Unit 2
Unit 2
Unit 2
and Microoperations
Unit-2
Contents:
1. Register Transfer Language 11. Instruction Cycle
2. Register Transfer 12. Memory-Reference Instructions
3. Bus and Memory Transfers 13. Input-Output and Interrupt
4. Arithmetic Microoperations 14. Stack Organization
5. Logic Microoperations 15. Instruction Formats
6. Shift Microoperations 16. Addressing Modes
7. Arithmetic Logic Shift Unit 17. Data Transfer and Manipulation
8. Instruction codes 18. Program Control
9. Computer Registers 19. Reduced Instruction Set
10. Computer Instructions Computer (RISC)
1. Register Transfer Language
SIMPLE DIGITAL SYSTEMS
Combinational and sequential circuits can be used to create simple
digital systems.
These are the low-level building blocks of a digital computer.
Typically,
Operations are performed on the data in the registers.
Load
Clear
Increment
…
Microoperations (2)
An elementary operation performed (during one clock pulse),
on the information stored in one or more registers.
R f(R, R)
f: shift, load, clear, increment, add, subtract, complement, and, or, xor, …
Organization of a Digital System
The internal organization of a computer is defined as
1. Set of registers and their functions.
2. Microoperations (Set of allowable microoperations provided by the
organization of the computer).
3. Control signals that initiate the sequence of microoperations (to
perform the functions).
Register Transfer Level
Viewing a computer, or any digital system, in this way is called
PC - program counter
IR - instruction register
Registers and their contents can be viewed and represented in various ways.
A register can be viewed as a single entity:
MAR
Registers may also be represented showing the bits of data they contain
Register Transfer contd..
• Designation of a register
- a register
- portion of a register
- a bit of a register
• Common ways of drawing the block diagram of a register
Showing individual bits
Register
R1
7 6 5 4 3 2 1 0
15 0
15 8 7 0
R2 PC(H) PC(L)
Numbering of bits Subfields
Register Transfer contd..
Copying the contents of one register to another is a register transfer.
R2 R1
In this case the contents of register R1 are copied (loaded) into register R2.
R3 R5
The data lines from the source register (R5) to the destination register
(R3).
Parallel load in the destination register (R3).
control function.
If the signal P is 1, the action takes place
P: R2 R1
Which means “if P = 1, then load the contents of register R1 into register R2”,
i.e., if (P = 1) then (R2 R1).
Hardware Implementation Of Controlled Transfers
Implementation of controlled transfer
P: R2 R1
Load
Transfer occurs here
• The same clock controls the circuits that generate the control function and the destination
register.
• Registers are assumed to use positive-edge-triggered flip-flops.
Simultaneous Operations
If two or more operations are to occur simultaneously, they are separated
with commas.
P: R3 R5,, MAR IR
Here, if the control function P = 1, load the contents of R5 into R3, and at
the same time (clock), load the contents of register IR into register MAR.
Basic Symbols For Register Transfers
and control lines to directly allow each register to be loaded with the
contents of every possible other registers.
To completely connect n registers n(n-1) lines.
This is not a realistic approach to use in a large digital system
Have control circuits to select which register is the source, and which is
the destination.
3. Bus and Bus Transfer
Bus is a path(of a group of wires) over which information is transferred,
from any of several sources to any of several destinations.
From a register to bus: BUS R
Register A Register B Register C Register D
Bus lines
B 1 C 1 D 1 B2 C 2 D 2 B 3 C 3 D 3 B4 C 4 D 4
0 0 0 0
4 x1 4 x1 4 x1 4 x1
MUX MUX MUX MUX
x
select
y
4-line bus
Bus and Memory Transfers
Register A Register B Register C Register D
Bus lines
D 3 D2 D1 D0 C3 C2 C1 C0 B3 B2 B1 B0 A3 A 2 A 1 A 0
D3 C3 B3 A3 D 2 C2 B 2 A 2 D1 C1 B1 A1 D0 C0 B0 A0
3 2 1 0 3 2 1 0 3 2 1 0
3 2 1 0 S0
S0 S0 S0
MUX3 MUX2 MUX1 MUX0 S1
S1 S1 S1
of multiplexers.
