompanying video. Screen printing is an efficient way to print posters, announcements, and
other kinds of popular culture images. Andy Warhol’s silk screens use images and iconography
from popular culture.
HISTORY OF PRINTMAKING
An original print is the printed impression produced from a block, plate, stone or screen on
which the artist has worked. By choosing to use a fine art print medium, it is possible to produce
a number of identical images, each one a hand-made original by the artist. Normally there is a
separate inking, wiping and printing of each color and for each copy within the edition. The total
number of prints is predetermined by the artist and thereafter; the blocks, plates, stones, or
screens are destroyed or recycled so that no further impressions may be taken. Only in modem
times have editions been limited to make them more desirable as an investment. Each original
print must bear the signature of the artist (usually in the lower right-hand comer or margin) and
also an indication of the total edition and serial number of the print. This appears like a fraction;
1/5 meaning the first print out of an edition of five.
Besides numbered prints, a fine art edition usually includes artist's proofs. These proofs are
designated P/A. The number of these proofs is usually 5 -- 10% of the total number of the
edition, more would be considered abusive. So an edition of 50 would have a maximum of five
artist's proofs. Sometimes these proofs are numbered with Roman numerals, e.g. I/V, II/V, III/V
etc. Some of the most valuable proofs do not form part of the edition. These are the trial proofs,
P/E, which the artist pulls in the process of creating the final print. A series of trial proofs
represents a unique record of the work in process, and as such is highly sought after by fine art
print collectors. Sometimes H/C is seen written in the margin of a print. This is a French
annotation "hors de commerce", which means the print was a gift or unsuitable for selling. Every
edition has a single "bon a tirer”, which is the artist's final proof, the ideal which all the prints in
the edition must emulate.
I. RELIEF PRINTING A relief print is any print in which an image is printed from the raised
portion of a carved, etched, or cast block. A simple example would be a rubber stamp. The most
common relief prints are woodcuts.
Printmaking originated in China after paper was invented around AD 105. Relief printing
appeared in Europe in the 15th Century, when the process of papermaking was imported from
the East. Stone rubbing predates any form of woodcut. To enable Chinese scholars to study their
scriptures, the classic texts and accompanying holy images were carved into large, flat stone
slabs. After lines were cut into the stone, damp paper was pressed and molded on the surface, so
that the paper was held in the incised lines. Ink was applied and the paper was carefully
removed. The resulting image appeared as white lines on a black background. This technique
was the foundation of printing. The development of printing continued with the spread of
Buddhism from India to China; images and text were printed on paper from a single block. This
method of combining text and image is called blockbook printing.
WOODCUTS
Woodcuts are the oldest method of printmaking. They were first developed in China in the 9th
Century. European examples date from the 14th Century. It is called a relief process because the
lines and surfaces to which the ink adheres are higher than the parts that are not printed.
To create a woodcut, the artist draws a design on a piece of wood sawed lengthwise across the
grain. Pine is the wood most commonly used, although fruitwoods such as pear or cherry may
also be used. After smoothing the surface, the wood may be hardened by treating it with shellac.
This makes it more durable under the pressure of a press and also makes it easier to carve strong,
bold images. The artist then paints or draws an image on the surface. The wood between the
drawn lines is cut away, leaving only the drawn image standing on the surface. To make the cuts
chisels, gouges or knives may be used.
A roller holding a film of oil-based ink is rolled completely over the block. A sheet of paper,
ideally an absorbent paper like rice paper, is placed over the block and the artist may then print
the image by hand rubbing the surface with the bowl of a spoon or with another burnishing
instrument. The block and paper may be run through a press; under the pressure of the press the
image is transferred to paper. The impression is pulled by carefully lifting a corner of the paper
and peeling it off the block. Separate blocks are used for color woodcuts, one block is used for
each color.
In the Middle Ages woodcuts were used to print patterns on textiles. Beginning in the 1400's,
artists made woodcuts to portray religious subjects, to decorate and illustrate books, and to make
playing cards. In the late 1400's and early 1500's the German artist, Albrecht Dürer brought the
art of woodcuts to a new level with his expert artistic and technical skills.
During the 1700's and 1800's Japanese artists produced outstanding woodcuts that greatly
influenced such European artists as Degas, Manet, Toulouse-Lautrec and Van Gogh.
In the 1900's expressionist artists such as Ernst Ludwig Kirchner of Germany and Edvard Munch
of Norway created many fine woodcuts.
Museum examples: A la Víbora de la Mar (To the Viper of the Sea), Luis Garcia Robledo (1960)
Alexander Gallery; Au Dormir de Lantar (The Dormant Lantara) from La Forête de Fontainbleau
(The Forest of Fontainbleau) Auguste-Louis Lepère (1887-1890) Belk Gallery
LINOLEUM CUT
Linoleum cut is a relief print carved into linoleum rather than wood. Linoleum is composed of
burlap coated with linoxyn; polymerized oil mixed with ground cork and pigments. The best
grade, battleship linoleum, is usually brown or gray. Linoleum is more easily cut than wood and
lighter weight tools are now made and sold for this process. Generally speaking, linocuts are less
esteemed by artists than woodcuts. Linoleum will not take very delicate or subtle cuts. The end
result may appear block or poster like. However it is a good medium for artists who enjoy
producing less exacting, more casual work. Museum Examples: Untitled, Luis Garcia Robledo
(1960) Williamson Gallery
II. INTAGLIO
The intaglio method of printing involves cutting or incising an image into a metal plate with
various tools or acids. The wide variety of methods used gives this medium enormous range. The
two basic typed of intaglio printing are engraving and etching. In engraving the image is cut into
the plate with tools called needles, burnishers, scrapers or rockers. In etching the image is cut
into the plate with acids.
ENGRAVING
Engraving is a form of intaglio printing (from Italian meaning to carve or to cut) in which the
lines that print are incised into the surface of the print form. The print form is a thin metallic
plate, usually made of copper. A sharply pointed steel instrument called a burin is used to cut the
grooves into the surface of the plate. Burin engraving requires considerable force and is done
from the strength of the arm (this differs from etching which is done more from the fingertips
like a fine drawing). The finished plate is inked with heavy, viscous ink and wiped with a rag,
leaving ink in the grooves. Slightly moistened paper is applied to the inked plate. Plate and paper
are run through a printing press, which can apply sufficient pressure to force the paper to pick up
the ink in the grooves. The resulting printed lines are sharply defined and slightly raised. Several
hundred prints can be made before weak lines on the print reveal the plate is wearing down.
Most early engravings were book illustrations and religious images intended for popular
use.Today these are sought after by museums and collectors.
GICLEE PRINT
Giclee is a relatively new and exciting form of fine art reproduction. It is a French term,
pronounced "zhee-clay", meaning "that which is sprayed". This plateless fine art printing method
was developed in 1989, and was used mainly for printing posters and proofs. Giclee prints are
sometimes referred to as Iris prints due to the fact they were printed on an Iris printer, one of the
first high-end digital printers. Giclee prints can be original works of art generated with a
computer, multiple originals based on artwork (created with or without a computer) made with
the Giclee process in mind, or high quality reproductions of original artwork.
One of the drawbacks of the early Iris printers was the lack of durability of their inks. The initial
colors were rich and beautiful, but tended to fade noticeably in two to three years. As the Iris
giclee evolved from the Iris print process, the permanence of the inks has improved dramatically.
A typical giclee now resists fading for thirty to sixty years. Ongoing advancements in ink
technology include inks that will remain stable for up to seventy-five years.
Prints can be made on most absorbent media, from glossy or textured photo papers to canvas to
watercolor paper. When prints are executed using high visual resolution, even artists have a hard
time telling the original from the copy. Obviously, using quality paper and inks are key to this
process.
After determining the paper, size and quantity of the edition, the printmaking process begins. A
roll of paper or canvas is loaded on the machine. The system's computer processes the digital file
with the final approved pre-press version. The artist chooses (this final version). The computer
controls six heads which each spray pigmented ink. The heads move back and forth across the
width of the paper as it slowly moves through the printer at a rate of about one-inch per minute.
Giclee has several advantages over other printmaking methods such as streamlining production,
reducing upfront costs and eliminating the need for storage. The artist works with the printer to
approve the Giclee print; he can then order prints as needed without huge upfront costs and
storage problems. This method gives the artist a chance to test market a new idea without
investing time and money on an image that may not sell in large quantities. Also artist can build
inventory slowly over time in response to the market.
Taking a continuous tone image and processing it through a screen makes offset lithographs. The
result is an image created with a series of dots, each one proportional in size to the density of the
original at the location of the dot. The human eye is tricked into seeing something that
approximates a continuous tone image. Most printed material such as newspapers and magazines
are made this way.
Serigraphs are really screenprints. These prints are made by creating a set of screens, each
representing one color. Ink is squeeged through the screen and onto the media. For fine art
reproduction, the number of screens required to approximate the tonal qualities of the original
are typically from 20 to more than 100. The larger the number of screens the closer a serigraph
can appear to be continuous tone and the more expensive it is to reproduce.
Giclee prints have advantages over both of these methods. The color available for giclee
processing is limited only by the color gamut of the inks. Therefore, literally millions of colors
are available and the limitation imposed by the screening process does not exist. The giclee
process uses such small dots and so many of them that they are not discernible to the eye. So a
giclee print is essentially a continuous tone print showing every color and tone nuance. And
lastly, giclee prints are available to "print on demand", meaning you only print what you need
and can reorder additional quantities as needed.
Giclee prints are not "computer-generated" in the way we usually know and think of that term.
Computers control the complex and technologically advanced printers that create the
reproductions, much as computers are used to create offset lithographs and serigraph. The giclee
process is simply a new and significant step in the creation of limited edition fine art prints.
It is also interesting to note that many photographers are using giclee-reproduced photographs.
They like the soft, painterly look of giclee prints, and photos reproduced in this way do not have
the reflectance of traditional photographic prints.
Artists such as Robert Rauschenberg, Jim Dine, David Hockney and Andrew and Jamie Wyeth
are using giclee to create original works of art, multiple originals or reproductions. Also, giclee
prints are shown at the Metropolitan Museum of Art in New York, the Los Angeles Museum of
Modem Art and the Corcoran Gallery in Washington, DC.
But it isn't just high-profile artists and galleries who are making and showing giclees. Artists at
all levels are working in a wide variety of media to create prints and original works using giclee
technology. While the fine art market increases by about three percent annually, the giclee
market is growing more than 60 percent annually. The growth in the print market of giclees has
been mostly at the expense of the serigraphs.
III. LITHOGRAPHY
Process
Lithography is a method of printmaking based on the chemical repellence of oil and water. It is a
process of printing from a smooth plate; the printing and non-printing surfaces are all at the same
level, as opposed to intaglio or relief processes in which the design is cut into the printing block.
Designs are drawn or painted on a level, porous surface with a greasy material, such as conte
crayon, grease pencil or a greasy substance called tusche. The most commonly used surfaces are
limestone or plates made of metal or plastic.
After the image is drawn, the stone is dampened and ink is applied with a roller. The greasy
image repels the water and holds the oily ink while the rest of the surface does the opposite. The
stone is chemically treated after the image is created in order to enhance the effect.
The artist then places a sheet of paper on the printing surface and runs the paper and the stone or
plate through a printing press under heavy pressure. The pressure transfers the inked design onto
the paper. To make additional impressions the artist redampens and reinks the surface.
It is interesting to note that because of the equipment used and the knowledge and skill required
for the printing process, lithography lends itself to collaboration between artist and printer. Also
pulling a large print requires two people.
History
Lithography was the first fundamentally new printing technology since the invention of relief
printing in the 15th Century. Alois Senefelder invented it in Germany in 1798. He was a comedic
playwright looking for a way to publish multiple copies of his works. Realizing the commercial
possibilities of this technique, Senefelder patented it a year later in Munich. Within 20 years
lithography appeared in England and the United States.
Although lithography enjoyed early commercial success as a leading method of printing books,
magazines and newspapers, it took a while longer to be accepted as a legitimate art form. In the
19th and early 20th century many people saw it only as a less expensive means to own a work of
art by a well-known painter.
However many European artists began experimenting with lithography soon after its invention in
1798. They liked the spontaneous effect they could achieve by drawing directly on the printing
surface. Some of these early masters included Eugene Delacroix, Pierre Bonnard, Henri de
Toulouse-Lautrec and Edvard Munch.
Today it has come to be seen as a well-respected art form with very unique expressive
capabilities. Many artists combine lithography with other printmaking processes, such as silk-
screen. Some leading lithographers of the 1900's included Marc Chagall, Edvard Munch, Pablo
Picasso, Willem de Kooning, Jasper Johns and Robert Rauschenberg to name only a few.
Museum Examples: Family Arc, John Biggers (1992) - Harris Gallery; $20 Bank of Charlotte
bill (1853) - Alexander Gallery
COLOR LITHOGRAPHY
Almost immediately after lithography was invented, attempts were made to create works in
color. In 1837, Godefroy Engelmann patented a color printing technique called
"Lithocolorprinting or Lithographs in color imitating printing". His use of the word "imitating"
illustrates the initial attitude toward this procedure as an accepted art form.
Color lithography is a complex process that usually involves multiple pressings, one for each
color in the image. According to one text on the technique, "The original color drawing should
be treated as a guide for the final print, not as a finished work to be exactly duplicated". When
different stones are used for each color (the same stone may also be used for multiple colors), it
is very important to keep the print in register each time it passes through the press. This means
insuring that the print is lined up exactly each time it goes through so that each color is in the
right position and the overlaying colors merge correctly.
Museum Examples: “Siren’s Song” from the Odysseus Suite, Romare Bearden (1979) Dalton
Gallery
IV. MONOPRINT
A monoprint or monotype refers to any print made in one version and incapable of being exactly
duplicated. It cannot be editioned.
They may be unique prints or variations on a theme. The artist paints, rubs or wipes designs
directly onto a plate using a slow drying paint or ink. The image must be printed before the ink
dries. It is printed by press or hand. The artist gets only one strong impression. The remaining
pigment can be reworked, but the next print will not be an exact copy of the first print. The final
effect can only be guessed at as no trial proofs can be done. This method allows the artist much
freedom and spontaneity. No Museum Examples on Exhibit.
V. SCREEN PRINTING
The most important part of the process is the preparation of the screen. Stencils may be applied
in a variety of ways, including the use of filling-in liquid, varnish or plastic film. A drawing can
be made directly on the surface with a special ink which is removed in readiness for printing
after the rest of the screen has been blocked out. A photographic stencil is made by initially
sensitizing the screen.
SERIGRAPHY
Serigraphy (silk-screen printing or screen printing) is a 20th Century printmaking technique that
was developed in America. It was introduced as a fine art technique with an exhibition of
serigraphs at the New York World's Fair in 1939.
Anthony Velonis of New York City developed the term serigraphy. In 1940, Velonis was
working for the WPA as head of the Fine Arts Project. The WPA was a depression era project
aimed at finding work for the unemployed. The Fine Arts Project was developed to find
government projects for unemployed artists to work on. The work was mostly of a commercial
nature, such as producing poster and other mass media type work. Velonis noticed that many of
the artists in his employ were suffering depression and a lack of self-esteem due to their
situation. He consulted with gallery owner Carl Zigrosser about this problem, and also spent
much of his own time thinking about and researching the situation. Finally he came up with the
word Serigraphy to differentiate the creative art in silkscreen produced by the artists from the
commercial applications. Seri comes from the Latin work for silk and graphein, from the Greek,
means to write or draw. This simple word change did much to elevate the feelings of fine artists
such as Elizabeth Olds, Ruth Chaney and Harry Gottleib, who were working with the FAP at the
time.
The origin of screen-printing may have been in Japan, where artist made large, delicate paper
cuttings in which the elements were joined and held together by human hair. The hairs served as
stencil ties without interfering with the printmaking process.
In its simplest form, screen-printing involves forcing ink through a stencil that is embedded or
securely attached to a silk or synthetic mesh screen. The screen is tightly stretched on a wooden
or metal frame. Viscous ink is squeegee through the screen depositing the ink on the paper under
the frame. A separate screen is used for each color and selected parts of the stencil can be
blocked out, if desired, during the reprinting. Wet prints are usually hung to dry.
In the 1930's and 1940's artists used the touche-washout method. This involved painting directly
on the top surface of the screen fabric with a grease crayon or touche. Once the image is drawn,
the screen is elevated and a water based glue solution is pulled evenly across the fabric. When
this solution dries, the grease marks on the fabric are removed leaving the image areas of the
fabric open for painting. It is interesting to note that according to Velonis these depression era
artists used fabric remnants for mesh, literally “anything they could get their hands on!” They
used paint from the hardware store in lieu of today's fine art inks. Today many artists use
photographic techniques to make stencils directly on the screen.
