Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

CH 3

Download as pdf or txt
Download as pdf or txt
You are on page 1of 20

Chapter 3

Vectors

1
All physical quantities can be either

Vectors: have magnitude and direction Scalars: have only magnitude (no direction)
Examples: displacement, force, acceleration … Examples: distance, temperature, mass …

Vector
Vectors are represented graphically as arrows: The length of the arrow is
proportional to the magnitude of the vector, and the direction (angel) of the
arrow represents the direction of the vector. θ (direction)

Any vectors that have the same magnitude and the same direction are equal vectors.

2
In a diagram, you can move a vector to a new position if you don’t change its length and direction.

It is allowed to shift a
vector to a position parallel a
to itself.
a

3
We can add vectors using two methods

Geometrically By components

4
Adding Vectors Geometrically
• Suppose you moved from A to B as shown by the red line in the figure.
Your displacement (which is a vector) is represented by the arrow for A
to B. Next, you moved from B to C as shown. What is your net
displacement? It is the vector for A to C.
• This is the way you can add vectors geometrically. AB + BC = AC
• We call AC the vector sum (or resultant) of the vectors AB and BC.
• We can represent the relation among the three vectors in the figure with
the vector equation:

𝑠Ԧ = 𝑎Ԧ + 𝑏
This sum is not the usual algebraic sum (in vector sum, we add magnitudes
and also direction!)

5
• The method of adding vectors geometrically is called head-to-tail method. A C
It is done by the following steps: B
Assume you have 3 vectors A, B and C that you need to add.
1) On paper, sketch vector A to some scale and at the proper angle. B
2) Sketch vector B to the same scale, with its tail at the head of
A
vector A, again at the proper angle.
3) Repeat the same procedure for vector C.
B
4) The vector sum S is the vector that extends from the tail of A to the head
A
of C (the arrow represents the magnitude and direction of the resultant C). C

• This can be written as:


B
S=A+B+C
Or A
C
𝑆Ԧ = 𝐴Ԧ + 𝐵 + 𝐶Ԧ
S 6
Properties of Vector addition:

• 𝑎Ԧ + 𝑏 = 𝑏 + 𝑎Ԧ (commutative law)

• (𝑎Ԧ + 𝑏) + 𝑐Ԧ = 𝑎Ԧ + (𝑏 + 𝑐Ԧ ) (associative law)

7
• The vector −𝑏 is a vector with the same magnitude as 𝑏 but the opposite
direction
This means:
𝑏 + −𝑏 = 0

• Thus, adding −𝑏 has the effect of subtracting 𝑏 . We use this property to define
the difference between two vectors: let 𝑑Ԧ = 𝑎Ԧ − 𝑏:

𝑑Ԧ = 𝑎Ԧ − 𝑏 = 𝑎Ԧ + (−𝑏) (vector subtraction)

8
Components of Vectors
y axis
• We can resolve any vector to its components ay a
• The components are the projections of the vector on each axis
θ
• For example, the vector a has x-axis component ax and y-axis component ay x axis
ax
• The components can be positive or negative (based on the direction of the vector
itself)

y axis y axis y axis


a
ay
ax ax
x axis x axis x axis
ax
ay ay

a a

9
How can you convert a vector to its component?

𝑎𝑥 a
𝑐𝑜𝑠𝜃 = → 𝑎𝑥 = 𝑎 𝑐𝑜𝑠𝜃 ay y axis
𝑎
ay a
𝑎𝑦 θ
𝑠𝑖𝑛𝜃 = → 𝑎𝑦 = 𝑎 𝑠𝑖𝑛𝜃 ax
𝑎
θ
x axis
ax
Also, if you know the components of any vector then you can calculate the
magnitude and angle (direction) of the original vector:

𝑎= 𝑎𝑥2 + 𝑎𝑦2

𝑎𝑦
𝜃 = 𝑡𝑎𝑛−1
𝑎𝑥

Note: these equations are correct only if the angle θ is made with the positive x-axis.
If the angle is made with any other axis, you must recalculate these equations by the
same method (see the next example)
10
Example: An airplane leaves an airport and moves for 215 km away,
in a direction making an angle of 22° toward the east from due north.
How far east and north is the airplane from the airport?

