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  • I received my B.A. in psychology from Northwestern University and my Ph.D. in psychology from the University of Calif... moreedit
Role-playing to experience marginalized lives impacts players and their communities for better and worse. Players may achieve greater empathy for marginalized people (Galinsky and Moskowitz 2000; Greitemeyer and Osswald 2010) or undergo... more
Role-playing to experience marginalized lives impacts players and their communities for better and worse. Players may achieve greater empathy for marginalized people (Galinsky and Moskowitz 2000; Greitemeyer and Osswald 2010) or undergo meaningful psychological change via intentional and unconscious self-exploration (Bowman 2007). However, not all of these stories have a happily ever after. This article examines the ways in which such role-play as a marginalized character can also have unintended negative consequences. We relate this larp activity to the phenomenon of dark tourism, in which privileged individuals voluntarily enter disaster zones due to a mix of motives that include voyeurism and vicarious danger exposure, carrying with them a mixed bag of intentions and outcomes. This review aims to answer the following question: What are the positive and negative outcomes of role-playing as a marginalized character? We will explore individual and collective outcomes of this type of experiential learning and make recommendations for designers and players to better achieve desired positive outcomes and limit the negative ones. Our work draws on research from games studies, experimental psychology, pedagogical studies, and the emerging literature about the motivations and consequences of tourism that seeks to touch on pain, trauma, and even death (i.e., dark tourism).
This paper explores whether perceived entitativity of a group (i.e., how much it is seen as a unit) influences how its apologies are perceived. Because entitative groups are assigned agency and collective responsibility and their members... more
This paper explores whether perceived entitativity of a group (i.e., how much it is seen as a unit) influences how its apologies are perceived. Because entitative groups are assigned agency and collective responsibility and their members are viewed as interchangeable, their apologies were hypothesized to appear more sincere and less due to ulterior motives. This effect emerged with small groups apologizing for minor grievances (Studies 1 and 2), although not always if the apology came from a leader (vs. the whole group). In Study 3, these benefits of entitativity extended to greater liking for the more entitative group, and in the case of a government apologizing for international harm. Whereas past research has emphasized the harmful impact outgroup entitativity can have on intergroup relations, these studies suggest entitativity can have benefits when the intergroup behavior is a beneficial one (e.g., apology).
This paper investigates the psychology of bleed-out, in which in-character dynamics spill over into out-of-character thoughts and feelings (Montola, 2011). We pair emerging neuroscience theory and research with classic models of emotion... more
This paper investigates the psychology of bleed-out, in which in-character dynamics spill over into out-of-character thoughts and feelings (Montola, 2011). We pair emerging neuroscience theory and research with classic models of emotion and motivation to examine the causes and consequences of this important larp phenomenon. Regarding positive bleed, hormones associated with trust and love may promote social bonding between players through shared in-character experiences (Kosfeld et al. 2005). Negative interpersonal dynamics could also develop, however, during antagonistic character interaction via “neural alarm bells” -- increased activation in brain areas associated with social rejection (Eisenberger, Leiberman, and Williams 2003). Such neural activity could in turn set off defensive aggression or social withdrawal (Twenge et al. 2001), behaviors that could bleed over into out-of-game interactions. The impact of these and other neuropsychological reactions on players’ behavior may be determined by the degree to which the line between self and character becomes blurred during play. According to Lankoski and Järvelä (2012), however, such blurring is a baked-in feature of human embodied cognition. Therefore, we propose that compartmentalizing “in-character” reactions requires immense self-regulatory control – a limited resource which is known to be depleted through many activities common to larp, e.g., effortful decision making and self-presentation (Vohs, Baumeister, and Ciarocco 2005; Vohs et al. 2014). Connecting self-regulatory resource models with bleed in this way is especially important since negative
bleed-out can be a source of conflict in player communities (Bowman 2013). As such, we offer proactive solutions for those players or designers who wish to tailor a particular larp experience in order to avoid
bleed-out, building on pre-existing best practices: informed consent, safe-spaces, and debriefing (Burns 2014; Atwater 2016; Brown 2016; Bowman, Brown, Atwater, and Rowland 2017).
