Entertainment Computing
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Recent papers in Entertainment Computing
MERGING IS SEX OBVIOUSLY, NORMAL MERGING IS KNOWING THE PAST, PRESENT AND FUTURE OF BOTH BEINGS, NO YOU OR I = ONENESS, THE TWO ANUs MERGE – IF ONE IS AN ATTACK, THEN THE ORIGINAL ANU BECOMES SMALLER, DUMBER AND WEAKER, WHICH IS WHAT IS... more
This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage,... more
Courtroom environments, which have been one of the last bastions of the oral tradition, are slowly morphing into cinematic display environments [1]. The persuasive oral rhetoric of lawyers is increasingly being replaced by compelling... more
Computer technology has become closely integrated with modern culture, which prompted us to introduce and explore the avenues of integrating aesthetics with technology. With the intention of promoting aesthetic sensibilities generated in... more
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen proof-of-concepts where a single BCI paradigm is... more
Abstract This paper argues that the enjoyment of interactive media, especially interactive narratives, can be explained via perceptions of control. Specifically, control over a character’s choices, lead to higher perceptions of control... more
This paper introduces a system that can recognize different type of paper-folding by users. The system allows users to register and use their desired paper in the interaction, and detect the folding by using Speed Up Robust Feature (SURF)... more
The article examines new aesthetic forms generated by videogames, referring especially to digital 3D.
This paper explores how a contextual game-based framework helps to solve complex problems in the field of electrical engineering. To support this study, UNTANGLED, scientific puzzle game is used. The game is developed to solve mapping... more
The perception of emotional facial expressions has been diligently studied in psychology for the last 40years. The stimuli mainly used in these studies were photos or short film clips. Today, video games and their development frameworks... more
Entertainment is often undervalued but its links with show biz, advertising, politics and consummation cultures are by now very strong. In media, advertising, tourism, cruises, food and beverages, gambling, fitness, theme parks, malls we... more
Courtroom environments, which have been one of the last bastions of the oral tradition, are slowly morphing into cinematic display environments [1]. The persuasive oral rhetoric of lawyers is increasingly being replaced by compelling... more
ABSTRACT Increasingly digital games are being played multiplayer online, not just massively multiplayer games but normal PC and console games. An important constituent of the gaming experience is the social relationships between players... more
As social networking widely spreads among the community, especially among the younger generation, the negative influence created on children has become a serious social concern. "Petimo" is an interactive robotic toy designed to... more
“Poetry Mix-up” revitalizes aesthetic sensibilities evoked from poetry in our contemporary culture. It provides users with an enjoyable experience of creating a `remixed' poetry by simply sending cell phone SMS or micro-blogging on... more
This paper introduces a system that can recognize different type of paper-folding by users. The system allows users to register and use their desired paper in the interaction, and detect the folding by using Speed Up Robust Feature (SURF)... more
For several years, there has been growing interest in the development and use of serious games to improve individuals’ quality of life and behavior. In particular, Crisis Management Serious Games (CMSG) have shown their potential for... more
Role-play can be a powerful educational tool, especially when dealing with social or ethical issues. However, while other types of educational activity have been routinely technology-enhanced for some time, the specific problem of... more