Computer Education and Instructional Technologies
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Recent papers in Computer Education and Instructional Technologies
As new paradigms, such as pervasive computing and ambient intelligence change the nature of the computer application market place, so do the skills and educational technology needed by students and teachers. The once dominant PC now finds... more
งานวิจัยครั้งนี้มีวัตถุประสงค์เพื่อ 1) พัฒนาแอนิเมชั่นเสริมการเรียนรู้ปรากฏการณ์ทางลมฟ้าอากาศ เรื่อง มหัศจรรย์ หยดน้ าฟ้า ส าหรับนักเรียนชั้นมัธยมศึกษาปีที่ 12) เพื่อศึกษาความคิดเห็นของผู้เชี่ยวชาญที่มีต่อแอนิเมชั่นเสริมการเรียนรู้... more
This study was designed to investigate the Prospects And Challenges Of E-Learning in Nigerian University Education, a case study of National Open University of Nigeria Akure Study Center. The design of the study was questionnaire,... more
This study was designed to investigate the perceptions and attitudes of students and teachers towards mobile learning in Senior Secondary Schools in Ondo State. The design of the study was questionnaire prone, specifically frequency... more
In this study, to present an instructional model by considering the existing models of instructional design (ARCS, ADDIE, ASSURE, Dick and Carey, Seels and Glasgow, Smith and Ragan etc.) with the nature of technology-based education and... more
This paper is based on a keynote talk delivered at the biennial DEANZ Conference at the University of Waikato in Hamilton, New Zealand, in April 2016. As highlighted in that talk, we have entered Education 3.0—an age of vast resource... more
The MoEST (2006) introduced the integration of computer aided instruction into teaching of Kiswahili reading comprehension so as to enhance the following language aspects: read fluently and comprehend the passage, and increase performance... more
The Ministry of Education initiated the integration of computer technologies in teaching of school curriculum in order to enhance quality of education in Kenya. Poor performance in Kiswahili grammar aspects has been experienced for a... more
The purpose of this study was to analyze the effects of programming with Scratch on the views of preservice Information Technology (IT) teachers towards computer programming. The study sample consisted of 151 preservice IT teachers who... more
Games require constant interaction, which makes usability one of the fundamental elements of the game development process. A high level of usability in games developed for educational purposes is important for sustaining the user’s game... more
Problem Durumu: Uzaktan egitim yoluyla yurutulen bir dersin hedeflenen ogrenme ciktilarinin elde edilmesi amaciyla tasarlanmasinda, ogretim tasarimi modellerinden faydalanmak onem tasimaktadir. Bu kapsamda, ogretim tasarimcilari ogretim... more
As new paradigms, such as pervasive computing and ambient intelligence change the nature of the computer application market place, so do the skills and educational technology needed by students and teachers. The once dominant PC now finds... more
The MoEST (2006) introduced the integration of computer aided instruction into teaching of Kiswahili reading comprehension so as to enhance the following language aspects: read fluently and comprehend the passage, and increase performance... more
Purpose: This study describes the design of the Basic English 1 and Basic English 2 courses taught in the Foreign Languages School (FLS) of a large public university in Turkey as blended learning in a mostly distance education system.... more
Training young scientists, enabling conceptual understanding in science education is quite important. Misconception is one of the important indications for whether the concepts are understood or not. The most important educational tools... more
ABSTRACT Most books available in digital format today are very similar in structure to books that exist in print format because the digital functionality they offer is very similar to the features of interactive, multimodal print books... more
A network-centric university teaching and research environment based around mobile robots is described. It supports teaching a wide spectrum of computer science and engineering subjects (eg digital electronics, computer architecture,... more