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Abstract. The wide availability of game based technologies and sophisticated e-Learning possibilities creates new demands and challenges on Human–Computer Interaction and Usability Engineering (HCI&UE). Solid research in HCI must support... more
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      Human Computer InteractionHCIUsability EngineeringTablet PC
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      Computer ScienceForensicsBiometricsSynchronization
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      Information TechnologyEducational TechnologyCreativityVideo Game
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      Computer SciencePhysicsMaterials SciencePiezoelectric material
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      User InterfaceIt ProfessionalUser interfacesGraphical User Interfaces
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      Open Source SoftwarePhysical ActivityVirtual WorldsDistributed System
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      User InterfaceUser Testinginput device
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      Force FeedbackMinimally InvasiveNavigation SystemMinimal Invasive Surgery
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      Assistive TechnologyTouch ScreenPeople with DisabilitiesMobile Robots
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      Design RationaleComputer Human Interactioninput devicePointing Device
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      Force Feedbackinput device
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      input deviceperkembangan input devicesejarah input device
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      Motion AnalysisIndustrial ErgonomicsPerceived ExertionRating Scale
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      Computer AnimationFluid SimulationVelocity FieldSoftware Package
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      Mobile CommunicationMobile ComputingMobile gamesTactile Sensor
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      Motion AnalysisIndustrial ErgonomicsPerceived ExertionRating Scale
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      Computer ScienceSurface ComputingUser StudyDESIGN SPACE
An Holter open system was developed for collection, retrieval and management of data produced by commercial monitoring devices. It is based on four modules interconnected to form an integrated system: ECG analysis equipment, relational... more
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      Relational DatabaseHospital Information SystemUser preferencesJava Language
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      Cognitive ScienceArtificial IntelligenceVirtual RealityAir
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      KineticsMotion Detectioninput device
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      Human Computer InteractionOptical FlowGraphic User Interface DesignFacial Features
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      Information SystemsCognitive ScienceComputer Supported Cooperative Work (CSCW)Participatory Design
Abstract. Data gloves are devices with a set of sensors for obtaining information about the movement of the hand and its fingers. In Virtual Reality, data gloves are widely used as input devices for its capability to interact with the... more
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      EngineeringComputer VisionDigital Image ProcessingVirtual Reality
ABSTRACT In this paper, we have developed a communication system for military based on hand gestures which will be useful for squad communication. In particular, we present an electronic soldier glove that employs wireless networks based... more
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      EngineeringHuman Computer InteractionWireless CommunicationsWireless Sensor Networks
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      EngineeringMechanical EngineeringRoboticsBiomechanics
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      Computer ScienceHuman Computer InteractionAccessibilityMultiple sclerosis
In most virtual reality applications, both three dimensional operation such as user navigation and object manipulation and text input such as programming, writing annotations and chat communication are important activities. However, most... more
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      Immersive Virtual Learning EnvironmentText InputVirtual RealityVirtual Environment
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to develop and build a hands-free navigation system to be... more
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      Computer ScienceInformation ScienceHuman Computer InteractionSensor Arrays
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      Computer ScienceRadiologyPrototypingHaptic
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      AlgorithmsRehabilitationVideo GamesVideo Game
Digital imaging is a rapid growing area with the developments in computer technology. Digital color use has become a conventional tool in many disciplines, such as cartography remote sensing and photogrammetry. The need for better color... more
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      Remote SensingDevice-independenceDigital Imageinput device
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      Factor analysisWorld Wide WebRate ControlWeb Browsing
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      PsychologyTraumatic StressReal Time ComputingTreatment
To evaluate the potential of gaze input for game interaction, we used two tasks commonly found in video game control, target acquisition and target tracking, in a set of two experiments. In the first experiment, we compared the target... more
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      Human Computer InteractionVideo GameTarget TrackingPerformance Evaluation
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      Pattern RecognitionBiometricsIdentificationThermal Imaging
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      Mechanical EngineeringAerospace EngineeringVirtual RealityNavigation
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      Medical Image AnalysisUser StudyDegree of FreedomPsychology and Cognitive Sciences
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      Computer VisionVirtual RealityMotion TrackingCamera Calibration
We describe sensing techniques motivated by unique aspects of human-computer interaction with handheld devices in mobile settings. Special features of mobile interaction include changing orientation and position, changing venues, the use... more
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      Human Computer InteractionUsability TestingHandheld Device UseMobile Interaction
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      Information VisualizationPractical ReasoningWork EnvironmentReal Time
We present a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of any ferrous object placed on or near its surface. These objects can include ball bearings, magnets, iron... more
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      PresentationIroninput device
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      Computer ScienceInteraction DesignAugmented RealityLearning
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      Human Computer InteractionMixed RealityReal TimeUser Study
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      Interaction DesignUser InterfaceVirtual RealityNatural interaction
Data gloves are devices with a set of sensors for obtaining information about the movement of the hand and its fingers. In Virtual Reality, data gloves are widely used as input devices for its capability to interact with the computer for... more
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      Computer VisionVirtual RealityMotion TrackingApplication development
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      SurgeryVisualizationErgonomicsControl Systems
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      Computer ScienceArtificial IntelligenceHuman Computer InteractionComputer Vision
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      Computer ScienceRadiologyPrototypingHaptic
This paper presents GeFighters, a 3D fighting game that supports gesture based interaction. This application has been used to test and analyze gesture interaction in the context of games that need short and reliable response times. Some... more
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      Computer ScienceInteractionGesture RecognitionGames
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      Computer ScienceAnimal ProductionVirtual RealityHuman Animation