A three-state buffer is a digital circuit that exhibits three states: logic-0,
Control input C
Three-State Buffer
Bus and Memory Transfers: Three-State Bus Buffers
cont.
C=1
Buffer
A B A B
C=0
Open Circuit
A B A B
Bus and Memory Transfers: Three-State Bus Buffers
cont.
S1 0
Select Bus line for bit 0
S0 1
2×4 A0
Decoder 2
Enable E
3
B0
C0
diagram)
Bus Transfer In RTL
Depending on whether the bus is to be mentioned explicitly or not,
R2 R1
or
In the former case the bus is implicit, but in the latter, it is explicitly
indicated
Memory (RAM)
Memory (RAM) can be thought as a sequential circuits containing some
number of registers
These registers hold the words of memory
Each register (word) can hold n bits of data data input lines
memory.
This is done by enclosing the address in square brackets following the
letter M.
Memory Read
To read a value from a location in memory and load it into a register,
R1 M[MAR]]
This causes the following to occur
The contents of the MAR get sent to the memory address lines.
The contents of the specified address are put on the memory’s output data lines.
These values are sent over the bus to be loaded into register R1.
Memory Write
To write a value from a register to a location in memory looks like this in
M[MAR] R1
The values in register R1 get sent over the bus to the data input lines of the memory.
The values get loaded into the specified address in the memory.
Summary Of R. Transfer Microoperations
A B Transfer content of reg. B into reg. A
AR DR(AD) Transfer content of AD portion of reg. DR into reg. AR
A constant Transfer a binary constant into reg. A
ABUS R1, Transfer content of R1 into bus A and, at the same time,
R2 ABUS Transfer content of bus A into R2
AR Address register
DR Data register
M[R] Memory word specified by reg. R
M Equivalent to M[AR]
DR M Memory read operation: transfers content of memory word
specified by AR into DR
M DR Memory write operation: transfers content of DR into
memory
word specified by AR
4. Arithmetic Microoperations
The microoperations most often encountered in digital computers are
registers)
Logic microoperations (bit manipulations on non-numeric data)
Shift microoperations
Arithmetic Microoperations cont.
The basic arithmetic microoperations are:
addition
subtraction
increment
decrement
shift
Addition Microoperation:
R3 R1+R2
Subtraction Microoperation:
1’s complement
R3 R1-R2 (or)
R3 R1+ R2 +1
Arithmetic Microoperations cont
One’s Complement Microoperation:
R2 R2
Two’s Complement Microoperation:
R2 R2+1
Increment Microoperation:
R2 R2+1
Decrement Microoperation:
R2 R2-1
Summary of Typical Arithmetic Micro-Operations
Operations Description
R3 R1 + R2 Contents of R1 plus R2 transferred to R3
R3 R1 - R2 Contents of R1 minus R2 transferred to R3
R2 R2 Complement the contents of R2
R2 R2+ 1 2's complement the contents of R2 (negate)
R3 R1 + R2+ 1 subtraction
R1 R1 + 1 Increment
R1 R1 - 1 Decrement
Arithmetic Microoperations: Binary Adder
B3 A3 B2 A2 B1 A1 B0 A0
C3 C2 C1
FA FA FA FA C0
C4 S3 S2 S1 S0
C3 C2 C1 C0
FA FA FA FA
C4 S3 S2 S1 S0
4-bit adder-subtractor
Arithmetic Microoperations : Binary Adder-Subtractor
For unsigned numbers, this gives A – B if A≥B or the 2’s complement of
(B – A) if A < B.
(example: 3 – 5 = -2= 1110)
For signed numbers, the result is A – B provided that there is no
overflow. (example : -3 – 5= -8)
1101
1011 +
1000 C3 1, if overflow
=V
C4 0, if no overflow
x y x y x y x y
HA HA HA HA
C S C S C S C S
C4 S3 S2 S1 S0
This circuit performs seven distinct arithmetic operations and the basic
arithmetic sum:
D = A + Y + Cin
Arithmetic Microoperations : Arithmetic Circuit cont.