STENCIL (Pochoir)
Stencils are an essential part of screenprinting: they are attached to or incorporated with the
screen to ensure that the ink passes through in the correct places. They can be made in many
different forms, e. g. as a simple masking or covering stencil; as a “wash-out” stencil, which
involves drawing the design on the screen in a greasy substance, then covering the whole screen
with filler or gum, and finally dissolving the greasy image in turns, thereby forming a 1. positive
stencil; or as a photo-stencil, whereby photographic images are incorporated into the screen. 2.
Stencils are also used for coloring prints by hand. Stencils of the areas to be colored are cut out
in zinc or aluminum; the colors are dabbed on with a large brush (known as a pompon in
French); they may be juxtaposed or superimposed over each other. The method was much used
in the coloring of maps, topographical prints and devotional woodcuts. It is still used today for
book illustration and on greeting cards.
Printmaking in the Philippines did not gain popularity as an art form until the early
1960s. Manuel Rodrigo Sr. and Rodolfo Paras-Perez were responsible for the development of
interest in contemporary printmaking techniques. Rodriguez in particular became known as the
Father of Philippine Printmaking.
Printmaking was soon taught in several schools. Rodriguez taught at the Philippine Women’s
University, making it the unofficial center of printmaking in the country. He helped organize
the Philippine Association of Printmakers. The majority of the first young printmakers were
taught by Rodriguez either in PWU or in his workshops. Among these are Virgilio
Avadio, Lucio Martines, Lamberto Hechanova, Restituto Embuscado, Mario Parial, Adiel
Arevalo, Petite Calaguas, Emet Valente, Brenda Fajardo, Nelfa Querubin, Ivi Avellana-Cosio ,
and Nonon Padilla as well as his own sons Manuel Jr., Marcelino, and Ray Rodriguez.
In the 1930s Rodriguez was first introduced to the art of printmaking and in 19 4 8 he spent a lot
of his time reproducing his paintings via screen printing methods. Rodriguez began to really
experiment with printmaking in the 1950s, making greeting cards of rural Philippine life.
Rodriguez was born in Cibu in 1912. His father was an engraver and goldsmith for liturgical
vestments and church ornaments. Rodriguez left Cibu in 1935 and moved to Manila to attend the
University of the Philippines School of Fine Arts, where he was mentored by Philippine
artistsToribio Herrera, Fernando and Pablo Amorsolo, Fabian de la Rosa, and Ramon Peralta. He
left the Philippines in the 19 6 0 sfor New York to pursue a Rockefeller printmaking scholarship
at the prestigious Pratt Graphic Center. It was during 19 6 0 - 6 2 that Rodriguez worked in
the print department of the Museum of Modern Art, after which he repeatedly visited the
famed Atelier 17 in Paris, run by British artist and teacher Stanley William Hayter.
http://www.discovergraphics.org/methods.htm
https://smarthistory.org/introduction-to-printmaking/
https://courses.lumenlearning.com/atd-sac-artappreciation/chapter/oer-1-22/
http://washingtonprintmakers.com/wp-content/uploads/2015/03/PrintmakingIntroduction.pdf
https://prezi.com/qptmwbdrt3rr/history-of-print-making-in-the-philippines/
https://www.masterworksfineart.com/educational-resources/printmaking-techniques/
The Types of Sculpture
Sculpture is the branch of the visual arts that operates in three dimensions. It is one of the plastic
arts. Durable sculptural processes originally used carving (the removal of material) and
modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials
but, since Modernism, there has been an almost complete freedom of materials and process. A
wide variety of materials may be worked by removal such as carving, assembled by welding or
modelling, or molded or cast. Sculpture in stone survives far better than works of art in
perishable materials, and often represents the majority of the surviving works (other than pottery)
from ancient cultures, though conversely traditions of sculpture in wood may have vanished
almost entirely. However, most ancient sculpture was brightly painted, and this has been lost.
Sculpture has been central in religious devotion in many cultures, and until recent centuries large
sculptures, too expensive for private individuals to create, were usually an expression of religion
or politics. Those cultures whose sculptures have survived in quantities include the cultures of
the ancient Mediterranean, India and China, as well as many in Central and South America and
Africa.
Sculpture can be divided into two classes: relief sculpture and sculpture in the round. There are
three methods for making sculpture: modeling, carving, and assembly.
The Three Basic Sculpture Processes Sculpture is the creation of three-dimensional forms. A
form is an object defined by contour, height, depth, and width. Sculpture is created through three
basic processes: carving, modeling, or assembly.
Carving: The sculptor removes unwanted material to create the form. This is also called
subtractive sculpture. Generally, materials such as a block of wood, stone, and other hard
materials are used. Can be thought of as the opposite of modeling because it involves removing
rather than adding material. With knife or chisel, the sculptor carves from a block of wood or
stone until the form is made.
Modeling: The sculptor creates a form by building it up from an amorphous lump of plastic
material. This is also called additive sculpture. Clay, paper machê, and other pliable materials are
modeled into a sculpture. Modeling with clay is generally the first process for creating a cast
metal sculpture.
Assembly (or construction): The sculptor joins prefabricated elements as in welded metal
constructions. This is also additive sculpture. Materials such as steel, wood, and found materials
are glued, welded, or connected in some other fashion to create a sculpture.
Relief sculpture is sculpture in which images are set against a flat background. A coin is a good
example of relief sculpture: the inscription, the date, and the figure--sometimes a portrait of a
statesman—are slightly raised above a flat surface when the image is only slightly raised, as with
the coin, the sculpture is called low relief or bas-relief. The ancient Egyptians sometimes carved
figures into a flat surface. This type of carving is known as sunken relief. Statues that are almost
three-dimensional but still are attached to backgrounds are regarded as high relief.
Sculpture in the round is freestanding, attached to no background. Most statues and portrait
busts are carved in the round.
Joining, or constructing, was not widely practiced until the 20th century. In this method the
artist uses pieces of wood, metal, or plastic and joins them together into a construction. The airy,
abstract kinds of forms that are popular in modern times lend themselves to the joining system.
The sculptor must have a great deal of technical knowledge. He or she must know a good piece
of stone from a bad one and just how much force that stone can take before it cracks. The
sculptor must judge the quality of woods and learn how much water different kinds of clays need
to stay workable. For casting models, the sculptor must know the chemistry of metals and their
melting points. And the modern sculptor is frequently a competent welder, riveter, and machinist
as well as an artist.
Materials
Before beginning to work, the sculptor must decide what material to use. Materials range from
something as rare and costly as ivory, which comes from elephants' tusks, to common clay. Good
clay is highly prized, but almost anyone can afford it, since it is found in many places all over the
world.
The sculptor must decide between a material that is permanent and one that must be made
permanent. Each kind has its advantages and disadvantages. A stone like marble is, of course,
very hard. Carving must be done with great strength and at the same time with great delicacy.
Mistakes are difficult to repair, and too much force can cause breakage. But when a marble
statue is carved and polished, the sculptor's work is done. Clay, in contrast, is very soft. The
artist can experiment a great deal, adding pieces and remodeling sections. If a mistake is made,
the error can be removed quickly. However, clay must be kept workable. Every day the
unfinished work must be covered with damp rags, and from time to time the unused clay in the
bin must be moistened with water and pounded. Moreover, when the modeling is finished, the
statue is by no means ready for exhibition, for clay does not last long. Therefore, the statue must
be converted to another kind of material. A number of systems may be used, each requiring
additional work. These systems--pointing, firing, and casting--will be described later.
Perhaps because they are permanent, stone and metal have always been important materials for
the sculptor. Other materials that have been used include wood, ivory, jade, bone, glass, and
plaster. For sculpture that is to be converted to another material, clay is by far the most
frequently used substance, but various kinds of wax have also been employed.
In modern times the sculptor has turned to new materials such as one of the plastics, fiberglass,
stainless steel, and aluminum.
Tools
Sculpting tools are an extension of the artist's hands. Some tools let a sculptor work a soft
substance easily and precisely. Other tools allow the use of materials otherwise too hard to
handle.
Loops of wire held in wooden handles can drag off large sections from a mass of clay more
quickly and neatly than can a person's hands. Sticks or blades of wood, ivory, or light, flexible
metals can give clean edges and draw fine lines across the surface of wax, clay, or soft metal.
Hardwood and all forms of stone demand different kinds of tools. Hammers, mallets, chisels, and
drills are needed for the process of carving. Today sculptors often use welding torches and
soldering irons to join metal together for sculpture. Special machines that join or separate
plastics with heat and pressure may also be used.
Many sculptors begin working from their sketches, while others work directly with their
materials. Whatever the approach, the sculptor's aim is to produce a lasting work of art.
Pointing is not used very much today, but to sculptors in the past it was a dependable system for
converting clay or wax sculpture into stone. First, the sculptor made a clay model of a statue. The
sculptor then placed points, or marks, on the model, measuring the distances between the points.
Using hundreds and sometimes thousands of points as guides, the exact proportions of the model
could be transferred to the stone.
Firing is the only system that converts clay sculpture itself into a durable object. Not all clay
sculpture is suitable for firing, for the system requires the object to be hollow and free from
impurities and air bubbles. Therefore, as a rule, only small statues are fired. After the sculpture is
completed, it must be left uncovered while the moisture in the clay evaporates. Then it is placed
in a kiln, a high-temperature oven, and fired (baked) until very hard.
Casting is the most common system of converting a clay or wax sculpture into another material.
There are many systems of casting, most of which are used in foundries. Basically, casting
involves making a mold of the clay or wax model. This mold may be made of plaster, rubber,
clay, or any of several other substances that are both workable and tough. If the sculpture is clay,
the mold must be made in several parts, so that it can be removed from the model and then
reassembled. If the figure is made of wax, the mold may be of one piece; for the mold can be
heated, causing the wax to melt and run out. Hot liquid metal--usually bronze--is poured into the
mold. When the metal has hardened, the mold is broken away and the sculpture is cleaned and
finished. Casting Sculptures that are cast are made from a material that is melted down—usually
a metal—that is then poured into a mold. The mold is allowed to cool, thereby hardening the
metal, usually bronze. Casting is an additive process.
https://www.scholastic.com/browse/article.jsp?id=3754173
http://artsedge.kennedy-center.org/educators/lessons/grade-3-
4/~/media/ArtsEdge/LessonPrintables/grade-3-4/listening_doll_sculptural_processes.ashx
https://en.wikipedia.org/wiki/Sculpture
https://www.getty.edu/education/teachers/classroom_resources/curricula/sculpture/background2.
html
HISTORY OF SCULPTURES
For thousands of years sculpture has filled many roles in human life. The
earliest sculpture was probably made to supply magical help to hunters. After
the dawn of civilization, statues were used to represent gods. Ancient kings,
possibly in the hope of making themselves immortal, had likenesses carved,
and portrait sculpture was born. The Greeks made statues that depicted
perfectly formed men and women. Early Christians decorated churches with
demons and devils, reminders of the presence of evil for the many
churchgoers who could neither read nor write.
From its beginnings until the present, sculpture has been largely monumental.
In the 15th century, monuments to biblical heroes were built on the streets of
Italian cities, and in the 20th century a monument to a songwriter was built in
the heart of New York City. Great fountains with sculpture in the center are as
commonplace beside modern skyscrapers as they were in the courts of old
palaces. The ancient Sumerians celebrated military victory with sculpture. The
participants of World War II also used sculpture to honor their soldiers.
Prehistoric Sculpture
Sculpture may be the oldest of the arts. People carved before they painted or
designed dwellings. The earliest drawings were probably carved on rock or
incised (scratched) in earth. Therefore, these drawings were as much
forerunners of relief sculpture as of painting.
Only a few objects survive to show
what sculpture was like thousands of
years ago. There are, however,
hundreds of recent examples of
sculpture made by people living in
primitive cultures. These examples
may be similar to prehistoric
sculpture.
Figures of men, women, and animals and combinations of all these served to
honor the strange and sometimes frightening forces of nature, which were
worshiped as evil or good spirits. Oddly shaped figures must have represented
prayers for strong sons, good crops, and abundant game and fish. Sculpture in
the form of masks was worn by priests or medicine men in dances designed to
drive away evil spirits or beg favors from good ones.
Egypt
Egyptian sculpture and all Egyptian art was based on the belief in a life after
death. The body of the Egyptian ruler, or pharaoh, was carefully preserved,
and goods were buried with him to provide for his needs forever. The
pyramids, great monumental tombs of
Giza, were built for the most powerful
early rulers. The pharaoh and his wife
were buried in chambers cut deep inside
the huge blocks of stone.
Egyptian sculptors made standing and seated figures in the round and in
relief. Changes in style reveal changed circumstances. The portraits of rulers of
the Middle Kingdom (2134-1778 BC) Lose the strength and vigor of those of
their ancestors at Giza. The faces are drawn, sad, and weary. A greater energy
and force returns in the period of Egypt's greatest power, the New Kingdom
(1567-1080 B.C.). Colossal figures like those of Ramses II at the entrance to his
tomb at Abu-Simbel are broad, powerful, and commanding. A smaller portrait
of Ramses II shows the smooth finish, precise craftsmanship, and elegance of
late New Kingdom art.
Mesopotamia
Stone sculpture from such heavily fortified city palaces as Nineveh, Nimrud,
and Khorsabad reveal the aggressive, warlike character of later (10th-century
B.C.) conquerors of this region, the Assyrians. At the entrances of their palaces
the Assyrians placed huge symbols of the king's might and majesty in the
form of colossal guardian monsters--five-legged, winged bulls with human
heads. Slabs of stone carved in relief with scenes of hunts, battles, victory
banquets, and ceremonial rituals were placed along the lower walls inside the
palaces.
A greater lightness and brilliance can be seen in a still later center of this
region, Babylon. The Babylonians used brightly colored tiles in their reliefs.
Persian conquerors who occupied Babylon in the 6th century B.C. brought with
them a tradition of fine craftsmanship. This skill persisted as they continued
creating superb designs in bronze and gold. Sometimes the designs are purely
abstract ornamental patterns; sometimes they are animal forms freely shaped
into graceful figures. Relief sculpture from the great palace of Darius at
Persepolis (begun about 520 B.C.) retains some Assyrian features. The figures
have heads with tightly curled hair and beards. Flat areas bounded by sharply
cut lines contrast with richly patterned ones. The figures in this sculpture are
softly curved and rounded; draperies are fine and light.
Aegean Civilization
Power passed from Crete to the mainland, but little sculpture from such sites
as Tiryns or Mycenae has been found. The Lion Gate at Mycenae (about 1250
B.C.), with its two massive beasts guarding the entrance to the fortified city, is
an exceptional monumental sculpture from this time. The beaten-gold mask of
Agamemnon is memorable for its suggestion of the great heroes of Homeric
legends. The mask was found buried with golden cups, daggers, breastplates,
and other objects in the tombs and shaft graves of Mycenae.
Greek Sculpture
The Greeks developed a standing figure of a nude male, called the Kouros or
Apollo. The Kouros served to depict gods and heroes. The Kore, or standing
figure of a draped female, was more graceful and was used to portray
maidens and goddesses. The winged female figure, or Nike, became the
personification of victory.
The fact that Greek sculptors concentrated their energies on a limited number
of problems may have helped bring about the rapid changes that occurred in
Greek sculpture between the 7th century and the late 4th century B.C. The
change from abstraction to naturalism, from simple figures to realistic ones,
took place during this period. Later figures have normal proportions and stand
or sit easily in perfectly balanced poses.
The most important function of Greek sculpture was to honor gods and
goddesses. Statues were placed in temples or were carved as part of a temple.
Greek temples were shrines created to preserve the images of the gods. The
people worshiped outdoors.
The Greeks were defeated by the Romans, but the Hellenistic style lasted for
centuries. Greek sculpture survived because the Romans were greatly
impressed by Greek art. From the early days of the republic, Romans imported
examples of Greek art, ordered copies of famous Greek works, and
commissioned Greek sculptors to do Roman subjects.
Rome profited from the double artistic inheritance of Greek and Etruscan
sculpture. The inventiveness of Roman sculptors added to this heritage. The
most important contributions of the Roman sculptors were portraits.
In the 5th century A.D. the western half of the Roman Empire fell to invading
Germanic tribes from northern and central Europe. These peoples soon
became Christians and spread the religion throughout Europe. Unlike the
Romans, the Germanic peoples had no tradition of human representation in
art. Their art consisted mainly of complex patterns and shapes used for
decoration. It influenced Christian art as much as Greco-Roman art did.
There are relatively few examples of sculpture made in the first 1,000 years of
Christianity. Among these rare examples are portable altars, reliquaries
(containers for the remains of Christian saints and martyrs), chalices, and other
objects used in the services of Christian worship. These were shaped with
great care and were often made of precious materials. Sculptors used the
fragile and lovely medium of ivory in many ways. They carved it in relief for
small altars or as covers for the Gospels, the Bible, or prayerbooks. Small,
freestanding figures represented the Madonna and the Christ Child, angels, or
Christian saints.
