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Volume2 Issue22 Irregular Magazine

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Contents Winter Issue 2022

Cover Art; Artie_Navarre


(https://pixabay.com/users artie_navarre-66276/)

4 Editorial
A round up of the latest happenings in the gaming world

5 News
A round up of the latest happenings in the gaming world

11 Ed’s Challenge
Our editor continues painting his grey army.
13
13 Easy steps in to Historical Gaming
A quick look getiing into historicals for the first time

17 Japanese Conquest of Burma


Review of the new book

18 Realms of Ruin
A look at the expansion book for The One Ring RPG

18 20 20 Cannon Fodder 2 Females


New female sci-fi troops from Wargames Atlantic

22 Hungarian Arms & Armour of WW2


A new book

23 One Page Rules


A look at the free rules for fantasy & Sci-Fi

25 Outdoor Games
23 Some outdoor fun

27 Sci-Fi Misions
New book from John Lambshead

28 Smashing Hitlers Guns


A new book

29 Song of Shadows & Dust


A look at the gang warfare rules set in the ancient world
29 33 Stalingrad 42-43
New book from Osprey
Winter Issue 2022
32 Tanks in the Battle for Germany
A look at the new book from Osprey
33 Zines, Zines and more Zines

Some free zines avaliable on-line

37 Z-Unit
A book review
33

27

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youtube.com/irregularmagazine8206

The Irregular Team


Editor: Jason Hubbard
Staff Writer: Alex Garbett
Proofing: Irregular Team
Cover Art: Adobe Stock.com
Graphic Design/Layout: Jason Hubbard
Interior Art:
Web Site: Dave Barker
Social Media: Irregular Team
Winter Issue 2022

Editorial Jason Hubbard


Welcome back to another issue of Irregular Magazine. Well it’s the last
issue of the year and we’re into the festive season. It’s time to start
planning ideas for possible new projects.

The world is still topsy turvy, rising inflation and rising prices, but that
shouldn’t stop us from getting some hobby done. So what plans do
I have for 2023, well several. Most are army projects, that includes
a 15mm barbarian force for old school Warhammer Fantasy, two
warbands (Celts & Greeks) for Saga Age of Hannibal, US Marines for
Vietnam War in 20mm and finally a 10mm fantasy army though not
sure which faction yet.

We’ve recently started a YouTube channel, the plan is to make


additonal content that will include reviews, project vlogs, tutorials
and general hobby topics.

https://www.youtube.com/channel/UCaxjfAVt8tyxzmSXOdgXflw

In this issue we take a look at some of the easy ways into historical
gaming that are avaliable in the market place. In the past there
weren’t any easy options in to the world of historical gaming, which
meant many hobbyists found it a little daunting. Now there are plenty
of ways to get started in the hobby that makes life a little easier.

We also investigate some of the free zines that are freely avaliable
ou there on the internet. So if you’re looking for additional reading
material then we have some possible options for you.

Song of Shadows and Dust is a rule set for gang warfare in the ancient
world. This can pretty much be played in all historical periods from
the ancient world right uo to the medieval period, anywhere in the
world. So you play in the samurai period, medieval London, ancient
Rome or Tang Dynasty China. Theese are based on the popular Song
of Blades and Heroes rules.

There are also plenty of book reviews, news and a look at the new
Female Cannon Fodder plastic miniatures from Wargames Atlantic.

Well that’s all folks.......

We’ll see you in 2023, habe a great Christmas and New Year
NEWS Winter 2022
Army Painter Club Bundle

Perfect for any hobby night The bundle includes the following:

The thrilling origin story of The Army Painter involves 1x Wargamers Complete Paint Set (124 paints)
generous amounts of wargaming, brush-licking and coffee 1x Speedpaint Mega Set (24 paints)
vapours. As a company we have always strived to be aware 1x Wet Palette
of our roots, and we have prided ourselves in supporting 1x DipIt’s Mystery Bag
wargaming communities worldwide, sponsoring tourna- Including a painting guide and 6 Wargamer brushes for
ments and competitions globally for at least 10 years. FREE.

