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Boombox

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Boom Box

A fast paced card game for 2 or more players


by Roberto Corbelli and Silvano Sorrentino

In Boom Box you’ll be confronted with the difficult task of balancing your stereo’s right and left channels. Try
to place the musical notes correctly!

Aim of the game


To be the fastest to finish your deck of musical notes, placing them correctly at the Boom Box sides.

Preparation
Boom Box is played simultaneously by 2 o more players. Each player needs 27 cards, depicting different
musical notes in three colors. You will find the cards at the end of these rules. Print and cut the cards so that
each player has his own deck (to have thicker cards, glue them on cardboard, or put them in protecting
sleeves).
Each card is identified by three characteristics: the number of notes (from one to three) the length of the notes
depicted (8th , 16th or 64th ) and the color (green red or yellow).

The game
Each player shuffles his own deck and puts the top card face up horizontally on the table: this is now his
Boom Box. The remaining cards are kept face down in a draw pile. Each player draws 4 cards and keeps them
in his hand. At the “start!”, players must get rid of their cards as fast as they can, by placing them to one side
of the Boom Box.
Different conditions should be met to place a card to the left or the right side of the Boom Box:
· To place a card on the left side of the Boom Box, the card should have nothing (number, color or length)
in common with the last card played on the left side (or with the Boom Box if no cards has been played
on that side).

Example 1.

Boom Box

If your Boom Box is a 3 of yellow 64th notes, then


the only card that can be placed on the left side,
?
among the ones in the figure, is the 2 of green 8th
notes. The other cards may not be placed since
they are (from left to right) the same color (yellow),
the same length (64th) or the same number (3).

· To place a card on the right side of the Boom Box, the card should have at least one element (number,
color or length) in common with the last card played on the right side (or with the Boom Box if no cards
has been played on that side).

Example 2.
For the same cards of the previous example, the situation is now reversed. The first card cannot be placed on
the right side, whereas the other three can, having at least one similar characteristic.

When a player places a card, he draws another one from his deck.
If he wants, he can discard a face down card, on the bottom of his deck, and draw another.

Warning! Once a card has been placed on a side, you must always refer to the last card played on that side in
order to place any subsequent. Once you play new cards, it is recommended that you cover the previous one,
so that only the last card played on both sides is visible.

Example 3.
Boom Box
Once the card in Example1 has been placed, the situation is as follows:

Now, in order to play on the left side of the Boom Box,


you must place a card that has nothing in common with the
2 of green 8th notes (only the 3 of red 16th notes would fit).
On the right side you still have to compare the played card
with the Boom Box, since no cards have been placed
on that side yet.

It is possible, although it doesn’t happen often, that a player remains only with unplayable cards. In this case,
those cards can be played in the middle of the Boom Box. When calculating his score, the player must prove
that those cards were unplayable, and can redistribute them on the right or left, as he wishes. But watch out! If
even one of those card was playable, put all these cards on the side that has more cards. In addition, all the
cards in the middle will count also as “bad placed”.

End of the game


When a player places his last card, the round is over. All players who did not place all their cards get 4
penalties; they also have to put their remaining cards, in hand and in the deck, face down, on the side that has
more cards (therefore increasing their unbalance). All players now, including the one who ended the round,
calculate their unbalance (this is the difference between the number of cards of the two sides) and take this
number as penalties. Moreover, each player takes 2 penalties for each card that was “bad placed”, i.e. not
following rules of placement (ignore face down cards, but don’t forget cards in the middle!).
A new round starts; after three rounds the game is over, and the player who has less penalties wins.

Example 4.

Leonardo is the first to finish his deck,


as showed in the figure.
Lisa and Vince are in the situation Leonardo
displayed. Leo takes 14 – 12 = 2
penalties; Lisa puts her remaining 14 12
cards on the side with 13 cards and Lisa Vince
takes 16 – 10 = 6 plus 4 because she
didn’t close the round, so 10 penalties; 10 13 11 11
Vince takes 8 penalties
(15 – 11 = 4, plus 4). Deck: 2
Hand: 3 Hand: 2

Boom Box – by R. Corbelli & S. Sorrentino.


© 2002 daVinci games – www.davincigames.com
All rights reserved.
Reproduction in any form without prior written permission is forbidden.

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