Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2901790.2901879acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article
Open access

Probing the Potential of Post-Anthropocentric 3D Printing

Published: 04 June 2016 Publication History
  • Get Citation Alerts
  • Abstract

    The growth of small scale manufacturing technologies associated with the "maker movement" has captured the attention of artists, innovators, educators, and policy makers. This paper critically examines how one core technology of the maker movement, a 3D printer, materializes assumptions about makers and their preferred ways of working with machines and materials. We describe how existing designs can be seen as anthropocentric, framing the human maker as visionary and commander of passive machines and materials. We then present an alternative system for 3D printing, called Redeform, which explores how a post-anthropocentric framing of makers as collaborators with machines and materials changes the design of 3D printers. We place our system within a lineage of performances that have explored relationships between humans and nonhumans since the 1950s. In doing so, we explore and speculate on the opportunities for operationalizing post-anthropocentric theories within the specific context of the maker movement.

    Supplementary Material

    suppl.mov (pn0561-file3.mp4)
    Supplemental video

    References

    [1]
    Philip E. Agre. 1997. Computation and Human Experience. Cambridge University Press, Cambridge, New York.
    [2]
    Karen Barad. 2007. Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Duke University Press Books.
    [3]
    Jane Bennett. 2010. Vibrant Matter: A Political Ecology of Things. Duke University Press Books,
    [4]
    George Brecht. 1963. An Anthology of Chance Operations.
    [5]
    Trisha Brown. 1971. Walking on the Wall. Retrieved from http://www.trishabrowncompany.org/?page=view&nr=
    [6]
    John Cage. 1960. Water Walk. Retrieved from https://www.youtube.com/watch?v=-koTMW95NZs
    [7]
    Carl DiSalvo and Jonathan Lukens. 2011. NonAnthropocentrism and the Non-Human in Design: Possibilities for Designing New Forms of Engagement With and Through Technology. In From Social Butterfly to Engaged Citizen Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement. MIT Press.
    [8]
    Diana Coole and Samantha Frost. 2010. New Materialisms: Ontology, Agency, and Politics. Duke University Press.
    [9]
    Manuel DeLanda. 2004. Material complexity. Digital tectonics: 14--21.
    [10]
    Laura Devendorf and Daniela K. Rosner. 2015. Reimagining Digital Fabrication As Performance Art. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 555--566. http://doi.org/10.1145/2702613.2732507
    [11]
    Laura Devendorf and Kimiko Ryokai. 2015. Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM.
    [12]
    Dale Dougherty. 2013. The maker mindset. Design, make, play: Growing the next generation of STEM innovators: 7--11.
    [13]
    Sarah Fox, Rachel Rose Ulgado, and Daniela Rosner. 2015. Hacking Culture, Not Devices: Access and Recognition in Feminist Hackerspaces. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, ACM, 56--68. http://doi.org/10.1145/2675133.2675223
    [14]
    Neil Gershenfeld. 2007. Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication. Basic Books, New York.
    [15]
    N. Katherine Hayles. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University Of Chicago Press, Chicago, Ill.
    [16]
    Liz Henry. The Rise of Feminist Hackerspaces and How to Make Your Own. Model View Culture. Retrieved October 29, 2014 from https://modelviewculture.com/pieces/the-rise-offeminist-hackerspaces-and-how-to-make-your-own
    [17]
    Dick Higgins. 1966. Statement on Intermedia. Décoll/age (décollage) 6.
    [18]
    Tim Ingold. 2013. Making: Anthropology, Archaeology, Art and Architecture. Routledge, London, New York.
    [19]
    Steven J. Jackson and Laewoo Kang. 2014. Breakdown, Obsolescence and Reuse: HCI and the Art of Repair. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 449--458. http://doi.org/10.1145/2556288.2557332
    [20]
    Jeff Maeshiro, Jia Wu, and Mary Sek. 2014. Geoweaver. Retrieved from http://maeshirodesign.com/2014/07/05/geoweaver/
    [21]
    Bruno Latour. 1994. Where are the Missing Masses? The Sociology of a Few Mundane Artifacts. In Shaping Technology / Building Society: Studies in Sociotechnical Change. The MIT Press, Cambridge, Mass.
    [22]
    Bruno Latour. 2007. Reassembling the Social: An Introduction to Actor-Network-Theory. Oxford University Press, Oxford; New York.
    [23]
    Ron Rael and Virgiina San Fratello. Emerging Objects. Retrieved September 9, 2014 from http://www.emergingobjects.com/
    [24]
    Yvonne Rainer. 1965. Some Retrospective Notes on a Dance for 10 People and 12 Mattresses Called "Parts of Some Sextets," Performed at the Wadsworth Atheneum, Hartford, Connecticut, and Judson Memorial Church, New York, in March, 1965. The Tulane Drama Review 10, 2: 168--178. http://doi.org/10.2307/1125242
    [25]
    Alessandro Ranellucci. Slic3r. Retrieved from http://slic3r.org/
    [26]
    Alec Rivers, Andrew Adams, and Frédo Durand. 2012. Sculpting by Numbers. ACM Trans. Graph. 31, 6: 157:1--157:7. http://doi.org/10.1145/2366145.2366176
    [27]
    Alec Rivers, Ilan E. Moyer, and Frédo Durand. 2012. Position-correcting Tools for 2D Digital Fabrication. ACM Trans. Graph. 31, 4: 88:1--88:7. http://doi.org/10.1145/2185520.2185584
    [28]
    Studio Homunculus. Haptic Intelligentsia. Retrieved from http://studio-homunculus.com/portfolio/hapticintelligentsia-human-prototyping-machine/
    [29]
    Austin L. Toombs, Shaowen Bardzell, and Jeffrey Bardzell. 2015. The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, 629--638. http://doi.org/10.1145/2702123.2702522
    [30]
    Unfold. 2012. Stratigraphic Porcelain. Retrieved from http://unfold.be/pages/stratigraphic-porcelain
    [31]
    Peter-Paul Verbeek. 2011. Moralizing Technology: Understanding and Designing the Morality of Things. University Of Chicago Press, Chicago, London.
    [32]
    Langdon Winner. 1980. Do Artifacts Have Politics? Daedalus 109, 1: 121--136.
    [33]
    Steve Woolgar. 1990. Configuring the user: the case of usability trials. The Sociological Review 38, S1: 58--99. http://doi.org/10.1111/j.1467-954X.1990.tb03349.x
    [34]
    Amit Zoran and Joseph A. Paradiso. 2013. FreeD: A Freehand Digital Sculpting Tool. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2613--2616. http://doi.org/10.1145/2470654.2481361