On the occasion of our 15th birthday this year we want The bundle was created with the Game Clubs in mind;
to pay a little bit of extra attention to all the passionate however, the offer is of course also available for avid single
wargaming clubs around the globe (often with somewhat painters, The cost is $399 / €360 – Basically, you’re only
meagre budgets). We have assembled this special bundle paying for the Complete Paint Set, saving up to 33%. What
with a substantial discount to allow you to stock your club a deal!
with a comprehensive selection of paints, as well as our
Wet Palette, and a cheeky little gift, chosen by Dipit, our in- Note: The bundle deal is only available till the end of De-
house paint-tasting gnome. cember 2022

Irregular Magazine | Spring Issue 2022 5


NEWS Winter 2022
Call of Cthulhu Supplement, Regency Cthulhu

The latest release for the award-winning tabletop horror What Critics Are Saying
game, Call of Cthulhu, releases worldwide today, and will
allow players to expand their game to the Regency-era “If you’re seeking the thin whisper of air between two
of England, made famous by the novels of Jane Austen. hovering hands in an open ballroom but aren’t afraid
REGENCY CTHULHU includes new rules for creating to find a writhing tentacle reaching out for you instead,
Regency-era Investigators, along with new skills and oc- Regency Cthulhu is for you.”
cupations unique to this slice of history. - OnePaigeRPG

The book also introduces a brand new mechanic to Call “[...]the world of strict etiquette, teas and reputation as
of Cthulhu: Reputation. Much like Sanity and Luck, Repu- top currency as an interesting, refreshing experience.”
tation is a fluctuating statistic that measures a character’s - Adam Waskiewicz, Polter.Pl
standing amongst others in high society, and will rise
and fall during play. “Sleep, or repose that deserved the name of sleep, was
out of question. That… in which her disturbed imagina-
A detailed primer on the fictional English town of Tar- tion had tormented her on her first arrival, was again the
ryford gives a beginning Keeper everything they need to scene of agitated spirits and unquiet slumbers.”
use the town as a setting for their Call of Cthulhu games - Jane Austen
in both 1813 and 1913.

Irregular Magazine | Spring Issue 2022 6


NEWS Winter 2022
Seasons of Mystery for Vaesen – Nordic Horror Roleplaying

Do you wish to wander through snow-covered for-


ests with glittering winter stars above you? Or do you
dream of budding spring, burning summer or wind-
swept autumn? No matter what time of the year, you
long for, Seasons of Mystery will take you there.

Seasons of Mystery for the ENNIE-winning Vaesen –


Nordic Horror Roleplaying has been released today by
Free League Publishing – right in time for the jolly sea-
son! The spine-chilling tome presenting four brand
new mysteries for the players to solve, spanning all
across the Mythic North – and the seasons of the year.

Seasons of Mystery is similar in format to the previous


casebook A Wicked Secret and features four mysteries
by four different game writers.

Seasons of Mystery includes:

• A Dance of Death: Travel to the green vales of Will you uncover what’s behind it all – and live to tell
Dalarna in the idyllic springtime to investigate strange the tale? Written by Tomas Härenstam.
events in a remote village and solve a deadly mystery.
Written by Gabrielle de Bourg. • The Devil on the Moor: Journey west to the
windswept autumnal moors of Grimsted Lyng and
• Fireheart: Religious fervour runs high in rural investigate a tale of terror where modernity is pitted
Småland as the hottest summer in living memory against the old ways. Written by Andreas Marklund.
triggers massive forest fires, crop failure, widespread
poverty, and a mass exodus to America. • A Winter’s Tale: Cross the Baltic Sea and brave
the snow-covered forests of Ingria, where an unknown
being stalks the night beneath glittering stars. Written
by Kiku Pukk Härenstam.

Irregular Magazine | Spring Issue 2022 7


NEWS Winter 2022
A Fever Dream of Tech, Punk & Fury - MÖRK BORG Spinoff Tabletop RPG CY_BORG

Do you dream feverish dreams about a nano-infested Besides an introductory scenario, the 160-page core
future where cybernetic misfits are raging against a re- book is packed with tables to generate near-endless
lentless corporate hell? Now those dreams are within play, including missions, NPCs, locations, corporations
your reach. and cults.

