(Mechanics - ME10001) : Dr. Puneet Kumar Patra
(Mechanics - ME10001) : Dr. Puneet Kumar Patra
(Mechanics - ME10001) : Dr. Puneet Kumar Patra
Introduction
(Mechanics – ME10001)
Outline
1 What is Mechanics?
Introduction
Course Content
2 Basic Concepts
Rigid Bodies
Scalars, Vectors and Associated Operations
Coordinate Systems
Different Types of Vectors
3 Examples
Sample Question 1
Sample Question 2
Sample Question 3
What is Mechanics? Basic Concepts Examples
What is Mechanics?
What is Mechanics? Basic Concepts Examples
Introduction
Introduction
Introduction
Introduction
Introduction
Introduction
Introduction
Introduction
Introduction
In the first part of this course, we will be dealing with mechanics of rigid bodies.
The scope will be confined to the following topics:
Conditions of rest or motion of particles and rigid bodies
Properties of forces, moments, couples and their resultants
Equilibrium of force systems – non-concurrent and non parallel forces in two
and three dimensions
Application of equilibrium principles on engineering systems like trusses,
frames, machines, etc
Distributed force systems – centroids of bodies, bending moments and shear
forces in engineering systems
Frictional forces – Dry friction, belts and bearings
What is Mechanics? Basic Concepts Examples
Basic Concepts
What is Mechanics? Basic Concepts Examples
Figure: Consider the depicted “rigid body”. Consider two points within the body: A and
P. Let the body be subjected to a moment and a force. Focus on the distance ||p − a||.
Figure: Consider the depicted “rigid body”. Consider two points within the body: A and
P. Let the body be subjected to a moment and a force. Focus on the distance ||p − a||.
Figure: Consider the depicted “rigid body”. Consider two points within the body: A and
P. Let the body be subjected to a moment and a force. Focus on the distance ||p − a||.
Figure: Consider the depicted “rigid body”. Consider two points within the body: A and
P. Let the body be subjected to a moment and a force. Focus on the distance ||p − a||.
Scalars
Scalars
Scalars
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Vectors
Variables that require the information of both the magnitude and direction to
completely describe them
Coordinate Systems
Coordinate Systems
Coordinate Systems
Coordinate Systems
Coordinate Systems
Coordinate Systems
Coordinate Systems
Coordinate Systems
Coordinate Systems
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
Basis Vectors: Vectors that are linearly independent and every vector in
the vector space is a linear combination of this set
All vectors in 2-d space (see previous figure) can be written as the sum of
components along the x and y axes.
~ ˆ~
a = a1 iˆ + a2 j; b = b1 iˆ + b2 jˆ (1)
a1 = ||~
a|| cos θ; a2 = ||~
a|| sin θ (2)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
Basis Vectors: Vectors that are linearly independent and every vector in
the vector space is a linear combination of this set
All vectors in 2-d space (see previous figure) can be written as the sum of
components along the x and y axes.
~ ˆ~
a = a1 iˆ + a2 j; b = b1 iˆ + b2 jˆ (1)
a1 = ||~
a|| cos θ; a2 = ||~
a|| sin θ (2)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
Basis Vectors: Vectors that are linearly independent and every vector in
the vector space is a linear combination of this set
All vectors in 2-d space (see previous figure) can be written as the sum of
components along the x and y axes.
~ ˆ~
a = a1 iˆ + a2 j; b = b1 iˆ + b2 jˆ (1)
a1 = ||~
a|| cos θ; a2 = ||~
a|| sin θ (2)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
Basis Vectors: Vectors that are linearly independent and every vector in
the vector space is a linear combination of this set
All vectors in 2-d space (see previous figure) can be written as the sum of
components along the x and y axes.
~ ˆ~
a = a1 iˆ + a2 j; b = b1 iˆ + b2 jˆ (1)
a1 = ||~
a|| cos θ; a2 = ||~
a|| sin θ (2)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
We can now write ~
a in terms of the components as: ~ a||cosθiˆ+ ||~
a = ||~ a|| sin θjˆ
q
From pythagorean theorem: ||~a|| = a12 + a22 and tan θ = a2 /a1 .
The components along the basis vectors can be obtained by taking the
projection of the vector along the basis vector – the dot product of the
vector with the basis vector:
a.iˆ = ||~
a1 = ~ a.jˆ = ||~
a|| cos θ; a2 = ~ a|| cos(π/2 − θ) = ||~
a|| sin θ (3)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
We can now write ~
a in terms of the components as: ~ a||cosθiˆ+ ||~
a = ||~ a|| sin θjˆ
q
From pythagorean theorem: ||~a|| = a12 + a22 and tan θ = a2 /a1 .
