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      MusicCommunicationTeaching and LearningEducation
This article reports on an exploratory case study conducted to examine the viability of Second Life (SL) as an environment for physical simulations and microworlds. It begins by discussing specific features of the SL environment relevant... more
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    •   5  
      Virtual WorldsSecond Life in EducationEducation in Virtual WorldsComputer Simulations and Modeling
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    •   12  
      Educational TechnologyMachinimaSecond LifeAgriculture
Although extensive research has been carried out on virtual learning environments and the role of groups and communities in social networks, few studies exist which adequately cover the relationship between these two domains In this... more
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    •   32  
      Human Computer InteractionSocial NetworksE-learningSocial Networking
The 3D virtual worlds need special graphical and instructional design to simulate an effective learning environment and make students focus on their learning objectives. Issues exist also for teachers who may find difficult to use a 3D... more
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    •   3  
      3D, 3D Movies, computer games, simulation, virtual reality, web 2Education in Virtual Worlds3D virtual worlds
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   23  
      Teaching and LearningNew MediaE AssessmentEducational Informatics
There is considerable hype around the purported affordances of virtual worlds to facilitate authentic learning in a variety of discipline areas. Though at first glance, virtual worlds look as if they would provide an ideal environment for... more
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    •   10  
      EducationEducational TechnologyHigher EducationSecond Life
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
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    •   42  
      MusicTeaching and LearningNew MediaEducational Technology
This important book provides both a synthesis of current research on virtual worlds as media for engagement and learning as well as an implicit research agenda for the future. As the authors note, at... more
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    •   5  
      Virtual Worlds LawVirtual WorldsConversational agents, 3D virtual worlds, human-computer interactionIdentity in Virtual Worlds
What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
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    •   9  
      Educational TechnologySecond LifeTechnology Enhanced LearningVirtual Worlds
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
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    •   9  
      Educational TechnologySerious GamesVideo Games and LearningTechnology Enhanced Learning
The purpose of this study is to investigate whether the collaborative implementation of educational activities in virtual gaming environments can lead to better learning outcomes compared to the individual implementation. In order to... more
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    •   5  
      Mathematics EducationVideo Games and LearningComputer Supported Collaborative Learning (CSCL)Education in Virtual Worlds
The objective of the paper is to analyse the process of digitization, progress and challenges of online teaching and learning. The paper is based on secondary sources of information and data. The digitalisation has influenced the social... more
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    •   3  
      Online LearningEducation in Virtual WorldsDigitilisation
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringSociologyNew MediaE Assessment
The D.I.S.C.E.L. is largely explained by the technology watch carried out by two PhD students from the University of Paris VI in 2010; link: http://www.mlfcham.com/v1/index.php?option=com_content&view=article&id=331&Itemid=552 The... more
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    •   12  
      EducationDigital Media & LearningVideogame and Virtual World Technologies, Serious Games, applications in Education and TrainingEducation in Virtual Worlds
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    •   9  
      Instructional DesignSecond LifeVirtual WorldsSecond Life in Education
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    •   5  
      EngineeringVirtual WorldsEducation in Virtual WorldsGartner Hype Cycle
This machinima was produced to function as a discussion support system, modelling the sorts of conversations sugar cane farmers need to have in order to make good farming decisions in light of climate information. The script was written... more
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    •   13  
      Educational TechnologyMachinimaSecond LifeVirtual Worlds
In this paper, we present the results of a preliminary exploratory study that is aiming at exploring the means for facilitating creative collaborative activities in educational context. We argue that 3D virtual worlds can be successfully... more
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    •   6  
      CollaborationICT in EducationVirtual WorldsEducation in Virtual Worlds
While many virtual educational environments are already in use, few attempt to mix the virtual and the real worlds to a very high extent. The benefits of such approach could be groundbreaking, leading to new paradigms of education,... more
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    •   3  
      Education in Virtual WorldsOpenSimulatorEducation and Training; Virtual Reality Modelling
This paper presents four case studies from two regional and two metropolitan Australian universities, showcasing how 3D virtual world platforms have been used to connect, engage and motivate students in both co-located and non-co-located... more
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    •   10  
      EducationEducational TechnologyDistance EducationICT in Education
Bu çalışmanın amacı öğrenme için yeni olanaklar sunan üç-boyutlu çok-kullanıcılı sanal ortamları kullanan katılımcıların bu ortamlara yönelik buradalık düzeylerinin incelenmesidir. Çalışmada ayrıca katılımcıların buradalık düzeylerinde... more
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    •   39  
      Teaching and LearningEducationInstructional DesignEducational Technology
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
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    •   20  
      EngineeringCommunicationEducationEducational Technology
Practice in the role of the teacher is an essential part of teacher education, however professional experience placements are becoming increasingly difficult to find. Consequently, additional university-based teaching practice, such as... more
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    •   3  
      Virtual WorldsEducation in Virtual WorldsPre Service Teacher Education
The higher education community have embraced the use of virtual worlds for teaching and learning. There have been many publications produced over recent years on the efficacy of virtual worlds as a teaching and learning tool. However,... more