Romanesque Sculpture
A new and brilliant chapter in Christian art began after the year 1000. For the
next three centuries sculptors, architects, masons, carpenters, and hundreds of
other craftsmen created some of the most impressive Christian churches ever
built.
These artists worked on a bolder and larger scale than had been possible for
hundreds of years. For their ideas they looked to the best examples of great
structures they knew—Roman buildings. The term "Romanesque" suggests the
Roman qualities of the art of the 11th and 12th centuries. Important changes
were made by these later artists. German Romanesque churches differ from
Italian ones, and Spanish from French ones. Ideas of carving, building, and
painting circulated freely, for people often went on pilgrimages to worship at
sacred sites in different countries.
An early 11th century example of Romanesque sculpture shows the way
Roman ideas were translated. The bronze doors of the Cathedral of
Hildesheim have ten panels with scenes from the Bible. The placing, purpose,
and arrangement of these large doors clearly recall the 5th-century doors of
Santa Sabina in Rome. But the details are different. Small figures twist and turn
freely. Their heads and hands are enlarged and stand out from the surface of
the relief
Gothic Sculpture
The great era of building drew to a close by the early 14th century. A series of
wars and crises prevented the building of anything more than small chapels
and a few additions to earlier structures. One finds only small statuettes and
objects, used for private devotions, instead of the great programs of
monumental sculpture that in the 13th century had enriched such cathedrals
as those at Amiens, Paris, Rheims, Wells, Burgos, and Strasbourg.
Renaissance Sculpture
As early as the 13th century the Italians planted the seeds of a new age: the
Renaissance. Although the elements of medieval and Byzantine art
contributed a great deal to the formation of Renaissance sculpture, Italian
artists were interested in reviving the classical approach to art. ("Renaissance"
means "rebirth.")
The most significant change in art that occurred in the Renaissance was the
new emphasis on glorifying the human figure. No longer was sculpture to deal
only with idealized saints and angels; sculpted figures began to look more
lifelike.
The relief sculpture of Nicola Pisano (1220-84) forecast the new age. In the
late 13th century Pisano carved nude male figures on a church pulpit. (The
nude figure had not been used in sculpture since the fall of Rome.) Although
Pisano obviously tried to copy the heroic figures of classical art, he knew little
about human anatomy, and his work was still proportioned like Byzantine and
medieval sculpture.
By the early 15th century the Renaissance was well under way. The sculptor
Donatello created the first freestanding nude since classical times, a bronze
figure of David. Donatello clearly understood the whole anatomy of the figure
so well that he could present the young biblical hero with an ease and
assurance. By the early 16th century the sculptural heritage of another
Florentine, the great painter and sculptor Michelangelo Buonarroti, was such
that his version of David is almost superhuman in its force and strength.
A host of sculptors worked with these men and, in turn, trained younger
sculptors. Their individual talents varied, and these were applied to a number
of different sculptural problems. Christian themes continued to be important,
but in addition, fountains, portraits, tombs, equestrian statues, and subjects
from classical mythology were all created to meet a lively demand. Luca della
Robbia (1400?-82) and others developed a new medium--glazed terra-cotta. It
was a popular and attractive substitute for the more expensive marble.
Rococo Sculpture
Statuettes and statues of small groups were designed as pleasant and often
witty additions to lovely rooms. The individual talents of the sculptors and
their joint efforts created an ornamental effect. The same brilliance and skill
also created a group of superbly beautiful churches in southern Germany.
The most commanding figure of neoclassical sculpture was the Italian Antonio
Canova (1757-1822). Canova was a favorite of the kings and noblemen of
Europe. His specialty was the monument in which a statesman or other
important figure was dressed in the robes and garlands of classical figures.
Canova frankly imitated antique sculptors. His Perseus and The Pugilists are
exhibited in the Vatican with ancient classical sculpture.
During the 19th century many sculptors rebelled against the neoclassical
tradition. They wanted their works of art to say something, to express an idea
or a feeling. They wanted to copy nature, not the works of other sculptors.
François Rude (1784-1855) was one of the first to react against the coldness of
the neoclassical style.
An intensity of emotion brings to life the work of Antoine Louis Barye (1795-
1875). Jaguar Devouring a Hare is an exciting scene of conflict and violent
struggle.
20th-Century Sculpture
Pablo Picasso, one of the greatest sculptors as well as perhaps the greatest
painter of the 20th century, saw another quality in primitive art. In the
simplicity of forms he saw that objects of nature are not necessarily solid
masses but are made up of circles, squares, triangles, and cubes. This led to a
style called cubism, which was developed by Picasso and Georges Braque.
Picasso's Head of a Woman (1909) is one of the first cubist sculptures. In it
Picasso divided the surface of a head into many different planes.
As World War I began, the atmosphere in Europe was anxious. Some artists
reflected the tensions of the uneasy times in a new form of art called dada--
meaningless, representing nothing, and opposed to all other art. "Found
objects" and household items, such as the sinks and hangers of Marcel
Duchamp (1887-1968), were exhibited as sculpture. At the same time, a group
of Italian artists called futurists were excited by the pace of the machine age.
Their sculpture showed objects in motion. Umberto Boccioni (1882-1916) was
a leading futurist.
After World War I, the movement called surrealism developed. Many artists
who had been cubists or dadaists became surrealists. The work of Jean Arp
(1887-1966), with its fanciful forms that seem to float in space, belongs to this
movement.
During the 1920's and 1930's, the constructivists built rather than carved or
modeled their sculptures. The beauty of pure form and space excited them.
The Russian brothers Naum Gabo (1890-1977) and Antoine Pevsner (1886-
1962) used blades of metal and plastic to achieve an effect of lightness and
transparency. Julio Gonzalez (1876-1942) introduced the use of forged iron.
The tremendous influence of his technique is seen particularly in the work of
Picasso, a student of Gonzalez in the technique of welding.
In the 1960's and 1970's, still more new styles developed. Some artists chose
to portray subjects from the everyday world around them—the Brillo boxes
and soup cans of Andy Warhol (1928-87), the surrealist boxes of Joseph
Cornell (1903-72), the plaster hamburgers and "soft typewriters" of Claes
Oldenburg (1929-). Others combined painting, sculpture, and "found objects,"
as in the work of Marisol Escobar (1930-). George Segal (1924-2000) used
plaster casts of human figures in everyday poses. Louise Nevelson (1900-88)
combined small units of metal and wood (often table and chair legs, bed
posts) into huge structures that she called "environments." Sculptors like
Barnett Newman (1905-70) and Tony Smith (1912-80) created massive pieces
that are often shown outdoors. Some sculpture not only moves but is run by
computer.
Form and space, reality, emotion, and perfect beauty are the interests of artists
in all centuries. The 20th century only gave them new shape.
WHAT IS SCULPTURE?
"Sculpture is the only branch of the visual arts that is specifically
concerned with expressive three-dimension form."
The term refers to the three dimensions of space—length, breadth, and depth.
It is a useful way of distinguishing between art such as painting, drawing, and
prints, which are two-dimensional (flat), and sculpture, which is three-
dimensional.
IS SCULPTURE ALWAYS VIEWED FROM ALL SIDES?
Not all sculptures are carved in the round. Relief sculptures are carved on one
side only, and stand out from a background surface. Relief panels have been
used since ancient times, often to decorate important buildings, such as
temples and churches.
Techniques depend upon the materials used. When carving stone or wood,
the sculptor chips away with a hammer and chisel. When sculpting clay, artists
may use their hands. Clay models may be cast in bronze to create a strong,
permanent sculpture. Other techniques include welding metal, molding plastic
or concrete, and using fiberglass.
Often statures will be close to life size and usually represent the whole figure,
there is also a class of „equestrian statuary‟ where the subject is mounted on a
horse. Smaller statues are often described as „statuettes‟. The terms also tends
to imply that the subject is a specific, recognisable figure, either a real person
or an embodiment of some attribute, usually presented in a positive light,
often including a certain amount of symbolism and very often intended for
display in a public place.
There are also a few related forms such as portrait busts which are the head
and neck of the subjects and effigies which are specifically funerary sculptures,
often forming the „lid‟ of a tomb in a lying position. In terms of the difference
statuary is essentially one type of sculpture. Not all sculptures are figurative
and not all figurative sculpture would necessarily be considered statues.
A sculpture is a unique piece. A statue may be the same, or may be one of
many identical works produced from a mold. As to size, a statue is usually life
size, but does not have to be. A sculpture has no particular dimension.
VOLUME ELEMENT
A single volume is the fundamental unit of three-dimensional solid form that can be
conceived in the round. Some sculptures consist of only one volume, others are
configurations of a number of volumes. The human figure is often treated by sculptors
as a configuration of volumes, each of which corresponds to a major part of the body,
such as the head, neck, thorax, and thigh.
Holes and cavities in sculpture, which are as carefully shaped as the solid
forms and are of equal importance to the overall design, are sometimes
referred to as negative volumes.
SURFACE ELEMENT
The surfaces of sculpture are in fact all that one actually sees. It is from their
inflections that one makes inferences about the internal structure of the sculpture. A
surface has, so to speak, two aspects:
01. It contains and defines the internal structure of the masses of the
sculpture.
02. It is the part of the sculpture that enters into relations with external space.
Unlike the painter, who creates light effects within the work, the sculptor manipulates
actual light on the work. The distribution of light and shade over the forms of his
work depends upon the direction and intensity of light from external sources.
Nevertheless, to some extent he can determine the kinds of effect this external light
will have. If he knows where the work is to be sited, he can adapt it to the kind of light
it is likely to receive. The brilliant overhead sunlight of Egypt and India demands a
different treatment from the dim interior light of a northern medieval cathedral.
COLOUR ELEMENT
The colouring of sculpture may be either natural or applied. In the recent past,
sculptors became more aware than ever before of the inherent beauty of sculptural
materials. Under the slogan of “truth to materials” many of them worked their
materials in ways that exploited their natural properties, including colour and texture.
More recently, however, there has been a growing tendency to use bright artificial
colouring as an important element in the design of sculpture.
In the ancient world and during the Middle Ages almost all sculpture was
artificially coloured, usually in a bold and decorative rather than a naturalistic
manner. The sculptured portal of a cathedral, for example, would be coloured
and gilded with all the brilliance of a contemporary illuminated manuscript.
Combinations of differently coloured materials, such as the ivory and gold of
some Greek sculpture, were not unknown before the 17th century; but the
early Baroque sculptor Gian Lorenzo Bernini greatly extended the practice by
combining variously coloured marbles with white marble and gilt bronze.
It is doubtful whether any principles of sculpture design are universal in the art
of sculpture as the principles of sculpture that govern the organization of the
elements of sculpture into expressive compositions differ from style to style. In
fact, distinctions made among the major styles of sculpture are largely based
on recognition of differences in the principles of design that underlie them.
Thus, the art historian Erwin Panofsky was attempting to define a difference of
principle in the design of Romanesque and Gothic sculpture. He stated that
the forms of Romanesque were conceived as projections from a plane outside
themselves. Those of Gothic were conceived as being centred on an axis
within themselves. The “principle of axiality” was considered by Panofsky to be
“the essential principle of classical statuary,” which Gothic had rediscovered.
The principles of sculpture that govern the characteristic poses and spatial
compositions of upright figures in different styles of sculpture are formulated
with reference to axes and the four cardinal planes. For example:
The principle of axiality already referred to.
The principle of frontality, which governs the design of Archaic sculpture.
The characteristic contrapposto (pose in which parts of the body, such as
upper and lower, tilt or even twist in opposite directions) of Michelangelo‟s
figures.
And in standing Greek sculpture of the Classical period the frequently used
balanced “chiastic” pose. Stance in which the body weight is taken principally
on one leg. Thereby creating a contrast of tension and relaxation between the
opposite sides of a figure.
Proportional relations exist among linear dimensions, areas, and volumes and
masses. All three types of proportion coexist and interact in sculpture,
contributing to its expressiveness and beauty. Attitudes toward proportion
differ considerably among sculptors. Some sculptors, both abstract and
figurative, use mathematical systems of proportion. For example, the
refinement and idealization of natural human proportions was a major
preoccupation of Greek sculptors. Indian sculptors employed iconometric
canons, or systems of carefully related proportions. These determined the
proportions of all significant dimensions of the human figure. African and
other tribal sculptors base the proportions of their figures on the subjective
importance of the parts of the body. Unnatural proportions may be used for
expressive purposes or to accommodate a sculpture to its surroundings. The
elongation of the figures on the Portail Royal (“Royal Portal”) of Chartres
cathedral does both: it enhances their otherworldliness and also integrates
them with the columnar architecture.
Proportions of Sculpture
Sometimes it is necessary to adapt the proportions of sculpture to suit its
position in relation to a viewer. A figure sited high on a building. For example,
is usually made larger in its upper parts in order to counteract the effects of
foreshortening. This should be allowed for when a sculpture intended for such
a position is exhibited on eye level in a museum.
Hierarchic Scale
https://medium.com/@fansaiensunny/elements-of-sculptural-design-
e92897bd854
https://www.scholastic.com/browse/article.jsp?id=3753866
https://www.modernsculptureartists.com/2018/08/20/principles-of-sculpture-
design/
https://www.factmonster.com/dk/encyclopedia/arts-and-
entertainment/sculpture
http://csmt.uchicago.edu/glossary2004/sculpture.htm
https://www.britannica.com/art/sculpture
https://www.quora.com/Whats-the-difference-between-a-statue-and-a-
sculpture
https://forum.wordreference.com/threads/statue-vs-sculpture.1342667/
http://www.visual-arts-cork.com/sculpture.htm#history
HISTORY OF ARCHITECTURE
Long before the magnificent structures of ancient Greece and Rome, humans
were designing and constructing. The period known as the Classical Era grew
from ideas and construction techniques that evolved centuries and eons apart
in distant locations.
This review illustrates how each new movement builds on the one before.
Although our timeline lists dates related mostly to American architecture,
historic periods do not start and stop at precise points on a map or a calendar.
Periods and styles flow together, sometimes merging contradictory ideas,
sometimes inventing new approaches, and often re-awakening and re-
inventing older movements. Dates are always approximate — architecture is a
fluid art.
Archaeologists "dig"
prehistory. Göbekli Tepe in
present day Turkey is a good
example of archaeological
architecture. Before recorded
history, humans constructed
earthen mounds, stone circles,
megaliths, and structures that
often puzzle modern-day
archaeologists. Prehistoric architecture includes monumental structures such
as Stonehenge, cliff dwellings in the Americas, and thatch and mud structures
lost to time. The dawn of architecture is found in these structures.
Prehistoric builders moved earth and stone into geometric forms, creating our
earliest human-made formations. We don't know why primitive people began
building geometric structures. Archaeologists can only guess that prehistoric
people looked to the heavens to imitate the sun and the moon, using that
circular shape in their creations of earth mounds and monolithic henges.
Why does the circle dominate man's earliest architecture? It is the shape of the
sun and the moon, the first shape humans realized to be significant to their
lives. The duo of architecture and geometry goes way back in time and may be
the source of what humans find "beautiful" even today.
Wood was not widely available in the arid Egyptian landscape. Houses in
ancient Egypt were made with blocks of sun-baked mud. Flooding of the Nile
River and the ravages of time destroyed most of these ancient homes. Much
of what we know about ancient Egypt is based on great temples and tombs,
which were made with granite and limestone and decorated with
hieroglyphics, carvings, and brightly colored frescoes. The ancient Egyptians
didn't use mortar, so the stones were carefully cut to fit together.
The pyramid form was a marvel of engineering that allowed ancient Egyptians
to build enormous structures. The development of the pyramid form allowed
Egyptians to build enormous tombs for their kings. The sloping walls could
reach great heights because their weight was supported by the wide pyramid
base. An innovative Egyptian named Imhotep is said to have designed one of
the earliest of the massive stone monuments, the Step Pyramid of Djoser
(2,667 B.C. to 2,648 B.C.).
Builders in ancient Egypt didn't use load-bearing arches. Instead, columns
were placed close together to support the heavy stone entablature above.
Brightly painted and elaborately carved, the columns often mimicked palms,
papyrus plants, and other plant forms. Over the centuries, at least thirty
distinct column styles evolved. As the Roman Empire occupied these lands,
both Persian and Egyptian columns have influenced Western architecture.
From the rise of ancient Greece until the fall of the Roman empire, great
buildings were constructed according to precise rules. The Roman architect
Marcus Vitruvius, who lived during first century B.C., believed that builders
should use mathematical principles when constructing temples. "For without
symmetry and proportion no temple can have a regular plan," Vitruvius wrote
in his famous treatise De Architectura, or Ten Books on Architecture.
In his writings, Vitruvius introduced the Classical orders, which defined column
styles and entablature designs used in Classical architecture. The earliest
Classical orders were Doric, Ionic, and Corinthian.