A3 A2 A1 A0
1 0 B 3 B 3 S1 S0 1 0 B 2 B 2 S1 S0 1 0 B 1 B 1 S1 S0 1 0 B 0 B 0 S1 S0
3 2 1 0 S 1 S0 3 2 1 0 S 1 S0 3 2 1 0 S 1 S0 3 2 1 0 S 1 S0
Y3 X3 Y2 X2 Y1 X1 Y0 X0
C3 C2 C1
FA FA FA FA Cin
Cout D3 D2 D1 D0
4x1
S1
S0
Y0 FAC1
D0
B0 0
MUX
1
2
3
A1 X1 C1
B1
4x1
S1
S0
Y1 FAC2
D1
0
MUX
1
2
3
A2 X2 C2
S1 D2
B2
4x1
S0
0 Y2 FAC3
1
MUX
2
3
A3 X3 C3
4x1
S1 D3
Y3 FAC4
S0
B3 0
MUX
1
2
3 Cout
0 1
variables
OR Microoperation
Symbol: , +
Gate:
• Gate:
•
Symbol:
• Gate:
• Gate:
1
4X1 Fi
MUX
2
3 Select
S1
S0
Function table
S1 S0 Output -operation
0 0 F=AB AND
0 1 F = AB OR
1 0 F=AB XOR
1 1 F = A’ Complement
Applications Of Logic Microoperations
Logic microoperations can be used to manipulate individual bits or a
Selective-set AA+B
Selective-complement AAB
Selective-clear A A • B’
Mask (Delete) AA•B
Clear AAB
Insert A (A • B) + C
Compare AAB
...
Selective Set
In a selective set operation, the bit pattern in B is used to set certain
bits in A
1100 At
1010 B
1110 At+1 (A A + B)
1100 At
1010 B
0110 At+1 (A A B)
certain bits in A.
1100 At
1010 B
0 1 0 0 At+1 (A A B’)
it is unchanged.
Mask Operation
In a mask operation, the bit pattern in B is used to clear certain bits
in A.
1100 At
1010 B
1 0 0 0 At+1 (A A B)
otherwise it is unchanged.
Clear Operation
In a clear operation, if the bits in the same position in A and B are
1100 At
1010 B
0110 At+1 (A A B)
Insert Operation
Step1: mask the desired bits
Circular shift
Arithmetic shift
What differentiates them is the information that goes into the serial
input.
• A right shift operation
Serial
input
R2 shr R2
R3 shl R3
Circular Shift
In a circular shift the serial input is the bit that is shifted out of the other end of the
register.
A right circular shift operation:
R2 cir R2
R3 cil R3
Arithmetic Shift
An arithmetic shift is meant for signed binary numbers
(integer).
An arithmetic left shift multiplies a signed number by two.
A left arithmetic 0
sign shift operation:
bit
Arithmetic Shift
• In a RTL, the following notation is used
– ashl for an arithmetic shift left
– ashr for an arithmetic shift right
– Examples:
» R2 ashr R2
» R3 ashl R3
Arithmetic Shifts
Shifts a signed binary number to the left or right
S
MUX H0
0
1
A0
A1 S
MUX H1
0
A2 1
A3
S
MUX H2
0
1
S
MUX H3
0
1
Serial
input (IL)
Arithmetic Logic Shift Unit
S3
S2 Ci
S1
S0
Arithmetic Di
Circuit
Select
C i+1
0 4x1 Fi
1 MUX
2
3
Ei
Logic
Bi
Ai
Circuit
A i-1 shr
A i+1 shl
• Instruction Codes
• Computer Registers
• Computer Instructions
• Instruction Cycle
• Memory Reference Instructions
• Input-Output and Interrupt
8. Instruction Codes
Instruction Code:
add
subtract
multiply
shift
complement.
