CRIME SCENE: AFRICA is a checklist of mystery and detective fiction, spy stories, adventure, thrillers, etc, which action takes place in a black african sub-saharian country.
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of... more
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of the best selling and best rated games by players for the period of 1980-1984. A “genre palette ” is inferred from the sources, giving a snapshot of how contemporaries framed and interpreted the offer in computer games. A comparison of the series reveals the CGW readership constitutes a distinct “hardcore ” play community amongst general computer game players. It is also observed that genre preferences vary in time: arcade games peak in 1982 and then recede in favor of computer-native genres. A brief comparison with Atari 2600 best sellers reveal the inadequacy of the computer game genre palette to describe home console games. The historical and constructed nature of genres as “horizons of expectations ” is discussed.
"An evil sorcerer-king is holding a queen named Jayden captive in his castle, and only Alex, Vanessa and Sam can help save her ... But wait a minute! These are three real-life kids — and the queen in trouble is part of a fictional fantasy... more
"An evil sorcerer-king is holding a queen named Jayden captive in his castle, and only Alex, Vanessa and Sam can help save her ... But wait a minute! These are three real-life kids — and the queen in trouble is part of a fictional fantasy story, in a book they’ve discovered.
The book is called Jayden’s Rescue, and it soon becomes clear to Alex and his friends that in some parallel world, Jayden really is in trouble. To help her, they have to solve the puzzles posed by a menagerie of kooky monster guards. There are four hundred of them — one for each room in the castle! "
This paper explores the notion of heroic leadership in a comparison of two men who were at the forefront of national and imperial success in the mountains of the Himalaya – Colonel John Hunt and Chris Bonington. The historical and... more
This paper explores the notion of heroic leadership in a comparison of two men who were at the forefront of national and imperial success in the mountains of the Himalaya – Colonel John Hunt and Chris Bonington. The historical and ideological relationship between national enterprise and normative (‘heroic’) types of masculinity will be interrogated through a study of Hunt, whose leadership led to success for Tenzing and Hillary on the first ascent of Everest in 1953, and Bonington, who was responsible for the first British ascent of Everest, by its South West Face, in 1975. It will argue that in both cases qualities of manliness were intrinsic to their selection as leaders. However, their selection and social construction as heroic leaders came at the expense of others who deviated from norms and expectations of the aristo-military imperial adventurer. Using autobiographies, biographies and expedition accounts, this chapter discusses the accommodation of a tradition of English national hero alongside other types of male adventurer whose motivations and ambitions in climbing at high-altitude point to different traditions and subcultural experiences.
Mountains are attractive as tourism destinations. Mountaineering is a long established adventure sport predicated on physical activity, challenge, and risk-taking. It has been, hitherto, the preserve of an experienced elite whose approach... more
Mountains are attractive as tourism destinations. Mountaineering is a long established adventure sport predicated on physical activity, challenge, and risk-taking. It has been, hitherto, the preserve of an experienced elite whose approach is epitomized by self-reliance and independent operation in such destinations. Social boundaries separating mountaineers from tourists are becoming blurred. Existing tourist theory fails to capture the subtleties of emergent mountain-based tourism. Adventure tourism has accelerated a discernible move towards the commodification of mountains. Evidence suggests a dilution of the essential ingredients of “being a mountaineer” as a result of a democratization process facilitated by the arrival of some urban characteristics in wild mountain regions.La naissance du tourisme d’aventure basé sur la montagne. La montagne est une destination touristique attrayante. L’alpinisme est un sport d’aventure qui est établi depuis longtemps et qui est fondé sur l’activité physique, le défi et le risque. Jusqu’ici, ce sport a été le domaine d’une élite expérimentée dont l’approche est la parfaite illustration de l’autonomie et de l’activité indépendante à la montagne. Les limites sociales qui séparent les alpinistes des touristes deviennent floues. Les théories existantes du tourisme ne parviennent pas à capter les subtilités de la naissance du tourisme basé sur la montagne. Le tourisme d’aventure a accéléré un mouvement perceptible vers la commodification de la montagne. L’évidence suggère une dilution des éléments essentiels « d’être alpiniste » comme résultat d’un processus de démocratisation qui est facilité par l’arrivée de quelques caractéristiques urbaines dans des régions montagneuses sauvages
Paul Tillich stated that salvation has as many meanings as there are negativities to require salvation from. A contemporary negativity is the profanization of life resulting from efforts to attain fulfillment by way of technological... more
Paul Tillich stated that salvation has as many meanings as there are negativities to require salvation from. A contemporary negativity is the profanization of life resulting from efforts to attain fulfillment by way of technological control. In response to this, a movement has developed that champions the spontaneity and risk of adventure as a road to fulfillment. This paper makes use of Tillich’s concepts of “structure” and “depth” to argue that in a culture dominated by merely structural awareness, adventure, though not without its own ambiguity (the demonic), does serve as an opening to the depth of life, and therefore the possibility of salvation.