700 to 323 B.C. — Greek. The Doric column was first developed in Greece
and it was used for great temples, including the famous Parthenon in Athens.
Simple Ionic columns were used for smaller temples and building interiors.
323 to 146 B.C. — Hellenistic. When Greece was at the height of its power in
Europe and Asia, the empire built elaborate temples and secular buildings with
Ionic and Corinthian columns. The Hellenistic period ended with conquests by
the Roman Empire.
44 B.C. to A.D. 476 — Roman. The Romans borrowed heavily from the earlier
Greek and Hellenistic styles, but their buildings were more highly ornamented.
They used Corinthian and composite style columns along with decorative
brackets. The invention of concrete allowed the Romans to build arches,
vaults, and domes. Famous examples of Roman architecture include the
Roman Colosseum and the Pantheon in Rome.
Even as the Roman Empire faded, Roman ideas reached far across Europe.
Built between 1070 and 1120, the Basilica of St. Sernin in Toulouse, France is a
good example of this transitional architecture, with a Byzantine-domed apse
and an added Gothic-like steeple. The floor plan is that of the Latin cross,
Gothic-like again, with a high alter and tower at the cross intersection.
Constructed of stone and brick, St. Sernin is on the pilgrimage route to
Santiago de Compostela.
Early in the 12th century, new ways of building meant that cathedrals and
other large buildings could soar to new heights. Gothic architecture became
characterized by the elements that supported taller, more graceful architecture
— innovations such as pointed arch, flying buttresses, and ribbed vaulting. In
addition, elaborate stained glass could take the place of walls that no longer
were used to support high ceilings. Gargoyles and other sculpting enabled
practical and decorative functions.
Gothic architecture began mainly in France where builders began to adapt the
earlier Romanesque style. Builders were also influenced by the pointed arches
and elaborate stonework of Moorish architecture in Spain. One of the earliest
Gothic buildings was the ambulatory of the abbey of St. Denis in France, built
between 1140 and 1144.
Originally, Gothic architecture was known as the French Style. During the
Renaissance, after the French Style had fallen out of fashion, artisans mocked
it. They coined the word Gothic to suggest that French Style buildings were
the crude work of German (Goth) barbarians. Although the label wasn't
accurate, the name Gothic remained.
While builders were creating the great Gothic cathedrals of Europe, painters
and sculptors in northern Italy were breaking away from rigid medieval styles
and laying the foundation for the Renaissance. Art historians call the period
between 1200 to 1400 the Early Renaissance or the Proto-Renaissance of art
history.
Fascination for medieval Gothic architecture was reawakened in the 19th and
20th centuries. Architects in Europe and the United States designed great
buildings and private homes that imitated the cathedrals of medieval Europe.
If a building looks Gothic and has Gothic elements and characteristics, but it
was built in the 1800s or later, its style is Gothic Revival.
1400 to 1600 — Renaissance
A return to Classical ideas ushered an "age of awakening" in Italy, France, and
England. During the Renaissance era architects and builders were inspired by
the carefully proportioned buildings of ancient Greece and Rome. Italian
Renaissance master Andrea Palladio helped awaken a passion for classical
architecture when he designed beautiful, highly symmetrical villas such as Villa
Rotonda near Venice, Italy.
More than 1,500 years after the Roman architect Vitruvius wrote his important
book, the Renaissance architect Giacomo da Vignola outlined Vitruvius's ideas.
Published in 1563, Vignola's The Five Orders of Architecture became a guide
for builders throughout western Europe. In 1570 Andrea Palladio used the new
technology of movable type to publish I Quattro Libri dell' Architettura, or The
Four Books of Architecture. In this book, Palladio showed how Classical rules
could be used not just for grand temples but also for private villas.
Architecture was only one expression of the Baroque style. In music, famous
names included Bach, Handel, and Vivaldi. In the art world, Caravaggio,
Bernini, Rubens, Rembrandt, Vermeer, and Velázquez are remembered.
Famous inventors and scientists of the day include Blaise Pascal and Isaac
Newton.
Rococo architects applied Baroque ideas with a lighter, more graceful touch. In
fact, some historians suggest that Rococo is simply a later phase of the
Baroque period. Architects of this period include the great Bavarian stucco
masters like Dominikus Zimmermann, whose 1750 Pilgrimage Church of Wies
is a UNESCO World Heritage site.
By the 1700s, European architects were turning away from elaborate Baroque
and Rococo styles in favor of restrained Neoclassical approaches. Orderly,
symmetrical Neoclassical architecture reflected the intellectual awakening
among the middle and upper classes in Europe during the period historians
often call the Enlightenment. Ornate Baroque and Rococo styles fell out of
favor as architects for a growing middle class reacted to and rejected the
opulence of the ruling class. French and American revolutions returned design
to Classical ideals — including equality and democracy — emblematic of the
civilizations of ancient Greece and Rome. A keen interest in ideas of
Renaissance architect Andrea Palladio inspired a return of Classical shapes in
Europe, Great Britain, and the United States. These buildings were
proportioned according to the classical orders with details borrowed from
ancient Greece and Rome.
In the late 1700s and early 1800s, the newly-formed United States drew upon
Classical ideals to construct grand government buildings and an array of
smaller, private homes.
Note that the name Art Nouveau is French, but the philosophy — to some
extent spread by the ideas of William Morris and the writings of John
Ruskin — gave rise to similar movements throughout Europe. In Germany it
was called Jugendstil; in Austria it was Sezessionsstil; in Spain it
was Modernismo, which predicts or event begins the modern era. The works of
Spanish architect Antoni Gaudí (1852-1926) are said to be influenced by Art
Nouveau or Modernismo, and Gaudi is often called one of the first modernist
architects.
With their sleek forms and ziggurat designs, Art Deco architecture embraced
both the machine age and ancient times. Zigzag patterns and vertical lines
create dramatic effect on jazz-age, Art Deco buildings. Interestingly, many Art
Deco motifs were inspired by the architecture of ancient Egypt.
The Art Deco style evolved from many sources. The austere shapes of the
modernist Bauhaus School and streamlined styling of modern technology
combined with patterns and icons taken from the Far East, classical Greece
and Rome, Africa, ancient Egypt and the Middle East, India, and Mayan and
Aztec cultures.
Art Deco buildings have many of these features: cubic forms; ziggurat,
terraced pyramid shapes with each story smaller than the one below it;
complex groupings of rectangles or trapezoids; bands of color; zigzag designs
like lightening bolts; strong sense of line; and the illusion of pillars.
By the 1930s, Art Deco evolved into a more simplified style known as
Streamlined Moderne, or Art Moderne. The emphasis was on sleek, curving
forms and long horizontal lines. These buildings did not feature zigzag or
colorful designs found on earlier Art Deco architecture.
Some of the most famous art deco buildings have become tourist destinations
in New York City — the Empire State Building and Radio City Music Hall may
be the most famous. The 1930 Chrysler Building in New York City was one of
the first buildings composed of stainless steel over a large exposed surface.
The architect, William Van Alen, drew inspiration from machine technology for
the ornamental details on the Chrysler Building: There are eagle hood
ornaments, hubcaps, and abstract images of cars.
The 20th and 21st centuries have seen dramatic changes and astonishing
diversity. Modernist styles have come and gone — and continue to evolve.
Modern-day trends include Art Moderne and the Bauhaus school coined by
Walter Gropius, Deconstructivism, Formalism, Brutalism, and Structuralism.
The basic methods of building design and construction have been used for
thousands of years. Stacking stones, laying brick, or lashing wood together in
one form or another are still used today in all parts of the world. But over the
centuries, innovations in methods and materials have given new expression to
architecture and the human footprint on the landscape. We can look to
historical examples for clues that give context to different style periods.
The Parthenon, a Greek temple to the mythic goddess Athena, was built in the
fifth century BCE in Athens and is part of a larger community of structures in
the Acropolis. All are considered pinnacles of classic Greek architecture. Doric
colonnades march across all sides of the Parthenon, the outer boundary of a
very ordered interior floor plan.
The Parthenon, Athens, Greece. 447 BCE. Digital image by Kallistos and
licensed under Creative Commons
Gian Lorenzo Bernini, Colonnade at St. Peter’s Square, the Vatican. 1656–67.
Photo by D.F. Malan. Licensed through Creative Commons.
The colonnade is part of our contemporary surroundings too. Parks and other
public spaces use them to the same effect: providing visual and material
stability in spanning areas of open space.
The development of the arch gave architecture new alternatives to post and
lintel construction. Arches appeared as early as the 2nd millennium BC
in Mesopotamian brick architecture. They supply strength and stability to walls
without massive posts and beams because their construction minimizes the
shear load imposed on them. This meant walls could go higher without
compromising their stability and at the same time create larger areas of open
space between arches. In addition, the arch gave buildings a more organic,
expressive visual element. The Colosseum in Rome (below), built in the first
century CE, uses repeated arches to define an imposing but decidedly airy
structure. The fact that most of it is still standing today is testament to the
inherent strength of the arch.
The Colosseum, Rome, Italy. First century CE. Photo by David Iliff. Image
licensed through Creative Commons.
Roman aqueducts are another example of how effectively the arch was used.
Tall and graceful, the arches support themselves in a colonnade and were used
to transport a network of water channels throughout ancient Rome.
Roman aqueduct, c. First century CE. Image in the public domain.
From the arch came two more important developments: extending an arch in
a linear direction formed a vault, encapsulating tall, narrow spaces with
inverted ―U‖ shaped ceilings. The compressive force of the vault required thick
walls on each side to keep it from collapsing. Because of this many vaults were
situated underground – essentially tunnels – connecting areas of a larger
building or providing covered transport of people, goods and materials
throughout the city.
An arch rotated on its vertical axis creates a dome, with its curving organic
scoop of space reserved for the tops of the most important buildings.
The Pantheon in Rome sports a dome with an oculus – a round or elliptical
opening at the top, that is the massive building’s only light source.
Dome of the Pantheon with oculus, Rome. 126 CE. Image in the public
domain.
St. Denis basilica in France (above) is one of the first Gothic-style churches,
known for its high vaulted ceilings and extensive use of stained glass windows.
The architecture of the church became a symbol of spirituality itself: soaring
heights, magnificently embellished interiors and exteriors, elaborate lighting
and sheer grandeur on a massive scale.
The Doges Palace in Venice, Italy (pictured below) housed the political
aristocracy of the Republic of Venice for a thousand years. Built in 1309 CE, its
rhythmic levels of columns and pointed arches, divided by fractals as they rise,
give way to elaborate geometric patterns in the pink brick façade. The
ornamental additions at the top edge reinforce the patterns below.
The Doges Palace, 1309 CE, viewed from St. Mark’s Square, Venice, Italy. Image
by Martti Mustonen and licensed through Creative Commons.
CROSS-CULTURAL INFLUENCES
As overland and marine trade routes expanded between Eastern and Western
civilizations so did the influence of cultural styles in architecture, religion and
commerce. The most important of these passages was the Silk Road, a system
of routes that developed over hundreds of years across the European and
Asian continents. Along this route are buildings that show cross-cultural
influences in their design.
Eiffel Tower, Start of construction of second stage, May 1888. Image in the
public domain
Forged iron and milled steel began to replace wood, brick and stone as
primary materials for large buildings. This change is encapsulated in the Eiffel
Tower, built in 1889. Standing on four huge arched legs, the iron lattice tower
rises narrowly to just over 1000 feet high. The Eiffel Tower not only became an
icon for France but for industry itself – heralding a new age in materials,
design and construction methods.
In America, the development of cheap, versatile steel in the second half of the
19th century helped change the urban landscape. The country was in the
midst of rapid social and economic growth that made for great opportunities
in architectural design. A much more urbanized society was forming and the
society called out for new, larger buildings. By the middle of the 19th century
downtown areas in big cities began to transform themselves with new roads
and buildings to accommodate the growth. The mass production of steel was
the main driving force behind the ability to build skyscrapers during the mid
1880s.
MODERNIST ARCHITECTURE
The move to modernism was introduced with the opening of the Bauhaus
school in Weimar Germany. Founded in 1919 by the German architect Walter
Gropius, Bauhaus (literal translation ―house of construction‖) was a teaching
and learning center for modern industrial and architectural design. Though
not a movement or style in itself, Bauhaus instructors and staff reflected
different artistic perspectives, all of them born from the modern aesthetic. It
was partly the product of a post- World War I search for new artistic
definitions in Europe. Gropius’s commitment to the principle of bringing all
the arts together with a focus on practical, utilitarian applications. This view
rejected the notion of ―art for art’s sake‖, putting a premium on the
knowledge of materials and their effective design. This idea shows the
influence of Constructivism, a similar philosophy developed concurrently in
Russia that used the arts for social purposes. Bauhaus existed for fourteen
years, relocating three times, and influencing a whole generation of architects,
artists, graphic and industrial designers and typographers.
In 1924 Gropius designed the Bauhaus main building in Dessau. Its modern
form includes bold lines, an asymmetric balance and curtain walls of glass. It’s
painted in neutral tones of white and gray accented by strong primary colors
on selected doors.
Frank Lloyd Wright is considered one of the 20th century’s greatest architects.
Wright designed buildings, churches, homes and schools, but is best known
for his design of Falling Water, a home in the Pennsylvania countryside for
Chicago department store owner Edgar Kaufman. His design innovations
include unified open floor plans, a balance of traditional and modern materials
and the use of cantilevered forms that extends horizontal balance.
Michael Graves’s Portland Building from 1982 personifies the idea behind
postmodernist thought. A reference to more traditional style is evident in the
patterned column-like sections. Overt large-scale decorative elements are built
into and onto the exterior walls, and contrasts between materials, colors and
forms give the building a graphic sense of visual wit.
GREEN ARCHITECTURE
In the last decade there has emerged a strong interest in developing ―green‖
architecture – designs that incorporate ecologically and environmentally
sustainable practices in site preparation, materials, energy use and waste
systems. Some are simple: buildings oriented to the south or west helps with
passive solar heating. Others are more complex: Solar voltaic cells on the roof
to generate power to the building. Green roofs are made of sod and other
organic material and act as a cooling agent and recycle rainwater too. In
addition, technological innovations in lighting, heating and cooling systems
have made them more efficient.
A branch of the Seattle Public Library uses green design. A glass curtain wall
on the north side makes use of natural lighting. Overhanging wooden roof
beams shades harsh light. The whole structure is nestled under a green roof of
sod and over 18,000 low water use plants. Seven skylights on the roof provide
more natural lighting.
DEFINITION OF ARCHITECTURE
What is architecture? The word architecture can have many meanings.
Architecture can be an art and a science, a process and a result, and both an
idea and a reality. People often use the words "architecture" and "design"
interchangeably, which naturally broadens the definition of architecture. If you
can "design" your own career goals, aren't you the architect of your own
life? It seems there are no easy answers, so let's explore and debate the many
definitions of architecture, design, and what architects and social scientists call
"the built environment."
From the Latin word architectura, the word we use describes the job of an
architect. The ancient Greek arkhitekton was the chief builder or master
technician of all craftsmen and artisans. So, what comes first, the architect or
the architecture?
Depending on the context, the word "architecture" can refer to any man-made
building or structure, like a tower or monument; a man-made building or
structure that is important, large, or highly creative; a carefully designed
object, such as a chair, a spoon, or a tea kettle; a design for a large area such
as a city, town, park, or landscaped gardens; the art or science of designing
and building buildings, structures, objects, and outdoor spaces; a building
style, method, or process; a plan for organizing space; elegant engineering;
the planned design of any kind of system; a systematic arrangement of
information or ideas; and the flow of information on a web page.
Building structures can be a part of this job, even though you are working with
outdoor areas. For example, many landscaping jobs entail erecting gazebos
and other outdoor structures such as follies. Unlike residential architects and
public and industrial architects, however, you will be doing a lot of work
directly with trees, plants, and other living materials. As such, your body of
knowledge will have to go beyond simple construction. You will have to
understand aspects of horticulture, and know how you can integrate living
growth into your settings. A well-designed landscape will incorporate plants in
a system that is beneficial to them and allows them to thrive.
Interior Design
For this reason, it may be worthwhile for you also to cultivate study in both
fields, and learn interior design along with architecture. In fact, some architects
also learn to tie in landscaping with the rest of their design skills. By doing
this, you can create spaces which flow both indoors and outdoors for the best
possible effect. It is often the effect of the whole that leaves such an impact on
visitors.
How many different specializations you want to integrate into your work is
really up to you. Some architects do best if they are extremely specialized and
focused on one aspect of design, while others excel by learning how to
integrate different aspects of design. You may work well controlling all
elements that go into a building or you may work better in an environment
where you are sharing the responsibility of design with a number of other
architects.
You will also need to figure out where you fit best on a team. Do you work
better taking cues from a lead architect, or would you like to be the head
architect, calling the shots? You probably will not jump into that kind of
position straight off the top. You will need ample work experience first.