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    •   4  
      Virtual WorldsEducation in Virtual WorldsProfessional experienceProfessional Virtual Communities (PVCs)
Given the active and authentic nature of Massively-Multiplayer Online Games, researchers have begun to question the use of this virtual setting as a teaching / learning tool (Barab et al., 2010; Squire, 2006). Specific findings in virtual... more
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    •   15  
      PsychologyPersonality PsychologySocial PsychologyHuman Computer Interaction
This paper presents a comparative analysis of five years of teaching-interns' reflections on the same ESL lesson that uses two modalities: a traditionally simulated environment and a 3D virtual world. Our analysis shows that both... more
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    •   16  
      Teaching English as a Second LanguageComputer Assisted Language LearningTeacher EducationTechnology in Teacher Education
Facilitating and empowering learners and teachers through technology has primarily concentrated on content and management aspects rather than on assessments aspects of the education enterprise. Recent developments in virtual world... more
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    •   6  
      Second LifeVirtual WorldsSecond Life in EducationEducation in Virtual Worlds
There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing... more
    • by  and +5
    •   4  
      Virtual Worlds LawVirtual WorldsConversational agents, 3D virtual worlds, human-computer interactionEducation in Virtual Worlds
"The potential of Second Life as a teaching/learning platform was explored in the context of a multidisciplinary and international project spanning several courses. In less than three months students were able to achieve high quality... more
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    •   3  
      Online LearningVideogame and Virtual World Technologies, Serious Games, applications in Education and TrainingEducation in Virtual Worlds
Ten years after being launched in 2003, it is still a matter of discussion if Second Life (SL) is a virtual world, a computer game, a shopping site or a talker (communication software based on a MUD). This article reports on an... more
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    •   5  
      Virtual WorldsSecond Life in EducationEducation in Virtual WorldsComputer Simulations and Modeling
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
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    •   20  
      CommunicationEducationEducational TechnologyHigher Education
Koşulların eğitimin devam etmesine izin vermediği durumlarda yeni fırsatlar sunan uzaktan eğitim sistemleriyle içerikler öğrenenlere genellikle belge, sunu ve resim formatlarında sunulmaktadır. Uzaktan eğitimde içeriklerin kalitesi... more
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    •   6  
      Virtual WorldsTechnology in distance educationEducation in Virtual WorldsMUVEs
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    •   20  
      EducationInstructional DesignEducational TechnologyDistance Education
This paper discusses how cloud-based architectures can extend and enhance the functionality of the training environments based on virtual worlds and how, from this cloud perspective, we can provide support to analysis of training... more
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    •   16  
      Medical EducationHealth EducationVirtual WorldsCloud Computing
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    •   23  
      Teaching and LearningNew MediaE AssessmentEducational Informatics
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
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    •   49  
      MusicCommunicationTeaching and LearningEducation
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   23  
      Teaching and LearningNew MediaE AssessmentEducational Informatics
In this paper, we address the challenges of applying three-dimensional virtual worlds for learning. Despite the numerous positive conclusions, this technology is far from becoming mainstream in education. The most common problems with... more
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    •   20  
      Computer GraphicsImage ProcessingVirtual Reality (Computer Graphics)Multimedia
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringSociologyNew MediaE Assessment
What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
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    •   8  
      Educational TechnologySecond LifeTechnology Enhanced LearningVirtual Worlds
New information and communication technologies provide opportunities and challenges for teachers. Emerging virtual world technologies, such as Second Life, are a current example of this. Early adopters and innovators are currently... more
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    •   10  
      EngineeringEducational TechnologyDoctoral SupervisionSecond Life
This study aims to realize the concept of biodiversity, which is one of the subjects covered by environmental education, with 3D virtual worlds platform and to realize the biological richness of users in their environment and to provide... more
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    •   8  
      Virtual WorldsEducational GamesEducation in Virtual WorldsInstructional media design
This study aimed to analyse the usefulness of educational computer games in teachers’ professional development. The study used the game Atlantis Remixed, which is intended to be a technologically rich and individualized learning... more
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    •   49  
      Teaching and LearningEducationInstructional DesignEducational Technology
There is a growing body of literature that recognizes the importance of the 3D multiuser virtual environments (3DMUVEs) with high relevance for prospective developments and improvements in both distant and in-class education. However, to... more
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    •   3  
      Virtual WorldsEducation in Virtual WorldsLearning Analytics
Sumário pormenorizado do seminário apresentado no âmbito de provas de agregação, de acordo com a alínea c), do número 2, do artigo 8.º do Decreto – Lei n.º 239/2007 de 19 de Junho de 2007. O objectivo principal do seminário é,... more
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    •   11  
      Educational TechnologySerious GamesVideo Games and LearningTechnology Enhanced Learning
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
    • by  and +2
    •   42  
      MusicTeaching and LearningNew MediaEducational Technology
Immersive spaces are innately flexible. However, for learners, some constraints and scaffolding may often be valuable. This paper looks at immersive spaces as soft and hard technologies. Soft technologies are technologies enabling... more
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    •   10  
      Instructional DesignE-learningSecond LifeVirtual Worlds