This paper extends theoretical work on small group dynamics in live action role-play (larp; Leonard and Arango 2013), honing in on three challenges larps face that are anticipated by our unique integration of roleplay studies with small... more
This paper extends theoretical work on small group dynamics in live action role-play (larp; Leonard and Arango 2013), honing in on three challenges larps face that are anticipated by our unique integration of roleplay studies with small groups research. These challenges are: relative group embeddedness, which can cause splintering and unfavorable social
comparison when a larp is situated in a dense network of other larp groups; bleed of relationship dynamics such that in-character conflicts can foster intragroup tension (Bowman 2013), especially under conditions of zero-sum competition; and principled conflicts in which players disagree on core values, ideas, and goals of the larp itself (Wheelan 1994). We analyzed 17,371 survey responses to explore the role of embeddedness, socially competitive play, and regional play-style “fit” in explaining larp satisfaction. We discuss implications of these hypothesis-driven analyses, both for their scholarly and practical value.
This chapter discusses the challenges that may emerge for live action role-play (larp) communities at each inflection point of the group life cycle. According to Tuckman, groups mature over time and move through four stages: forming,... more
This chapter discusses the challenges that
may emerge for live action role-play (larp)
communities at each inflection point of the group
life cycle. According to Tuckman, groups mature
over time and move through four stages: forming,
norming, storming, and performing (e.g., Tuckman
1965; Tuckman and Jensen 1977). The aim of the
present chapter is to discuss the ways in which
the development of real larp communities fit with
Tuckman’s theory and to highlight inconsistencies
that may emerge, in particular due to the multiple
layers that can comprise a role-playing experience
(e.g., Fine 1983). Since each stage of the group
life cycle is fraught with opportunities for member
exit and group dissolution, we also argue that
cultural practices of successful, long-standing
larp communities have manifested to meet these
challenges. For example, larp groups may begin a
new session with a listen-up period in which players
gather in a circle to discuss the rules and clarify any
misconceptions before gameplay begins.

This activity mirrors the “restorative circle” that
can occur before schoolyard play (Costello, Wachtel
and Wachtel 2010), which likely promotes group
maintenance factors such as informal leadership
and procedural voice. We hope this work will have
applied value for members of successful larp groups
that experience “growing pains” as, for example,
the group enters the storming stage characterized by
unclear boundaries and fragile self-esteem of group
members (Thompson and White 2010, 4). Along
with the rules and activities described by role-play
scholars (e.g., Montola 2008), this chapter draws
on the practices common to a specific, anonymized
larp group located in the United States. The scholarly
foundation for this work is grounded in various
disciplines, particularly industrial/organizational and
social psychology, and role-playing studies.
Research Interests:
According to intergroup emotion theory, the impact of many intergroup events on intergroup outcomes is mediated by group-directed emotions. We demonstrate that the ability of apology to reduce retribution against and increase forgiveness... more
According to intergroup emotion theory, the impact of many intergroup events on intergroup outcomes is mediated by group-directed emotions. We demonstrate that the ability of apology to reduce retribution against and increase forgiveness of a transgressing outgroup is contributed to by discrete intergroup emotions. We examined both negative (anger and fear) and positive (respect and satisfaction) emotions directed toward the transgressing outgroup. Apology reduced the desire for retribution whereas lack of apology increased it, and outgroup-directed anger uniquely mediated this effect. In contrast, apology increased and lack of apology decreased forgiveness, particularly when the ingroup responded to the transgression, and only outgroup-directed respect mediated this effect. These results provide the first evidence that intergroup emotions can mediate the impact of apology on intergroup relations outcomes.
According to Intergroup Emotions Theory people categorized as group members experience the emotions of their ingroup as a consequence of that membership. Four experiments showed that participants converged toward what they believed to be... more
According to Intergroup Emotions Theory people categorized as group members experience the emotions of their ingroup as a consequence of that membership. Four experiments showed that participants converged toward what they believed to be their specific ingroup’s distinct emotional experience when reporting emotions as group members, but not when reporting emotions as individuals. Such self-stereotyping of ingroup emotions occurred for an experimentally fabricated ingroup as well as a range of naturally occurring groups. Demonstrating the roots of this process in categorization, self-stereotyping was increased when motivations to affiliate were amplified and was moderated by ingroup identification. The adoption of ingroup emotions changed participants’ cognitive processing in a predictable way, demonstrating that emotional self-stereotyping involved the experience rather than merely the expression of group-based emotions. Self-stereotyping of ingroup emotions is thus one mechanism by which group-based emotions are shared and can be changed.
