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      RugbySport BiomechanicsInjury BiomechanicsMusculoskeletal Biomechanics
Even as virtual worlds recover from their ride on the ‘hype cycle’, they have become more accessible to the average computer user than ever before. Developments in technologies that support these worlds have enhanced their value for... more
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      Second LifeVirtual Worlds3D WebMetaverses
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      Instructional DesignEducational TechnologyDistance EducationVirtual Communities
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Este artículo presenta el proceso de investigación asociado al análisis de datos basado en Mundos Virtuales Educativos. Este análisis busca facilitar la comprensión a docentes y responsables de estos Mundos Virtuales sobre el uso y... more
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      Data MiningSecond LifeSecond Life in EducationLearning Analytics
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    •   9  
      Data MiningSecond LifeSecond Life in EducationLearning Analytics
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      EducationVirtual EnvironmentsCollaborative Virtual EnvironmentsAuthentic Learning
Assessing finger joint loading is essential to the prevention of work-related musculoskeletal disorders of the hand and fingers. This study aimed to evaluate the effect of muscle action on joint loading during dynamic finger pressing... more
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      BiomechanicsModeling and SimulationKinesiology3D visualisation
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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      EngineeringNew MediaE AssessmentEducational Informatics
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      CommunicationVirtual WorldsOpensimAvatars
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   16  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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      Educational TechnologySecond LifeTechnology Enhanced LearningVirtual Worlds
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    •   36  
      Game studiesTeaching and LearningTechnologyNew Media
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   24  
      New MediaInstructional DesignEducational TechnologyDistance Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      EngineeringInstructional DesignEducational TechnologyDistance Education
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
    • by 
    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   13  
      EngineeringEducational TechnologySecond LifeTechnology Enhanced Learning
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      EngineeringInstructional DesignEducational TechnologyDistance Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
    • by 
    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
    • by 
    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
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    •   9  
      Data MiningSecond LifeSecond Life in EducationLearning Analytics
Assessing finger joint loading is essential to the prevention of work-related musculoskeletal disorders of the hand and fingers. This study aimed to evaluate the effect of muscle action on joint loading during dynamic finger pressing... more
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    •   7  
      Information SystemsBiomechanicsModeling and SimulationKinesiology
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
    • by 
    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education