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      Video GamesParticipatory CultureVideo Game TheoryCo-creation
O universo dos jogos ainda é pouco explorado e estudado pelos profissionais de comunicação, porém é um mercado com alto potencial. Os jogos e suas mecânicas podem ser uma ferramenta interessante para alcançar a geração Z e futuras... more
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    •   14  
      PublicidadeComunicaçãoJogosJogos Digitais
The role of playful innovations in the Multiplayer Online Battle Arena (MOBA) genre has become a hugely important, contested and under studied activity. Through a case study of the ‘fountain hook’ and an exploration of exploitative and... more
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    •   11  
      Participatory ResearchPlayVideo GamesDigital Games
O universo dos jogos ainda é pouco explorado e estudado pelos profissionais de comunicação, porém é um mercado com alto potencial. Os jogos e suas mecânicas podem ser uma ferramenta interessante para alcançar a geração Z e futuras... more
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    •   12  
      PublicidadeComunicaçãoJogos DigitaisJogos eletrônicos
Though video games have become increasingly popular among female players, competitive game genres are still dominated by male players. Research has explored the factors influencing male and female participation in competitive games, but... more
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    •   6  
      Multiplayer Online GamesGender stereotypesLolLeague of Legends
Trabalho de Conclusão de Curso (TCC) que investiga como se dá a relação dos jogadores com os jogos através de um Estudo de Caso do League of Legends. Com isso, busca-se entender as práticas de consumo dos jogadores e entender como a... more
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    •   23  
      Game studiesVideo GamesConsumerismFan Studies
eSport tidak hanya sebagai game yang dimainkan pada sebuah perangkat mobile atau komputer, saat ini bertransformasi menjadi cabang olahraga yang dipertandingkan dalam skala nasional maupun internasional. eSport tumbuh dan berkembang... more
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    •   4  
      Video GamesSWOT analysisEsportsMoba
Online fandom encompasses many convergent (Jenkins, 2006) dynamics. As the space between producer and consumer or professional and fan have increasingly blurred, this convergence has been reflected in new modes of monetisation and... more
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    •   12  
      Game studiesParticipatory CultureFan StudiesAffect (Cultural Theory)
In this paper, we present an approach to create assets using proceduralalgorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps arecreated based on... more
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    •   20  
      Computer ScienceComputer Science EducationComputer Games TechnologyVideo Games
In this paper, we present an approach to create assets using proceduralalgorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps arecreated based on... more
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    •   20  
      Computer ScienceAlgorithmsGame TheoryComputer Science Education
Studies have shown that regular video game use might improve cognitive and social skills. In contrast, other studies have documented the negative outcomes of excessive gaming visa -vis health and socio-professional spheres. Both positive... more
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    •   6  
      MMORPGGamingInhibitionInhibitory Control
Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role Playing Games (MMORPGs) and First-Person... more
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    •   6  
      Internet AddictionVideo game addictionImpulsivity and self-controlDelay Discounting
Bu araştırmanın konusu çok oyunculu çevrimiçi savaş arenası oyunu (MOBA-Multi Player Online Battle Arena) League of Legends oyuncularının oyun içi bilgi paylaşma pratikleridir. MOBA oyunların çok oyunculu yapısı oyuncular arasında mecburi... more
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    •   8  
      Sosyal MedyaOyun TeorisiBilgisayar OyunlarıLeague of Legends
Comportamento tóxico é um dos problemas mais associados à comunidade gamer. São comuns relatos de discurso de ódio e comportamentos anti-jogo em vários jogos multiplayer online. Muitos estudos abordam essa área, focando nos jogadores e,... more
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    •   12  
      Game DesignVideo GamesHate SpeechDigital Games
We present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on offering equal... more
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    •   5  
      Video GamesVideo Game Development and ProductionProcedural Content GenerationUnity3d
Capítulo do livro "Espetáculos Culturais na Amazônia" (2018), organizado por Otacílio Amaral Filho e Regina de Fátima Mendonça Alves. Para comprar a versão física ou digital, acesse o link da editora CRV:... more
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    •   20  
      SociologyCommunicationVideo GamesConsumption
Online play spaces are an amalgamation of different influences, actors and motivations. For every action that takes place within an online play space there are repercussions that go far beyond the immediate effectual consequences of an... more
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    •   7  
      New MediaAudience StudiesParticipatory CultureCo-creation
Este artigo procura discutir as práticas de consumo no jogo digital League of Legends (LoL) a partir de um olhar baseado nos estudos do campo da comunicação e da cultura material. O objetivo é compreender a relação entre objetos e... more
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    •   51  
      Game TheoryCommunicationGame studiesScience Communication
Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game,... more
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    •   6  
      GroupwareMultiplayer Online GamesGesturesWorkspace Design
Researchers propose “internet gaming disorder” as characterized by excessive or poorly controlled behaviors, preoccupations, and urges regarding online gaming that lead to distress or impairment (Pontes and Griffiths 2015). They suggest... more
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    •   8  
      Social PsychologyAnthropologyAddictionSocial and Cultural Anthropology
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    •   20  
      New MediaGame DesignVideo GamesProduct Design
Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games.... more
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    •   20  
      Video GamesAdolescentSocial behaviorInternet Addiction
Les jeux vidéo en ligne ont communément pour effet de rassembler des joueurs du monde entier sur des serveurs dédiés, afin de pouvoir profiter d’une expérience de jeu commune. Cependant, malgré l’idéalisation impliquée par cette volonté... more
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    •   8  
      Discourse AnalysisPragmaticsSemanticsVideo Games