Opening keynote presentation from the UX Indonesia 2014 conference. In this talk I take a 50-foot view of the phrase “User Experience” and dissect what it really means to be user-centred. We then examine some of the techniques, philosophies and skills used by the best designers, and explore how you can apply them to our own designs—and to your career.
My lecture PPT: Shows the whole UX design process. If you want to see the lecture video in Chinese: https://v.qq.com/x/page/v03454ulip8.html
User Interface and User Experience Design for Startups. This is the presentation i've made for Daily Social - SparxUp DevClass event 20 March 2014.
TechTalks is BlazeClan Technologies' platform provided to all engineers and technology enthusiasts where they can learn and explore new technologies,connect with peers, network with industry experts and discover new opportunities to grow. Hosted on 31st October 2015, the agenda for this TechTalks is as below: Introduction to UI/ UX Types/ Approaches to UI/UX Design What differentiates a Good design from a Bad one Factors to remember while creating a Good UI/UX design Effects of UI/ UX on Customer Behaviour Use cases of increased Customer Satisfaction & Loyalty
Lecture for Binary Studio Academy PRO course about UI\UX by Bohdan Rusinka (JS developer at Binary Studio) binary-studio.com
A great report by UXPIN on the basics of User Experience & User Interface. A must read for all web designers and marketers.
The document discusses the importance of UI/UX design in mobile app development. It states that modern mobile apps prioritize user experience and interface design to provide intuitive, seamless navigation and interactions. Effective UI/UX design increases customer satisfaction and loyalty by creating simple, usable experiences. The core goal of any business is to offer an engaging experience to users through an easy-to-use app interface. Proper UI/UX helps attract and retain users long-term.
This document provides an introduction to UI/UX design. It defines UX as user experience design, which focuses on the user's emotions and feedback, and UI as user interface design, which defines the purpose and functionality of an app. The document outlines some basic principles of UI design like using clarity, consistency, established patterns, and visual hierarchy through typography, white space, and limited use of color. It emphasizes designing for legibility, readability, and creating a strong visual hierarchy through intentional use of white space.
This document discusses the importance of multiplayer or collaborative UX design. It notes that UX designers work best as part of a team with developers, product managers, and others. When teams work together closely using techniques like benchmarking, cognitive walkthroughs, usability testing, and paper prototyping, it can lead to significant improvements in conversion rates and growth. The author's own experience redesigning projects and creating the UX design app UXPin are provided as examples of the benefits of multiplayer UX design.
Find out more about UI/UX services offered by eLuminous and how do we apply logical factors that make the clients fall in love with your website.
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it? Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas. Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
This presentation is intended to show the design process we undergo for any UI/UX design project we undertake at our studio
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
This document provides an overview of concepts related to natural user experience (NUX). It discusses topics like UX vs UI, common patterns and principles for interface design, visual language considerations, and popular design systems like flat design and material design. The document also lists various tools used for tasks like wireframing, prototyping, and visual design. Key sections include definitions of UX and UI, guidelines for consistency, and discussions of design patterns and affordances.
Simple Review for User Interface design and User Experience Design in startups. and 9 way to create better experiences.
The document discusses principles of user interface design including Constantine and Lockwood's principles of structure, simplicity, visibility, feedback, and tolerance. It also discusses Ben Schneiderman's eight golden rules of interface design such as consistency, enabling shortcuts, providing feedback, and reducing memory load. Additional topics covered include Gestalt laws of grouping, Fitts' law, layout approaches, usability heuristics, and 20 principles of user interface design.
Starting in 2005 when returning from SXSWi a coworker and I would put together a trends presentation talking about up-and-coming technologies, patterns, websites, etc... and 2008 is no different. The presentations keep getting longer and longer, as innovation keeps building on the previous year, moving faster and faster. This year my co-presenter was Dustin Askins of Travelocity, and we gave the presentation internally to our UX groups, and just this week at the Dallas UPA Chapter.
The document discusses emotional UX design and how it can make websites work better and leave a profound memory by how users feel. Emotional UX aims to fulfill users' needs beyond just functionality by creating pleasurable and meaningful experiences through humor, friendliness, caring and connecting with users. It provides examples of implementing emotional UX through small acts of kindness, appropriate imagery, and developing a website personality aligned with its brand.
Whether they realise it or not, every company is in the user experience business. The best products and services have design at their very core. This workshop will delve into how we as designers, developers and product owners can challenge assumptions and influence business strategy to deliver better, more delightful experiences for our users regardless of screen size. Through a series of hands-on activities we will share techniques for exploring and identifying requirements, painting a picture of our users and quickly creating responsive prototypes that we can test and validate.
This training covers the User Experience design fundamentals from the psychological & scientific side. We all know that UI made part of UX, so what's the rest ? you'll find the answere here !
In this session, I discussed 4 areas where UX designers can start to investigate and begin a conversation when designing for the Internet of Things.
Let's help people acquire healthy and sustainable everyday routines through persuasive urban interventions that facilitate health behavior change at scale. Let's create socially engaging environments supporting wellbeing and innovation through reshaping behavioral patterns, intelligent outdoor sensing, interactive public feedback channels, designing responsive neighborhoods, and fostering adoption of novel experiences in future cities.