Free League Publishing and Stockholm Kartell today The game uses an updated version of the original
officially released the MÖRK BORG cyberpunk spinoff MÖRK BORG rules, keeping the featherlight openness
tabletop RPG CY_BORG. and simplicity while adding elements like autofire, cy-
bertech and hacking. The six optional classes include
CY_BORG is a game about climate collapse, out-of- the Shunned Nanomancer, the Burned Hacker and the
control consumerism, the commodification of per- Renegade Cyberslasher.
sonal data, late-stage capitalism, transhumanism and
senseless violence. A fever-dream of tech, punk and CY_BORG is compatible with multi-award-winning
fury. Of fighting a failed future. A deck-hacking, brick- apocalyptic heavy metal RPG MÖRK BORG. Rules-light,
throwing upheaval of a game. rage-heavy. Similar in tone and approach to game and
book design but enhanced and augmented. Includes
The game casts the players as cybernetic punks and an introductory scenario and ≈60 random tables
misfits raging against a relentless corporate system, for your every cyberpunk need. Written by Christian
corrupt police forces, and alien/nano-worshipping Sahlén, a veteran of the Swedish OSR scene, with art
cults. The setting is the dystopian metropolis Cy, the and graphic design by Johan Nohr (MÖRK BORG, Into
only city that matters. the Odd Remastered).

Similar to the apocalyptic prophecies in MÖRK BORG,


a campaign-defining countdown mechanic will
dramatically affect and shape the game world regard-
less of the players’ actions. In CY_BORG, this comes in
the shape of Miserable Headlines; catastrophes and
events reported by the corp-owned news feeds with
varying regularity until the cataclysmic conclusion
seven headlines in. Nothing is ever static. The city is a
living—or rather, dying—place.

Irregular Magazine | Spring Issue 2022 8


NEWS Winter 2022
Official Tabletop RPG Series For The Walking Dead Universe

A co-production between AMC Networks and the award-


winning tabletop publisher, which is working closely
with key forces behind the franchise, including Chief
Content Officer of The Walking Dead Universe, Scott M.
Gimple and Head of AMC Networks Publishing Mike
Zagari, the ongoing RPG series will introduce new story
elements while drawing inspiration from the current
series and upcoming spin-offs.

New York, NY (November 17, 2022) – As the ground- “The Walking Dead has always been about characters –
breaking TV series The Walking Dead comes to its and audiences, by extension – facing impossible life and
climactic conclusion, AMC Networks today announced death choices,” says Gimple. “Now, fans can face these
a long-term alliance with Free League Publishing and choices head on, putting themselves in the world of the
Genuine Entertainment to continue expanding The Walking Dead – at any time in the timeline, encounter-
Walking Dead Universe with The Walking Dead Universe ing familiar faces and places and brand-new ones and,
Roleplaying Game, an official tabletop roleplaying game. within our apocalypse, making the biggest choice: Who
The Walking Dead Universe Roleplaying Game will debut are you going to be? We’ve seen a lot of stories in the
on Kickstarter in Spring 2023, offering early access to the Walking Dead Universe, now it’s time to see yours.”
Core Rulebook, a Starter Set, and other premium acces-
sories and limited-run exclusives long before its Fall 2023
retail release. For more news and previews, visit thewalk-
ingdead-rpg.com.

The game is directed by Free League co-founders Tomas


Härenstam (Alien RPG, Blade Runner RPG) and Nils Kar-
lén, with Nils Hintze (Tales from the Loop RPG, Vaesen -
Nordic Horror Roleplaying) as lead writer, Gustaf Ekelund
(Twilight: 2000 RPG) and Martin Grip (Alien RPG, Blade
Runner RPG) as lead artists, and Genuine Entertainment’s
Joe LeFavi (Alien RPG, Blade Runner RPG, Dune, The
Dragon Prince) as producer and brand manager on the
game series.

Irregular Magazine | Spring Issue 2022 9


NEWS Winter 2022

The Last Viking is a fast-moving story of Harald’s life as


he journeyed across the medieval world as far as Con-
stantinople and the Holy Land. In these early years, he
fought both for and against Christian, Muslim, and pagan
rulers until his eventual return home to claim his love, his
crown and his destiny as King Harald of Norway.

Title: The Last Viking


Author: Don Hollway
ISBN: 9781472846501
Price: £10.99
Pub Date: 2 February 2023 Published
by Osprey Publishing

THE LAST VIKING THE TRUE STORY OF KING HARALD


HARDRADA
A rich and compelling account of the life of King Harald
Hardrada of Norway, one of the greatest Viking warriors
to have ever lived. Harald Sigurdarson burst into his-
tory as a teenaged youth in a Viking battle from which
he escaped with little more than his life and a thirst for
vengeance. But from these humble origins, he became
one of Norway’s most legendary kings.
But restless still, Harald sought to expand his kingdom
into and empire and fought to seize both the Danish and
English crowns. Ultimately unsuccessful, he died, sword
in hand, in battle against the king of the Anglo-Saxons.
His death would mark the end of the Viking age. Com-
bining Norse sagas, Byzantine accounts, Anglo-Saxon
chronicles, and even King Harald’s own verse and prose
into a single, compelling story, Don Hollway brings to life
the true tale of this Viking hero.