Solution:

We need to find the x-axis and y-axis components of the displacement d:

dx = d sin θ = 215 × sin(22°) = 81 km

dy = d cos θ = 215 × cos(22°) = 200 km

This means that the airplane is 81 km east and 200 km north of the airport.

11
UNIT VECTORS, ADDING VECTORS BY COMPONENTS

Unit Vectors
• A unit vector is a vector that has a magnitude of exactly 1 and points in a
particular direction.

• For each axis we have a particular unit vector:

x-axis has the unit vector 𝑖Ƹ


y-axis has the unit vector 𝑗Ƹ
z-axis has the unit vector 𝑘෠

• So, we can write the vector 𝑎Ԧ as:

𝑎Ԧ = 𝑎𝑥 𝑖Ƹ + 𝑎𝑦 𝑗Ƹ + 𝑎𝑧 𝑘෠

12
Adding Vectors by Components:

If we have two vectors 𝑎Ԧ and 𝑏 :

𝑎Ԧ = 𝑎𝑥 𝑖Ƹ + 𝑎𝑦 𝑗Ƹ

𝑏 = 𝑏𝑥 𝑖Ƹ + 𝑏𝑦 𝑗Ƹ

and we need to calculate 𝑟Ԧ = 𝑎Ԧ + 𝑏 we just add the components of each axis to each other:

𝑎Ԧ = 𝑎𝑥 ෠𝑖 + 𝑎𝑦 𝑗Ƹ

+
𝑏 = 𝑏𝑥 𝑖Ƹ + 𝑏𝑦 𝑗Ƹ

𝑟Ԧ = 𝑎𝑥 + 𝑏𝑥 𝑖Ƹ + 𝑎𝑦 + 𝑏𝑦 𝑗Ƹ

13
For example, if we have two vectors:
𝐴Ԧ = 3𝑖Ƹ + 4𝑗Ƹ − 2𝑘෠
and
𝐵 = −5𝑖Ƹ + 3𝑗Ƹ + 2𝑘෠

Then we can calculate 𝐴Ԧ + 𝐵 as following,

𝐴Ԧ + 𝐵 = 3 − 5 𝑖Ƹ + 4 + 3 𝑗Ƹ + −2 + 2 𝑘෠
= −2𝑖Ƹ + 7𝑗Ƹ + (0)𝑘෠
= −2𝑖Ƹ + 7𝑗Ƹ

14
Multiplying Vectors
There are tow ways to multiply a vector by another vector

Scalar product (dot product) Vector product (cross product)


the result is a scalar quantity the result is a vector quantity

𝑎Ԧ ∙ 𝑏 = 𝑠𝑐𝑎𝑙𝑎𝑟 𝑞𝑢𝑎𝑛𝑡𝑖𝑡𝑦 𝑎Ԧ × 𝑏 = 𝑣𝑒𝑐𝑡𝑜𝑟 𝑞𝑢𝑎𝑛𝑡𝑖𝑡𝑦

15
The Scalar Product
There are 2 ways to calculate this type of product

If the vectors are expressed in magnitude-angle If the vectors are expressed in unit-vector
notation: notation:

𝑎Ԧ 𝑎Ԧ = 𝑎𝑥 𝑖Ƹ + 𝑎𝑦 𝑗Ƹ + 𝑎𝑧 𝑘
𝑏 = 𝑏𝑥 𝑖Ƹ + 𝑏𝑦 𝑗Ƹ + 𝑏𝑧 𝑘 𝑖Ԧ ∙ 𝑖Ԧ = 𝑗Ԧ ∙ 𝑗Ԧ = 𝑘 ∙ 𝑘 = 1
θ
𝑏 then, 𝑖Ԧ ∙ 𝑗Ԧ = 𝑗Ԧ ∙ 𝑘 = 𝑖Ԧ ∙ 𝑘 = 0

𝑎Ԧ ∙ 𝑏 = 𝑎𝑏 𝑐𝑜𝑠θ 𝑎Ԧ ∙ 𝑏 = 𝑎𝑥 𝑏𝑥 + 𝑎𝑦 𝑏𝑦 + (𝑎𝑧 𝑏𝑧 )