Au milieu de sa carrière aventurière, Casanova s'approprie sans crier gare le nom "Seingalt", qu'il ajoute au sien. Cet article fait le point sur les diverses hypothèses formulées jusqu'à aujourd'hui pour expliquer ce nom, et en propose... more
Au milieu de sa carrière aventurière, Casanova s'approprie sans crier gare le nom "Seingalt", qu'il ajoute au sien. Cet article fait le point sur les diverses hypothèses formulées jusqu'à aujourd'hui pour expliquer ce nom, et en propose une nouvelle fondée sur divers détails de l’Histoire de ma vie.
Discussions surrounding environmental issues span multiple fields, promoting different ways to relate to the theme. The multiplicity of meanings resulting from these encounters should be analyzed regarding the processes of symbolic... more
Discussions surrounding environmental issues span multiple fields, promoting different ways to relate to the theme. The multiplicity of meanings resulting from these encounters should be analyzed regarding the processes of symbolic dispute in which they are formulated, among them, the environmentalization of curricula in higher education. Thus, this article, sustained by theoretical research, aims to analyze how the insertion of the environmental dimension is being structured in physical education in Brazilian higher education. To this end, the article was divided into four parts, showing: a) elements of curricular environmentalization in higher education; b) some particularities of physical education, considering it an area of knowledge; c) the role of nature activities in the environmentalization of physical education curricula; d) the final considerations, seeking to understand the processes of environmentalization of physical education curricula in Brazilian higher education.
When Mary Fell Down the Well is a retelling of a family story about one of my great-grandmother's childhood adventures while growing up on a farm in the mountains of Central Vermont.
Bulletin bibliographique des études sur les littératures et le cinéma populaires: science-fiction, fantastique, polar, western, bandes dessinées, etc... Bibliographic bulletin of secondary sources on popular genres (literature, film,... more
Bulletin bibliographique des études sur les littératures et le cinéma populaires: science-fiction, fantastique, polar, western, bandes dessinées, etc... Bibliographic bulletin of secondary sources on popular genres (literature, film, television).