The components along the basis vectors can be obtained by taking the
projection of the vector along the basis vector – the dot product of the
vector with the basis vector:
a.iˆ = ||~
a1 = ~ a.jˆ = ||~
a|| cos θ; a2 = ~ a|| cos(π/2 − θ) = ||~
a|| sin θ (3)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
We can now write ~
a in terms of the components as: ~ a||cosθiˆ+ ||~
a = ||~ a|| sin θjˆ
q
From pythagorean theorem: ||~a|| = a12 + a22 and tan θ = a2 /a1 .
The components along the basis vectors can be obtained by taking the
projection of the vector along the basis vector – the dot product of the
vector with the basis vector:
a.iˆ = ||~
a1 = ~ a.jˆ = ||~
a|| cos θ; a2 = ~ a|| cos(π/2 − θ) = ||~
a|| sin θ (3)
What is Mechanics? Basic Concepts Examples
Vector Operations
a and ~
Figure: Consider the two vectors ~ b
Vector Components
We can now write ~
a in terms of the components as: ~ a||cosθiˆ+ ||~
a = ||~ a|| sin θjˆ
q
From pythagorean theorem: ||~a|| = a12 + a22 and tan θ = a2 /a1 .
The components along the basis vectors can be obtained by taking the
projection of the vector along the basis vector – the dot product of the
vector with the basis vector:
a.iˆ = ||~
a1 = ~ a.jˆ = ||~
a|| cos θ; a2 = ~ a|| cos(π/2 − θ) = ||~
a|| sin θ (3)
What is Mechanics? Basic Concepts Examples
Vector Operations
Vector Components in 3-dimensions
ˆ jˆ and k̂, the unit vectors x, y and z axes
Basis Vectors: i,
All vectors in 3-d space can be written as the sum of individual components:
a = a1 iˆ + a2 jˆ + a3 k̂
~ (4)
Direction Cosines: Cosine of the angles between the vector and the basis
vectors (a vector’s projection on a basis vector divided by magnitude)
In 2-d case, (cos Φ1 , cos (π/2 − Φ1 ) are the direction cosines; In 3-d case,
three direction cosines: l = cos α, m = cos β, n = cos γ.
Vector Operations
Vector Components in 3-dimensions
ˆ jˆ and k̂, the unit vectors x, y and z axes
Basis Vectors: i,
All vectors in 3-d space can be written as the sum of individual components:
a = a1 iˆ + a2 jˆ + a3 k̂
~ (4)
Direction Cosines: Cosine of the angles between the vector and the basis
vectors (a vector’s projection on a basis vector divided by magnitude)
In 2-d case, (cos Φ1 , cos (π/2 − Φ1 ) are the direction cosines; In 3-d case,
three direction cosines: l = cos α, m = cos β, n = cos γ.
Vector Operations
Vector Components in 3-dimensions
ˆ jˆ and k̂, the unit vectors x, y and z axes
Basis Vectors: i,
All vectors in 3-d space can be written as the sum of individual components:
a = a1 iˆ + a2 jˆ + a3 k̂
~ (4)
Direction Cosines: Cosine of the angles between the vector and the basis
vectors (a vector’s projection on a basis vector divided by magnitude)
In 2-d case, (cos Φ1 , cos (π/2 − Φ1 ) are the direction cosines; In 3-d case,
three direction cosines: l = cos α, m = cos β, n = cos γ.
Vector Operations
Vector Components in 3-dimensions
ˆ jˆ and k̂, the unit vectors x, y and z axes
Basis Vectors: i,
All vectors in 3-d space can be written as the sum of individual components:
a = a1 iˆ + a2 jˆ + a3 k̂
~ (4)
Direction Cosines: Cosine of the angles between the vector and the basis
vectors (a vector’s projection on a basis vector divided by magnitude)
In 2-d case, (cos Φ1 , cos (π/2 − Φ1 ) are the direction cosines; In 3-d case,
three direction cosines: l = cos α, m = cos β, n = cos γ.
Vector Operations
Vector Components in 3-dimensions
ˆ jˆ and k̂, the unit vectors x, y and z axes
Basis Vectors: i,
All vectors in 3-d space can be written as the sum of individual components:
a = a1 iˆ + a2 jˆ + a3 k̂
~ (4)
Direction Cosines: Cosine of the angles between the vector and the basis
vectors (a vector’s projection on a basis vector divided by magnitude)
In 2-d case, (cos Φ1 , cos (π/2 − Φ1 ) are the direction cosines; In 3-d case,
three direction cosines: l = cos α, m = cos β, n = cos γ.