Irregular Magazine | Spring Issue 2022 10


Editor’s Challenge

The last couple of months have been quite productive,


I’ve managed to get quite a few pieces painted and on
top of that I’ve kickstarted the magazine’s YouTube chan-
nel. The one big challenge I completed this year, was
finishing an army. I finally managed to complete the Late
Roman Army, which has spurred me on to start a few
other armies next year.

So, what have I managed to paint in the last few months,


well apart from finishing the last of the Late Romans I
made a start on painting some Qing miniatures for pulp
and historical games next year.

I also made a start on the Greeks for Saga, by painting up


a few skirmish troops and slingers. These were painted
with mainly contrast paints and washes.

My plan for next year is to build and paint a 15mm fan-


tasy barbarian army, a 28mm Celtic warband and a Greek
warband both of which will be for Saga Age of Hannibal.

I also have plans to build a Warring States army in 28mm


and 20mm. All of these will be filmed for YouTube, and I’ll
be making updates in the magazine as I progress.

Irregular Magazine | Winter Issue 2022 11


I also finished a few pieces of scatter terrain including a
large Buddhist statue, this was a pretty simple build, The
statue was £2 at a gift shop in Brixham, the bottom half This was then simply painted grey, given a black wash
is a plain wooden plinth. I then added green stuff around and highlighted. The sides of the plinth were also given
the plinth and used a texture roller from Green Stuff washes of colour.
World to create the Asian/Chinese markings.

Most of the other miniatures I managed to get painted


were a mixed bunch of minis that included a squad of
British infantry, as well as an Afrika Korp squad for Bolt
Action.

Along with those I managed to get some painted for


Lord of the Rings, a couple of cars for Gaslands, a squad
of Chinese Warlord troops, some odds and sods for Test
of Honour as well a few fantasy miniatures.

Irregular Magazine | Winter Issue 2022 12


Easy options into Historical Gaming

A lot of people have asked where I start when it comes Companies like Warlord Games have made historical
to historical gaming, are there any easy options to get gaming much easier to jump into and they’re not the
involved in that side of the hobby. The short answer is yes only company to do so. So, we’re to go through some
there are literally a plethora of options these days. When of the options across the historical periods that’s cur-
I first started years ago those options weren’t available, rently available on the market.
you basically picked a period in history you liked, then
found a set of rules you were happy with before finally So, let’s start in the ancient period, this is quite a
finding suitable miniatures at the scale you wanted. popular section of historical gaming with gamers and
That might sound easy but back when I started finding covers a huge chunk of world history. This gaming
rules and miniatures wasn’t easy, not like today, going period covers pretty much everything up to roughly
down the route of fantasy or Sci-fi was far easier through the Dark Ages.
Games Workshop.

Warlord offers a couple of options in this period, firstly


a large mass battles with Hail Caesar and secondly
skirmish level battles in the form of SPQR. Both have
starter sets with two armies, rules and everything else
required to begin playing both systems.

Other game systems that are an easy jump in point


to this period include Gangs of Rome by Footsore
Miniatures. This is a skirmish level gang warfare game
set in ancient Rome. There have been two starter sets
for this game, the first was Blood on the Aventine and

Irregular Magazine | Winter Issue 2022 13


the current set is called Bread and Circuses. Both starts Footsore produces a small set of medieval rules set
sets provided enough miniatures to build two small in period of the Baron’s War, a conflict that occurred
gangs, a piece of terrain as well as the rules, dice and in the 13th century Britain. It was a power struggle
counters all needed to start playing the game. between the Barons and the control of the country.
This is a small skirmish battle system, whilst there is no
Footsore also produce a game set in Ancient Greek starter set, Footsore does provide a range of minia-
during the city states period. This is a system of small tures for this rule system. The game also has an expan-
skirmish battles. sion called Death and Taxes which allows players to
campaign during the days of Robin Hood.

