A presentation given at the Art + Design Symposium, Dunedin School of Art 16-17 Oct. 2015: http://artandesign.org/. The audio file for this presentation can be found on Soundcloud: https://goo.gl/PdUSlN. A blog post that puts the slides and audio together with can be found here: http://goo.gl/izarVC
Who are we now that We're Online? Connected Learners, Connected EducatorsBonnie Stewart
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2) The potential for "Web 3.0" technologies like the semantic web, virtual worlds, and mobile apps to further transform scholarly communication and teaching.
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New learning communities can be understood through a theoretical framework that draws from connectivism and the learning ecosystem model. Key aspects include personal learning skills, conversation across networks, dynamic and overlapping communities, and organic connections formed between learners. Collective leadership models from nature, like those seen in bioteams, provide examples of distributed leadership styles for new learning communities characterized by fluid roles and responsibilities.
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The document discusses various digital literacy skills and Web 2.0 tools that can be used in 21st century education, including blogs for student expression, podcasts for communication, and wikis for collaboration. It provides examples of how these tools can enhance learning and civic participation when used in the classroom or other educational contexts.
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The document discusses 21st century education and the changing landscape of technology. It notes that education now needs to address a rapidly changing world and prepare students for jobs that have not been invented yet. It also highlights how technologies have advanced significantly, with the computing power and data storage of modern devices vastly exceeding what was available just decades ago. This poses challenges for education but also opportunities to engage and connect students through new tools and approaches.
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Slides from my presentation as part of the Creating effective learning with new technology in the 21st century:
the importance of educational theories
Symposium at AMEE 1 Sep 2014, Milano, Italy
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This was developed jointly by Talia Klein @TalTalk of Sparkeo.com, and Debra Askanase @asdebra of Community Organizer 2.0.
To the best of our knowledge, all pictures used are Creative Commons and have been attributed.
Please contact us on Twitter if you have any questions or would like a copy of the presentation.
This is the presentation Debra Askanese and Talia Klein gave at the Kishor Conference for Haredi Business Professionals.
To the best of our knowledge, all pictures used are Creative Commons and have been attributed.
Please contact us on Twitter if you have any questions or would like a copy of the presentation.
Debra: @askdebra
Talia: @TalTalK
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Video: https://youtu.be/cS_hDbzFiLs
Artists have always been at the forefront of defining the culture of the day, how we communicate with each other and about ourselves. Until the rise of Silicon Valley. Where Plato's Academy used to be the ultimate place of learning, mentoring, and making, now it's Y Combinator. Stravinsky's concerts started riots, now Twitter helps quell them. Picasso's cubism changed how we saw the world, now that honor belongs to the likes of Google and MakerBot.
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Similar to Smartphones and Open, Collaborative Image Making (20)
Mastering the Art of Textures and Patterns in Interior Design.pdfFreixa Home Design
When it comes to enhancing your living space, interior design services play a crucial role in transforming mere rooms into personalized sanctuaries. From selecting the right textures and patterns to arranging furniture and accessories, interior design services encompass a broad spectrum of expertise aimed at creating harmonious and functional environments.
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Reverse Engineering On AC Ace to AC Shelby CobraVaibhav Raj
This presentation delves into the fascinating process of reverse engineering, focusing on the transformation of the AC Ace into the iconic Shelby Cobra. It begins with an introduction to reverse engineering, emphasizing its significance in product redesigning and reconstructing. The initial design of the AC Ace is examined, highlighting its key components and specifications.
Next, the presentation explores the need for change, driven by Carroll Shelby's vision for a high-performance vehicle. The principles of design thinking are introduced, with a focus on empathizing with end-users, defining the problem, and utilizing ideation techniques. These techniques include brainstorming, sketching, prototyping, and collaborative feedback loops.
The core of the presentation details the specific modifications made during the redesigning and reconstructing process. This includes engine upgrades from the original engine to a powerful V8, as well as chassis and body alterations. The final product, the Shelby Cobra, is showcased with its enhanced features and performance improvements.
