Tansel Tepe
Kilis 7 Aralik University www.kilis.edu.tr, Computer Technology, Faculty Member
Purpose: This study describes the design of the Basic English 1 and Basic English 2 courses taught in the Foreign Languages School (FLS) of a large public university in Turkey as blended learning in a mostly distance education system.... more
Purpose: This study describes the design of the Basic English 1 and Basic English 2 courses taught in the Foreign Languages School (FLS) of a large public university in Turkey as blended learning in a mostly distance education system. Research Method: This study was structured as a case study describing an instructional design effort. The study used the ADDIE instructional design model to convert these courses into the distance education format. In the analysis phase, the designers held discussions with the FLS lecturers to determine their needs and contextual limitations. These discussions revealed the knowledge and skills of the FLS students, the expectations of the lecturers and students, and the course objectives. The design process focused on determining Basic English 1 and 2 learning activities and presentation formats for these activities. Each course has a duration of 15 weeks and includes the skills of grammar, reading comprehension, writing, listening comprehension, and sp...
Research Interests: Education, Educational Technology, Distance Education, Computer and Instructional Technology, Foreign language teaching and learning, and 15 moreBlended Learning, Distance Learning, Blended learning in higher education, English language teaching, Educational Technologies, Elearning and Distance Learning Eductaion, Course design, Design and development of blended learning environments, Blended Learning and the Use of Information Technology in Education, Computer Education and Instructional Technologies, Computer Education and Instructional Technology, English Language Teaching, Blended Language Learning, Design and Development of Online and Hybrid Learning Environments, and E Learning
Bu calismada Malatya Kervansaray tarihi mekâninin ve diger bazi mekânlarin uc boyutlu sanal gerceklik ortaminda gezilmesinin ardindan bu sanal gerceklik ortamlarina yonelik kullanici goruslerinin alinmasi amaclanmistir. Calismanin bir... more
Bu calismada Malatya Kervansaray tarihi mekâninin ve diger bazi mekânlarin uc boyutlu sanal gerceklik ortaminda gezilmesinin ardindan bu sanal gerceklik ortamlarina yonelik kullanici goruslerinin alinmasi amaclanmistir. Calismanin bir diger amaci sanal gerceklik uygulamalarinda ortaya cikabilecek problemleri belirlemek ve bu problemlere cozum onerileri sunabilmektir. Calismaya bir devlet universitesinin farkli bolumlerinde okumakta olan 20 ogrenci katilmistir. Calismaya katilan her bir kullanici sanal gerceklik gozlugu kullanarak sanal gerceklik ortaminda en az 10 dakika zaman gecirerek bir deneyim yasamistir. Calismada bicimlendirici arastirma teknigi kullanilmistir. Calismadaki veriler arastirmacilar tarafindan gelistirilen “Sanal Gerceklik Ortamlari Degerlendirme Gorusme Formu” ile elde edilmis, veriler icerik analizi yapilarak yorumlanmistir. Calisma sonunda kullanicilar sanal gerceklik ortamlarinin potansiyel avantajlarini ve sanal gerceklik ortamlarinda ortaya cikabilecek pota...
Bu calismada basa takili goruntuleyiciler icin gelistirilmis sanal gerceklik uygulamalarinin etkili bir ders destek materyali olma potansiyeli incelenmistir. Calismada bicimlendirici arastirma yonteminin tasarim vakasi alt yontemi... more
Bu calismada basa takili goruntuleyiciler icin gelistirilmis sanal gerceklik uygulamalarinin etkili bir ders destek materyali olma potansiyeli incelenmistir. Calismada bicimlendirici arastirma yonteminin tasarim vakasi alt yontemi kullanilmistir. Calisma iki pilot uygulama ve bir nihai uygulama olmak uzere uc asamada gerceklestirilmistir. Birinci pilot uygulamada Oculus Rift DK2, ikinci pilot uygulamada Samsung Gear VR SM-R323, nihai uygulamada ise Oculus Rift DK2 ve VR Box 2.0 sanal gerceklik gozlukleri kullanilmistir. Her birine bes olmak uzere pilot uygulamalara toplam 10 ogrenci katilmistir. Iki deney (deney 1 ve deney 2) ve bir karsilastirma grubunun her birine 32 olmak uzere nihai uygulamaya toplam 96 ogrenci katilmistir. Bunun yaninda ilk pilot uygulamaya bir, nihai uygulamaya uc ogretim elemani dâhil olmustur. Deney 1 grubu kuramsal ders anlatimi ve sanal gerceklik uygulamalarina, deney 2 grubu sadece sanal gerceklik uygulamalarina, karsilastirma grubu ise sadece kuramsal de...