Another game produced for this period is set in


Medieval Japan called Test of Honor by Grey for Now
games, this is another skirmish level game system. The
game allows players to command small warbands and
fight for the control of Japan. Footsore also produce a
nice range of metal miniatures for the game.
There is a starter set as well as starter army sets, this is
a great way to begin playing the City States period. It’s Saga is a popular rule set produced by Tomahawk Stu-
a simple system to learn and the games play out really dio, whilst they don’t produce a starter set, miniature
fast. manufacturers such as Gripping Beast produce starter
army/warband sets for the various Saga period books.
Once we step into the Medieval period, which in- The Saga system covers a wide variety of periods
cludes everything from the dark ages right up to the from ancient right through to the Medieval Crusades
Renaissance period of history. There are a few offer- though the most popular period is the Dark Ages.
ings for this period that should suit a variety of playing Now in its second edition this is a great set of rules for
styles. Warlord Games offer two starter armies (Saxon playing small skirmish battles, though it is possible to
and Viking) for the Dark Ages or as it also known the play larger battles with this rule set.
Early Medieval period. These are fir the Hail Caesar
rules system that are suitable for games right up to
the renaissance and the introduction of black powder
weapons. Both army starter sets also come with a copy
of the Hail Caesar rules.

Irregular Magazine | Winter Issue 2022 14


The Renaissance which covers from the later Mid-
dle Ages through to the 17th Century, it’s during this
period of history that we see the rise of black powder
weapons. Warlord has a rule system for this period
called Pike and Shotte, which comes with a two-player
starter set that covers the English Civil War and other
conflicts during these years. There are also starter
armies for the Landsknecht, as well as Samurai to play
out campaigns during the Warring States conflict in
Japan.

The 18th and 19th Century really only sees two major
wars covered in an easy to jump in option. These are
basically the Napoleonic War and the American Civil
War. There are other conflicts and wars during this
time period but they’re not very easy to jump into,
though Warlord does provide a jump in point for the
Zulu War. Warlord Games has a rule system for this
period, and they provide starter armies/starter sets
in two scales 28mm and 15mm. They predominantly
cover both the Napoleonic Wars and ACW, though
they do have starter armies for the American War of
Independence in 28mm.

Firelock Games produces a skirmish game set in the They also have a naval conflict game set in this period
Golden Age of piracy called Blood and Plunder which of history called Black Seas, this will allow you to rule
starts at the end of the 17th Century. The starter box the seas blasting your cannons to destroy the oppos-
which is themed around Blackbeard’s last battle with ing armies’ ships. If you fancy the idea of recreating
Royal Navy Lieutenant Robert Maynard. Pirates vs. Trafalgar, then this is the rule set for you.
the Royal Navy, classic Blood & Plunder action! This
set comes with two sloops (ships) and crew at 28mm
along with all the rules and counters required to start
playing the game. If you don’t fancy playing pirates in
28mm scale they also produce a naval battle game of
ship-to-ship combat called Oak and Iron, the starter
set comes with 6 ships along with everything else
needed to play out your first naval battles at the end
of the 17th and into the early 18th century.

Baccus produces two starter sets for this period, one


for the English Civil War and the other is for the Span-
ish War of Succession in 6mm. These are for grander
scale mass battles that allow you to command large
armies.
This is the period where Baccus and 6mm excels they
produce several starter armies of the Napoleonic pe-
riod. These are a great option for anyone who wants to
game of a grand scale, and recreate the battles fought
throughout Europe. They also produce armies for the
American Civil War as well as the Franco-Prussian War.

Finally, we’ll jump straight to the Second World war,


and this is covered extensively by a number of games.
Our first stop is Warlord Games who produce a num-
ber of rule systems that will cater to a wide variety of
choices.

Irregular Magazine | Winter Issue 2022 15


Bolt Action is a 28mm scale small battle combat, This means players can create a war that thankfully
which is very popular amongst the hobby community, never happened featuring the best in modern military
probably because it’s very similar to a well-known hardware in 15mm.
sci-fi game. For many gamers who switched from 40K
who switched to historical Bolt Action was the first
game they invested in.