The Basic Computer
The Basic Computer has two components, a processor and memory
15 0 Operands
Binary operand (data)
Processor register
Fig: Stored program organization (accumulator or AC)
Instruction Format
A computer instruction is often divided into two parts
An opcode (Operation Code) that specifies the operation for that instruction
An address that specifies the registers and/or locations in memory to use for that operation
In the Basic Computer, since the memory contains 4096 (= 2 12) words, we needs
15 14 12 11 0
Opcode Address
I
In the Basic Computer, bit 15 of the instruction specifies the addressing mode (0:
Since the memory words, and hence the instructions, are 16 bits long, that leaves
following cycle:
1. Fetch an instruction from memory
2. Decode the instruction
3. Read the effective address from memory if the instruction has an indirect
address
4. Execute the instruction
After an instruction is executed, the cycle starts again at step 1, for the next
instruction.
Note: Every different processor has its own (different) instruction cycle .
Fetch and Decode
• Fetch and Decode T0: AR PC (S0S1S2=010, T0=1)
T1: IR M [AR], PC PC + 1 (S0S1S2=111, T1=1)
T2: D0, . . . , D7 Decode IR(12-14), AR IR(0-11), I IR(15)
T1 S2
T0 S1 Bus
S0
Memory
unit 7
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD Clock
Common bus
Determine The Type Of Instruction
Start
SC 0
AR PC T0
T1
IR M[AR],PCPC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
Register Reference Instructions
Register Reference Instructions are identified when
- D7 = 1, I = 0
- Register Ref. Instr. is specified in b0 ~ b11 of IR
- Execution starts with timing signal T3
r = D7 IT3 => Register Reference Instruction
Bi = IR(i) , i=0,1,2,...,11
r: SC 0
CLA rB11: AC 0
CLE rB10: E0
CMA rB9: AC AC’
CME rB8: E E’
CIR rB7: AC shr AC, AC(15) E, E AC(0)
CIL rB6: AC shl AC, AC(0) E, E AC(15)
INC rB5: AC AC + 1
SPA rB4: if (AC(15) = 0) then (PC PC+1)
SNA rB3: if (AC(15) = 1) then (PC PC+1)
SZA rB2: if (AC = 0) then (PC PC+1)
SZE rB1: if (E = 0) then (PC PC+1)
12. Memory Reference Instructions
Operation
Symbol Decoder Symbolic Description
AND D0 AC AC M[AR]
ADD D1 AC AC + M[AR], E Cout
LDA D2 AC M[AR]
STA D3 M[AR] AC
BUN D4 PC AR
BSA D5 M[AR] PC, PC AR + 1
ISZ D6 M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4: DR M[AR] Read operand
D0T5: AC AC DR, SC 0 AND with AC
ADD to AC
D1T4: DR M[AR] Read operand
D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
Memory Reference Instructions
LDA: Load to AC
D2T4: DR M[AR]
D2T5: AC DR, SC 0
STA: Store AC
D3T4: M[AR] AC, SC 0
BUN: Branch Unconditionally
D4T4: PC AR, SC 0
BSA: Branch and Save Return Address
M[AR] PC, PC AR + 1
Memory, PC, AR at time T4 Memory, PC after execution
20 0 BSA 135 20 0 BSA 135
PC = 21 Next instruction 21 Next instruction
AR = 135 135 21
136 Subroutine PC = 136 Subroutine
D5T5: PC AR, SC 0
D6T5: DR DR + 1
D T4 D1 T 4 D2T 4 D 3T 4
0
DR M[AR] DR M[AR] DR M[AR] M[AR] AC
SC 0
D0T 5 D1 T 5 D2T 5
AC AC DR AC AC + DR AC DR
SC 0 E Cout SC 0
SC 0
D5T 5 D6T 5
PC AR DR DR + 1
SC 0
D6T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
Basic Computer Instructions
Hex Code
Symbol I=0 I=1 Description
AND 0xxx 8xxx AND memory word to AC
ADD 1xxx 9xxx Add memory word to AC
LDA 2xxx Axxx Load AC from memory
STA 3xxx Bxxx Store content of AC into memory
BUN 4xxx Cxxx Branch unconditionally
