Mobile touchscreen user interface
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Recent papers in Mobile touchscreen user interface
Touchscreen technology and devices that use that technology have become widely popular over the past few years. Even so, very small amount of people knows that there are different technologies implemented in those devices that they use in... more
This book investigates young children’s everyday digital practices, embodied digital play, and digital media products – such as mobile applications, digital games, and software tools. The book provides a critical and collective... more
This posting is an annotated bibliography focused broadly on touchscreen and gesture user interfaces, on-line character recognition (a.k.a. dynamic character recognition, a.k.a. pen and touch computing), both hardware and software. It has... more
This posting of an annotated bibliography on gesture user interfaces, on-line character recognition (a.k.a. dynamic character recognition, a.k.a. pen and touch computing), both hardware and software, has been a continuing... more
近年人因工程研究與教學,關於人與機器的關係,仍沿用Sanders與McCormick於1982年著作Human Fac-tors in Engineering and... more
Direct touch is the major interaction model of modern mobile touchscreen devices. Although it is praised for its intuitiveness and input speed, its suffers from three major problems, which are inaccessibility, inextensibility, and... more
in, The Screen Media Reader: Culture, Theory, Practice, edited by Stephen Monteiro (New York and London: Bloomsbury, 2017). Focusing less on material interaction the situational conditions of use, I describe the different modes of... more
Introduction It is now commonplace for infants and toddlers to inhabit household media environments characterised by the presence of multiple and mobile touchscreen devices. Within these contemporary haptic media habitats, young children... more
In this study, we investigated the effect of input voltage waveform on our haptic perception of electrovibration on touch screens. Through psychophysical experiments performed with eight subjects, we first measured the detection... more
This book investigates young children’s everyday digital practices, embodied digital play, and digital media products – such as mobile applications, digital games, and software tools. The book provides a critical and collective... more
What is the relationship between the ‘haptic’ and the ‘tactile’ when it comes to media? We might question whether there is such a thing as ‘haptic media’; in other words, is there a type of media that invite the attention of one modality... more
In this study, we have investigated the human roughness perception of periodical textures on an electrostatic display by conducting psychophysical experiments with 10 subjects. To generate virtual textures, we used low-frequency unipolar... more
Future touch screen applications will include multiple tactile stimuli displayed simultaneously or consecutively to single finger or multiple fingers. These applications should be designed by considering human tactile masking mechanism... more
What is the relationship between the ‘haptic’ and the ‘tactile’ when it comes to media? We might question whether there is such a thing as ‘haptic media’; in other words, is there a type of media that invite the attention of one modality... more
This study uses an Interactive Genetic Algorithm (IGA), a design space searching method, to determine the degree to which a user’s current mobile phone impacts their design preference, and how features in a product can change preference.... more
Emotion is a key aspect of user experience. To design a user interface for positive emotional experience, the affective quality of the user interface needs to be carefully considered. A major factor of affective quality in today’s user... more