They also have two naval combat games, one of which


could be described as skirmish called Cruel Seas, is a
games of motor torpedo boats and harbor defenses.
The two-player starter set contains everything you Our final stop is a skirmish rule set for special mission
need to command your flotilla in this fast-paced games called 02 hundred Hours. This rule set allows
1/300th scale tabletop game. The other naval combat you play out missions led by commando, paratroop-
game is a fleet level game called Victory at Sea, Battle ers and special forces during WW2. There are several
for the Pacific starter set focuses primarily on actions starter options for this game, with plastic miniatures.
in the seas of the Far East – the Imperial Japanese This is a great way in to playing games set during
Navy and the mighty US Navy clashing for control of World War Two with a low model count. It’s an easy
the islands, resources and seas of the Pacific Theatre. rule set to learn that will let you recreate those combat
missions seen on film and TV, as well as real actual
missions from the war.

There are also easy and quick rules sets produced by


Osprey Publishing that cover a plethora of historical
periods everything from the Bronze Age right through
to the Interwar period. There are also several miniature
manufacturers, that produce metal and plastic min-
iatures, two of which are Perry Miniatures and War-
games Atlantic. There are also several scales wargame
history everything from 2mm right up to 28mm and
beyond.

These are just an example of what’s available for any-


Battlefront produced a well known and highly popular one wanting to get started in historical gaming, most
game called Flames of War in 15mm. The starter sets of these I’ve mentioned have starter sets which makes
for this game are some of the best starter sets in the jumping in to this side of the hobby easier.
hobby, priced at a very reasonable cost. The game is
broken down into three phases of the Second World
War, early, mid and late war. Currently there are starter
sets for the Mid war set in North Africa and the late
war set in Europe after D-Day. Battlefront also produce
a Cold War gone hot game in 15mm, which is basically
set in an alternative world of the 80’s and beyond.

Irregular Magazine | Winter Issue 2022 16


Japanese Conquest of Burma 1942

Author: Tim Moreman


Publisher: Osprey Publishing
This book provides a fascinating exploration of the Japa-
Review byJason Hubbard
nese conquest of Burma, as the Allied forces were forced
back in disarray to India and China.

The Japanese invasion of Burma, which began in Janu-


ary 1942 and ended in May with the arrival of Burcorps at
Imphal in Manipur on the borders of British India, was the
longest land campaign fought by British Commonwealth
troops during World War II.

In the Burmese jungles, the battle-hardened, highly trained


and lightly equipped Imperial Japanese Army quickly
proved itself a vastly superior fighting force to the British,
Indian and Gurkha troops that formed 1st Burma and 17th
Indian Division, and to the allied Chinese nationalist forces
fighting in eastern Burma.

This superbly illustrated book narrates Burcorps’ successful


and lengthy fighting retreat north across hundreds of miles
of highly malarial, challenging terrain. Among the battles
covered are the 22 February 1942 Sittang Bridge (where
17th Indian Division was nearly destroyed), the Fall of Ran-
goon in March 1942, and the clashes at Yenangyaung and
Monywa in April.

The story of how Burcorps successfully escaped destruction


is covered in detail and, accompanied by hundreds of thou-
sands of refugees, managed to make it to safety in India
before the monsoon broke, battling disease, exhaustion,
malnutrition and superior Imperial Japanese Army pursuers
the entire way, is one of the epic campaigns of the war.
He looks at the commanders of the allied forces and how
Long known as the Forgotten War, though these days it a they failed in the campaign.
well-known campaign with several books on the subject.
The author covers then first phase of the war, the Japanese This is an informative well researched read, and as usual
invasion. Tim explores and guides us through the initial with all Osprey books the text is combined with photo-
stages of the invasion in 1941, and the subsequent battles. graphs, detailed maps and colour illustrations. This is an ex-
cellent resource for any WW2 player looking for background
He looks at the flight of the British troops back to India, information on the Burma campaign.
including the battle of Sittang, the fall of Rangoon and the
final withdrawal into India.

The author analyses the campaign from both sides and


states why the campaign became an utter disaster for the
allied forces, along the lessons they had to learn for their
eventual counterattack.

Irregular Magazine | Winter Issue 2022 17


The One Ring – Ruins of the Lost Realm

Long to explore the lone lands of Eriador? Ruins of the Ruins of the Lost Realm is the first expansion for the
Lost Realm is the first expansion for the award-winning award-winning second edition of The One Ring RPG
second edition of The One Ring™ RPG based on the works based on the works of J.R.R. Tolkien. In the westlands
of J.R.R. Tolkien. of Eriador, between the Misty Mountains and the
Mountains of Lune, the Hobbits found both Men and
Elves.

