Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content
    • by 
    •   8  
      Real-Time Strategy (RTS) gamesArtificial IntelligentMedical Traininggame AI
In this paper we try to determine the effectiveness of different AI techniques used in simple games. This effectiveness is measured by comparing game-play experience to implementation effort. Game-play experience is measured by letting a... more
    • by 
    • game AI
In this paper we try to determine the effectiveness of differ-ent AI techniques used in simple games. This effectiveness is measured by comparing game-play experience to implemen-tation effort. Game-play experience is measured by letting... more
    • by 
    • game AI
    • by 
    •   10  
      Computer ScienceControl systemFeasibility StudyUtility
We present a fully procedural alternative to branching dialogue that is influenced by theories from linguistic pragmatics and technical work in the field of dialogue systems. Specifically, this is a dialogue manager that extends the Talk... more
    • by 
    •   13  
      Artificial IntelligenceNatural Language GenerationMultiagent SystemsVideo Games
    • by 
    •   9  
      Machine LearningGame DevelopmentCase StudyBehavior Modeling
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the strategy of the opponent player. This is known as opponent... more
    • by 
    •   6  
      Computer ScienceReal-Time Strategy (RTS) gamesgame AIStructural model
Procedural storytelling offers immense promise for games to offer more reactive narrative experiences that feel more deeply tailored to players' decisions. To date, interactive narrative systems have tended toward either a large emergent... more
    • by 
    •   7  
      Video GamesInteractive NarrativeProcedural Content GenerationGames
—Multi-thread architectures are the current trends for both PCs (multi-core CPUs and GPUs) and game consoles such as the Microsoft Xbox 360 and Sony Playstation 3. GPUs (Graphics Processing Units) have evolved into extremely powerful and... more
    • by 
    •   23  
      Artificial IntelligenceAnimationAnimation TheoryGPU Computing
    • by 
    •   4  
      AdaptationLevel Of Detail (LOD)Organizationgame AI
To adapt game difficulty upon game character’s strength, Dynamic Difficulty Adjustment (DDA) and some other learning strategies have been applied in commercial game designs. However, most of the existing approaches could not ensure... more
    • by 
    •   7  
      Computer Games TechnologyParticle Swarm OptimizationProcedural Content GenerationGames
    • by 
    •   7  
      Artificial IntelligenceDecision MakingReal-Time Strategy (RTS) gamesMulti Agent Systems
    • by 
    •   15  
      PsychologyCognitive ScienceDesignGroup Behavior
Would it be possible to bring the promise of unlimited re-playability typically reserved for Roguelike games to competitive multiplayer shooters? This paper tries to address this issue by proposing a novel method to dynamically generate... more
    • by 
    •   3  
      Procedural Content Generationgame AIAI for Games
This paper proposes a motion-gaming AI for health promotion that can adapt to the player's behavior change in an effective manner. Through modeling of the player's behavior and predicting of their counteraction, this AI learns how its... more
    • by 
    •   7  
      Artificial IntelligenceGames for HealthMotion DetectionExergaming
    • by 
    •   4  
      NeuroevolutionEntertainment ComputingCommunication and media Studiesgame AI
    • by 
    •   4  
      Computational IntelligenceDifferential EvolutionArtificial Neural Networksgame AI
    • by  and +1
    •   5  
      Video GameDomain KnowledgeSearch Spacegame AI
    • by 
    •   4  
      System DesignReal-Time Strategy (RTS) gamesReal Timegame AI
    • by 
    •   11  
      Computer ScienceArtificial IntelligenceGame studiesGame Design
Open world games create a refreshing gaming experience by providing a dynamic environment with many interactable game systems and characters. These systems require special game artificial intelligence (AI) agents to create an illusion of... more
    • by 
    • game AI
    • by  and +1
    •   6  
      Agent BasedCrowd SimulationVideo GameMiddleware
Real-Time Strategy (RTS) games are well-known for their substantially large combinatorial decision and state spaces, responsible for creating significant challenges for search and machine learning techniques. Exploiting domain knowledge... more
    • by 
    •   7  
      Artificial IntelligenceEvolutionary algorithmsGenetic AlgorithmsReal-Time Strategy (RTS) games
    • by 
    •   7  
      Reinforcement LearningCommon SenseArtificial IntelligentTerrain analysis
    • by 
    •   6  
      Mobile DeviceMobile gamesEnvironment and Developmentgame AI
    • by 
    •   13  
      Artificial IntelligenceGame TheoryAutomatic ControlPath planning
    • by 
    •   7  
      ProceedingsHuman BrainImitation LearningSearch Space
    • by 
    • game AI
Real-time strategy (RTS) games are complex decision domains which require quick reactions as well as strate- gic planning. In this paper we describe the first RTS game AI tournament, which was held in June 2006, and the programs that... more
    • by  and +2
    •   4  
      System DesignReal-Time Strategy (RTS) gamesReal Timegame AI
The impressive performance of Monte Carlo Tree Search (MCTS) based game-playing agents in high branching-factor domains such as Go, motivated researchers to apply and adapt MCTS to even more challenging domains. Real-time strategy (RTS)... more
    • by 
    •   5  
      Video GamesReal-Time Strategy (RTS) gamesgame AIMonte Carlo Tree Search
This paper proposes a motion gaming AI that encourages players to use their body parts in a well-balanced manner while promoting their enjoyment. The proposed AI uses time series forecasting to predict what actions its opponent human... more
    • by 
    •   2  
      Video Gamesgame AI
    • by 
    •   5  
      Transfer LearningReal-Time Strategy (RTS) gamesgame AICase Base Reasoning
    • by  and +1
    •   7  
      Real Time ComputingModeling LanguageTime Managementgame AI
    • by 
    •   4  
      AdaptationLevel Of Detail (LOD)Organizationgame AI
    • by 
    •   12  
      PsychologyCognitive ScienceArtificial IntelligenceGenetic Algorithms
    • by 
    •   10  
      Artificial IntelligenceEvolutionary algorithmsComputational IntelligenceOrganizations
    • by  and +1
    •   6  
      Artificial IntelligentDecision Treegame AIFitness Function
    • by 
    •   7  
      Artificial IntelligenceDecision MakingReal-Time Strategy (RTS) gamesMulti Agent Systems
    • by 
    •   12  
      PsychologyCognitive ScienceArtificial IntelligenceGenetic Algorithms
    • by 
    •   7  
      Cognitive ScienceReinforcement LearningMachine LearningOnline Learning
    • by 
    •   3  
      Machine Learninggame AIBayesian Modeling
    • by 
    •   4  
      EvaluationMachine IntelligenceTuring Testgame AI
    • by  and +1
    •   3  
      Software ArchitectureCollision detectiongame AI
    • by 
    •   5  
      Real-Time Strategy (RTS) gamesgame AIStructural modelOpponent Modeling
    • by 
    •   9  
      Machine LearningGame DevelopmentCase StudyBehavior Modeling
    • by 
    •   4  
      NeuroevolutionEntertainment ComputingCommunication and media Studiesgame AI
    • by 
    •   13  
      Artificial IntelligenceGame TheoryAutomatic ControlPath planning
    • by 
    •   6  
      Differential EvolutionIntelligent Agentgame AIGame Playing
Massively Multiplayer Online Role-Playing Games (MMORPGs) typically use a handful of static conventions for involving players in stories, such as predefined quest or story paths (a quest or story path is one in which the user experiences... more
    • by  and +1
    •   4  
      Interactive NarrativeUser eXperienceSystem Architecturegame AI
    • by 
    •   16  
      Computer ScienceReinforcement LearningMachine LearningData Mining