Sonic Interaction Design
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Recent papers in Sonic Interaction Design
Los aspectos básicos de la acústica arquitectónica que deben tener en cuenta los proyectistas a la hora de diseñar algún espacio arquitectónico.
Consideraciones para un ambiente acústica-mente confortable
Consideraciones para un ambiente acústica-mente confortable
ABSTRACT The Interactive Affect Design Diagram (IADD) transforms the Affect Grid into a tool for design. The process of designing an interactive affective sonic character begins by drawing a path in the IADD to specify the mapping from... more
The article argues that if a sound artist while exploring a city as a site for artistic research does not remain a listener but instead registers his or her presence in the phenomenological development of the artwork by intervening and... more
This paper presents The Quiet Walk, an interactive mobile artwork for sonic explorations of urban space. The goal of TQW is to find the “quietest place”. An interface on the mobile device directs the user to avoid noisy areas of the city,... more
While existing analytical frameworks (Chion 1994, Coulter 2009) provide basic classification tools for experimental audiovisual works, they fall short in elaborating the variety of compositional possibilities falling within the notion of... more
This paper investigates ‘pause’ and ‘duration’ as conceptual resources to expand current design approaches to place, technology, and experience in museums to the extended temporality of heritage practice. The author strives to understand... more
Lo scopo del progetto di tesi è indagare l’utilizzo strategico del suono nella brand strategy partendo dalla consapevolezza che il sonic branding può ricoprire un ruolo cruciale e positivo nella differenziazione della marca accrescendone... more
With the emergence of smart TVs, set-top boxes and public information screens over the last few years, there is an increasing demand to no longer use these appliances only for passive output. These devices can also be used to do... more
Nowadays, human-object and human-human interactions are often facilitated by computational means. Interaction designers aim at designing such interactions to make them more effective and pleasant. Sonic Interaction Design emphasizes the... more
A critical commentary that presents and contextualizes a film and video making practice spanning three decades. It locates a contemporary visual music practice within current and emerging critical and theoretical contexts and tracks back... more
This multi-authored essay collects a range of position statements made by leading scholars/practitioners in the fields of theatre aurality, music theatre/opera, and sound design. Contributors independently prepared short statements in... more
The proliferation of mobile communication and digital media has changed our presence in the urban environment and the way we perceive the city. As we deploy wearable and ubiquitous technologies, the number of remote stimuli that can reach... more
This paper discusses the ongoing research project Sounding Out Spaces which explores technologically-mediated sonic responses to site through human, material, and environmental considerations. Informed by theories of self-organisation and... more
Current trends in design research suggest that future interactive artefacts will return to communicating through their intrinsic physical and sensory characteristics, through their shape, inherent kinematics, tactile, and acoustic... more
Sound design has been shifting and enlarging its scope to those contexts and applications where interactivity is of primary importance. A chain of research projects funded by the European Commission has been playing a driving role in the... more
In this thesis, I study personal musical experience in the light of so-called embodied cognition. According to this research paradigm, meaning arises from our interaction with the physical world in a process where the human body has a... more
One of the assumptions that some members of the museum community share is the benefit of opening the museum for new audiences and sharing roles of curatorship together with these audiences. In this essay I unravel the background of this... more
This article examines how the emergence of speech-driven interfaces for computational devices alters our affective relationships with machines, and argues that the rise of intelligent personal assistants such as Siri, Watson and Alexa... more
Smartphones, the ubiquitous mobile screens now normal parts of everyday social situations, have created a kind of ongoing natural experiment for social scientists. According to Garfinkel's ethnomethodology social action gets its... more
The art of circus is a vibrant and competitive culture that embraces new tools and technology. In this paper, a series of exploratory design processes resulting in proofs of concepts are presented, showing strategies for effective use of... more
This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of... more
Sonic maps are an increasingly popular form of exploring soundscapes, and are a possible means of communicating the experience of a soundwalk. We describe how a printed key influenced exploration of an interactive textile sonic map. We... more
This paper explores the idea of using virtual textural terrains as a means of generating haptic profiles for force-feedback controllers. This approach breaks from the paradigm established within audio-haptic research over the last few... more
This paper outlines the design and development process of the Dynamic Audio Motion (Dynamo) concept. The Dynamo audio engine was developed for driving dynamic sound interaction states via custom made finite state machine. Further, a... more
The Hypertension Singing Bowl is an Acoustic Sonification shaped by a year of blood pressure data that has been 3D printed in stainless steel so that it rings. The design of the bowl was a response to a medical diagnosis of hypertension... more
The "ipo", "cipo" (K. Daflos, 2006) & "cibo" are active agents that agitate & bring the passive spectator into an active & interactive relationship with the subject. The interminglement of both,... more
Smartphones, the ubiquitous mobile screens now normal parts of everyday social situations, have created a kind of ongoing natural experiment for social scientists. According to Garfinkel's ethnomethodology social action gets its meaning... more