Virtual Learning Environments
26,231 Followers
Recent papers in Virtual Learning Environments
Bu kitap; duygusal ve davranışsal bozukluklara sahip öğrenciler hakkında bilgi sahibi olmak isteyen sınıf öğretmenleri, özel eğitim öğretmenleri ve alanda çalışan uzmanlar için hazırlanmış giriş niteliğinde bir uygulama kitabıdır. Her bir... more
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey... more
Like many institutions around the world, the COVID-19 pandemic prompted us to shift our summer 2020 in-person undergraduate experiential learning program to a remote, virtual format. Here, we present our observations, summarized in 10... more
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To... more
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative... more
The complexity of the Internet has increased the requirement of learner's self-cognition, self-control and self-responsibility when using Internet to learn. Thus, responsibility of e-learner to decide on the validity, reliability and... more
This book sheds new light on language and literature teaching, and offers examples of teaching language in virtual environments. Providing an overview of virtual environments for teaching, it also includes chapters devoted to methodology... more
The present paper presents the results of a study which examined fluctuations in the levels of foreign language anxiety (FLA) in the virtual world Second Life (SL) and factors accounting for such changes as reported by a female student of... more
This was the authors undergraduate dissertation to the University of Central Lancashire and was submitted in 2017. The vast majority of studies into video games in language-learning settings have focused on games designed for... more
This study applied the Unified Theory of Acceptance and Use of Technology (UTAUT) to explore the attitudes of English major students on using virtual learning platforms and their impact on the improvement of oral communication skills.... more
Many preservice teachers (PSTs) enter mathematics methods courses with fixed beliefs about teaching and learning mathematics and their own abilities as doers of mathematics. Using a repeated measures design, I examined changes in PSTs’... more
Minecraft is a multiplayer sandbox video game based in a virtual world modeled on the real world. Players are able to build and craft everyday items using blocks, the cubic geometry of Minecraft lends itself to the teaching of various... more
Abstract-The purpose of this research is to investigate the correlation within three key variables in relation to students' learning outcomes: face-to-face class attendance, virtual learning engagement, and academic performance. A sample... more
Virtual Reality (VR) is a three-dimensional simulation environment where users can feel close to real life experiences in an artificial world developed with different devices and visualization equipment, as well as interacting with other... more
DeLone & McLean's success model has been actively used since its first introduction in 1992. In this article, the authors extend this model to describe the success of knowledge sharing in an information system that included a part of the... more
Panduan VLE Frog 1Bestarinet. Cara Login VLE Frog Menggunakan Yes ID. http://www.hootoh.my/2014/01/cara-log-in-vle-frog-menggunakan-yes-id.html How to login to FrogAsia. Bagaimanakan cara untuk Daftar Masuk Account Frog VLE menggunakan... more
E-learning is one of the most important aspects of today's world. It was started in late 90's to enhance the knowledge of people through the internet such as interactive TV, audio/video tape, satellite broadcast, and other external... more
Multi-user virtual environments (MUVEs) are structured with three-dimensional objects, in which users can actively navigate their avatars to different areas of the immersive environment.
De ser posible, por favor siempre citarme apropiadamente y avisar que se hizo la cita. Esto me ayudará a crear más textos similares. Muchas gracias. ------ If possible, please always cite me properly and write me once you have... more
Abstract This study was conducted to relate the productivity of the senior high school students of Divine Light Academy – Bacoor to their internet connection speed at their respective homes. The objectives of this research are: to know... more
Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and... more
Este caso de estudio describe situaciones que conducen a la toma de decisiones frente a procesos de formación en Educación Inclusiva, entre otros, a través del diseño de un curso virtual para ser ofrecido a educadores en ejercicio o a... more
This study aimed to explore a teaching approach that would enhance academic achievement of students in science. An offline mode virtual learning environment through PhET interactive simulations was employed in the randomly selected pilot... more
The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games. In this paper the specific role of video games in cultural heritage and history... more
There continues to be strong interest among established, experienced academic users of 3D virtual environments for educational purposes. Consistent with global trends, they plan to further develop and optimise existing applications, reuse... more
We present interim results from a large study that tracks undergraduate students' interaction with a variety of online media designed to enhance learning in an on-campus environment. Four different courses from the disciplines of... more
This study was design to study the utilization of Virtual Learning Environment (VLE) to improve mathematics education students’ achievement and interest in mathematics in the Federal University of Agriculture, Makurdi. Specifically, four... more