Theory of Constraints Lab Experiments (Report)
Theory of Constraints Lab Experiments (Report)
Faculty of Engineering
Lab Idea:
Apply one of TOC Games - Goldratt's Dice Game
https://www.youtube.com/watch?v=IsNslFftjcA
The Goldratt's Dice Game is a workstations simulation based on moving parts through workstations, it is
ideal for demonstrating the following concepts:
- bottlenecks
- balancing capacity
- alternating the constrains
This is normally run over 3 rounds of 20 delivery cycles with discussion on learning and improvements
made between each round.
Setting:
a workshop consists of 6 baskets each basket representing a workstation, number of products (ex: torches) and,
a dice to roll with each student to identify the number of products that each basket (workstation) will have.
And a penny to be used in round three to determine the capacity for each workstation.
The instructor will give the students needed instructions at the beginning of each round.
Procedures:
1. Each player rolls the dice to determine how many products to place in his basket at the beginning of the
run only. This represents one day's production for that operation. For example, if the first player rolls a
six, then he places six products in his basket. If the next player rolls a four, he can only move four products
from the first basket to his basket. Start to produce by the predetermined values, the production continues
for the run time (20 cycles) then record total net production.
2. Round Two, same as round one, but putting WIP inventory of 4 between workstations at the beginning of
the run.
3. Round Three, same as round one, however the method of determining the capacity at the beginning not by
rolling the dice but with tossing a penny as the head will represent the bottleneck capacity and tails
represents higher than the bottleneck capacity with (one).
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
Improvements Proposals:
Give suggestions of other procedures that can optimize the operation (on the basis of TOC procedures).
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
Lab Idea:
Apply one of TOC Games - Nickel Game
https://youtu.be/zlgO5_RNX_Y
The Nickel Game is a workstations simulation based on moving coins through workstations, it is ideal for
demonstrating the following concepts:
This is normally run over 2 rounds each round takes average 3 minutes to complete by 7 participants
representing the workstations with discussion on learning and improvements made between each round.
Setting:
a workshop consists of 7 participants standing on table all in-line each participant representing a workstation,
products are ten large coins placed on the table all faced heads or all faced tails, and stop watch at each
workstation to take time period in each phase.
The instructor will give the students needed instructions at the beginning of each round.
Procedures:
1. First round: Each person turns the coins from all coins from “All Heads up” to “All Tails up,” then slides
the coins to the next person. A person calls out the time at the end of the round. Each player records the
time with their stop watch when they pass the batch of coins. After everyone is finished, subtract the
previous player’s completion time from your completion time to determine how long it took you to turn
the coins.
2. Second round: A new policy is put into place that requires everyone to put one hand behind their back and
turn coins with only one hand. To make up for the slowness, each coin may be passed immediately to the
next person in line who can begin as soon as they have a coin. Play again until everyone has flipped all
ten coins.
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
Two 1
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
Improvements Proposals:
Give suggestions of other procedures that can optimize the operation (on the basis of TOC procedures).
Page 3 of 3
Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
Lab Idea:
Apply one of TOC Games - Dollar Game
https://youtu.be/u4ygeUg40-w
The Dollar Game is a workstations simulation based on moving coins through workstations, it is ideal for
demonstrating the following concepts:
- Blind production
- Ropes communication
This is normally run over 1 round takes average 5 minutes to complete by 7 participants representing the
workstations with discussion on learning and improvements made between each round.
Setting:
a workshop consists of 7 participants standing on table all in-line each participant representing a workstation,
products are big pile of random coins placed in basket, and stop watch to take time period representing a week.
The instructor will give the students needed instructions at the beginning of each round.
Procedures:
1. Each player places one hand behind their back. The first player draws coins at random from the cup of
mixed coins and passes the coin to the next person. Each person in turn turns the coin over and slides them
to the next person who flips coins one at a time passing them to the next player immediately.
2. everyone freezes every ten seconds (representing a week).
3. Scoring: At the end of each week (10 seconds, 20 seconds, 30 seconds, …) a person acting as the customer
examines the Finished Goods coins. The coins are arranged by denomination.
4. If there are four coins of the same denomination, they form a completed project and the customer
announces, “Oh a finished project. Great, this one is worth <blank> amount.”
5. The amount for the project is determined by the denomination (4 quarters=$1,000, 4 halves=$5,000,
4 pounds=$10,000. Use of foreign coins can provide a $1 million).
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
6. After 30 seconds, it’s time to slowly and somewhat quietly get the last person in the line to understand
clearly that it takes four coins of the same denomination to complete the project and the value varies
depending upon the denomination. As soon as (and whenever) this clarity is given, play continues.
7. Before the last minute of the 5 minutes run we stop the game and make a rope between the last player and
the first one, at this moment the last player tells the first one the idea of that every four similar coins
represent a completed project/product and that what makes money for the firm/workshop.
8. The last minute of run starts with that information given for the player and we will see effect of the rope
mechanism.
Calculations procedures:
𝑁𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑞𝑢𝑎𝑟𝑡𝑒𝑟𝑠 𝑁𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝐻𝑎𝑙𝑣𝑒𝑠 𝑁𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑃𝑜𝑢𝑛𝑑𝑠
∗ (1000) + ∗ (5000) + ∗ (10000)
4 4 4
𝑁𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑓𝑜𝑟𝑔𝑖𝑒𝑛 𝑐𝑜𝑖𝑛𝑠
+ ∗ (1 ∗ 106 ) = 𝑊𝑒𝑒𝑘 ′ 𝑠 𝑡𝑜𝑡𝑎𝑙 𝑠𝑒𝑙𝑙𝑖𝑛𝑔 𝑣𝑎𝑙𝑢𝑒
4
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
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Cairo University Mechanical Design and Production Dep.
Faculty of Engineering
Improvements Proposals:
Give suggestions of other procedures that can optimize the operation (on the basis of TOC procedures).
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