What can motivate members of disadvantaged groups to take action on behalf of their group? This research assessed a model in which measured perceptions of (study 1) and manipulated information about (study 2) other women’s anger... more
What can motivate members of disadvantaged groups to take action on behalf of their group? This research assessed a model in which measured perceptions of (study 1) and manipulated information about (study 2) other women’s anger influenced female participants’ group-based anger, their subsequent appraisals of instances of possible discrimination, and finally their collective action tendencies. Consistent with Intergroup Emotions Theory, the results suggested that emotional self-stereotyping is one mechanism by which group members can become motivated to respond to possible discrimination, a process supported by group-based anger-driven appraisals about specific discrimination events.
This paper explores whether perceived entitativity of a group (i.e., how much it is seen as a unit) influences how its apologies are perceived. Because entitative groups are assigned agency and collective responsibility and their members... more
This paper explores whether perceived entitativity of a group (i.e., how much it is seen as a unit) influences how its apologies are perceived. Because entitative groups are assigned agency and collective responsibility and their members are viewed as interchangeable, their apologies were hypothesized to appear more sincere and less due to ulterior motives. This effect emerged with small groups apologizing for minor grievances (Studies 1 and 2), although not always if the apology came from a leader (vs. the whole group). In Study 3, these benefits of entitativity extended to greater liking for the more entitative group, and in the case of a government apologizing for international harm. Whereas past research has emphasized the harmful impact outgroup entitativity can have on intergroup relations, these studies suggest entitativity can have benefits when the intergroup behavior is a beneficial one (e.g., apology).
What can motivate members of disadvantaged groups to take action on behalf of their group? This research assessed a model in which measured perceptions of (study 1) and manipulated information about (study 2) other women’s anger... more
What can motivate members of disadvantaged groups to take action on behalf of their group? This research assessed a model in which measured perceptions of (study 1) and manipulated information about (study 2) other women’s anger influenced female participants’ group-based anger, their subsequent appraisals of instances of possible discrimination, and finally their collective action tendencies. Consistent with Intergroup Emotions Theory, the results suggested that emotional self-stereotyping is one mechanism by which group members can become motivated to respond to possible discrimination, a process supported by group-based anger-driven appraisals about specific discrimination events.
According to intergroup emotion theory, the impact of many intergroup events on intergroup outcomes is mediated by group-directed emotions. We demonstrate that the ability of apology to reduce retribution against and increase forgiveness... more
According to intergroup emotion theory, the impact of many intergroup events on intergroup outcomes is mediated by group-directed emotions. We demonstrate that the ability of apology to reduce retribution against and increase forgiveness of a transgressing outgroup is contributed to by discrete intergroup emotions. We examined both negative (anger and fear) and positive (respect and satisfaction) emotions directed toward the transgressing outgroup. Apology reduced the desire for retribution whereas lack of apology increased it, and outgroup-directed anger uniquely mediated this effect. In contrast, apology increased and lack of apology decreased forgiveness, particularly when the ingroup responded to the transgression, and only outgroup-directed respect mediated this effect. These results provide the first evidence that intergroup emotions can mediate the impact of apology on intergroup relations outcomes.
The purpose of this research is to investigate the nature of small group dynamics in live action roleplay (larp) communities. We examine which features of larps and larpers intensify three challenges anticipated by past integration of... more
The purpose of this research is to investigate the nature of small group dynamics in live action roleplay (larp) communities. We examine which features of larps and larpers intensify three challenges anticipated by past integration of roleplay studies with small groups research (Leonard and Arango 2013). These challenges are: intragroup tension due to zero-sum competition (Bowman 2013); relative group embeddedness, when a larp is situated in a dense network of other larp groups; and principled conflicts in which players disagree on core values, ideas, and goals of the larp itself (Wheelan 1994).