Chapter 1 - Introduction and History of Computer Graphics
Chapter 1 - Introduction and History of Computer Graphics
Almost any field can make some use of computer graphics, but the
major consumers of computer graphics technology include the
following industries:
• Video games increasingly use sophisticated 3D models and
rendering algorithms. for example, Computer art - is any art in
which computers play a role in production or display of the
artwork. Such art can be an image, sound, animation, video, CD-
ROM, DVD-ROM, videogame, web site, algorithm, performance
or gallery installation
• Cartoons are often rendered directly from 3D models. Many
traditional 2D cartoons use backgrounds rendered from 3D
models, which allows a continuously moving viewpoint without
huge amounts of artist time.
• Entertainment – Computer graphics are now used in creating
motion pictures, music videos and television shows. Sometimes
the graphics scenes are displayed by themselves and sometimes
graphics objects are combined with actors and live scenes.
Contd..
• 1968: Dave Evans joins the computer science department at the University
of Utah and forms a CG group. Sutherland also joins the University of Utah.
• 1969: At the Palo Alto Research Center (PARC) of Xerox, Utah alumni Alan
Kay develops the concept of Graphical User Interface (GUI).
• 1969: The first framebuffer (with 3 bits per pixel) is built at Bell Labs, initiating
the transition from vector graphics, i.e. drawing lines between coordinates, to
raster video displays containing a value for each pixel on the screen,
transforming vector representations into raster format images.
History of Computer
Graphics
• 1971: Gouraud shading is developed by Utah student Henri Gouraud.
By interpolating intensity, visual improvements over flat shading
may be achieved at a marginal cost.
History of Computer
Graphics
• 1973: The entertainment feature film Westworld makes the first use of 2D
animation, while 3D wireframe CGI will first be used 3 years later in its sequel
Futureworld.
History of Computer
Graphics
• 1974: Wolfgang Strasser in his dissertation describes the Z- Buffer, together with
Jose Encarnacao he can be seen as the fathers of CG in Germany
• 1974: Utah student Edwin (Ed) Catmull (now president of Walt Disney
Animation Studios) develops both the Z-buffer hidden-surface algorithm as
well as texture mapping.
History of Computer
Graphics
• 1974: Alexander (Alex) Schure, founder of the New York Institute of
Technology (NYIT), creates a new Computer Graphics Lab, naming Ed
Catmull director. Joined by Alvy Ray Smith and others, the team develops
interest in producing what could have been the first feature-length CGI film, The
Works, but it was never completed.
History of Computer
Graphics
• 1975: Utah student Bui Tuong Phong develops a specular illumination
model. He also introduces the interpolation of normals for shading, now known
as Phong shading.
History of Computer
Graphics
• 1975: At IBM, mathematician Benoit Mandelbrot introduces geometry of
fractional dimension. Fractals are used in computer graphics to create realistic
simulations of natural phenomena such as mountains, coastlines, wood grain…
History of Computer
Graphics
• 1975: Using Bezier patches, Utah student Martin Newell creates a 3D
computer model of a physical teapot, now at the Computer Museum in
Boston. Serving as a benchmark throughout history, the Utah teapot has
become an icon of 3D computer graphics.
History of Computer
Graphics
• 1975: At the age of 19, William (Bill) Gates III dropped out of Harvard and
founds Microsoft with his friend Paul Allen.
• 1977: The Academy of Motion Pictures Arts and Sciences introduces the
category titled Visual Effects for the Oscars. The Best Animated Feature
Film Award will then be approved in 2001.
History of Computer
Graphics
• 1977: Utah student James (Jim) Blinn (now at Microsoft Research) presents a
new illumination model that considers surface facets, and a year later,
introduces bump- mapping.
History of Computer
Graphics
• 1979: George Lucas hires Ed Catmull and many others from the NYIT, to form
Lucasfilm’s CG team in San Rafael, CA.
History of Computer
Graphics
• 1980: Turner Whitted at Bell Labs (now at Microsoft Research) introduces
a general ray tracing paradigm which incorporates reflection, refraction,
antialiasing, and shadows.
History of Computer
Graphics
• 1980: The European Association for Computer Graphics
the first EUROGRAPHICS conference held in Geneva.
is formed and
• 1982: Utah alumni James (Jim) Clark founds Silicon Graphics Inc.
(SGI), a leader in producing
low-end to high-end graphics workstations and
supercomputers.
• 1982: After inventing the Postscript language, Utah alumni
John Warnock founds Adobe Systems.
• 1993: Nvidia is founded, later attracts many engineers from SGI and other
companies to become the main graphics HW company (besides ATI and Intel
today).
History of Computer
Graphics
• 1995: Pixar Animation Studios produce Toy Story, the first computer-
animated full-length feature film, demonstrating the possibilities of CGI
graphics in movie- making.
History of Computer
Graphics
• 1996: The 3D gaming industry sees a breakthrough with the release of Quake,
lead by John Carmack at ID Software, which used actual 3-D models in a truly
3-D space.
History of Computer
Graphics
• 2001: Although it fails commercially, Final Fantasy - The Spirits Within is the
first feature-length digital film that includes a cast of photorealistic digital
actors, stirring the imagination of the press and CG community. Raises
awareness of the “uncanny valley”.
History of Computer
Graphics
• More details in:
[© PDI DreamWorks]
[© Blue Sky Studios]
[© Valve]
[© Bungie]
[© Renault]
[© ENIB]
[© Boeing]
[© EADS]
[© Saarland University]
Applications
• Architectural / Interior Design
• Landscape / Urban Planning
• Archeological Reconstruction
[© PBRT]
Applications
• Scientific/Information Visualization
[© SCI Institute]
[© Adobe]
[© University of Utah]