Architecture is a tough and competitive field. And the more radical your ideas
are, the more challenging your path is likely to be. It is usually the more
unusual ideas which capture or imaginations.
https://courses.lumenlearning.com/sac-artappreciation/chapter/oer-1-27/
https://www.thoughtco.com/architecture-timeline-historic-periods-styles-
175996
https://raic.org/raic/what-architecture
https://www.britannica.com/topic/architecture
https://www.thoughtco.com/what-is-architecture-178087
https://www.careerigniter.com/questions/what-are-the-different-types-of-
architects/
WHAT IS LANDSCAPE ARCHITECTURE?
Site Planning – This is the planning that goes into the most
efficient use of a specific land site for its intended purpose
and also considers its appearance through the services of
a company experienced in professional landscape
maintenance.
Urban Design – This type of design involves planning for
cities and towns, placement of roads and buildings, and
where and how urban growth should be situated, while also
considering all natural, geographic features and limitations.
Land Development – Similar to site planning but on a larger
scale such as suburban development, land development is
planning for the use of large areas of land based on
geography, need, and other factors.
Parks and Recreation – This is the specialty area where a
suburban landscape architect plans for parks, open spaces,
and recreational areas for public use.
Ecological and Environmental Planning – This is the
architectural design and landscape planning for public areas
with regard to natural, existing space and landscape, and
how to modify it to be most useful and least intrusive.
Heritage Conservation – This is the recognition, protection
and restoration of historic land areas.
https://www.texaslandscapecreations.com/blog/what-are-the-
different-landscape-architecture-specialties/
https://csbs.uni.edu/sahs/interior-design/what-it
https://www.larch.umd.edu/admissions/what-landscape-
architecture
WHAT IS PHOTOGRAPHY?
Slanted information.
This is the province of commercial and advertising photography
and political propaganda. The purpose of such pictures is to make
the subject glamorous and more desirable. The goal is the selling
of a product, a service, or an idea.
Discovery.
Because the camera is in many respects superior to the eye, it can
be used to make discoveries in the realm of vision. This is the field
of research and scientific photography, close-up and
telephotography, ultra-wide-angle and high speed photography,
abstract photography and photograms. The purpose of such
pictures is to open new fields of exploration, to widen man's visual
and intellectual horizons, and to enrich his life.
Recording.
Photography provides the simplest and cheapest means for
preserving facts in picture form. Catalogue pictures, reproductions
of works of art, microfilming of document and books,
identification pictures, and certain kinds of documentary
photographs, fall into this category. Used for recording purposes,
photography preserves knowledge and facts in easily accesible
form suitable for widest dissemination and utilization.
Entertainment.
Photography provides an endless source of entertainment and
pleasure: motion picture, amateur photographs, travel pictures,
fine picture books and photographic annuals, pin-up
photographs, photographic feature stories in picture magazines,
etc.
Self-expression.
An increasing number of talented, creative people find in
photography a relatively inexpensive means for self-expression.
Almost any subject can be photographed in an almost unlimited
number of different ways, and more and more photographers
seek new and more expressive forms of photographic rendition
through which to share with others their own visions of the world,
their feelings, ideas, and thoughts.
If you love photography and have the tendency to stop and look
at the beautiful scenery around you and freeze nature in one
picture, you are definitely a type of photographer interested in
the type of photography called landscape photography.
2 – Wildlife Photography
4 – Portrait Photography
9 – Candid Photography
10 – Conceptual Photography
11 – Firework Photography
13 – Mobile Photography
14 – Modeling Photography
HISTORY OF PHOTOGRAPHY
The first permanent photograph was captured in 1826 (some
sources say 1827) by Joseph Nicéphore Niépce in France. It shows
the roof of a building lit by the sun. You can see it reproduced
below:
Color photography
started to become
popular and accessible
with the release of
Eastman Kodak’s
“Kodachrome” film in the
1930s. Before that,
almost all photos were
monochromatic –
although a handful of
photographers, toeing the line between chemists and alchemists,
had been using specialized techniques to capture color images for
decades before. You’ll find some fascinating galleries of photos
from the 1800s or early 1900s captured in full color, worth
exploring if you have not seen them already.
Louis Daguerre
Alfred Stieglitz
Ansel Adams
Genre: Landscape photography
Where: United States
When: 1920s to 1960s (for most of his work)
Impact: Ansel Adams is perhaps the most famous
photographer in history, which is remarkable because he
mainly took pictures of landscapes and natural scenes.
(Typically, famous photographers have tended to
photograph people instead.) Ansel Adams helped usher in an
era of realism in landscape photography, and he was an early
champion of the environmentalism and preservation
movements in the United States.
Quote: “There is nothing worse than a sharp image of a
fuzzy concept.”
https://photographylife.com/what-is-photography
https://www.tate.org.uk/art/art-terms/p/photography
https://www.theguardian.com/artanddesign/jonathanjonesblog/2
013/jan/10/photography-art-of-our-time
https://showme.co.za/pretoria/lifestyle/photography/photography
-categories-types-of-photography/
http://onelightproject.blogspot.com/2010/02/purpose-of-
photography.html
https://www.britannica.com/technology/photography
HISTORY OF FILMMAKING
The history of film reaches as far back as ancient Greece‘s theatre and dance, which had many of
the same elements in today‘s film world. But technological advances in film have occurred
rapidly over the past 100 years. Starting in the Victorian era, many camera devices, projectors
and film sizes have been developed and mastered, creating the film industry we know today.
From classical Greek plays performed live in ancient amphitheaters and five-cent machines at
carnivals, flashing images that created the illusion of a dancing nude, to our modern digital
technology and special effects, the history of film is a long and successful story. If you‘re an
international student looking to study film in the U.S., chances are in your classes you will learn
all about the zoetrope, the kinetoscope and many other ―scopes‖ and ―tropes,‖ as well as the rich
history of the art of storytelling.
Theatre and dance have been around for thousands of years. Many of the elements of theatre and
dance are the basis of the modern movie-making industry such as scripts, lighting, sound,
costumes, actors and directors. Like today‘s technological inventions, the Greeks had to invent
the perfect amphitheater in order for its large-scale audiences, sometimes 1,400 people, to be
able to hear the play. Mathematicians spend days creating a flawless stage for acoustics.
In the Victorian era, inventions of cinema seemed to spring up rapidly, each one building off
another, creating a monumental era in the history of film. One of the first inventions involving
still pictures which appeared to be moving was the thaumatrope, in 1824. The thaumatrope may
sound high-tech, but it was as trivial as a toy. In fact, it was a toy! The thaumatrope was a disk or
card with images on both sides and strings attached to the side. To operate, one simply twisted
the strings and the two images would blend together to create one.
Less than a decade after the invention of the thaumatrope, Joseph Plateau invented the
fantascope, which was a slotted disk with pictures situated around the perimeter of the disk.
When the disk was spun the pictures appeared to be moving. Shortly after, the zoetrope was
created. It was very similar to the fantascope, except it consisted of a hollow drum with a crank.
Film is synonymous for motion picture, so you can‘t have a movie without a picture! That‘s
where the daguerreotype comes in. The daguerreotype, invented in 1839 by French painter
Louis-Jacques-Mande Daguerre, was the first commercially successful photographic process. It
worked by capturing still images on silvered copper plates. But before the daguerreotype, as
early as 470 BCE, there was the camera obscura. It was a primitive contraption where a box with
a hole in one side allowed light to pass through, striking a surface inside which created an upside
down colored image.
In 1878, Eadweard Muybridge conducted an experiment to determine if a running horse ever had
all four legs lifted off the ground. Taking pictures at one-thousandth of a second, cameras were
arranged alongside the horses track, being tripped by a wire when the horse‘s hooves came in
contact with it. It was a success for film development. Incidentally, Mr. Muybridge was able to
prove that the horse‘s legs did lift off the ground all at once.
All these inventions were tricking the eye into believing that stills were moving. A true motion
picture needed to have split-second pictures on transparent film. Etienne-Jules Marey invented
the chronophotographic gun in 1882, which took 12 frames per second on the same picture. This
was a huge step for cinema and a landmark in the history of film.
Charles Francis Jenkins invented the first patented film projector, called the phantoscope, in the
early 1890s. The Lumiere brothers in France invented the cinematographe around the same time,
which was a portable, hand-held projector. The word cinema was born from this invention and
the brothers showed ten short films on their projector in the world‘s first movie theatre, the Salon
Indien.
For thirty years, the silent era reigned until 1923. Until then narration and dialogue were
presented in intertitles.
In 1903, the ten-minute-long ―The Great Train Robbery,‖ was shown, and it was the first
Western narrative with a plot. Previously, films were just actions of mundane things like a short
dance, a greeting or a kiss.
In the early 1900s, nickelodeons became an escape for the middle class, staying open from
morning to midnight. But they often got a bad reputation for their shows, which involved crimes,
violence and sexual conduct. And so they were transformed into nicer, lavish movie houses that
charged higher admission.
A decade later, the industry decided to override their fears that the American public would not sit
through an hour-long show, and begin releasing longer films such as Dante‘s Inferno, Oliver
Twist and Queen Elizabeth.
In the 1920s, film stars were being made, their face recognized and praised. Also in the 1920s,
sound made its appearance in ―The Jazz Singer,‖ which used the vitaphone system. ―Talkies‖
were the movies of the future and sound-on-film methods were developed including the
movietone, phonofilm and photophone. With the introduction of sound, the Golden Age had
begun.
During the 1940s, a rise of propaganda and patriotic films appeared. ―Woman‘s pictures‖ also
reached their peak during this time.
In the 1960s, many films were being shot in foreign countries on location and there was an
increase in popularity among foreign films.
The 1970s saw a revival of traits of the Golden Age films. Called the ―post-classical‖ era, films
from this decade were characterized by shady protagonists, endings with a twist and flashbacks.
Adult cinemas also begin to take root. They died out in the 1980s when the VCR allowed home
viewing.
The 1990s saw the success of independent films, such as ―Pulp Fiction.‖ Special effects films
wowed audiences. DVDs replaced VCRs for home viewing media.
In the early 21st century, documentary films and 3D films have become widely popular. IMAX
technology also has been increasingly used. Now we enjoy watching movies in many different
forms, such as on the computer or on a mobile phone. With the inventions of online streaming,
handheld, portable cameras and file sharing, copyright infringement of films has run rampant.
ADDING COLOUR
Colour was first added to black-and-white movies through tinting, toning and stencilling. By
1906, the principles of colour separation were used to produce so-called ‗natural colour‘ moving
images with the British Kinemacolor process, first presented to the public in 1909.
The early Technicolor processes from 1915 onwards were cumbersome and expensive, and
colour was not used more widely until the introduction of its three-colour process in 1932.
ADDING SOUND
The first attempts to add synchronised sound to projected pictures used phonographic cylinders
or discs.
The first feature-length movie incorporating synchronised dialogue, The Jazz Singer (USA,
1927), used the Warner Brothers‘ Vitaphone system, which employed a separate record disc with
each reel of film for the sound.
This system proved unreliable and was soon replaced by an optical, variable density soundtrack
recorded photographically along the edge of the film.
Thomas Edison had used perforated 35mm film in the Kinetoscope, and in 1909 this was adopted
as the industry standard. The picture had a height-to-width relationship—known as the aspect
ratio—of 3:4 or 1:1.33.
With the advent of optical sound, the aspect ratio was adjusted to 1.37:1. Although there were
many experiments with other formats, there were no major changes in screen ratios until the
1950s.
In 1952, the Cinerama process, using three projectors and a wide, deeply curved screen together
with multi-track surround sound, was premiered. It gave audiences a sense of greater
involvement and proved extremely popular. However, it was technically cumbersome, and
widescreen cinema did not begin to be extensively used until the introduction of CinemaScope in
1953 and Todd-AO in 1955, both of which used single projectors.
CinemaScope had optically squeezed images on 35mm film which were expanded laterally by
the projector lens to fit the width of the screen; Todd-AO used film 70mm wide. By the end of
the 1950s, the shape of the cinema screen had effectively changed, with aspect ratios of either
1:2.35 or 1:1.66 becoming standard.
Specialist large-screen systems using 70mm film have also been developed. The most successful
of these has been IMAX, which today has more than 1,000 screens worldwide. For many years
IMAX cinemas have showed films specially made in its unique 2D or 3D formats, but they are
increasingly showing versions of popular feature films which have been digitally remastered in
the IMAX format, often with additional scenes or 3D effects.
Stereo sound, which had been experimented with in the 1940s, also became part of the new
widescreen experience.
While cinemas had some success in fighting the competition of television, they never regained
the position and influence they once held, and over the next 30 years audiences dwindled. By
1984 cinema attendances in Britain had sunk to one million a week.
Since then, however, that figure has nearly trebled with the growth of out-of-town multiplex
cinemas following the building of the first British multiplex at Milton Keynes in 1985.
Although America still appears to be the most influential film industry, the reality is more
complex. Many films are produced internationally—either made in various countries or financed
by multinational companies that have interests across range of media.
Today, most people see films on television (whether terrestrial or satellite or on video of some
kind) and we are also moving towards a web-based means of delivery.
IN THE PRESENT
In the past 20 years, film production has been profoundly altered by the impact of rapidly
improving digital technology. Though productions may still be shot on film (and even this is
becoming less commonplace) most subsequent processes, such as editing and special effects, are
undertaken on computers before the final images are transferred back to film. The need for this
final transfer is diminishing as more cinemas invest in digital projection which is capable of
producing screen images that rival the sharpness, detail and brightness of traditional film
projection.
In the past few years there has been a revival of interest in 3D features, both animated and live
action, sparked by the availability of digital technology. Whether this will be more than a short-
term phenomenon (as previous attempts at 3D in the 1950s and 1980s had been) remains to be
seen.
Philippine film as discussed in this paper includes films made by Filipino people exhibited
in this country and possibly in other countries from the 1930s to the 1990s. The films may be
silent pictures or talkies, black and white or color. They also include films such as
documentaries, animation, experimental or alternative films and other types of films.
This paper has three purposes or objectives. It intends, first of all, to provide a
comprehensible background of the art of film in the Philippines. It provides insights on how the
Philippine film has influenced Philippine culture and vice-versa. This is done by documenting
the important events and important films in the area of film for the past ninety years. Second, it
intends to explain the different trends and styles common in the Philippine film. And finally, it
concludes with an analysis on how two important events in history, namely World War II and
Martial Law altered the course of contemporary Philippine film.
However, this paper is limited to films only from the particular time period of the 1930s to
the 1990s. It fails to give a picture of how films were like ever since it started in 1897. This paper
is also severely limited due to the unavailability and the lack of materials that discuss thoroughly
the history of Philippine film. Film materials for those made during the pre-WWII years are
simply non-existent. Data for this paper was gathered from the essays and reviews written by the
artists and the critics themselves. It goes without saying that the resources were tested to the
limits.
CHAPTER 1
Filipinos started making movies in 1919. However, it would be important to know that the
film industry in the Philippines began through the initiative of foreign entrepreneurs. Two Swiss
entrepreneurs introduced film shows in Manila as early as 1897, regaling audiences with
documentary films lips showing recent events and natural calamities in Europe. Not only that
but the arrival of the silent films, along with American colonialism, in 1903 created a movie
market. But these film clips were still novelties. They failed to hold the audiences‘ attention
because of their novelty and the fact that they were about foreigners. When two American
entrepreneurs made a film in 1912 about Jose Rizal‘s execution, the sensation they made it clear
that the Filipino‘s need for material close to their hearts. This heralded the making of the first
Filipino film.
The credit of being the first Filipino to make a film goes to Jose Nepumuceno, whom
historians dub as the ―Father of Philippine Movies‖. Nepumuceno‘s first film was based on a
highly-acclaimed musical play of that day, Dalagang Bukid (Country Maiden) by Hemogenes
Ilagan and Leon Ignacio.
In those early years of filmmaking, enormous capital was needed to keep up with the
Hollywood industry. Despite its weak points, Hollywood provided the Philippine film industry
with examples that the early filmmakers followed. It is not surprising that many of those same
genres set so many years ago still appear in contemporary Philippine films. But it was difficult to
match Hollywood style in those days with the meager capital set aside for the developing film
industry. Ironically, the same people who helped the film industry develop as a form of
expression were the same ones who suppressed this expression.
Early film producers included ―wealthy Spaniards‖, American businessmen and Filipino
landlords and politicians. It is not surprising that…pre-war Philippine movies…were inhibited
from expressing their views that might question the establishment and were encouraged instead
to portray the love and reconciliation between members of different classes…
Starting with Dalagang Bukid, early films dug into traditional theater forms for character
types , twists and turns in the plot, familiar themes and conventions in acting. This set the trend
of Philippine films based entirely on immensely popular dramas or sarswelas . Besides
providing ready materials, this device of using theater pieces ensured an already existing market.
