Digital Games Research
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Recent papers in Digital Games Research
Drawing on the self-concept activation and goal-priming account of the priming effect, this study examined how self-concept—i.e., ideal self, ought self, and actual self—can be harnessed as a model for avatar customization in digital... more
Metaphorics in Polish political browser games pictures the browser games in the development process. The Reader learns about them as the metaphors of the political processes taking place in Poland in the years 2005-2013. The applications... more
Basing on an understanding of digital games as cultural objectivations, this article suggests interpreting them as sites of memory, or in other words as 'carrier' of cultural memory. By merging game studies, literary studies, and memory... more
Digital games provide a fruitful comparison to ideologies because they resemble ideologies as an organizing structure entered into and because they serve as a systematic test case for alternatively organized (ideological) worlds. They do... more
—Multi-thread architectures are the current trends for both PCs (multi-core CPUs and GPUs) and game consoles such as the Microsoft Xbox 360 and Sony Playstation 3. GPUs (Graphics Processing Units) have evolved into extremely powerful and... more
Abstract (DE): In Anbetracht einer verstärkten Beschäftigung mit Computerspielen aus der Perspektive des Ecocriticism („Green Game Studies“), bietet der Artikel ein kritisches Analyseschema zur Repräsentation und Wahrnehmung von Klima und... more
The presented paper off ers a short general introduction to frustration followed by a discourse on frustration as an integral part of gaming experience with the core distinction between positive in-game frustration and negative at-game... more
Knowledge about the experiences of flow by older adults through the engagement of digital games is scarce. This article describes an important element of an international , multicenter, randomized, controlled trial which utilized three... more
Neste capítulo busco expor uma das formas de manifestar a paradoxal “desconfiança-confiança” nos jogos e seu envolvimento orgânico na sociedade contemporânea. Para isso, procuro discutir brevemente o potencial narrativo dos jogos, direta... more
Travis Baldree is a video game designer and developer (Fate, Torchlight, Rebel Galaxy), co-founder of Runic Games (2008) and co-founder and CEO of Double Damage Games (2014). This interview covers his career to date and includes... more
In this paper, we propose a comprehensive and empirically grounded taxonomy of monetized random reward mechanisms (RRMs), which we created through an examination of over one hundred free-to-play and paid-to-play games released in the US,... more
Kişisel olarak deneyimlenmeyen olaylar dolayımlar üzerinden hatırlanmaktadır. Müzeler, anıtlar gibi mekânların yanı sıra her türlü medya geçmiş bilgisini edinmeye ve hatırlamaya yardımcı olmaktadır. Ancak medya ürettiği kurgulanmış geçmiş... more
Background: Falls in older people represent a major age-related health challenge facing our society. Novel methods for delivery of falls prevention programs are required to increase effectiveness and adherence to these programs while... more
The multidisciplinary character of game studies enables the implementation of knowledge from various study fields, and so explores games in different terms. However, not all approaches have so far gained sufficient attention. This study... more
By analysing the recent emerging labour movement of Korean digital game workers, this article seeks to explore a relatively novel issue-the importance of a politics of body in digital labour. By employing Elaine Scarry's concept of... more
Digital games are social objects created based on our culture and society and at the same time they contribute to shaping our world. Through a critical perspective of digital games and technology, it is possible to discuss the unfolding... more
Este trabalho tem como objetivo contribuir para o adensamento das publicações que promovam um adensamento da discussão sobre métodos de investigação sobre jogos eletrônicos no Brasil. O trabalho procura demonstrar como a importância como... more
Partindo de um entendimento da ideia de social advindo da obra simmeliana, esta pesquisa procura compreender as dinâmicas sociais de uma equipe de jogadores semiprofissionais do Multiplayer Online Battle Arena (MOBA) League of Legends... more
Η ιστορική εκπαίδευση αναπροσδιορίζεται από τις ευρύτερες εξελίξεις που διατρέχουν τις κοινωνίες σε συνάρτηση με τις σχετικές συζητήσεις γύρω από την επιστημολογία του γνωστικού αντικειμένου. Η ψηφιακή μετατόπιση των κοινωνιών τροποποίησε... more
(in press). British Journal of Educational Technology. ABSTRACT The Selene: A Lunar Construction GaME instructional video game is robust research environment (institutional review board-approved) for investigating learning, affect, and... more
This paper presents the results of an innovative conceptual framework called C2Learn [Fostering Co-Creativity in Learning through Digital Games], a European research project in Technology-Enhanced Learning. This project aims to foster... more
As Chair for the International Center for Information Ethics, I am responsible for promoting and maintaining the founding vision of the academic community of ICIE, for managing its global-wide membership, its advisory board, and for... more