In this study, a virtual reality fire drill application was developed with Head-Mounted Display virtual reality technology for university students. The aim of the study is to evaluate the integration process of this virtual reality... more
In this study, a virtual reality fire drill application was developed with Head-Mounted Display virtual reality technology for university students. The aim of the study is to evaluate the integration process of this virtual reality application into authentic learning environments in terms of student opinions. Case study methodology was used in the study. The results show that this technology provides useful and permanent learning, practice opportunity to students, and this technology increases the motivation and engagement to the courses as well. It has been pointed out by the students that this technology should be used as a practice environment after the theoretical courses in authentic learning environments because this technology can save time and prevent cost lost in addition to avoiding risk factors. The physical environment of the classes can be improved and wireless virtual reality goggles can be used for using this technology, more effectively and efficiently as a course su...
Research Interests: Computer Science, Education, Fire and Emergency Services, Virtual Reality (Computer Graphics), Virtual Environments, and 12 moreAuthentic Learning, Virtual Worlds, Authentic Assessment, Virtual Learning Environments, Virtual Reality, Virtual Learning, Fire safety, Authentic Materials, Educational Virtual Environments, Fire Drill, Virtual Reality Technology, and Head Mounted Displays
Öz Bu çalışma yansıtıcı düşünme becerilerini harekete geçirecek, becerilerin kullanılmasını ve geliştirilmesini sağlayacak bir çevrimiçi ortam oluşturmak ve bu ortamın etkililiğini incelemek üzere gerçekleştirilmiştir. Sınıf yönetimi ders... more
Öz Bu çalışma yansıtıcı düşünme becerilerini harekete geçirecek, becerilerin kullanılmasını ve geliştirilmesini sağlayacak bir çevrimiçi ortam oluşturmak ve bu ortamın etkililiğini incelemek üzere gerçekleştirilmiştir. Sınıf yönetimi ders içeriğine göre hazırlanan bu araştırmada nicel ve nitel yöntemlerin birlikte kullanıldığı karma desenlerden açımlayıcı sıralı desen kullanılmıştır.
Research Interests:
Problem Durumu: Uzaktan egitim yoluyla yurutulen bir dersin hedeflenen ogrenme ciktilarinin elde edilmesi amaciyla tasarlanmasinda, ogretim tasarimi modellerinden faydalanmak onem tasimaktadir. Bu kapsamda, ogretim tasarimcilari ogretim... more
Problem Durumu: Uzaktan egitim yoluyla yurutulen bir dersin hedeflenen ogrenme ciktilarinin elde edilmesi amaciyla tasarlanmasinda, ogretim tasarimi modellerinden faydalanmak onem tasimaktadir. Bu kapsamda, ogretim tasarimcilari ogretim etkinliklerinin tasarlanmasi icin var olan modelleri kullanmanin yani sira ogrenenlerin bireysel gereksinimlerini karsilamak, etkili ve verimli bir ogretim sureci duzenlemek amaciyla farkli modellere ihtiyac duyabilmektedir. Yuz yuze verilen yabanci dil derslerinin karma ogrenme ortami kullanilarak web tabanli formata donusturulmesinde tasarim surecine iliskin calismalarin azligi goze carpmaktadir. Arastirmanin Amaci: Bu calismada Ankara’da bir Devlet Universitesinin Yabanci Diller Yuksek Okulu’nda (YDYO) yurutulmekte olan Temel Ingilizce I ve Temel Ingilizce II derslerinin ADDIE ogretim tasarimi modeli kullanilarak uzaktan egitim ile verilebilecek bicime donusturulmesi ve web tabanli ortama aktarilmasi amaclanmistir. Web tabanli karma ogrenme ortami...
Research Interests: Education, Educational Technology, Distance Education, Computer and Instructional Technology, Foreign language teaching and learning, and 15 moreBlended Learning, Distance Learning, Blended learning in higher education, English language teaching, Educational Technologies, Elearning and Distance Learning Eductaion, Course design, Design and development of blended learning environments, Blended Learning and the Use of Information Technology in Education, Computer Education and Instructional Technologies, Computer Education and Instructional Technology, English Language Teaching, Blended Language Learning, Design and Development of Online and Hybrid Learning Environments, and E Learning
Tansel Tepe, Devkan Kaleci and Hakan Tüzün Department of Computer Education and Instructional Technology, Muallim Rıfat Education Faculty, Kilis 7 Aralık University, Kilis, Turkey Department of Computer Education and Instructional... more
Tansel Tepe, Devkan Kaleci and Hakan Tüzün Department of Computer Education and Instructional Technology, Muallim Rıfat Education Faculty, Kilis 7 Aralık University, Kilis, Turkey Department of Computer Education and Instructional Technology, Faculty of Education, Inonu University, Malatya, Turkey Department of Computer Education and Instructional Technology, Faculty of Education, Hacettepe University, Ankara, Turkey
Virtual Reality (VR) is a three-dimensional simulation environment where users can feel close to real life experiences in an artificial world developed with different devices and visualization equipment, as well as interacting with other... more
Virtual Reality (VR) is a three-dimensional simulation environment where users can feel close to real life experiences in an artificial world developed with different devices and visualization equipment, as well as interacting with other objects.