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Keywords:
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Design thinking
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1. Smartphones and
open, collaborative
image making
Art + Design Symposium
Dunedin School of Art, 16-17 October 2015
Dr Mark McGuire
Design, Dept. of Applied Sciences, University of Otago
email: markhtmcguire@gmail.com
Twitter: https://twitter.com/mark_mcguire
Blog: http://markmcguire.net/
Instagram: https://instagram.com/mark_mcguire/
https://instagram.com/mark_mcguire/
3. > The production of film cameras essentially ended in 2006.
> Sales of DSLR cameras declining since 2010.
> Digital cameras are not connected and lack the apps that enable sharing.
> Apple, Samsung and other top smart phone makers are “not just trying to edge
out stand-alone cameras; they’re trying to destroy them and own their space”.
(Arthur, 13 April, 2015)
http://www.theguardian.com/technology/2015/apr/13/cameras-slrs-dslr-overtaken-by-smartphones-charles-arthur
4. The Best Camera Is The One That's
With You: iPhone Photography by
Chase Jarvis (2009)
“Inherently, we all know that an image isn’t
measured by its resolution, dynamic range,
or anything technical. It’s measured by the
simple—sometimes profound, other times
absurd or humorous or whimsical—effect
that it can have on us.”
The iPhone has “given us the opportunity
[…] to capture moments and share them
with our friends, families, loved ones, or
the world at the press of a button. It’s the
moment. The little snippet of life unfolding
in front of your lens.”
6. > Smart phones were able to capture images
as good as the best $2,000 DSLR cameras
from about six years earlier.
> Faster processing could ameliorate the
limitations of the smart phone cameras
resulting from their small lens and image
sensor.
> Sales of phones with cameras 13 x sales of
dedicated cameras.
> More money is likely to be invested in
improving the technology of increasingly
popular smart phones than cameras.
(Dean Holland, 2 Jan., 2014)
http://connect.dpreview.com/post/5533410947/smartphones-versus-dslr-
versus-film Accessed 1 Oct. 2015
7. Technical, social and economic
developments in the Internet age
have enabled an “aesthetic
movement of collaborism” and a
democratisation of design.
— Gerritzen and Lovink
Everyone is a Designer in the Age of Social Media (2010), p. 24
8. “[L]ike literacy after the printing
press, design is becoming too
important to leave to a cloistered
few. For design to become more
relevant in a world like this, we
must find ways of expanding design
practice to amateurs and to
communal practice.”
— Clay Shirky
Gerritzen and Lovink, Everyone is a Designer in the Age of Social Media (2010), p. 24
9. Open design is developing out of a
culture of sharing and reciprocity in
which designers and end users connect
directly, without the need for
intermediate organizations, retailers,
publishers or marketers.
Powerful digital tools, expert advice
and high quality work are now freely
available online. Anyone to participate
in online conversations, activities and
spaces, regardless of professional
title or status.
— Open Design Now: Why design cannot remain exclusive (2011).
edited by Bas van Abel et al.
10. Instagram
> Launched in 2010, sold to Facebook in April
2012 for US $1 billion
(Yahoo! paid US $35 M for Flickr in 2005).
> Mobile photo & video (15 sec.) sharing app
(sends to Facebook, Twitter, Tumblr, Flickr)
> Hashtags added Jan. 2011, 15 sec. videos
supported from June 2013 (competing with
Twitter’s Vine), Direct added in Dec. 2013
(competing with Snapchat), non-square images
supported from Aug. 2015
> 400 million users, 75% outside the US. (Sept.
2015)
http://blog.instagram.com/post/129662501137/150922-400million
https://en.wikipedia.org/wiki/Instagram 4 Oct. 2015
11. Joanna Zylinska
> We have all become “distributors,
archivists and curators of the light traces
immobilised on photo-sensitive surfaces”.