From the komedya of the sarswela, the typical Filipino aksyon movie was to develop. The line
dividing the good and the bad in the komedya was religion with the Christians being the good
and the Moors representing the bad. In present movies, the line that divides the two is now law or
class division. The sinakulo or the passion play was the root of the conventional Filipino
melodrama. The Virgin Mary became the ―all-suffering, all-forgiving Filipino Mother‖ and Jesus
was the ―savior of societies under threat and the redeemer of all those who have gone wrong‖.
Another source of movie themes was Philippine literature. Francisco Baltazar and Jose Rizal,
through the classics for which they were famous, have given the industry situations and character
types that continue to this day to give meat to films both great and mediocre.
Finally, by the 1930s, a few film artists and producers dared to stray from the guidelines and
commented on sociopolitical issues, using contemporary or historical matter. Director, actor,
writer and producer Julian Manansala‘s film Patria Amore (Beloved Country) was almost
suppressed because of its anti-Spanish sentiments. This earned him the honor of being dubbed
the ―Father of the Nationalistic Film‖.
Its own share of movie audience and acclaim for local movie stars were signs that the movie
industry from 1919 to the 1930s had succeeded. Despite the competition coming from
Hollywood, the film industry thrived and flourished. When the 1930s came to a close, it was
clear that moviegoing had established itself in the Filipino.
The Japanese Occupation introduced a new player to the film industry – the Japanese; and a
new role for film – propaganda :
―The Pacific War brought havoc to the industry in 1941. The Japanese invasion put a halt to
film activity when the invaders commandeered precious film equipment for their own
propaganda needs. The Japanese brought their own films to show to Filipino audiences.‖ The
films the Japanese brought failed to appeal to audiences the same way the Hollywood-made
movies or the locally-made films did. Later on, Japanese propaganda offices hired several local
filmmakers to make propaganda pictures for them. One of these filmmakers was Gerardo de
Leon.
The war years during the first half of the Forties virtually halted filmmaking activities save
for propaganda work that extolled Filipino-Japanese friendship, such as The Dawn of Freedom
made by director Abe Yutaka and associate director Gerardo de Leon…Less propagandistic was
Tatlong Maria (Three Marias), directed in 1944, by Gerardo de Leon and written for the screen
by Tsutomu Sawamura from Jose Esperanza Cruz‘s novel…Despite the destruction and
hardships of the war, the people…found time for entertainment; and when movies were not
being made or imported…they turned to live theater…which provided alternative jobs for
displaced movie folk. The war years may have been the darkest in film history…‖
This period turned out to be quite beneficial to the theater industry. Live theater began to
flourish again as movie stars, directors and technicians returned to the stage. Many found it as a
way to keep them from being forgotten and at the same time a way to earn a living.
In 1945…the film industry was already staggering to its feet. The entire nation had gone
through hell and there were many stories to tell about heroic deeds and dastardly crimes during
the 3 years of Japanese occupation. A Philippine version of the war movie had emerged as a
genre in which were recreated narratives of horror and heroism with soldiers and guerillas as
protagonists…audiences still hungry for new movies and still fired up by the patriotism and
hatred for foreign enemies did not seem to tire of recalling their experiences of war.
Movies such as Garrison 13 (1946), Dugo ng Bayan (The Country‘s Blood, 1946), Walang
Kamatayan (Deathless, 1946), and Guerilyera (1946) , told the people the stories they wanted to
hear: the heroes and the villains of the war. The war, however, had left other traces that were less
obvious than war movies that were distinctly Filipino. As Patronilo BN. Daroy said in his essay
Main Currents in Filipino Cinema: ―World War II left its scars on the Filipino‘s imagination and
heightened his sense of reality…‖
CHAPTER II
The 1950s were considered a time of ―rebuilding and growth‖. But remnants from the
preceding decade of the 40s remained in the form of war-induced reality. This is seen is
Lamberto Avellana‘s Anak Dalita (The Ruins, 1956), the stark tragedy of post-WWII survival
set in Intramuros. The decade saw frenetic activity in the film industry which yielded what might
be regarded as the first harvest of distinguished films by Filipinos. Two studios before the war,
namely Sampaguita Pictures and LVN, reestablished themselves. Bouncing back quickly, they
churned out movie after movie to make up for the drought of films caused by the war. Another
studio, Premiere Productions, was earning a reputation for ―the vigor and the freshness‖ of some
of its films. This was the period of the ―Big Four‖ when the industry operated under the studio
system. Each studio (Sampaguita, LVN, Premiere and Lebran) had its own set of stars,
technicians and directors, all lined up for a sequence of movie after movie every year therefore
maintaining a monopoly of the industry. The system assured moviegoers a variety of fare for a
whole year and allowed stars and directors to improve their skills.
Critics now clarify that the 50s may be considered one ―Golden Age‖ for the Filipino film
not because film content had improved but because cinematic techniques achieved an artistic
breakthrough in that decade. This new consciousness was further developed by local and
international awards that were established in that decade.
Awards were first instituted that decade. First, the Manila Times Publishing Co. set up the
Maria Clara Awards. In 1952, the FAMAS (Filipino Academy of Movie Arts and Sciences)
Awards were handed out. More so, Filipino films started garnering awards in international film
festivals. One such honor was bestowed on Manuel Conde‘s immortal movie Genghis Khan
(1952) when it was accepted for screening at the Venice Film Festival. Other honors include
awards for movies like Gerardo de Leon‘s Ifugao (1954) and Lamberto Avellana‘s Anak Dalita.
This established the Philippines as a major filmmaking center in Asia. These awards also had the
effect of finally garnering for Filipino films their share of attention from fellow Filipinos.
If the 1950s were an ubiquitous period for film, the decade that followed was a time of
decline. There was ―rampant commercialism and artistic decline‖ as portrayed on the following:
In the 1960s, the foreign films that were raking in a lot of income were action pictures
sensationalizing violence and soft core sex films hitherto banned from Philippine theater screens,
Italian ―spaghetti‖ Westerns, American James Bond-type thrillers, Chinese/Japanese martial arts
films and European sex melodramas. To…get an audience to watch their films, (the independent)
producers had to take their cue from these imports. The result is a plethora of films…giving rise
to such curiosities as Filipino samurai and kung fu masters, Filipino James Bonds and…the
bomba queen.
The studio systems came under siege from the growing labor movement which resulted in
labor-management conflicts. The first studio to close was Lebran followed by Premiere
Productions. Next came Sampaguita and LVN. The ―Big Four‖ studios were replaced by new
and independent producers who soon made up the rest of the film industry.
The decade also saw the emergence of the youth revolt best represented by the Beatles and
the rock and roll revolution. They embodied the wanting to rebel against adult institutions and
establishments. Certain new film genres were conceived just to cater to this ―revolt‖. Fan
movies such as those of the ―Tita and Pancho‖ and ―Nida and Nestor‖ romantic pairings of the
50s were the forerunners of a new kind of revolution – the ―teen love team‖ revolution. ―Nora
Aunor and Vilma Santos, along with Tirso Cruz III and Eddie Mortiz as their respective screen
sweethearts, were callow performers during the heyday of fan movies. Young audiences made up
of vociferous partisans for ‗Guy and Pip‘ or ‗Vi and Bot‘ were in search of role models who
could take the place of elders the youth revolt had taught them to distrust‖
Another kind of youth revolt came in the form of the child star. Roberta (1951) of
Sampaguita Pictures was the phenomenal example of the drawing power of movies featuring
[these] child stars. In the 60s this seemed to imply rejection of ―adult corruption‖ as exposed by
childhood innocence.
The film genres of the time were direct reflections of the ―disaffection with the status quo‖
at the time. Action movies with Pinoy cowboys and secret agents as the movers of the plots
depicted a ―society ravaged by criminality and corruption‖ . Movies being make-believe worlds
at times connect that make-believe with the social realities. These movies suggest a search for
heroes capable of delivering us from hated bureaucrats, warlords and villains of our society. The
action films of the 1960s brought into the industry ― a new savage rhythm that made earlier
action films seem polite and stage managed.‖ The pacing of the new action films were fast as
the narrative had been pared down to the very minimum of dialogues. And in keeping up with
the Hollywood tradition, the action sequences were even more realistic.
Another film genre that is perhaps also a embodiment of the revolt of the time is the bomba
genre. Probably the most notorious of all, this genre appeared at the close of the decade.
Interestingly, it came at a time when social movement became acknowledged beyond the walls
of campuses and of Manila.
In rallies, demonstrations and other forms of mass action, the national democratic
movement presented its analysis of the problems of Philippine society and posited that only a
social revolution could bring genuine change. The bomba film was a direct challenge to the
conventions and the norms of conduct of status quo, a rejection of authority of institutions in
regulating the ―life urge‖ seen as natural and its free expression ―honest‖ and ―therapeutic‖
Looking beyond the obvious reasons as to the emergence of the bomba film, both as being
an exploitative product of a profit-driven industry and as being a ―stimulant‖, it can be analyzed
as actually being a ―subversive genre‖, playing up to the establishment while rebelling and
undermining support for the institutions.
Even in the period of decline, genius has a way of showing itself. Several Philippine films
that stood out in this particular era were Gerardo de Leon‘s Noli Me Tangere (Touch me Not,
1961) and El Filibusterismo (Subversion, 1962). Two other films by Gerardo de Leon made
during this period is worth mentioning – Huwag mo Akong Limutin (Never Forget Me , 1960)
and Kadenang Putik (Chain of Mud, 1960), both tales of marital infidelity but told with insight
and cinematic import.
In the 60s, the youth clamored for change in the status quo. Being in power, Ferdinand
Marcos answered the youth by placing the nation under martial rule.
In 1972, he sought to contain growing unrest which the youth revolt of the 1960s fueled.
Claiming that all he wanted was to ―save the Republic‖, Marcos retooled the liberal-democratic
political system into an authoritarian government which concentrated power in a dictators hand.
To win the population over, mass media was enlisted in the service of the New Society. Film
was a key component of a society wracked with contradictions within the ruling class and
between the sociopolitical elite and the masses.
In terms of comparisons, the Old Society (or the years before Martial Law) became the
leading symbol for all things bad and repugnant. The New Society was supposed to represent
everything good – a new sense of discipline, uprightness and love of country Accordingly, the
ideology of the New Society was incorporated into local films.
…Marcos and his technocrats sought to regulate filmmaking. The first step was to control
the content of movies by insisting on some form of censorship. One of the first rules
promulgated by the Board of Censors for Motion Pictures (BCMP) stipulated submission of a
finished script prior to the start of filming. When the annual film festival was revived, the
censors blatantly insisted that the ―ideology‖ of the New Society be incorporated into the content
of the entries.
The government tried to control the film industry while keeping it in ―good humor‖ –
necessary so that the government could continue using film as propagandistic vehicles. So
despite the censors, the exploitation of sex and violence onscreen continued to assert itself.
Under martial law, action films depicting shoot outs and sadistic fistfights ( which were as
violent as ever) usually append to the ending an epilogue claiming that the social realities
depicted had been wiped out with the establishment of the New Society. The notorious genre of
sex or bomba films that appeared in the preceding decade were now tagged as ―bold‖ films,
simply meaning that a lot more care was given to the costumes.
Martial Law declared in 1972 clamped down on bomba films as well as political movies
critical of the Marcos administration. But the audience‘s taste for sex and nudity had already
been whetted. Producers cashed in on the new type of bomba, which showed female stars
swimming in their underwear, taking a bath in their camison (chemise), or being chased and
raped in a river, sea, or under a waterfall. Such movies were called the wet look…
One such movie was the talked-about Ang Pinakamagandang Hayop sa Balat ng Lupa (The
Most Beautiful Animal on the Face of the Earth, 1974) starring former Miss Universe Gloria
Diaz.
However, the less-than-encouraging environment of the 70s gave way to ―the ascendancy of
young directors who entered the industry in the late years of the previous decade…‖ Directors
such as Lino Brocka, best remembered for his Maynila, Sa Mga Kuko ng Liwanag (Manila, In
the Claws of Neon Lights, 1975), Ishmael Bernal, director of the Nora Aunor film Himala
(Miracle, 1982) and Celso Ad. Castillo, whose daring works portrayed revolt, labor unionism,
social ostracism and class division, produced works that left no doubt about their talent in
weaving a tale behind the camera.
Another welcomed result that came from martial rule was the requirement of a script prior
to filming. This was an innovation to a film industry that made a tradition out of improvising a
screenplay. Although compliance with the requirement necessarily meant curtailment of the right
of free expression, the BCMP, in effect caused the film industry to pay attention to the content of
a projected film production in so far as such is printed in a finished screenplay. In doing so,
talents in literature found their way into filmmaking and continue to do so now.
CHAPTER III
It can be justified that immediately after Marcos escaped to Hawaii, films portraying the
Philippine setting have had a serious bias against the former dictator. And even while he was in
power, the militancy of filmmakers opposing the Martial Law government especially after the
assassination of Ninoy Aquino in 1983, accounts for the defiant stance of a number of films
made in the closing years of the Marcos rule.
Films such as Lino Brocka‘s Bayan Ko: Kapit sa Patalim (My Country: Gripping the
Knife‘s Edge, 1985) were defiant, not in the sense of it being openly stated by in the images of
torture, incarceration, struggle and oppression. Marilou Diaz-Abaya‘s Karnal (1984) depicts this
in a different way in the film‘s plot wherein patricide ends a tyrannical father‘s domination. Mike
de Leon‘s Sister Stella L. (1984), was a typical de Leon treatment of the theme of oppression and
tyranny.
In 1977, an unknown Filipino filmmaker going by the name of Kidlat Tahimik made a film
called Mababangong Bangungot (Perfumed Nightmare). The film won the International Critic‘s
Prize in the Berlin Film Festival that same year. Kidlat Tahimik‘s rise to fame defined the
distance between mainstream cinema and what is now known as independent cinema. Beginning
with Tahimik, independent cinema and films became an accomplished part of Philippine film.
Out of short film festivals sponsored by the University of the Philippines Film Center and
by the Experimental Cinema of the Philippines, young filmmakers have joined Kidlat Tahimik in
the production of movies that, by their refusal to kowtow to the traditions and conventions of
mainstream filmmaking, signify faith in works that try to probe deeper into the human being and
into society. Nick Deocampo‘s Oliver (1983) and Raymond Red‘s Ang Magpakailanman (The
Eternal, 1983) have received attention in festivals abroad.
Filmmakers like Tahimik, Deocampo and Red are examples of what we call ―alternative
filmmakers‖. Alternative or independent filmmakers are products of film schools where students
are exposed to art films without ―the compromises of commercial filmmaking‖.
Despite our completion of 100 years of cinema in the Philippines, the same problems plague
us now just as it had when film was still a relatively new art form. The phrase ―poorly made‖ is
fitting to describe the quality of films being churned out by the film industry year by year. There
have been few exceptions to the rule.
Presently, films are primarily made for profit, lacking any qualities to redeem itself. Studies
show that Hollywood films, with its high technology and subject matter, are being preferred over
local films. It is no wonder – for films now are ―too profit-oriented…[with] corrupting morals
and…dubious values…sticking with formulaic films‖
Genres that have been present for the past few decades are being recycled over and over
again with the same stories. The teen love teams of the fan movie are still present with
incarnations of love teams of yesteryears. Now instead of ―Guy and Pip‖ are ―Judy and Wowie‖.
The bomba film is still present, now having grown more pornographic and taboo. The film Tatlo
(1998) comes to mind with its subject matter of threesomes. In Filipino slapstick or komedya,
Dolphy has been replaced by younger stars.
But even if the films of today have not been quite up to par, ―Filipino movies…wields an
influence over the national imagination far more intense that all the others combined.‖
CONCLUSION
The early years of Philippine film, starting from the 1930s, were a time of discovering film
as it was at that time still a new art form. Stories for films came from the theater and popular
literature being, as they were, ―safe‖, with the filmmaker being assured of its appeal.
Nationalistic films were also in vogue despite early restrictions on films being too subversive.
The 1940s and the war brought to Philippine film the consciousness of reality which was
not present in the preceding films. Filmmakers dared to venture into the genre of the war movie.
This was also a ready market especially after the war.
The 1950s were the Golden Years, a time when films matured and became more ―artistic‖.
The studio system, though producing film after film and venturing into every known genre, made
the film industry into a monopoly that prevented the development of independent cinema.
The 1960s, though a time of positive changes, brought about an artistic decline in films. The
notorious genre of bomba was introduced and from that day forward has been present in the
Philippine film scene ever since.
The 1970s and 1980s were turbulent years, bringing positive and negative changes. From
the decline in the 60s, films in this period now dealt with more serious topics following the chaos
of the Marcos regime. Also, action and sex films developed further introducing more explicit
pictures. These years also brought the arrival of alternative cinema in the Philippines.
