Audio Guides
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Recent papers in Audio Guides
In this poster we present a study exploring the benefits of using audio guides instead of human tour guides to foster children’s engagement and learning outcomes during their visit to a natural science museum. We conducted an experiment... more
A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning.... more
Art museum audio guides provide background information about the works on display. Such information seems beneficial: if we know more about a work, we will get more out of it. Yet, uptake rates for audio guides are low. One reason is that... more
Accessibility to museums is enhanced by various types of cultural mediation, such as audio guides, which consist of a means to make the museum visit more autonomous and simultaneously replace the traditional guided visit. Their use is... more
Il progetto partecipativo #iziTRAVELSicilia è stato lanciato nel maggio 2016, con l’obiettivo principale di colmare il gap della comunicazione e valorizzazione digitale del patrimonio culturale della Sicilia. Questo progetto si è presto... more
A consistent finding of research into mobile learning guides and outdoor learning games has been the value of audio as a medium of communication. This paper discusses the value of location-based and movement-sensitive audio for learning.... more
This paper presents the perceived satisfaction of undergraduate students of translation and interpreting who have taken part in the creation of a multilingual, accessible and inclusive audio guide for the Faculty of Arts at the University... more
Museums are designed as social spaces. They are places where people can talk, share experiences, and create collective memories. The spatial layout of exhibits allows groups of visitors to view and converse. Talk is encouraged and staff... more
Trabalho de Projeto para a obtenção do grau de mestre em Museologia pela Faculdade de Ciências Sociais e Humanas da Universidade Nova de Lisboa.
Orientação científica: Professora Doutora Raquel Henriques da Silva
Doutor José Alberto Ribeiro
Orientação científica: Professora Doutora Raquel Henriques da Silva
Doutor José Alberto Ribeiro
This paper describes and compares two audio guides used to inform the general public about local historical events, specifically the 1831 Reform Riot as it happened in and around Nottingham in the UK. One audio guide consisted of a guided... more
In this poster we present a study exploring the benefits of using audio guides instead of human tour guides to foster children's engagement and learning outcomes during their visit to a natural science museum. We conducted an experiment... more
This article considers the impact of translation on the transmission of collective memory through a comparative study of the original French and translated English audio guides at the Centre de la Mémoire at Oradour-sur-Glane, a village... more
Este artigo tem por objetivo discutir a progressiva abertura dos museus a diferentes públicos, consubstanciada na atual questão da acessibilidade muse- ológica. Segundo Dodd e Sandell (1998), os museus criam frequentemente obstáculos ao... more
This investigation arises from the authors' experiences working as museums' front of house staff and mediator, observing visitors and their challenges to engage with the artwork horizontally. Our investigation concentrates its efforts on... more
We describe the building and testing of a museum audio tour with content recorded as spontaneous interactive dialogue between two curators as they walked around an art gallery. The aim was to produce a guide which would increase the... more
(EN) Whether they use them or not, visitors nowadays are more or less familiar with this category of devices, available in some museums and at many monuments or historical sites. The use of portable mobile devices-whether based on... more
Гецэвіч, Ю.С. Папулярызацыя гісторыка-культурнай спадчыны Свіслацкага краю праз мабільныя электронныя рэсурсы / Ю.С. Гецэвіч, А.В. Крывальцэвіч, Н.Я. Драгун, Н.Д. Казлоўская, М.У. Марчык, А.І. Пратасеня, Э.У. Русецкая, М.В. Шыбко, Г.Р.... more
La accesibilidad ha trascendido los límites tradicionales, ampliando su significado desde lo estrictamente físico hasta la incorporación de la accesibilidad sensorial y cognitiva. Desde el punto de vista metodológico y disciplinar, los... more
"Museums are designed as social spaces. They are places where people can talk, share experiences, and create collective memories. The spatial layout of exhibits allows groups of visitors to view and converse. Talk is encouraged and staff... more
Gentile Collega, nell'ambito delle iniziative di STATALEperEXPO l'Università degli Studi di Milano ha promosso la realizzazione di Etruscans@EXPO – Una “camera delle meraviglie” in Statale. Si tratta di una esposizione multimediale... more
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups, using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and Augmented Reality (AR)... more
We describe the building and testing of a museum audio tour with content recorded as spontaneous interactive dialogue between two curators as they walked around an art gallery. The aim was to produce a guide which would increase the... more
In this paper, we discuss the value of location-based and movement-sensitive audio for learning. We distinguish three types of audio learning experience: audio vignettes, movement-based guides and mobile narratives. An analysis of... more
Timing and tracking is a common method used to collect data about visitor behavior in exhibitions. Typically, it involves the unobtrusive observation of visitors. The purpose of this paper is to present an alternative method for automated... more
In this paper, we discuss the value of location-based and movement-sensitive audio for learning. We distinguish three types of audio learning experience, based primarily upon differing levels of narrative cohesion: audio vignettes,... more