Hi, User Experience and Design Thinking for Startup is a talk about understanding people and designing business for them. I explained the principles that I created to sell the benefits to invest in UX when you need to develop a service or a product. I also gave some examples using this principles. My 7 UX Principles: Essential, People Focus, Smart, Attractive, Practical, Innovator and Flexible. So, after explain an approach I talked about Design Thinking, using that approach to develop service design focused in Startups. I hope that you enjoy the slides and please, give me your feedback. Best Regards, Rafel Daron Twitter: rafaeldaron Email: rafaeldaron@gmail.com
Introduction into UX-design & recruitment
Whether you are an indie practitioner, agency design lead or internal designer at a large company, you have no doubt experienced difficulites selling UX activities or Experience Design as a whole to clients, partners or bosses. Beyond touting the wonderful and magical ROI UX brings to the table, there are concrete strategies you can use to get your point accross and they aren't what you think. Learn how to identify and overcome common barriers to achieving a unified approach to user centered design.
Great UX design influences one video game becoming a cultural icon while another lands in the $5 bin at GameStop. So what cues can we take from these popular games—and from this technology-driven industry that so closely parallels our own? Steph is going to teach us about two: Content-first UX Design and Contextual Learning. See popular video games whose character stories form the backbone of design, and whose flow teaches players to use the game while they’re playing it. Then hear how Steph translated these two concepts to her work with Ben & Jerry’s, the Annie E. Casey Foundation, and FastCustomer.com—which resulted in fewer design iterations, more cohesive content, and higher levels of user engagement.
Agile or Lean UX requires teamwork, and lots of it. One of the hardest parts of doing Agile UX in a multidisciplinary environment is, well, staying alive. Scrumming in one room with a product owner, UX- and visual designers, editors, and front- and back-end developers, is challenging to say the least. We have respectfully come to call this form of scrum ÜberScrum. In this talk, Pieter Jongerius has shared his best-kept scrumming secrets with experienced Scrum practitioners. What tools, what deliverables and what rhythms should you use to actually succeed in designing & developing at the same time? What are known pitfalls and key success factors? Fabrique has been using scrum since 2008. Some 60 team members have scrummed well over 30,000 hours for national and international clients.
As a growing field, true UX and Product Design talent is at a premium. How does someone get a start and break in as a User Experience Designer? What are the concerns of a UX Design Hiring Manager and what are they thinking? What are the Hiring Managers and companies looking for? http://uxhow.com/break-ux-design-ux-design-hiring-manager-thinking-looking/
CGAP holds that Smartphone interfaces are likely to become the main interface for mobile money use. A well-designed interface will drive growth, profitability, and a much improved user experience. This presentation outlines 21 principles for UI/UX design.
This is a simple introduction to the cognitive science of perception leading into an exploration of user experience design principles as well as fundamentals of visual design. Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. As Chief Design Officer, he works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience) Program. Formerly, he was Design Thinker-In-Residence at NYU Stern. Will was previously the Chief Design Officer at PraxisFlow. Before that, he served as Managing Director of TLCLabs, the world’s leading Lean Design Innovation consultancy where he brought LeanUX, Lean and Kanban to large media, finance, and healthcare companies. Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl – a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science. Recent talks: Introducing The Theory of Constraints Exploration & Exploitation Mindsets in Design-Driven Enterprises Redesigned to Disrupt: A Systems Thinking Approach Design Thinking: Beyond the Bounds of Your Own Head Introduction to Kanban for Creative Agencies Framing LeanUX: Epistemology and Complexity in Product Design Introduction to Lean UX Branding
Mary Wharmby provides tips for creating an effective UX portfolio. She recommends treating the portfolio like a UX design project and following the UX design process of discovery, strategy, design, testing and iteration. This includes discovering the audience and competitors, developing an identity and strategy, demonstrating problem-solving and thinking skills through case studies or process descriptions, testing designs with others, and continually updating the portfolio. The portfolio should tell a story, show evidence of work, and highlight the designer's skills, experiences and personality.
This document provides an overview of UX fundamentals for startups. It discusses what UX is, how it differs from UI, and how UX works with data. Lean UX approaches for startups are explained, including techniques like user research, personas, card sorting, wireframes, prototypes, and A/B testing. A variety of free and affordable UX tools are also listed.
My talk on how to adjust an agile process to accommodate design and UX, as given at the Web 2.0 Expo in New York in September, 2008.
Talk on User Experience (UX) Design principles that I gave at Silicon Valley Product Camp on March 23, 2013.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13 Please feel free to reuse with credit.
This document provides an overview of UX (user experience) and its importance for startups. It defines UX as the art and science of understanding user needs and championing the best overall experience. UX encompasses tools and techniques to deliver value to both users and business goals. The document encourages startups to get started with UX today by talking to users, sketching ideas, and testing frequently with a focus on simplifying tasks. It argues that UX benefits startups by reducing wasted effort, improving products, and increasing customer satisfaction, adoption, and investment.
User experience (UX) design encompasses all aspects of a user's interaction with a company, service, or product. UX design aims to optimize usability, usefulness, and user satisfaction based on user research and testing. Effective UX design considers emotional responses, expectations, functionality, and stickiness from the user perspective. It involves iterative design, prototyping, and evaluation to ensure products meet user needs.
This document provides an overview of the role and responsibilities of a UX designer. It discusses the user experience design process, which involves understanding user needs through research methods like interviews, then creating solutions to address those needs. The UX designer works closely with clients, users, and other teams like visual designers. Key parts of the job include conducting research, creating wireframes and prototypes, testing designs with users, and iterating based on feedback to refine the design. The document outlines the typical phases a UX designer goes through, from initial discovery and research to structuring information, building out a skeleton design, and refining the user interface. It emphasizes collaboration throughout the process.
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
A discussion on what user empathy is and how you can make sure that your UX process prioritizes users. Includes tips for doing this in WordPress. From WordCamp Chicago 2017