Presently, in the 1990s, we are seemingly engaged in a vicious cycle – of genres, plots,
characterization and cinematic styles. We are unconsciously, or rather consciously, imitating,
copying from the much more popular American films. And when we are not copying, we are
reverting back to the same old styles. From the massacre movies of late, the teen-oriented
romantic-comedies and the anatomy-baring sex flicks which are currently so popular, it seems
Philippine cinema is on a down spiral. Still, some films been successes and not only financially.
Diaz-Abaya‘s Rizal (1998), as an example, was a success both commercially and critically.
Hopefully, Philippine cinema in the new millennium would produce films as good and better
than the ones before it.
As a conclusion, here is what Patronilo BN. Daroy had to say about the Philippine film
industry:
Philippine cinema, in short, appears to have reached full circle: it is at the stage of refining
and formulating its own conventions and, in the process, getting in close contact with the ferment
in the other arts and at the same time, the serious critical attention and concern of people with a
broader interest in culture. This is inevitable; as an art form the cinema in the Philippines can no
longer remain isolated from the main current of sensibilities and ideas that shape other artistic
forms, such as literature, painting, the theater, etc. Neither can it fly from the actuality of social
life which, after all, is the source of all artistic expression. I foresee, therefore, a hand towards
more serious cinema; the muckrakers will continue, but they will be exposed for what they are
and will no longer be definitive of the quality of Filipino films.
WHAT IS FILMMAKING?
Filmmaking (film production) is the process of making a film. The direction or production of films
for the cinema or television. It is a visual storytelling. It involves a number of discrete stages
including an initial story, idea, or commission, through screenwriting, casting, shooting, sound
recording and reproduction, editing, and screening the finished product before an audience that
may result in a film release and exhibition.
Filmmaking takes place in many places around the world in a range of economic, social, and
political contexts, and using a variety of technologies and cinematic techniques. Typically, it
involves a large number of people, and can take from a few months to several years to
complete.
Who is a Filmmaker? A Filmmaker is one who takes the onus of a feature film from beginning to
end, and most commonly fulfills the dual role of producer and director (or more).
5 Stages of Filmmaking: Development Pre-production Production Post-production Distribution
The first stage in which the ideas for the film are created, rights to books/plays are bought etc.,
and the screenplay is written. Financing for the project has to be sought and green lit.
Preparations are made for the shoot, in which cast and film crew are hired, locations are
selected and sets are built. The raw elements for the film are recorded during the film shoot.
The images, sound, and visual effects of the recorded film are edited. The finished film is
distributed and screened in cinemas and released to home video. “Filmmaking is a chance to live
many lifetimes.” - Robert Altman
Whether you‘re an aspiring filmmaker or just want to get an idea of the movie-making process,
here‘s a very basic breakdown of how a film is made. Think of this as the beginner‘s guide to the
filmmaking process:
Every movie you‘ve ever seen first started with an idea in someone‘s brain. Although things
change as a project goes on, the story you come up with in the beginning will serve as the
foundation on which everything else will be built. Start thinking about the kind of story you want
your film to tell and all the important story elements involved: plot, characters, conflict, etc.
Our tip: Ideas pop into our heads unexpectedly! Be sure to always carry your phone or writing
equipment to take down any cool ideas that enhance your story.
It‘s also a good idea to create a folder in which you save newspaper and magazine articles,
snippets of overheard dialogue, notes on characters you see on the street, and even dreams. You
may not know what to do with these things now but the day will come when you do.
The script is where you‘ll put down the story, setting, and dialogue in linear form. This important
tool will be used by the rest of the team to know what‘s going to happen in the film. You‘ll also
be using your own script as reference throughout the process as well since you may need to
refresh yourself on certain actions, dialogue lines, and more.
Our tip: Don‘t be afraid to make changes to the script even after you think it‘s ready. More often
than not, better ideas will come to you well after this stage in the filmmaking process.
And don‘t be afraid to let your actors improvise, whether it‘s in rehearsal or on the set. You may
be surprised at what your actors are able to imagine from their character‘s point of view. This is
especially true for filmmakers who may not be great with writing dialogue.
And for those of you who think, ―I can‘t draw,‖ photographing your storyboards can be a quick
solution. Your camera phone works fine for this. Just take a couple of friends to your location
and tell them, ―You stand here, you stand there,‖ and take pictures. Take lots of pictures. From
lots of different vantage points. Then select the ones you like best and there‘s your storyboard.
Doing this has the added advantage of showing you what‘s really possible. Because we often
draw storyboards, then discover to our disappointment, that we‘d have to demolish-+ a wall to
get the perspective that we‘ve imagined.
Assembling your team can be both exciting and nerve-wracking. We recommend you take as
much time as needed to find the right people for your film. For crew members, be sure to
consider their past work and experience, and request showreels or any examples if available. You
should also hold auditions to find the best actors and actresses for your roles.
Our tip: Don‘t feel obligated to include friends and family in your project. This is your film,
which means choosing the best people for the job. Hopefully your acquaintances are professional
enough to accept when you don‘t think they‘re a fit for your project.
Our tip: Always consider the space required by the cast and crew. Don‘t choose a cramped,
narrow space where only the actors will fit well and not the cameras, lights, etc.
Our tip: If time permits, try filming the same scenes from new angles. This way, you‘ll have
more footage to work with that can keep your viewers engaged.
Our tip: Before you polish up your rough cut, show it to people whose opinions you can trust.
It‘s better that you find out what isn‘t working now rather than when your audience is watching
the final version.
Select an icon or film genre category below, read about the development and history of the
genre, and view chronological lists of selected, representative greatest films for each one
(with links to detailed descriptions of individual films).
Action films usually include high energy, big-budget
physical stunts and chases, possibly with rescues, battles,
fights, escapes, destructive crises (floods, explosions, natural
disasters, fires, etc.), non-stop motion, spectacular rhythm and
pacing, and adventurous, often two-dimensional 'good-guy'
heroes (or recently, heroines) battling 'bad guys' - all designed
for pure audience escapism. Includes the James Bond 'fantasy'
spy/espionage series, martial arts films, video-game films, so-
called 'blaxploitation' films, and some superhero films.
(See Superheroes on Film: History.) A major sub-genre is
the disaster film. See also Greatest Disaster and Crowd Film
Scenes and Greatest Classic Chase Scenes in Films.
In the lists of recommended genre films, those that have been selected as
the 100 Greatest Films are marked with a .
Genre Categories:
They are broad enough to accommodate practically any film ever made, although film
categories can never be precise. By isolating the various elements in a film and
categorizing them in genres, it is possible to easily evaluate a film within its genre and
allow for meaningful comparisons and some judgments on greatness. Films
were not really subjected to genre analysis by film historians until the 1970s. All films
have at least one major genre, although there are a number of films that are considered
crossbreeds or hybrids with three or four overlapping genre (or sub-genre) types that
identify them.
The Auteur System can be contrasted to the genre system, in which films are rated
on the basis of the expression of one person, usually the director, because his/her
indelible style, authoring vision or 'signature' dictates the personality, look, and feel of
the film. Certain directors (and actors) are known for certain types of films, for
example, Woody Allen and comedy, the Arthur Freed unit with musicals, Alfred
Hitchcock for suspense and thrillers, John Ford and John Wayne with westerns, or
Errol Flynn for classic swashbuckler adventure films.
Film Sub-Genres
Select an icon or sub-genre category below, read about the development and
history of the sub-genre, and view chronological lists of selected, representative
greatest films for each one (with links to detailed descriptions of individual films).
'Biopics' is a term derived from the
combination of the words "biography" and
"pictures." They are a sub-genre of the
larger drama and epic film genres, and although
they reached a hey-day of popularity in the 1930s,
they are still prominent to this day. These films
depict the life of an important historical personage
(or group) from the past or present era. Biopics
cross many genre types, since these films might
showcase a western outlaw, a criminal, a musical
composer, a religious figure, a war-time hero, an
entertainer, an artist, an inventor or doctor, a
politician or President, or an adventurer.
Film Sub-Genres Types (and Hybrids): These are some of the most
common and identifiable film sub-genres types (and hybrids),
categorized by each major genre. Also view various Main Genres, Sub-
Genres, or Other Major Film Categories.
Select any of the links below (or click on the graphics), and read about the
development and history of the genre or sub-genre, and view chronological lists of
selected, representative greatest films for each one (with links to detailed
descriptions of individual films).
Animal Military
B-Western Modern (or
Biographies Contemporary) Western
Cattle Drive Musical Western
Cavalry Outlaws
Comedy Westerns Post-Apocalyptic
Epic Westerns Westerns
Euro-Westerns Psychological Westerns
Frontier Revenge Westerns
Gunfighters Revisionist
Historical Road-Trail Journeys
Hybrid Westerns (with Romantic Westerns
horror, noir, road movie, Science-Fiction
martial arts, etc.) Westerns
Indian War or Indian Shoot-outs
Westerns "Singing Cowboy"
'Issue' Westerns Westerns
Marshal Westerns Space Westerns
'Spaghetti' Westerns
Spoof Westerns
Traditional
http://www.aenet.org/family/filmhistory.htm
https://www.slideshare.net/SimplyInfo9/what-is-filmmaking-5-stages-of-filmmaking-who-is-a-
filmmaker-simplyinfonet-73199198
https://www.nyfa.edu/student-resources/the-beginners-guide-to-the-filmmaking-process/
https://www.internationalstudent.com/study-film/history-of-film/
https://blog.scienceandmediamuseum.org.uk/very-short-history-of-cinema/
https://www.filmsite.org/genres.html
https://pcci.com.ph/Courses/DigitalVideo/Film-101-Introduction-to-Filmmaking.html
What is Animation?
Animation comes from the Latin words ―anima,‖ which means ―life,‖ and ―animare‖ which
means ―to breathe life into‖ Animation consists of still images (called ―frames‖) with slight
differences between them. When viewed together in a sequence, they give the illusion of motion
– like a flipbook.
Animation is the process of designing, drawing, making layouts and preparation of photographic
sequences which are integrated in the multimedia and gaming products. Animation involves the
exploitation and management of still images to generate the illusion of movement. A person who
creates animations is called animator. He / she use various computer technologies to capture the
still images and then to animate these in desired sequence.
Multimedia is the term used to represent combination of visual and audio materials gathered
from various resources and then added into one single combination. A multimedia product can
be sets of texts, graphic arts, sounds, animations and videos. Precisely, term multimedia is used
to refer visual and audio materials into a single common presentation which can be played in a
computer including CD ROM or digital video, internet or web technology, streaming audio or
video and data projection system etc.
Modern entertainment industry i.e. film and television has gained new heights because of
advances in animation, graphics and multimedia. Television advertisements, cartoons serials,
presentation and model designs - all use animation and multimedia techniques.
People who make animations are called animators. Animators are artists who specialize in the
creation of animation. Walt Disney was an animator who became very famous for his cartoons
about Mortimer (Mickey) Mouse.
Animations can be created in many forms including hand or computer drawn animations, or
with computer software and media. Many devices support animation including iPads, iPhones,
tablets, chromebooks and computers. There are many types of animations from a flip
book, motion picture film, video tape, or digital media, including formats such as animated
GIF, Flash animation or digital video.
When thinking about Animation projects, what first comes to mind? Movies and cartoon shows
are what people tend to think of first, as they’re the most mainstream. Animation also
encompasses:
The first attempts to capture the movement in the figures refer to the paleolithic cave paintings,
where animals are depicted with multiple legs, overlapping each other.
In Shahr-e Sukhteh (Iran) was found an earthen jar, whose age is estimated to be 5,000 years old.
On the walls of the vessel made five pictures kid on the move.
In Egypt there were found drawings, which referred to 2000 year BC. There was an idea to name
these drawing as the examples of 1st animation, but at that time didn't exist special equipment
which could show the drawings in motion.
History of animation started on 20th of July 1887 in France. Charles-Émile Reynaud self-
taught engineer created and presented the 1st Praxinoscope. on 28 October 1892 he projected
the first animated film in public, Pauvre Pierrot, at the Musée Grévin in Paris. This film is also
notable as the first known instance of film perforations being used.
Emile Reynaud, the cartoon "The patient Pierrot", 1892 Praksinoskop Emile Reynaud, 1877, France
First cartoons were up to fifteen minutes, drawn and painted by hand pantomime lasting. Even
then, could be applied sound, synchronized with the image. Raynaud also created cartoons,
where in production were used photos and drawings. Later on others made the contribution to the
development of animators, creating paintings in a variety of genres and techniques.
Active development of animation started at the beginnings of 20th century. In one moment
several independent people separate to each other started to create animation.
Georges Méliès accidentally invented the technique of shooting ―stop-motion‖. The point of this
technique is that Méliès shot the scene than changed the next scene and shot again and etc. Than
after quick changing frames appeared the animation effect.
Walt Disney was the first who used sound in animation. He was pioneer who used colour in
animation. One of the most reasonable Disney’s inventions was animation stand which helped to
get to receive the effects of parallax, elongated shapes of figures, the depth and fuzziness.
At this studio was created many famous characters Mickey Mouse, Pluto, Goofy etc.
Commercial successes of animators spread all over the world and inspires people to open
animation studios.
Animated studios of 60th-70th whose used computer technology were opened by scientists from
universities and artists. First researching/discoveries of computer graphics were in 1963 based
on Massachusetts Institute of Technology (MIT) when Ivan Edward Sutherland invented
Sketchpad, an innovative program that influenced alternative forms of interaction with
computers.
Walt Disney, "Steamer Willie", 1928 Walt Disney, "Flowers and Trees", 1932
In the USSR first results in computer animation were associated with name Yuriy Bayakovskii.
In 1990 at SIGGRAPH ACM Association gave him an award "Computer Graphics Pioneer".
Now Yuri Matveevich is a head at MGU laboratory of graphics and media at the Faculty of
Computational Mathematics and Cybernetics (graphics.cs.msu.su) and at that time work at the
Institute of applied mathematics named by Mstislav Keldysh (Academy of Sciences), for many
years he was a head of the department of computer graphics there. In 1964 Yuriy made the first
modeling of plasma flow over a cylinder in collaboration with physicist Tamara Sushkevich.
That was the first operation in the USSR according to "computer graphics". In 1971 Institute of
applied mathematics developed advanced software for creation the computer movies and created
the camera with captures the frames from the display. Using this system soon was made two
spectacular animations - a visualisation the robot and modeled the interaction of two galaxies.
In state Utah at the beginning of 70th there were some important works in animation: animated
hand and face by Ed Catmull (1972); walking and speaking figure created by Barrie
Wexler (1973), speaking face by Fred Park (1974). Today it seems that quality of animation
was primitive but at that time it was impressive.
Ivan Sutherland, "A Man-Machine Graphical Communication Edwin Catmull, CEO of "Pixar",
System", 1963 Lecture, 2010
At the end of 70th Technological institute of New York begun working on project of creation
film «The works», completely constructed on computer using 3D animation.
Project wasn’t finished but some fragments were shown during conferences SIGGRAPH. These
fragments demonstrated high quality of visualization, articulated figures and interacting objects.
During creation «The works» it was used the system BBOP - 3D animation system of articulated
figures.
At the beginning of 80th contribution to the animation development made Daniel Tolman’
laboratory - computer animation ―Dream Flight‖, ―Tony de Peltrie‖, ―Rendez - vous a
Montrual‖). Among others who influenced on animation were: Ed Emshwiller who showed
moving textural maps in Sunstone; Jim Blinn created animated ―Voyager‖; Don
Greenberg created architecture roundabout way for Cornell University and others.
In 1980 technical development made headway. At this time graphical programs become more
compoundю. Turner Whitted introduced concept ―Ray tracing‖ with the elimination of errors
in sampling; Nelson Max produced several movies about molecules and one with animated
waves; Loren Carpenter showcased his software for generating and rendering fractally
generated landscapes.
Is started to be shown movies with increasingly used computer special effects: simulated tornado
using particle system, vampire transformation into flying characters, characters with no legs, etc.
The film ―Young Sherlock Holmes‖ (1986) was the first film, which contained artificial
character.
Jim Blinn animation «Voyager» for NASA, 1986 The movie "Jurassic Park," 1997
In 1993 film ―Jurassic Park‖ presented animated models of dinosaurs, in 1995 was shown film
―Jumanji‖ with models of real and made-up animals.
The important trend in computer animation was the creation of an artificial person,
indistinguishable from real. The Pioneers were movies «Tony de Peltrie» (1985), «Rendez-vous
a Montreal» (1988) and others. In these films the quality of animation was poor that was
obviously for audience that characters not real, because of that computer heroes had secondary
roles.
Today's progress in models of light and texture makes it possible to design more realistic people.
At the end of XX century appeared new animation technology - motion capture. Motion capture
object some technical measuring equipment.
