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      Instructional DesignEducational TechnologyDistance EducationVirtual Communities
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Una de las tendencias en la aplicación de tecnologías emergentes en educación, son los mundos virtuales que llevados a contextos en Internet están prometiendo interesantes avances, de manera que se ha propuesto la idea de diseñar e... more
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    •   5  
      OpensimOpenSimulatorMetaversosFisica Mecanica
Recumbent bicycles (RB) are high performance, human powered vehicles. In comparison to normal/upright bicycles (NB) the RB may allow individuals to reach higher speeds due to aerodynamic advantages. The purpose of this investigation was... more
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      OpensimBycicle
The fun will be the key to success in engaging students to perform activities and encourage collaboration, thus, through an informal learning may acquire new competencies and skills through laboratory practices in new environments from... more
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    •   14  
      Online LearningSerious GamingVirtual WorldsVirtual Laboratory
Este artículo presenta el proceso de investigación asociado al análisis de datos basado en Mundos Virtuales Educativos. Este análisis busca facilitar la comprensión a docentes y responsables de estos Mundos Virtuales sobre el uso y... more
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    •   9  
      Data MiningSecond LifeSecond Life in EducationLearning Analytics
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    •   9  
      Data MiningSecond LifeSecond Life in EducationLearning Analytics
The Virtual Worlds Working Group began with the DEHub research consortium in November 2009. In December 2010, New Zealand joined the VWWG. This paper highlights the current work of the NZ based members of the group and presents the work... more
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    •   10  
      Virtual EnvironmentsSecond LifeVirtual WorldsSecond Life in Education
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
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    •   5  
      CommunicationVirtual WorldsOpensimAvatars
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   16  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   12  
      Educational TechnologySecond LifeTechnology Enhanced LearningVirtual Worlds
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    •   4  
      OpensimScienzaMondi VirtualiDidattica Dei Mondi Virtuali
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
To appropriately use inverse kinematic (IK) modelling for the assessment of human motion, a musculoskeletal model must be prepared to 1) match participant segment lengths (scaling) and 2) to align the model’s virtual markers positions... more
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    •   6  
      BiomechanicsMathematical ModellingMusculoskeletal BiomechanicsOpensim
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   24  
      New MediaInstructional DesignEducational TechnologyDistance Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      EngineeringInstructional DesignEducational TechnologyDistance Education
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   13  
      EngineeringEducational TechnologySecond LifeTechnology Enhanced Learning
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    •   10  
      Computer ScienceAlgorithmsSoftware EngineeringHuman Computer Interaction
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   12  
      Virtual CommunitiesStudent EngagementSecond LifeVirtual Worlds
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      EngineeringInstructional DesignEducational TechnologyDistance Education
The lower limb sidestepping kinematics of 20 elite female athletes were calculated using: 1) an established direct kinematic model (criterion) and 2) two inverse kinematic (IK) models; one with and one without participant-specific joint... more
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    •   6  
      BiomechanicsModeling and SimulationSport BiomechanicsMusculoskeletal Biomechanics
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
This paper will give a brief overview of the future challenges and opportunities open to libraries, entirely from the view of the virtual world library. It will discuss their pros and cons, the peculiarities unique to them, and the users... more
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    •   11  
      Information ScienceLibrary ScienceLibrary and Information ScienceSecond Life
Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other... more
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    •   20  
      EngineeringNew MediaE AssessmentEducational Informatics
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
    • by 
    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
In this project, gait analysis has been performed to study the activity of the ankle muscles. This study aimed to analyze the activity of ankle muscles during normal gait using a human musculoskeletal model by the simulation method in... more
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    •   3  
      Gait AnalysisOpensimAnkle Biomechnics
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
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    •   9  
      Data MiningSecond LifeSecond Life in EducationLearning Analytics
The scaling of rigid-linked skeletal models is an important consideration for researchers looking to calculate joint angles via inverse kinematics (IK). It has been suggested (Dunne et al., 2013) that registering marker positions with... more
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    •   5  
      Computational ModellingCricketOpensimInverse Kinematics
Assessing finger joint loading is essential to the prevention of work-related musculoskeletal disorders of the hand and fingers. This study aimed to evaluate the effect of muscle action on joint loading during dynamic finger pressing... more
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    •   7  
      Information SystemsBiomechanicsModeling and SimulationKinesiology
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   20  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher... more
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    •   21  
      Instructional DesignEducational TechnologyDistance EducationHigher Education
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    •   8  
      EducationGraph TheoryComputer NetworksOpensim