• ⸫ the result depends on the magnitude of a


and the magnitude of b and the angle Note that the result has no unit vectors because it is a
between them. scalar quantity (the final result will be just a number)

• the result can be positive or negative based


on the values of the vectors, and the angle
between them.
The commutative law applies to the scalar product
𝑎Ԧ ∙ 𝑏 = 𝑏 ∙ 𝑎Ԧ 16
Example: if you have two forces 𝑭𝟏 = 5 N Example: if you have two forces
and 𝑭𝟐 = 3 N and the angle between them is 𝑭𝒂 = 2 𝑖 Ƹ − 3 𝑗 Ƹ + 𝑘
40°, find 𝑭𝟏 ∙ 𝑭𝟐 𝑭𝒃 = 4𝑖Ƹ + 5𝑗Ƹ + 10𝑘
find 𝑭𝒂 ∙ 𝑭𝒃

Solution: Solution:
𝐹Ԧ2 𝐹Ԧ𝑎 ∙ 𝐹Ԧ𝑏 = (2×4) + (–3×5) + (1×10)
= 8 – 15 + 10
40°
=3N
𝐹Ԧ1

𝐹Ԧ1 ∙ 𝐹Ԧ2 = 5×3×cos(40°) = 11.5 N

17
The Vector Product
The result of vector product of 𝒂 and 𝒃 is a third vector 𝒄 whose
magnitude can be calculated by two ways
If the vectors are expressed in magnitude-angle If the vectors are expressed in unit-vector
notation: notation:
𝑖Ԧ ∙ 𝑖Ԧ = 𝑗Ԧ ∙ 𝑗Ԧ = 𝑘 ∙ 𝑘 = 0
𝑎Ԧ 𝑎Ԧ = 𝑎𝑥 𝑖Ƹ + 𝑎𝑦 𝑗Ƹ + 𝑎𝑧 𝑘
𝑏 = 𝑏𝑥 𝑖Ƹ + 𝑏𝑦 𝑗Ƹ + 𝑏𝑧 𝑘 𝑖Ԧ
θ then,
𝑗Ԧ 𝑘
𝑏
𝑎Ԧ × 𝑏 = 𝑎𝑏 𝑠𝑖𝑛θ 𝑎Ԧ × 𝑏 = [aybz − byaz] 𝑖Ƹ + [azbx − bzax] 𝑗Ƹ + [axby − bxay] 𝑘

• ⸫ the result depends on the magnitude of a


and the magnitude of b and the angle
between them. Note that the result has unit vectors because it is a vector quantity

• the result can be positive or negative based


on the values of the vectors, and the angle
between them.
The commutative law does not applies to the vector product
18
𝑎Ԧ × 𝑏 = −𝑏 × 𝑎Ԧ
To determine the direction of the result vector 𝑐Ԧ we use the right-hand-rule:

1- point your right-hand fingers in the direction of 𝑎.


Ԧ
2- curl your fingers in the direction of 𝑏.
3- the result vector 𝑐Ԧ is in the direction of your thumb.

19
Example: if you have two forces 𝑭𝟏 = 5 N
Example: if you have two forces
and 𝑭𝟐 = 3 N and the angle between them is
40°, find 𝑭𝟏 × 𝑭𝟐
𝑭𝒂 = 2 𝑖 Ƹ − 3 𝑗 Ƹ + 𝑘

𝑭𝒃 = 4𝑖Ƹ + 5𝑗Ƹ + 10𝑘


Solution:

𝐹Ԧ2 find 𝑭𝒂 × 𝑭𝒃

40°

𝐹Ԧ1 Solution:

𝐹Ԧ𝑎 × 𝐹Ԧ𝑏 = [aybz − byaz] 𝑖Ƹ + [azbx − bzax] 𝑗Ƹ + [axby − bxay] 𝑘


𝐹Ԧ1 × 𝐹Ԧ2 = 5×3×sin(40°) = 12.6 N
= [(–3×10) – (5×1)] 𝑖Ƹ +[(1×4) – (10×2)] 𝑗Ƹ +[(2×5) – (4×–3)] 𝑘
By using the right-hand-rule: the direction of the result
is “out of the page” = –35 𝑖Ƹ – 16 𝑗Ƹ + 22 𝑘

20

You might also like