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    Olga Fragou

    Sustaining competitiveness in global market is dependent on organizations’ capacity to innovate; revelation of tacit knowledge and its incorporation in organisations’ structures and processes, comprise an important factor in exploring and... more
    Sustaining competitiveness in global market is dependent on organizations’ capacity to innovate; revelation of tacit knowledge and its incorporation in organisations’ structures and processes, comprise an important factor in exploring and implementing innovation. Virtual communities of practice (CoPs) and virtual learning communities are becoming widespread within Higher Education Institutions (HEIs) thanks to technological developments which enable increased communication, interactivity among participants and incorporation of collaborative pedagogical models, specifically through information communications technologies (ICTs). This paper presents a design framework for building a Virtual Community of Practice (VCoP) incorporating company stakeholders, academics, researchers and school practitioners as prospect members of the community, who interact on the basis of knowledge sharing on IT technologies and engineering: the design characteristics, important concepts, structures and preliminary data are presented. Design research sets the methodological framework used, while, in the context of applying ethnographic practices, qualitative data have been collected to support the proposed design mechanism.
    This paper describes a methodological framework for designing indi vidual language learning artefacts as reflective, learner constructed environments. Aim of the descriptive framework with a meta- design orientation has been to delineate... more
    This paper describes a methodological framework for designing indi vidual language learning artefacts as reflective, learner constructed environments. Aim of the descriptive framework with a meta- design orientation has been to delineate the design spa ce, define the learning process, and identify a set of criteria for active ancient gree k language learning based on digital media use further supported by educational scenario’s fundame ntal pedagogical concepts. The design and use of a half-baked microworld under the sco pe of Reflection-inAction approach, revealed LL methodological issues and Greek University students’ use of reflective text processing techniques, conceptions of learning, reading and translation practices as design axes towards a reflective learning infrastruct ure in academic settings.
    Sustaining competitiveness in global market is dependent on organizations’ capacity to innovate; revelation of tacit knowledge and its incorporation in organisations’ structures and processes, comprise an important factor in exploring and... more
    Sustaining competitiveness in global market is dependent on organizations’ capacity to innovate; revelation of tacit knowledge and its incorporation in organisations’ structures and processes, comprise an important factor in exploring and implementing innovation. Virtual communities of practice (CoPs) and virtual learning communities are becoming widespread within Higher Education Institutions (HEIs) thanks to technological developments which enable increased communication, interactivity among participants and incorporation of collaborative pedagogical models, specifically through information communications technologies (ICTs). This paper presents a design framework for building a Virtual Community of Practice (VCoP) incorporating company stakeholders, academics, researchers and school practitioners as prospect members of the community, who interact on the basis of knowledge sharing on IT technologies and engineering: the design characteristics, important concepts, structures and pr...
    Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued... more
    Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued to emerge; however, their use in education settings focusing on existing practices remain largely underexplored. A systematic mapping study (SMS) method was herein used to map initially identified 395 articles with the aims of systematically analyzing and presenting the evidence from the literature on the topic, and to identify important gaps as well as promising research directions. An appropriate methodological protocol has been adopted from the literature for the analysis, filtering, evaluation and report of the evidence. As a result, twenty-five studies have been selected and analyzed. The axes of analyzing systematically the literature were inspired by an existing UMI learning ecology. The analysis revealed important characteristics of existing ...
    ABSTRACT European Qualification Framework in Open and Distance Education highlights issues such as content and existing concepts reusability, orchestrating tools for learning, adaptability and learner - centrics themes in curricula. This... more
    ABSTRACT European Qualification Framework in Open and Distance Education highlights issues such as content and existing concepts reusability, orchestrating tools for learning, adaptability and learner - centrics themes in curricula. This paper reports on preliminary findings and the process of the design and development of an e-learning activity, based on characteristics of the constructivist approach: Instructional Design tools have been applied in a Focus Group research context using Learning Activity Management System. The basic idea has been to engage Hellenic Open University tutoring staff in the design of distance learning activities by making use of Communities of Practice (CoPs) practices, using their educational experience as a springboard to implement effective learning activities mediated by LAMS and facilitated by an Instructional Designer. The designed activity was actually implemented in a distance education setting, on undergraduate students of HOU in a senior undergraduate course on Artificial Intelligence at the School of Science and Technology, during the first semester of 2012-3.