    Cited By

    View all
    • (2024)Millipath: Bridging Materialist Theory and System Development for Surface Texture FabricationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661599(50-68)Online publication date: 1-Jul-2024
    • (2024)Entering the 3D printer: negotiations of imprecision in making.Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660758(1148-1161)Online publication date: 1-Jul-2024
    • (2024)Shared, Shaped, and Stolen: Tracing Sites of Knowledge Transfer across Creative Communities of PracticeProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656199(638-650)Online publication date: 23-Jun-2024
    • Show More Cited By

    Index Terms

    1. Probing the Potential of Post-Anthropocentric 3D Printing

      Recommendations

      Reviews

      Cecilia G. Manrique

      In a world where we have come to rely on our computers, printers, and iPhones to do many tasks for us, might there be an expectation that someday these gadgets may end up "thinking" for themselves and performing functions that we ourselves should be doing but have relegated to technology This paper takes a look at the maker movement, where new developments in technology, especially the 3D printer, combine with users who create their own "products, designs, trinkets, and tools." The authors use the term "anthropocentric" to describe the traditional relationship between humans and machines in which the human maker orchestrates the movements of passive machines and materials. They then propose an alternative design for human interaction with 3D printers, called Redeform, in which a post-anthropocentric maker becomes a collaborator with these machines and materials. The authors use another term, "hylomorphism," for anthropocentrism in which the human maker serves as "the primary factor [for] determining form," while offering up the term "morphogenesis" for the post-anthropocentric mode of design in which there is a shift from human control of the environment to a more open-ended, collaborative relationship between human and nonhuman actors. This way of thinking has garnered attention from artists, educators, and policymakers who want to encourage youth to pursue science, technology, engineering, arts, and mathematics (STEAM) careers. The authors make use of several examples of this relationship between humans and nonhumans where the human does not have the superior role as shown in the arts, film, dance, and music. The paper also shows photos of the anthropocentric and post-anthropocentric design results. The blurring of roles between humans and machines brings about new roles and new outcomes, which according to some political theorists like Jane Bennett "can foster more sustainable behaviors in the world" because the knowledge gained from such new thinking can bring about "shifts in perspective, moments of inspiration, and [ever-changing] thought processes." Despite the appeal of such thinking, we are a long way from letting machines take over our daily lives, even though at this stage it may seem we are close to it. Online Computing Reviews Service

      Access critical reviews of Computing literature here

      Become a reviewer for Computing Reviews.

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
      June 2016
      1374 pages
      ISBN:9781450340311
      DOI:10.1145/2901790
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 04 June 2016

      Check for updates

      Badges

      • Best Paper

      Author Tags

      1. digital fabrication
      2. indeterminacy
      3. maker movement
      4. new materialisms
      5. performance art
      6. resistance

      Qualifiers

      • Research-article

      Conference

      DIS '16
      Sponsor:
      DIS '16: Designing Interactive Systems Conference 2016
      June 4 - 8, 2016
      QLD, Brisbane, Australia

      Acceptance Rates

      DIS '16 Paper Acceptance Rate 107 of 418 submissions, 26%;
      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)239
      • Downloads (Last 6 weeks)13

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Millipath: Bridging Materialist Theory and System Development for Surface Texture FabricationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661599(50-68)Online publication date: 1-Jul-2024
      • (2024)Entering the 3D printer: negotiations of imprecision in making.Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660758(1148-1161)Online publication date: 1-Jul-2024
      • (2024)Shared, Shaped, and Stolen: Tracing Sites of Knowledge Transfer across Creative Communities of PracticeProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656199(638-650)Online publication date: 23-Jun-2024
      • (2024)Technical Mentality: Principles for HCI Research and PracticeProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642720(1-14)Online publication date: 11-May-2024
      • (2024)Shape-Changing Clay-Dough: Taking a Material-Oriented Approach to 3D Printing Ceramic FormsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642246(1-19)Online publication date: 11-May-2024
      • (2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024
      • (2024)More-than-human Perspective on the Robomorphism ParadigmCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640761(11-19)Online publication date: 11-Mar-2024
      • (2023)Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and MachinesACM Transactions on Computer-Human Interaction10.1145/360932831:1(1-45)Online publication date: 29-Nov-2023
      • (2023)FloraWear: Wearable Living InterfaceProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572801(1-15)Online publication date: 26-Feb-2023
      • (2023)Design Ideation with AI - Sketching, Thinking and Talking with Generative Machine Learning ModelsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596014(1930-1940)Online publication date: 10-Jul-2023
      • Show More Cited By

      View Options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Get Access

      Login options

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media