SDL Reflection 1
SDL Reflection 1
First, for this Self-Directed Learning Activity, I decided to target the 1 st cycle of primary school,
more specifically 3rd grade. The purpose of this Scratch activity is to determine the students
to be an easy and entertaining activity to which the students can take any time they need to
complete it. However, a timer is shown to know how much time students took to complete the
test. It is estimated that students will take around three to five minutes to take this test. Plus, this
test is to be taken after learning the subject-matter in class and can either be formative or
Throughout the making of this assignment, I encountered some issues with the website, but with
time and effort, I surpassed them. For instance, as I wished to create a mathematical game with
multiple backgrounds and different problem sets, it was a challenge to code everything perfectly
to make it work well. At first, I had the idea to put a time limit to each question, but encountered
some problems with backgrounds switch which, after a lot of time, still did not succeed to fix.
Therefore, I decided to not put a time limit to make the game less stressful and more about the
students’ knowledge and how they would use it to choose the right answers. Instead of the time
limit, I put a timer to determine the ease with which students would answer the questions.
Learning to work with Scratch was not the easiest task, but after watching some tutorials and
trying to work with it myself, I found myself succeeding well in creating a useful and entertaining
activity for a future classroom. Thus, I believe that Scratch can very well be integrated in a
classroom. I do not recommend it to teachers that never used it in the past and who wish to
quickly create an activity as it is time consuming and requires a lot of efforts to understand well
and use it at its best capacities. However, to teachers who have time to create a formative or
summative activity, it can be a great idea to use Scratch. Moreover, I believe students will find
activities on Scratch interesting and will enjoy playing the games created on the website. Indeed,
Scratch is full of various projects which can not only be fun but also a good way to determine
Thus, for student learning, I believe this can be an overall great tool when well used. In fact, even
for students-teachers, this tool can be a helpful way for learning. For instance, by making this
project, I improved three important competencies. First, the third competency, which is about
developing teaching/learning situations that are appropriate to the students concerned and the
subject content, was well targeted with the SDL project as it helped me create a useful tool for
my future classroom. Then, I got to work on the competency #8, which implies to integrate
purposes. Indeed, I learned how to use resources and integrate them correctly in a classroom
creating this Scratch activity, I worked on the competency #11. In fact, this competency is about
engaging in professional development individually and with others which was well targeted in
this project as it helped me develop my skill to use various technology tools and adapt it for a