Vector Operations
~ × B,
The cross product of two vectors, A ~ represents another vector C
~
~
C = ~×B
A ~ = |A||
~ B|~ sin (θ) n̂,
~ ~ ~ ~ ~ sin (θ) (−n̂), (5)
−C = B × A = |A||B|
~
A = Ax iˆ + Ay jˆ + Az k̂,
~
B = Bx iˆ + By jˆ + Bz k̂,
~ ~×B ~ (6)
C = A
~
=⇒ C = (Ay Bz − Az By )iˆ + (Az Bx − Ax Bz )jˆ + (Ax By − Ay Bx )k̂
Vector Operations
~ × B,
The cross product of two vectors, A ~ represents another vector C
~
~
C = ~×B
A ~ = |A||
~ B|~ sin (θ) n̂,
~ ~ ~ ~ ~ sin (θ) (−n̂), (5)
−C = B × A = |A||B|
~
A = Ax iˆ + Ay jˆ + Az k̂,
~
B = Bx iˆ + By jˆ + Bz k̂,
~ ~×B ~ (6)
C = A
~
=⇒ C = (Ay Bz − Az By )iˆ + (Az Bx − Ax Bz )jˆ + (Ax By − Ay Bx )k̂
Vector Operations
~ × B,
The cross product of two vectors, A ~ represents another vector C
~
~
C = ~×B
A ~ = |A||
~ B|~ sin (θ) n̂,
~ ~ ~ ~ ~ sin (θ) (−n̂), (5)
−C = B × A = |A||B|
~
A = Ax iˆ + Ay jˆ + Az k̂,
~
B = Bx iˆ + By jˆ + Bz k̂,
~ ~×B ~ (6)
C = A
~
=⇒ C = (Ay Bz − Az By )iˆ + (Az Bx − Ax Bz )jˆ + (Ax By − Ay Bx )k̂
Vector Operations
~ × B,
The cross product of two vectors, A ~ represents another vector C
~
~
C = ~×B
A ~ = |A||
~ B|~ sin (θ) n̂,
~ ~ ~ ~ ~ sin (θ) (−n̂), (5)
−C = B × A = |A||B|
~
A = Ax iˆ + Ay jˆ + Az k̂,
~
B = Bx iˆ + By jˆ + Bz k̂,
~ ~×B ~ (6)
C = A
~
=⇒ C = (Ay Bz − Az By )iˆ + (Az Bx − Ax Bz )jˆ + (Ax By − Ay Bx )k̂
Vector Operations
~ ~×B~ ~ ~ ~ E ~ + ... + A
~×Z
~
C = A + A × D + A × (7)
~
=⇒ C = ~ ~ ~ ~
A × B + C + ... + Z
~×B
Can you geometrically argue why A ~ = −B
~ × A?
~
What is Mechanics? Basic Concepts Examples
Vector Operations
~ ~×B~ ~ ~ ~ E ~ + ... + A
~×Z
~
C = A + A × D + A × (7)
~
=⇒ C = ~ ~ ~ ~
A × B + C + ... + Z
~×B
Can you geometrically argue why A ~ = −B
~ × A?
~
What is Mechanics? Basic Concepts Examples
Vector Operations
~ ~×B~ ~ ~ ~ E ~ + ... + A
~×Z
~
C = A + A × D + A × (7)
~
=⇒ C = ~ ~ ~ ~
A × B + C + ... + Z
~×B
Can you geometrically argue why A ~ = −B
~ × A?
~
What is Mechanics? Basic Concepts Examples
Vector Operations
~ ~×B~ ~ ~ ~ E ~ + ... + A
~×Z
~
C = A + A × D + A × (7)
~
=⇒ C = ~ ~ ~ ~
A × B + C + ... + Z
~×B
Can you geometrically argue why A ~ = −B
~ × A?
~
What is Mechanics? Basic Concepts Examples
Vector Operations
~ ~×B~ ~ ~ ~ E ~ + ... + A
~×Z
~
C = A + A × D + A × (7)
~
=⇒ C = ~ ~ ~ ~
A × B + C + ... + Z
~×B
Can you geometrically argue why A ~ = −B
~ × A?
~
What is Mechanics? Basic Concepts Examples
Vector Operations
~ ~×B~ ~ ~ ~ E ~ + ... + A
~×Z
~
C = A + A × D + A × (7)
~
=⇒ C = ~ ~ ~ ~
A × B + C + ... + Z
~×B
Can you geometrically argue why A ~ = −B
~ × A?
~
What is Mechanics? Basic Concepts Examples
Three different types of vectors: Free Vector, Sliding Vector, and Fixed
Vector.
A free vector is one which can move anywhere in the plane i.e. it does not
have a specified position in the plane.
A sliding vector is one that can slide in the plane i.e. it has a unique line of
action but not a unique point of application.
A fixed vector is one which has a unique line of action as well as a point of
application.
