Ludomusicology
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Recent papers in Ludomusicology
Columbia, the primary site of Bioshock Infinite (2013), features a startling array of diegetic music. It is to the sound of congregants singing that Booker DeWitt, the game’s protagonist, is “baptized” into the floating city, and as the... more
This paper presents the ludomusicological research associated with the development of a digital game: Otogarden (Oliva, 2021). If “making an actual game [...] is useful to materialize the design question [or] aesthetic issues [...] that... more
In this essay, I question and problematize the undertheorized notion of what it means to “beat” video games, as well as address the lack of ludomusicological attention paid to the post-Sakaguchi produced games in the Final Fantasy series.... more
This anthology includes contributions from scholars from the United States, Canada, Germany, and the United Kingdom on music video games. Tentative chapters include: Introduction – “Taking Note of Music Games” Michael Austin, Ph.D.... more
This paper analyzes the Taiko no Tatsujin (Bandai Namco, 2001/2018) franchise and the musical literacy it conveys. While previous accounts of game musical literacy have focused on the competence necessary to interpret references across... more
This is the *final* draft of the article for the anthology: Dangerous to Go Alone: Mythopoeic Narrative in The Legend of Zelda. Reception of The Legend of Zelda: Twilight Princess (TP) hails it as a masterpiece, while also critiquing it... more
Videogames are interactive media that have developed into various genres since their creation in the second half of the 20th century. These genres differ both in the way their stories are told, and in the ways their in which narratives... more
La empresa Naughty Dog desarrolló un videojuego llamado The Last Of Us para PlayStation®, lanzado en el año 2013. Desde su ingreso al mercado no ha dejado de estar presente en la industria como un proyecto paradigmático debido a su... more
El siglo XXI trajo consigo una auténtica revolución tecnológica y creativa en la industria de los videojuegos, que impulsó el nuevo formato de entretenimiento audiovisual hasta nuevos límites, permitiéndole competir con el cine y la... more
The focus of this article is to acquaint the reader with the rich history of video game music as well as the literature currently available for further research. For that purpose, the approach is to give a preferably broad overview and... more
While many strategy games (both real-time- and turn-based-) use a fictionalized Earth history as a backdrop for their ludic elements, few seek to faithfully represent the progression of music history via the use of pre-existing music.... more
This paper explores the impact of sound on flow states. Specifically, it explores how audio technology can aid video games in increasing the user’s immersion.
Similar to other areas in game studies concepts such as immersion, involvement and interactivity are at the core of many ludomusicological debates. How can music contribute to immersing the player in a game? How can designers create... more
Over the last few decades' videogames have increasingly grown to influence our lives in different fields. They are an important media, a tool for play and interaction, as well as a cultural phenomenon. So far only a few studies regarding... more
In video games, music must often change quickly from one piece to another due to player interaction, such as when moving between different areas. This quick change in music can often sound jarring if the two pieces are very different from... more
This study seeks to present the motivators behind the consumption of videogame soundtracks outside of the gameplay environment. This dissertation proposes a three-part consumption model that describes these different motivators and the... more
Winner of the 2017 Otto Kinkeldey Award from the American Musicological Society, recognizing a musicological book of exceptional merit by a scholar who is past the early stages of his or her career. How do keyboards make music... more
Through the multiplicity of the fast, ever-growing digital communication and information sharing during the first years of 2000 to the present date, millions of online users produce, transform, criticize and circulate between them an... more
This article deals with the philosophical idea of worldmaking pursued through techné, meaning the fusion of the technical means of artistic creation, theorizing, and analysis, but specifically occurring in a feedback loop involving... more
In this brief essayistic afterword for the anthology "Digitale Spiele Interdisziplinäre Perspektiven zu Diskursfeldern, Inszenierung und Musik" the origin of the neologism "Ludomusicology" is backtraced. In a second step, some approaches... more
Abstract As with films, a thoughtfully composed video game soundtrack has the ability to dramatically enhance and elevate the experience for the audience or player. This article explores the potential issues and difficulties of composing... more
The increase of technological capability for household games consoles allows for a larger soundtrack including larger musical forces to be put to videogames as opposed to the MIDI sounds that accompanied earlier games. With the increased... more
With the growing centrality of female characters in video games on an international level and the expansion of gender studies in this medium, one may notice the lack of academic literature that addresses musicology and gender... more
The basic tool for analysis is a subject-specific concept of performance that is developed on the basis of interrogating various research traditions (speech act theory, generative grammar, anthropology / ritual research, performance... more
I focus on how peritexts (opening cutscenes) within a video game reveal narratives of broader peritexts related to but outside a game, namely its reception history and developing mythology. The installments comprising The Legend of Zelda... more
Final Fantasy VI - complete ost transcription
The field of interactive music systems (IMSs), beginning in the 1980s, is still relatively young and fast moving. The field of music theory-analysis, during the same period (since 1980), has undergone a major transformation in terms of... more
On the basis of works devoted to the topic of sound studies and video games, the author presents ways of processing and using sounds in order to create virtual phonic spaces. He examines the means by which contemporary game developers... more
Translation of “Ludomusicología: Normalizando el Estudio de la Música de los Videojuegos.” Juan Pablo Fernández-Cortés, originally published in Anuario Musical 75 (Jan–Dec 2020): 181–199.
An introduction to the distinctive cultural history of composer Milton Babbitt and to a double issue of CMR about _Playing (with) Babbitt in the 21st Century_.
https://www.tandfonline.com/doi/full/10.1080/07494467.2021.2031066
https://www.tandfonline.com/doi/full/10.1080/07494467.2021.2031066
My research will attempt to determine how award academies choose their nominations through the analysis of select musical aesthetics. As a trained musician (pianist) and avid gamer, I will bring my two passions together, contributing to... more
In this talk, a teaching experiment is introduced that has been conducted by media archaeologist Stefan Höltgen and myself at the Humboldt-University Berlin during the Winter semester 2019/2020, in which we not only combine our diverse... more
Musical apps, interfaces, and installations have opened real-time music composition to non-experts through the use of game-like interactions. Few of these systems harness competitive game elements, reflecting an assumption that the... more
This dissertation applies the concept of ‘musicking’, introduced by musicologist Christopher Small, to the analysis of digital games. According to Small, “to music is to take part, in any capacity, in a musical performance, whether by... more
As long as video games have been studied academically, the representation of gender in video games has been a particularly important topic of inquiry. However, research on the representation of gender in video games has also been almost... more
Winner of the 2017 Otto Kinkeldey Award from the American Musicological Society, recognizing a musicological book of exceptional merit by a scholar who is past the early stages of his or her career. How do keyboards make music... more
Co-edited with Tim Summers (Royal Holloway) Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices.... more
In this article, Pieter Smal analyses five tracks in pursuit of compositional balance: the usage of breaks and figurative silence in active ambient tracks.
This paper introduces the concept of ergodic musicking, defined as a form of ergodic effort (Aarseth, 1997; Aarseth & Calleja, 2015) in which the non-trivial act of traversing a cybermedium involves degrees of musicking. At the same time,... more