Mountains are attractive as tourism destinations. Mountaineering is a long established adventure sport predicated on physical activity, challenge, and risk-taking. It has been, hitherto, the preserve of an experienced elite whose approach... more
Mountains are attractive as tourism destinations. Mountaineering is a long established adventure sport predicated on physical activity, challenge, and risk-taking. It has been, hitherto, the preserve of an experienced elite whose approach is epitomized by self-reliance and independent operation in such destinations. Social boundaries separating mountaineers from tourists are becoming blurred. Existing tourist theory fails to capture the subtleties of emergent mountain-based tourism. Adventure tourism has accelerated a discernible move towards the commodification of mountains. Evidence suggests a dilution of the essential ingredients of “being a mountaineer” as a result of a democratization process facilitated by the arrival of some urban characteristics in wild mountain regions.La naissance du tourisme d’aventure basé sur la montagne. La montagne est une destination touristique attrayante. L’alpinisme est un sport d’aventure qui est établi depuis longtemps et qui est fondé sur l’activité physique, le défi et le risque. Jusqu’ici, ce sport a été le domaine d’une élite expérimentée dont l’approche est la parfaite illustration de l’autonomie et de l’activité indépendante à la montagne. Les limites sociales qui séparent les alpinistes des touristes deviennent floues. Les théories existantes du tourisme ne parviennent pas à capter les subtilités de la naissance du tourisme basé sur la montagne. Le tourisme d’aventure a accéléré un mouvement perceptible vers la commodification de la montagne. L’évidence suggère une dilution des éléments essentiels « d’être alpiniste » comme résultat d’un processus de démocratisation qui est facilité par l’arrivée de quelques caractéristiques urbaines dans des régions montagneuses sauvages
This study aimed at examining the effects of an outdoor educational intervention on the mental health of schoolchildren. Two elementary schools participated (N = 230); one experimental school where the intervention was implemented, and... more
This study aimed at examining the effects of an outdoor educational intervention on the mental health of schoolchildren. Two elementary schools participated (N = 230); one experimental school where the intervention was implemented, and the other a reference school. Demographic questions and the Strengths and Difficulties Questionnaire were completed by the parents. An outdoor educational intervention was implemented at the experimental school, and the data collection was repeated after one year. The results point towards a small but non-significant improvement in mental health at the experimental school while adjusting for demographics. However, this effect was significantly moderated by gender: boys generally fared better than girls at the intervention school, relative to the reference school. The results indicate that it may be important to address gender issues when educational programmes are implemented in schools.
Many of the principles and practices that have influenced outdoor education in Aotearoa New Zealand find their genesis in the United Kingdom and North America. In recent times, many of these foundational assumptions have been called into... more
Many of the principles and practices that have influenced outdoor education in Aotearoa New Zealand find their genesis in the United Kingdom and North America. In recent times, many of these foundational assumptions have been called into question. This paper highlights how emerging ‘local’ voices are questioning and reframing how outdoor education is conceptualised and practiced. In large part this is due to a sense of distinctiveness borne from the bicultural foundations that underpin governance and policy-making. This paper explores how outdoor educators are developing pedagogies that acknowledge the particularities of our context, particularly the bicultural foundation of Aotearoa New Zealand. The paper highlights how social and cultural influences shape educational policy and how outdoor educators are responding, both theoretically and practically, to meet the needs of learners in an increasingly diverse society.
Gramp's Bear Story is a story of life in rural Vermont in the late 19th century. Gramp Townsend was a simple farmer who loved to tell his adventures to his children and grandchildren. This is one of Gramp's most popular stories. Join... more
Gramp's Bear Story is a story of life in rural Vermont in the late 19th century. Gramp Townsend was a simple farmer who loved to tell his adventures to his children and grandchildren. This is one of Gramp's most popular stories. Join Gramp and his neighbors in the woods and mountains of Vermont.
This paper focuses on the music and sound effects of the BBC’s Radiophonic Workshop for the first episode of Doctor Who, now commonly referred to as An Unearthly Child (first transmitted November, 1963). The programme’s musical effects... more
This paper focuses on the music and sound effects of the BBC’s Radiophonic Workshop for the first episode of Doctor Who, now commonly referred to as An Unearthly Child (first transmitted November, 1963). The programme’s musical effects support its visual landscaping in helping to create a grammar of strange-familiarity that both evokes the timespace of 1963-London as well as subverts it. This timespace is already mediated through the ‘common myths and historical memories’ of England (Smith 1991) and John Reith’s high-minded broadcasting values (Crisell, 1997). Yet the auditory unsettles these ideological frames by submerging the listener into an encounter where the excess and instability of timespace exhorts the listener to think difference and becoming (Deleuze 1987). I partly commit to an approach that sees sound as a referral mechanism to notions of site-specificity and narrative-timespace, underlining the importance of incidental music as prompting emotional connections to the n...