> Low cost digital storage and digital
networks have “changed the very ontology
of the photographic medium.”
> Photographs now “function less as
individual objects or as media content to be
looked at and more as data flows to be
dipped or cut into occasionally”.
(Joanna Zylinska, 2015) Photomediations: An Open Book
http://photomediationsopenbook.net/data/index.html#ch2
15. “Instagram is fast becoming a key platform for advertising art.”
https://www.artsy.net/article/newlin-tillotson-smartphone-exhibitions-why-galleries-are-taking-their 28 Aug. 2014
16. Dunedin School of Art
https://instagram.com/p/8wuWGSsLPO/?taken-by=dunedin_school_of_art Accessed 13 Oct. 2015
17. #MobilePhotoNow (Feb 6 - March 22, 2015)
> Largest mobile photography exhibition organized by a museum
> 45,000 images via Instagram by 5,000 photographers, 89 countries
> Exhibition featured > 320 images, 240 photographers 40 countries.
http://www.columbusmuseum.org/mobilephotonow/ Accessed 5 Oct. 2015
18. “To submit images, participants had to use the hashtag
#mobilephotonowcma in addition to the themed #JJ hashtag.
There were four themes spaced out over four weeks
announced on the #JJ community feed: #jj_cma_street,
#jj_cma_portrait, #jj_cma_community and
#jj_cma_blackandwhite. Mr. Kuster and Josh Johnson sifted
through some 45,000 and narrowed it to 650.”
From Smartphones to Museum Walls, New York Times, Feb. 10 2014
http://lens.blogs.nytimes.com/2015/02/10/from-smartphones-to-museum-walls/?_r=1#
19. Adam Elkins (had a portrait included in #MobilePhotoNow.)
> Columbus barista, 27-year-old amateur photographer.
> Hosts real-life “InstaMeet” gatherings to connect with users.
> His iPhone’s worldview is global.
> “It’s wild; I post a photo now, and I get 100 ‘likes’ within a few minutes”
Museum exhibit focuses on pervasiveness of mobile photography. Columbus Dispatch, 5 Oct. 2015
http://www.dispatch.com/content/stories/life_and_entertainment/2015/02/01/01-candid-captures.html
30. “#candyminimal is a movement in mobile photography
known as candy-colored minimalism, which I started in
2014. To date, Instagrammers have tagged over 80,000
photos with #candyminimal.”
— Matt Crump http://www.mattcrump.com/guide 24 Sept. 2015
> Capture a simple composition against a clear background
> Crop, leaving plenty of negative space
> Filter: adjust hue, brightness, and saturation (Diptic for iOS),
layer and experiment with filters (PicTapGo, VSCOcam, etc.)
43. “These are the photos from the 2015 Edition of the #24HourProject which are part of
the exhibit in Caracas Venezuela. Thanks to all the participants who shared their
city story one photo per hour during 24 hours. Curated by Renzo Grande”
http://www.24hourproject.org/caracas-2015/ Accessed 5 Oct. 2015
#24hr15
44. “So, every hour, images filtered in from 650 cities around
the world, including pictures documenting Albuquerque
nightlife and the early morning hustle of a Hong Kong fish
market as well as a father and daughter sitting together as
they sell flowers on a Tehran street.
“We wanted to see the differences throughout the world,
but also the blending and mixing of ethnicities within a
single city,” said Smotherman, a developmental disabilities
social worker. “Street photography highlights [human
nature] by capturing the unplanned but not unnoticed.”
Los Angeles Times, March 25, 2015
http://www.latimes.com/local/moments/la-me-scm-lessons-learned-the-24-hour-
project-2015-20150325-story.html Accessed 4 Oct. 2015
#24hr15
45. Conclusions
> It’s not the wood (resource, artefact), it’s the
singing around the camp fire (social).
> People value designed experiences that
blend the best of online and offline.
> Develop open strategies that integrate
collaboration (in groups), cooperation (over
networks) + crowdsourcing & dissemination.