The movie "Avatar", 2009 The movie "Pirates of the Caribbean", 2011
The method of motion capture used in production CGI cartoons, and for creating special effects
in films. It’s popular in video games production. Using this method in 2004 were created
cartoons ―Polar Express‖ (model - Tom Hanks), ―Final Fantasy‖, ―The Lord of the Rings‖
model - (Andy Serkis). In 2006 - 2011 using this technology were created ―Renaissance‖,
―Beowulf‖, ―Christmas Carol‖, ―Avatar‖, ‖Harry Potter‖.
HISTORY TIMELINE
Date Event
1887
A man named H.W. Goodwin invented a celluloid film which could hold images. It was made of
gum cotton and gum camphor.
1892 A man in France named Emil Reynaud opened a theatre using an invention called the
Praxinoscope. It used turning mirrors to reflect images and produce a 10 to 15 minute "moving
picture."
1893
Using the celluloid film developed by H.W. Goodwin, Edison was able to produce moving film
pictures on the wall. The film moved over a series of wheels to produce the pictures.
Sound is captured
1899
Using a magnetic recording device, sound was recorded for the first time. Animation enthusiasts
would latch onto the technology.
1900 A man named James Stuart Blackton used animation techniques to produce a short film. It
documented the drawing process of characters, without ever showing the artist; this made it seem
that the drawings simply appeared.
1908
A Frenchman name Emile Cohl produced a film called "Fantasmagorie." It was a hit, and is known
today as the first true animated film.
Gertie the Dinosaur
1914
This short animation film became popular quickly. It was created by Windsor McCay.
1915
A man named John Bray developed and patented a streamlined process for creating animated
films. He tried, unsuccessfully, to force other companies to use his designs.
1920 A man named Otto Messmer, who had been working in animation for a few years, created a
character named Felix the Cat. Felix was very successful and even ended up including dolls and
watches.
Laugh-O-Grams
1922
Twenty-year-old Walt Disney began his first animation film studio called Laugh-O-Grams. It failed
after only a short time.
Steamboat Willie
1928 Walt Disney didn't give up on making animated films. In 1928 he released a short film called
Steamboat Willie featuring Mickey Mouse and using sound for the first time, and it was an instant
hit.
1930
Looney Tunes was supposed to be a spin off on the Silly Symphonies produced by Disney. It soon
took on a life of its own and became very popular.
1930
Throughout the 1930's, several now-iconic characters were created. This included Betty Boop,
Popeye the Sailor, and Daffy Duck.
New technologies
1932
Walt Disney developed the use of 3-strip Technicolor animation. In 1935, Len Lye created a method
of painting directly on film strips; he used it in his animated film "Color Box."
1940
The next decade brought several new popular characters to life. This included Woody Woodpecker,
Mighty Mouse, and Tom and Jerry.
1972
At the University of Utah, and man named Ed Catmull developed a method of creating computer
generated movies. It used scripting language.
1993
Apple computer company produced a method for creating 3-D films, and in 1995 Toy Story was
released as the first full-length 3-D film. The animation industry would never be the same.
1. 2D ANIMATION
2D animation is when scenes and characters are animated in a 2D space instead of a 3D
environment. Today, artists use computer software to create everything in a 2D animation,
including environments, characters, visual effects, and more. For most of the 20th century,
animation was done by taking photographs of drawings on paper and then placing them on
transparent acetate sheets called cels.
This process was abandoned with the introducing of computers, which allows artists to create
digital animations and then use techniques to manipulate the image. Compared to drawing
multiple images, using computers is far less time-consuming and effective. Although drawing
skills are still required to be a 2D animator today, most of the work is done with the use of
computer software.
These programs often have a huge toolbox of features that help the artists manipulate the
animation in a number of ways, including making it look smoother by fine-tuning important
elements such as timing. Other advantages of 2D animation over the traditional way include
being able to save and load work. Being able to do so proves very handy if something didn’t
work and you need to revert back to an earlier version of the animation.
Being skilled in a particular 2D animation program also allows you to make good use of a vast
library of visual effects. Of course, every 2D animation software comes with its own learning
curves, which only get steeper the better the program is. Knowing what each tool does and how
to use it effectively is essential if you want to be a good 2D animator that isn’t limited to a few
techniques.
2D animation is widely used in a number of creative industries and is still widely used despite the rise of
3D animation.
Everything from cartoon series and Japanese anime to video games and full feature films are done in 2D.
The fact that 2D animation is flexible enough to be done on a wide range of platforms it what makes it
such a popular form for anything from entertainment and multimedia to broadcast video.
Anime, a style of Japanese animation inspired by their manga comics, also makes use of 2D
animation.
Dragonball Z
Naruto
One Piece
Attack On Titan
Plenty of influential and critically-acclaimed films have also used 2D animation, including The
Lion King, Snow White and the Seven Dwarves, and The Iron Giant. Disney has always been at
the top when it comes to companies that produce well-received animated feature films.
Another notable company is Studio Ghibli, a Japanese film studio who has produced classics
like:
Spirited Away
Kiki’s Delivery Service
Castle in the Sky
2D animation was also once the dominant art form for most of video game’s history. Beloved
titles like Super Mario Bros, Mega Man, Super Metroid, and The Legend of Zelda all employ 2D
visuals.
Despite 3D being the most popular style for games, indie developers are making 2D games
popular again with hit titles like Shovel Knight, Braid, Limbo, and more. While some companies
are more than willing to hire you if they see that you have a talent for 2D animation, most are
only looking for artists with college degrees. This is because someone who went through a two
or four-year program in animation, computer graphics, or other related field usually has
knowledge of the programs they’ll be expected to use.
Animation college graduates also normally have a portfolio to showcase their technical and
artistic skills to the places they apply to. So if you’re an aspiring 2D animator, it is possible to
break into any industry by learning software programs yourself and refining your
skills. However, your path will likely involve some kind of college or university program if you
want the best chance of getting hired at a company that does 2D animation.
These can include game developers, animated film studios, television companies, and most other
multimedia fields.
2. 3D ANIMATION STYLE
3D animation is the manipulation of three dimensional objects and virtual environments with the use
of a computer program.
1. Animators first create a 3D polygon mesh with various connected vertices to give it form.
2. The mesh is then rigged by giving it an armature, a skeletal structure that can be manipulated to
make the object appear in specific poses.
3. After making other objects and environments, the artist then uses the software to create scenes
that are much more lifelike than 2D animation.
This form, which is also called computer-generated imagery (CGI), is a fairly recent technique
that only came into use during the 1990s.
Before that, the closest thing to 3D animation was stop-motion and Claymation, which involved
using real-life objects and taking pictures to give the illusion of motion. Now it is arguably the
most popular form of animation and is used in anything from TV shows, video games, and
feature films.
A computer and 3D software program is required to create 3D animations, which usually comes
with a ton of features that let you do anything from modeling and simulation to rendering. Tools
for adding lighting, visual effects, physics, and other elements are also normally included. The
reason 3D animation has become popular is because it can be used to create realistic objects and
scenes.
Live-action films like Transformers, Avatar, and The Avengers would not be as impressive if
you removed all the 3D elements, which often include entire characters and settings. 3D has also
become the standard visual style for video games because it lets players do much more than a 2D
game. But like other forms of animation, 3D has its own learning curve that involves gaining a
firm understanding of 3D software programs.
These programs also tend to be pretty expensive, which means they can be hard to learn as a
student who doesn’t have a few hundred bucks to spend on one.
Autodesk Maya
Autodesk 3ds Max
Unity
CINEMA 4D
Houdini
Autodesk Softimage
LightWave
Modo
TurboCAD Deluxe
SketchUp Pro
games
movies
television shows
interior designing
business
architecture
medicine
many other multimedia fields
Without 3D animation, beloved movies like Toy Story, Frozen, How To Train Your Dragon, and
Big Hero 6 would not have been possible.
When it comes to games, 3D animation is everywhere. Some of today’s most successful titles are
in 3D, including Super Mario 3D World, Bloodborne, Halo, Call of Duty, and many
more. Television has also finally started seeing a number of well-received 3D shows such as Star
Wars Rebels, Kung Fu Panda: Legends of Awesomeness, and the latest Teenage Mutant Ninja
Turtles series. Just like with 2D animation, most places will want to see a bachelor’s degree in a
related field. This is because 3D animation is a very technical specialty that requires a solid
understanding of different programs and how to use them effectively.
Since studios that make 3D games and movies are demanding, fast-paced environments, they
want to hire people who have already mastered the 3D software programs they use for their
projects. That is why a self-taught 3D animator isn’t as likely to get hired as someone who went
through an animation program at a college or university.
We’re not saying it’s impossible to get a job by teaching yourself how to animate in 3D, but the
average company has more confidence hiring someone who can prove they’ve spent a number of
years learning how to be a 3D animator and receiving instruction from trained professionals.
3. STOP MOTION
This technique involves setting an object or character in a specific pose against a background and
taking a picture.
The involved elements are then slightly modified before taking another frame. This is similar to
traditional 2D animation in that having various frames gives the impression of movement.
4. CLAYMOTION
Clay animation is a form of stop-motion that is popular enough to be seen as its own technique.
This involves the same process but clay (plasticine) is used for almost all the characters, objects,
and backdrops.
Tim Burton has popularized this technique by using it in a number of his films, including
Beetlejuice, The Nightmare Before Christmas, Corpse Bride, and James and the Giant Peach.
5. CEL ANIMATION
This was the traditional method used to create 2D animations before the introduction of computers.
Cel animation involves drawing various images that are slightly different and then tracing them
onto transparent sheets called a cel.
This method is mostly obsolete since it is far more time-consuming and costly to produce.
6. PAINT-ON-GLASS ANIMATION
This rare but attractive technique requires the manipulation of slow-drying oil paints on sheets of
glass to create the illusion of motion. Even though it is uncommon and difficult to do, paint-on-
glass animation is usually well-received.
A Russian animator by the name of Aleksandr Petrov has used this technique to create seven
films, and all of them been award winners.
https://www.udemy.com/course/introduction-to-animation/
https://sites.google.com/site/whyteachanimation/introduction-to-animation
http://www.indiaeducation.net/animation/what-is-animation.html
https://99designs.com/blog/video-animation/what-is-animation/
http://animation-ua.com/en/school-animation/history-of-animation/178-history-of-animation
http://www.softschools.com/timelines/history_of_animation_timeline/251/
https://www.gamedesigning.org/animation/different-types/
Web design is the process of creating websites. It encompasses
several different aspects, including webpage layout, content
production, and graphic design. While the terms web design
and web development are often used interchangeably, web
design is technically a subset of the broader category of web
development.
While HTML and CSS are used to design the look and feel of a
website, images must be created separately. Therefore, graphic
design may overlap with web design, since graphic designers
often create images for use on the Web. Some graphics programs
like Adobe Photoshop even include a "Save for Web…" option
that provides an easy way to export images in a format optimized
for web publishing.
The next step is to form the ceramic particles into a desired shape.
This is accomplished by the addition of water and/or additives
such as binders, followed by a shape forming process. Some of
the most common forming methods for ceramics include
extrusion, slip casting, pressing, tape casting and injection
molding. After the particles are formed, these "green" ceramics
undergo a heat-treatment (called firing or sintering) to produce a
rigid, finished product. Some ceramic products such as electrical
insulators, dinnerware and tile may then undergo a glazing
process. Some ceramics for advanced applications may undergo a
machining and/or polishing step in order meet specific
engineering design criteria.
Ceramic Properties
hard,
wear-resistant,
brittle,
refractory,
thermal insulators,
electrical insulators,
nonmagnetic,
oxidation resistant,
prone to thermal shock, and
chemically stable.
History of Ceramic
Archeologists have uncovered human-made ceramics that date
back to at least 24,000 BC. These ceramics were found in
Czechoslovakia and were in the form of animal and human
figurines, slabs, and balls. These ceramics were made of animal fat
and bone mixed with bone ash and a fine claylike material. After
forming, the ceramics were fired at temperatures between 500-
800°C in domed and horseshoe shaped kilns partially dug into the
ground with loess walls. While it is not clear what these ceramics
were used for, it is not thought to have been a utilitarian one. The
first use of functional pottery vessels is thought to be in 9,000 BC.
These vessels were most likely used to hold and store grain and
other foods.
TYPES OF CERAMICS
Traditional ceramics
https://depts.washington.edu/matseed/mse_resources/Webpage/
Ceramics/ceramics.htm
https://www.sciencelearn.org.nz/resources/1769-what-are-
ceramics
Costume designers create the look of each character by designing
clothes and accessories the actors will wear in performance.
Depending on their style and complexity, costumes may be made,
bought, revamped out of existing stock or rented. Their designs
need to faithfully reflect the personalities of the characters in the
script.
Costumes tell us a great deal about the time and place in which a
play is set. Dresses with an empire waist
made of light fabrics in light colors place us in
the early 18th century, such as in Jane
Austin's novels. Blue jeans with bell bottoms
and painted or embroidered with many bright
colors tell us a character belongs in the late
1960's.
Costumes give us information on individual characters, on the
relationships among characters, and on groups of characters. First
consider your own wardrobe, and what you would choose to wear
on a job interview, on a big date, to wash the car, or to come to
class. What you wear says a great deal about who you are and
about what you are intending to do. The same is true on the
stage, but on stage we make even more associations with a
character's clothing because we know it is specifically chosen for
the play. If we see a woman on stage in a bright red dress, we will
make associations with the dress's cut and color. For example, we
might decide that the character is dressed for a night on the
town. We might associate either passion and love with the red
color, or perhaps blood and violence, or perhaps images of the
devil. If other characters on stage wear subdued tones or cool
colors, then the character in red will contrast with the other
characters. On the other hand, other characters in shades of red
will be visually linked the character in the red dress. Similarly,
characters will be visually linked on
stage if they wear clothing with similar
silhouettes or colors.
Like the set designer, the costume designer has two sets of tools:
the elements of visual design and the practical material needed to
create costumes.
In the 19th century, accuracy to the time and place of the play
slowly became the normal means of production of period
plays. Books of plates depicting costumes of various lands
through history were published by the middle of the century,
making it easier for theatre companies to copy old or
foreign styles of dress.
Make-up Design
Because stage lights tend to wash out an actor's face and because
greater distances between spectators and actors makes visibility
difficult, all actors wear makeup on stage. A base gives the face
color and evens out the facial tones; stage bases may be water-
based, greasepaint, or pan sticks. Eyeliner and rouge for the lips
and cheeks are also used by all actors. While greater distances
call for more saturated colors, in a smaller theatre actors will use
less make-up and colors that resemble their natural tones.
https://www.geneseo.edu/~blood/CostumeDesign2.html
https://www.geneseo.edu/~blood/CostumeDesign3.html
http://artsalive.ca/en/eth/design/costume.asp
https://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=5979&contex
t=etd
https://www.masterclass.com/articles/what-is-a-costume-
designer-skills-responsibilities-and-how-to-become-a-film-
costume-designer#what-skills-do-you-need-to-be-a-costume-
designer
https://www.definitions.net/definition/costume+design
Scenic Design
Designing Scenery for Theatre and Film
Robert Edmond Jones- 1915
• A stage designer is, in a very real sense a jack-of-all-
trades. He can design fireplaces and bodices and bridges
and wigs. He understands architecture, but is not an
architect: can paint a portrait, but is not a painter: creates
costumes, but is not a couturier. Although he is able to
call upon any or all of these varied gifts at will, he is not
concerned with any one of them to the exclusion of the
others, nor is he interested in any one of them for its own
sake. These talents are only tools of his trade. His real
calling is something quite different. He is an artist of
occasions.
Desire Under the Elms
Director
Shop/ Construction Foreman Lead Scenic Artist Props Person Special Effects Greens
• Architects
• Bookstore
• Nature • Museum
• Storefronts • Internet
• Interior Decorators • Fashion Stores/Malls
• Animators • Outdoors/Nature
• Magazines
Steps Continued…
• Now the hands-on designing begins!
• Tools to create and communicate:
• Collages
• Sculptures
• Rough Sketches/Thumbnail Sketches
• Paintings
• Rough/White Models
• Storyboard
• Photos/Photomontages
• Computer-aided designing tools
White Model
Photomontage
Collage
Collages
Collages
Photomontage
Steps Continued…
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Line, color, shape, form
Color, emphasis, line, texture
Scene Designers
A discussion between designers and a director assumes
that all have done the necessary homework.
As you read the play with the groundplan, make notes so that you
can address concerns in your next meeting with the designer.
Even if you have small adjustments of furniture or placement of
architectural elements, have the designer redraft the plot and go
back again to the play to read through with the new adjustments.
The aspects of the set that are most visible to the audience,
the scenic world in which the play unfolds, require the
same vigorous collaboration. This process happens
simultaneously with groundplan development.
Artwork and Discussion
The designer took the idea of a “voyage” and
returned with visuals that captured a sense of
history as well as aesthetics.
The drawing here
provided a sense of
silhouette and shape.
The complexity of a
sailing vessel also
invigorated the
discussion of
groundplan.
The Move
from
Discussion to
Design