Page 1. A battle for control: exchanges of power in the subculture of snowboarding ... The lifestyle sports subculture Post-war research on subcultures primarily used theory developed at the Birmingham Council for Contemporary Cultural... more
Page 1. A battle for control: exchanges of power in the subculture of snowboarding ... The lifestyle sports subculture Post-war research on subcultures primarily used theory developed at the Birmingham Council for Contemporary Cultural Studies (CCCS). ...
This article examines how "irregular" migrants from Western and Central Africa make sense of their trapped mobility in Morocco: for many, crossing into Europe has become almost impossible, returning to home countries "empty-handed" a... more
This article examines how "irregular" migrants from Western and Central Africa make sense of their trapped mobility in Morocco: for many, crossing into Europe has become almost impossible, returning to home countries "empty-handed" a shameful option, and staying very difficult in the face of repeated infringement of their rights. I explore the limits of contemporary depictions of a "migration crisis" that portray migrants south of the Mediterranean Sea as simply en route to Europe and fail to engage with post/colonial entanglements. The article recalibrates the examination of migrants' lived experiences of stasis and mobility by exploring the emic notion of "adventure" amongst migrants "looking for their lives." A focus on how migrants articulate their own (im)mobility further exposes and defies the pitfalls of abstract concepts such as "transit migration", which is misleading in its implication of a fixed destination.
This essay focuses on the adventure mode in relation to Clint Eastwood's American Sniper (2014). It argues that adventure is one the dominant narrative forms used to organize war stories in American culture today and that American Sniper... more
This essay focuses on the adventure mode in relation to Clint Eastwood's American Sniper (2014). It argues that adventure is one the dominant narrative forms used to organize war stories in American culture today and that American Sniper exemplifies its structure and most common conventions. Adventure as a mode is characterized by a fascination with the pleasurable aspects of violence; however, in US culture, this blatant pleasure in killing is often in tension with the preference of American audiences for a distinctly righteous violence necessitated by religious or moral imperatives. Eastwood's film combines the pleasures of the adventure mode with the moral dictates of righteous violence by focusing on the hero's own suffering of PTSD and on the enemy's irredeemable savagery.
L’expédition Lost World organisée par Evrard Wendenbaum et l’association NaturEvolution en octobre 2014 dans le massif karstique méconnu de Matarombeo (Sulawesi Central, Indonésie) a été pour nous l’opportunité de réaliser une prospection... more
L’expédition Lost World organisée par Evrard Wendenbaum et l’association NaturEvolution en octobre 2014 dans le massif karstique méconnu de Matarombeo (Sulawesi Central, Indonésie) a été pour nous l’opportunité de réaliser une prospection pour estimer le potentiel archéologique des cavités cachées dans ce paysage sévère, difficile d’accès. Nous avons pu suivre la seconde partie de l’expédition sur deux semaines, consacrée principalement à la descente de la rivière Lalindu qui coupe en deux le massif dans sa partie orientale. Ce fut une
descente aventureuse, à bord de petits canots pneumatiques individuels, et pourtant magique tant étaient beaux les paysages sauvages de ce canyon encaissé, où les rapides se succèdent. À trois reprises, la rivière emprunte des parties souterraines, qui délimitent assez précisément des espaces, anthropisés ou non. Les découvertes fortuites y furent nombreuses, et même si elles ne témoignent pas a priori d’une grande ancienneté, la richesse et la variété des céramiques de surface, des dessins et des peintures observés sont plus que prometteuses. L’expédition s’est terminée par quelques jours passés au sud-est du massif, pour compléter les observations sur la grotte ornée d’Anawei découverte en 2005 par une expédition spéléologique française.