BSA 5xxx Dxxx Branch and save return address
ISZ 6xxx Exxx Increment and skip if zero
AC
Transmitter
Keyboard interface INPR FGI
INPR Input register - 8 bits
OUTR Output register - 8 bits Serial Communications Path
FGI Input flag - 1 bit Parallel Communications Path
FGO Output flag - 1 bit
IEN Interrupt enable - 1 bit
D7IT3 = p
IR(i) = Bi, i = 6, …, 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
Program-Controlled Input/Output
Program-controlled I/O
Execute =0
IEN
instructions
=1 Branch to location 1
=1
FGI
PC 1
=0
=1
IEN 0
FGO R0
=0
R 1
1 BUN 0 1 BUN 0
Register Transfer Statements for Interrupt Cycle
- R F/F 1 if IEN (FGI + FGO)T0T1T2
RT0: AR 0, TR PC
push c
push b c pop
b b b
a a a a
07/18/2024
Register Stack Organization
Stack
- Very useful feature for nested subroutines, nested interrupt services
- Also efficient for arithmetic expression evaluation
- Storage which can be accessed in LIFO
- Pointer: SP
- Only PUSH and POP operations are applicable stack Address
Register Stack Flags 63
FULL EMPTY
Stack pointer 4
SP C 3
6 bits B 2
A 1
Push, Pop operations 0
DR
PUSH POP
SP SP + 1 DR M[SP]
M[SP] DR SP SP 1
If (SP = 0) then (FULL 1) If (SP = 0) then (EMPTY 1)
EMPTY 0 FULL 0
Memory Stack Organization
1000
Program
PC (instructions)
Memory with Program, Data,
and Stack Segments Data
AR (operands)
SP 3000
stack
3997
3998
3999
- A portion of memory is used as a stack with a processor 4000
4001
register as a stack pointer. Stack grows
In this direction
- PUSH: SP SP - 1
M[SP] DR
- POP: DR M[SP]
SP SP + 1
- Most computers do not provide hardware to check stack overflow (full stack) or
underflow (empty stack) must be done in software
Reverse Polish Notation
• Arithmetic Expressions: A + B
A+B Infix notation
+AB Prefix or Polish notation
AB+ Postfix or reverse Polish notation
- The reverse Polish notation is very suitable for stack
manipulation
• Evaluation of Arithmetic Expressions
Any arithmetic expression can be expressed in parenthesis-free
Polish notation, including reverse Polish notation
(3 * 4) + (5 * 6) 34*56*+
6
4 5 5 30
3 3 12 12 12 12 42
3 4 * 5 6 * +
Processor Organization
In general, most processors are organized in one of 3 ways
Stack organization
All operations are done using the hardware stack.
For example, an OR instruction will pop the two top elements from the stack, do a
logical OR on them, and push the result on the stack.
15. Instruction Format
Instruction Fields
OP-code field - specifies the operation to be performed
Address field - designates memory address(es) or a processor register(s)
Mode field - determines how the address field is to be interpreted (to get effective
address or the operand)
• The number of address fields in the instruction format depends on the
internal organization of CPU.
• The three most common CPU organizations:
Single accumulator organization:
ADD X /* AC AC + M[X] */
General register organization:
ADD R1, R2, R3 /* R1 R2 + R3 */
ADD R1, R2 /* R1 R1 + R2 */
MOV R1, R2 /* R1 R2 */
ADD R1, X /* R1 R1 + M[X] */
Stack organization:
PUSH X /* TOS M[X] */
ADD
Three, and Two-Address Instructions
• Three-Address Instructions
Program to evaluate X = (A + B) * (C + D) :
ADD R1, A, B /* R1 M[A] + M[B] */
ADD R2, C, D /* R2 M[C] + M[D] */
MUL X, R1, R2 /* M[X] R1 * R2 */
• Two-Address Instructions
Program to evaluate X = (A + B) * (C + D) :