Social Games
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Recent papers in Social Games
Digital games embedded in social network sites are one of the driving forces behind the expansion of digital gamer populations. Previous studies have observed different usage patterns between users in different ethnic groups and... more
Tesis doctoral Cum Laude - Universidad Autónoma de Barcelona. Esta tesis trata precisamente sobre cómo interactúan diferentes factores. Se estructura en tres partes diferenciadas. En la primera parte de la tesis, se establece el marco... more
The hugely successful franchise Angry Birds by Finnish company Rovio is synonymous with the new and growing market of app-based games played on smartphones and tablets. These are often referred to as ‘casual games’, highlighting their... more
By developing the concept of ludic shopping, this paper explores how the centring of gameplay around the (symbolic) purchase of virtual goods has transformed social network games into a blending of consumerism and playfulness. Although... more
“Pet Society” es un “juego social” desarrollado en la red social: Facebook. Creado por Playfish en 2008 (empresa caracterizada por su innovación y creatividad), en 2009 Playfish es adquirida por Electronic Arts. Tiene el honor de ser el... more
Studies show that video games have an enormous relevance in world societies and cultures today. In March 2010, one game alone, Farmville, achieved 83 million active monthly users--over one-percent of the world population. In an attempt to... more
While social games such as Zynga’s FarmVille are often positioned as poor gaming experiences or as disguised financial and data-extraction processes (Bogost, 2010; Rossi, 2009), this article considers social games as part of a wider... more
This paper explores some of the ways in which social games – games played with others through social network sites such as Facebook - are situated within the everyday. It argues that social games are more than just games; they perform a... more
O artigo tem por finalidade compreender como as dinâmicas sociais de competição, conflito e cooperação existente nos social network games operam no processo de constituição identitária dos sujeitos no ciberespaço. A partir da participação... more
We consider the potential contribution of economics to an interdisciplinary research partnership between sociology and neuroscience ('social neuroscience'). We correct a misunderstanding in previous literature over the understanding of... more
O trabalho parte de que é possível observar-se facetas identitárias do sujeito a partir das escolhas manifestadas pela aquisição de bens virtuais no ciberespaço. Busca-se compreender a dinâmica do Colecionismo de bens virtuais e as suas... more
This paper investigates how the merging of social interaction and gameplay can enhance learning practices. By drawing on the theory of situated learning (Lave and Wenger, 1991), and by using social network games as case studies, I reflect... more
Аргамакова А.А., Уппит О.В. "Игры, в которые играет город". The Digital Scholar: Philosopher's Lab. №4. 2018. С. 106-115. ----- Предпосылки для экспансии игр в социальном контексте включают в себя: (1) Неизбежный прогресс технологий и... more
Modeling the spread of infectious diseases and social responses is one method that can help public health policy makers improve the control of epidemic outbreaks and make better decisions about vaccination costs, the number of mandatory... more
Pet Society offers a fantasy world of simulation through gameplay and environment as well as game characters. The design of each character is able to arouse its fans curiosity and addictive feeling to improve their pet character to the... more
A presente tese parte do reconhecimento de que os social network games oferecem espaços para que os seus participantes exercitem a reflexão de suas identidades. Neles, sujeitos identificam-se e moldam seus perfis para serem reconhecidos... more
Adobe Flash Player 11 y AIR 3 permiten por primera vez trabajar con escenarios en tres dimensiones. FarmVille 2 de Zynga es el primero en utilizar esta tecnología. La transformación ha comenzado.
El fenómeno de los «social games» está dando lugar a una práctica del diseño en la que la copia descarada parece ser la moneda corriente.
Intrinsic motivation is hard to attain when designing games for educational purposes in non-formal learning settings. The approach I take in my research is to use a co-design technique to understand what motivates and entertains children... more
Social network games (SNG) are an extremely popular and rapidly growing application of social network sites (SNS). But are SNGs really social? A survey based on a social cognitive theory approach to uses and gratifications revealed that... more
Modeling the spread of infectious diseases and social responses is one method that can help public health policy makers improve the control of epidemic outbreaks and make better decisions about vaccination costs, the number of mandatory... more
This study explores emerging play patterns around the object-based but technologically-enhanced practices of toy tourism. This popular type of toy play featuring game-like elements entails movement across platforms: physical spaces and... more
Modern professional networking relies on social media. To take advantage of this fact, we present CHI PLAYGUE, a conference game designed to facilitate interaction among strangers and encourage social networking to create a community. The... more
short article on Contextual Experiences and leveled up experiences in reality games
This chapter provides an overview of the Japanese video game industry (published in Wolf's _Video Games Around the World_). Sections include Sections in this chapter include: • Challenges to Studying Computer Games in Japan • Who Plays... more
In past decades, the notion of information filtering was primarily associated with censorship and repressive, non-democratic countries and regimes. However, in the twenty-first century, filtration has become a widespread and increasingly... more
Modeling the spread of infectious diseases and social responses is one method that can help public health policy makers improve the control of epidemic outbreaks and make better decisions about vaccination costs, the number of mandatory... more
In the recent years social networks have given a rise to the game genre of social games, which currently enjoys an exponential growth among millions of users. In 2010 Facebook and the largest social game producer Zynga were on the edge of... more
O artigo foca a compreensão dos significados da aquisição de bens virtuais por usuários de social games. Conjuntamente, busca estimular a reflexão sobre os usos e as identificações que motivam os jogadores à compra destes bens. Com base... more
Many successful social and casual games use techniques in their design that help sustain players’ interest over time. The success of these games amongst players who consider themselves ‘non-gamers’ has resulted in the development of... more