"사악한 마법사 레크너는 수학을 좋아하여 ‘수학여왕’ 이라 불리는 아름다운 여왕 제이든을 400개의 지하 감옥 깊숙한 곳에 포로로 가두고 있었는데, 그녀의 탈출을 도울 사람은 오직 알렉스, 바네사, 샘뿐이다. 하지만 이 세 어린이들은 현실세계에 살고 있고, 곤경에 빠진 여왕은 알렉스가 발견한 책 속의 환상 이야기로 존재한다. 그 책은 <제이든 구출작전>이라는 제목의 책인데, 알렉스와 친구들은 곧 현실 세계와 평행을... more
"사악한 마법사 레크너는 수학을 좋아하여 ‘수학여왕’ 이라 불리는 아름다운 여왕 제이든을 400개의 지하 감옥 깊숙한 곳에 포로로 가두고 있었는데, 그녀의 탈출을 도울 사람은 오직 알렉스, 바네사, 샘뿐이다. 하지만 이 세 어린이들은 현실세계에 살고 있고, 곤경에 빠진 여왕은 알렉스가 발견한 책 속의 환상 이야기로 존재한다.
그 책은 <제이든 구출작전>이라는 제목의 책인데, 알렉스와 친구들은 곧 현실 세계와 평행을 이루며 어딘가에 존재하고 있는 환상의 세계 속에서 제이든이 정말로 곤경에 빠졌다는 사실을 깨닫게 된다. 그녀를 도울 방법은 이들 삼총사가 괴물 보초들이 내는 수수께끼를 풀어내는 길 밖에 없다.
수수께끼는 그 성에 있는 지하 감옥 숫자만큼으로 모두 400개가 주어진다. 책 속에 등장하는 모든 문제가 초등학교 수학교과과정과 연계되어 있으며, 2003년 캐나다 ‘올해의 어린이 책’과 2004년 미국아동 도서상인 ‘록키마운틴 어워드’를 수상한 바 있다."
Our purpose is to examine the possibilities of Bakhtinian dialogical analysis for understanding students’ experiences of medical training. Twenty-three interviews were conducted with eleven British medical students intercalating in... more
Our purpose is to examine the possibilities of Bakhtinian dialogical analysis for understanding students’ experiences of medical training. Twenty-three interviews were conducted with eleven British medical students intercalating in psychology. Forty emotionally resonant key moments were identified for analysis. Our analysis illustrates students’ use of the professional genre to present their training as emotionally neutral. However, we show how medical training can be framed in more unofficial and affective-laden ways in which threshold moments of crisis are presented as space-time breaches characteristic of the genres of adventure-wonder and adventure-ordeal. This affect was often depotentiated in the narratives through brief allusion to the professional genre. This cycling between genres suggests that the students were searching for an appropriate way in which to frame their experiences, a central dilemma being the extent to which medical training makes sense within an immediate and affect-laden, or future-orientated and affect-neutral, pedagogy. Finally, we identify how consultants are an important aspect of the affective experience of medical training who, at their best, offer inspiring exemplars of flexible movement between official and unofficial ways of being a doctor. In conclusion, we demonstrate the potential of genres to make sense, and to organize the experience, of medical training spatially in terms of moving between personal and impersonal contact, temporally in terms of moving between the extraordinary and routine, and affectively in terms of moving between potent and neutral affect. Learning to use the professional genre is part of enculturation as a doctor and can be helpful in providing a framework restoring coherence and composure through engaging with, and reformulating, difficult experiences. However, it is important to take seriously the resistance many of the students demonstrated to the professional genre as a possible barometer of its acceptability to the general public.
The original Adventure by Crowther and Woods (1977) has an important place in computer game history. It is not only considered the first adventure game but also the ancestor of interactive fiction, point-and-click games, action... more
The original Adventure by Crowther and Woods (1977) has an important place in computer game history. It is not only considered the first adventure game but also the ancestor of interactive fiction, point-and-click games, action adventures, and even massively multiplayer online role-playing games. Adventure often defined in terms of categories that did not exist at the time of its making. The concept of video games as the cultural institution we know today was alien to its authors. This article reframes Adventure in its historical context. If it is not yet an adventure game, what is it? The proposed methodology is inspired by the work of early cinema historians and consists of identifying the cultural practices within which an early piece was developed. Adventure is analyzed as a program, a hack, fantasy role-playing, a cave survey, and a game. This approach delivers a new perspective on Adventure, freed to some degree of teleological preconceptions.