What is Mechanics? Basic Concepts Examples
Sample Question 1
Solution: There are multiple ways of solving this problem.In the first approach,
we decompose each vectors into its x and y components and appropriately add the
~ makes an angle 20◦ with x axis and has a magnitude of 40 N. Therefore
terms. P
the components are:
~ x = 40 cos(20)iˆ = 37.5877i,
P ˆP ~ y = 40 sin(20)jˆ = 13.6808j.
ˆ
~ which makes an angle 45◦
Likewise one can obtain the components of the vector Q
with the x axis and has a magnitude of 60:
~ x = 60 cos(45)iˆ = 42.4264i,
Q ˆQ ~ y = 60 sin(45)jˆ = 42.4264j.
ˆ
~ can be written as:
The resultant vector, R,
~
R = ~ +Q
P ~
= ~x + P
P ~y + Q~x + Q
~y
= 37.5877iˆ + 13.6808jˆ + 42.4264iˆ + 42.4264jˆ
= 80.0141iˆ + 56.1072jˆ
What is Mechanics? Basic Concepts Examples
Sample Question 1
The magnitude and direction (with respect to x axis) of the resultant vector are:
q √
~
||R| = ~ x ||2 + ||R
||R ~ y ||2 = 80.01412 + 56.10722 = 97.725
!
~ y ||
||R
56.1072
θ = tan−1 = tan−1 = 35.03◦ .
~ x ||
||R 80.0141
What is Mechanics? Basic Concepts Examples
Sample Question 2 I
~y
|A| = ~ |y
|C
~
|A| sin(30) = ~ | sin(α)
|C
~
|A| = 2|C~ | sin(α)
What is Mechanics? Basic Concepts Examples
Sample Question 2 II
~ has a magnitude of 5000:
It is also given that the resultant force R
q
~
|R| = ~ 2 + |R|
|R| ~ 2
x y
5000 = ~ x = |A|
|R| ~ x + |C~ |x
5000 = ~ cos(30) + |C
|A| ~ | cos(α)
5000 = ~ | sin(α) cos(30) + |C
2|C ~ | cos(α)
√
5000 = 3|C~ | sin(α) + |C ~ | cos(α)
√
5000 = 3|C~ | √1 + |C
~ | √1
√2 2
5000 = ~| 1 +
|C √
3
2
~|
|C = 2588.19
~
|A| = ~ | sin(α)
2|C
~
|A| = 3660.254
What is Mechanics? Basic Concepts Examples
~ | in terms of α:
(b) Let us express |C
~| 5000
|C = √
3 sin(α) + cos(α)
~| 2500
|C = √
3 1
sin(α) + cos(α)
2 2
~| 2500
|C =
sin(30 + α)
Sample Question 2 I
~y
|A| = ~ |y
|C
~
|A| sin(30) = ~ | sin(α)
|C
~
|A| = 2|C~ | sin(α)
What is Mechanics? Basic Concepts Examples
Sample Question 2 II
~ has a magnitude of 5000:
It is also given that the resultant force R
q
~
|R| = ~ 2 + |R|
|R| ~ 2
x y
5000 = ~ x = |A|
|R| ~ x + |C~ |x
5000 = ~ cos(30) + |C
|A| ~ | cos(α)
5000 = ~ | sin(α) cos(30) + |C
2|C ~ | cos(α)
√
5000 = 3|C~ | sin(α) + |C ~ | cos(α)
√
5000 = 3|C~ | √1 + |C
~ | √1
√2 2
5000 = ~| 1 +
|C √
3
2
~|
|C = 2588.19
~
|A| = ~ | sin(α)
2|C
~
|A| = 3660.254
What is Mechanics? Basic Concepts Examples
~ | in terms of α:
(b) Let us express |C
~| 5000
|C = √
3 sin(α) + cos(α)
~| 2500
|C = √
3 1
sin(α) + cos(α)
2 2
~| 2500
|C =
sin(30 + α)
Sample Question 3 I
Figure: Sample Question 3 (taken from mathalino.com). Find the angle between the y axis
and A.
Solution: In order to solve this question, we will utilize the concept of direction
~ be denoted by r . Therefore, the z component of |A|
cosines. Let |A| ~ is:
√
~z | 3r
|A = r cos(30) =
2
We can write this equation because the direction cosine with respect to z axis, n,
~ onto the x − y plane has a magnitude
in this case is cos(30). The projection of A
given by:
~xy | = r sin(30) = r
|A
2
What is Mechanics? Basic Concepts Examples
Sample Question 3 II
This is the shaded line shown in the x − y plane. The x and y components of the
shaded line is given by:
~x | ~xy | cos(40) = r
|A = |A cos(40) = 0.383r
2
~y |
|A = ~xy | sin(40) = r sin(40) = 0.321r
|A
2
~y | in terms
But, we know that |A of the direction cosine with respect to y axis, m,
is given by:
~y |
|A = r × m = r × cos(θ)
0.321r = r × cos(θ)
θ = 71.25◦