Education in Virtual Worlds
327 Followers
Recent papers in Education in Virtual Worlds
This article reports on an exploratory case study conducted to examine the viability of Second Life (SL) as an environment for physical simulations and microworlds. It begins by discussing specific features of the SL environment relevant... more
There is considerable hype around the purported affordances of virtual worlds to facilitate authentic learning in a variety of discipline areas. Though at first glance, virtual worlds look as if they would provide an ideal environment for... more
This important book provides both a synthesis of current research on virtual worlds as media for engagement and learning as well as an implicit research agenda for the future. As the authors note, at... more
What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
The purpose of this study is to investigate whether the collaborative implementation of educational activities in virtual gaming environments can lead to better learning outcomes compared to the individual implementation. In order to... more
The objective of the paper is to analyse the process of digitization, progress and challenges of online teaching and learning. The paper is based on secondary sources of information and data. The digitalisation has influenced the social... more
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
The D.I.S.C.E.L. is largely explained by the technology watch carried out by two PhD students from the University of Paris VI in 2010; link: http://www.mlfcham.com/v1/index.php?option=com_content&view=article&id=331&Itemid=552 The... more
Bu çalışmanın amacı öğrenme için yeni olanaklar sunan üç-boyutlu çok-kullanıcılı sanal ortamları kullanan katılımcıların bu ortamlara yönelik buradalık düzeylerinin incelenmesidir. Çalışmada ayrıca katılımcıların buradalık düzeylerinde... more
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
Practice in the role of the teacher is an essential part of teacher education, however professional experience placements are becoming increasingly difficult to find. Consequently, additional university-based teaching practice, such as... more
Facilitating and empowering learners and teachers through technology has primarily concentrated on content and management aspects rather than on assessments aspects of the education enterprise. Recent developments in virtual world... more
"The potential of Second Life as a teaching/learning platform was explored in the context of a multidisciplinary and international project spanning several courses. In less than three months students were able to achieve high quality... more
Ten years after being launched in 2003, it is still a matter of discussion if Second Life (SL) is a virtual world, a computer game, a shopping site or a talker (communication software based on a MUD). This article reports on an... more
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
This paper discusses how cloud-based architectures can extend and enhance the functionality of the training environments based on virtual worlds and how, from this cloud perspective, we can provide support to analysis of training... more
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
In this paper, we address the challenges of applying three-dimensional virtual worlds for learning. Despite the numerous positive conclusions, this technology is far from becoming mainstream in education. The most common problems with... more
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or... more
New information and communication technologies provide opportunities and challenges for teachers. Emerging virtual world technologies, such as Second Life, are a current example of this. Early adopters and innovators are currently... more
This study aims to realize the concept of biodiversity, which is one of the subjects covered by environmental education, with 3D virtual worlds platform and to realize the biological richness of users in their environment and to provide... more
There is a growing body of literature that recognizes the importance of the 3D multiuser virtual environments (3DMUVEs) with high relevance for prospective developments and improvements in both distant and in-class education. However, to... more
Sumário pormenorizado do seminário apresentado no âmbito de provas de agregação, de acordo com a alínea c), do número 2, do artigo 8.º do Decreto – Lei n.º 239/2007 de 19 de Junho de 2007. O objectivo principal do seminário é,... more
Immersive spaces are innately flexible. However, for learners, some constraints and scaffolding may often be valuable. This paper looks at immersive spaces as soft and hard technologies. Soft technologies are technologies enabling... more