This supplement is a geographical guide, which is


jammed packed with playable material which will al-
low players to wander and adventure in the lone lands
of Old Arnor. In particular it will alpow the players to
discover more about the decaying once great city of
Tharbad. Once a great city of middle Earth, Numeno-
rean fort that acted as a key crossing between the
North and South kingdoms, and Great Haven of the
men of the west.

Both locations are at the centre of several plots and


schemes, which will put different factions against one
another. These won’t just centre around what’s go-
ing on in the world currently but will shape things to
come based on the actions of the players.

Irregular Magazine | Winter Issue 2022 18


There are also 12 landmarks or locations which are There are numerous NPC’s and side stories that will
ready to play, complete with rumours which the play- keep players engaged and this location is perfect to
ers can collect whilst out adventuring. Each location act as a hub/base for players to explore the landscape.
comes with a map or illustration that depict the locale,
and what’s going on in the area. Players can use these
locations to base one or several sessions around or
the loremaster can link several together to form a mini
campaign.

The locations are probably going to be some of


the most useful elements in the book for players to
explore and adventure around. This book provides
enough information about Arnor and the lost realms.
Providing new locations, threats and will be a perfect
leap out from the starter set.

The first chapter provides a description of the regions


in Eriador which were once part of the Kingdom of
Arnor, with a focus on the city of Tharbad, Chapter 2
provides the lore master with a plethora of narrative
foundations that are aimed at constructing a poten-
tial’s future for the land, as well as providing a descrip-
tion of impending threats. The third chapter in the This is exactly what players who started with the Start-
book add 12 locations and information about them. er set need. The starter set focused on the Shire and
the Hobbits, giving it a more light-hearted feel. This
Some of these locations are historical sites mentioned supplement starts to add more danger in the shad-
in both the books Lord of the Rings and the Hobbit. ows. It provides grittier darker locations that will push
Tharbad is the largest location in the book, it was once the adventurers more. This definitely a supplement
a prosperous city, but it’s fallen into despair and hard that players will want, it expands the lore and realm
times. allowing for more dangerous and exciting adventures.

This 120-page hardback book is well written and laid


out with a red ribbon that acts as a bookmark. There
are full colour maps of Tharbad and a regional map of
Eridor. The artwork through out the book is gorgeous.
There is also a fold out full colour map of Tharbad,
which was originally a Numenorean port to support
logging and trade.

This supplement will provide a great basis for a cam-


paign that players can adventure through, it’s well
presented, good structure through out and will be fun
to play. Wonderous adventures await all those who
enter the realm of Eridor.

Irregular Magazine | Winter Issue 2022 19


Cannon Fodder 2 Females
Producer; Wargames Atlantic

TTHOSE WHO ARE ABOUT TO DIE…HATE YOU. This box set includes enough parts to build 24 hard
plastic troops with standard rifles and plasma weap-
These are the dregs of the Death Fields sport: the ons along with grenades, backpacks, and other ac-
washouts, the mental cases, the warriors who just cessories to customize your force. Five different head
can’t cut it or the teams whose strategy, training, or types allow for very different looks for your team.
cunning have fallen behind new, younger franchises…
These are also the one final chance for an owner to
profit.

Cobbled together into a horde and given basic


weaponry, the typical Cannon Fodder bout is an ugly
display of sheer numbers thrown at a standard roster
team. Defeat is an almost foregone conclusion, but
not always, and audiences often root for these men,
women, and beings sent to fight to a final, Real Death.

Irregular Magazine | Winter Issue 2022 20


Alternatively, you can use them for planetary or near
future militia, escaped prisoners, star ship crew, and
more.

This means there is potential for a good variety of unit


types.
The miniatures come on 4 sprues in hard plastic and
will produce 24 miniatures. These are ideal for building
units of conscripts, prisoner regiments or a local mili- Though there is one heavy style weapon on each
tia. There are several head types on the sprue, which sprue. These aren’t highly detailed bodies, clothing
includes, helmeted, gas mask (hazmat look), field cap wise, as they’re dressed in simple looking jump suits
and bare headed. which makes them ideal for low level security or ill-
trained troops that can be thrown into the enemy as
cannon fodder to soak up your oppositions fire.

Just like the earlier male version of the Cannon Fodder


set, the weapon options are the same, which are rifle/
carbine and nothing else. Though could be easily kit
bashed with other boxes from the Death Fields range.
These are perfect for games such as Warhammer 40k
especially as conscripts or a penal regiment, Stargrave
or Reality’s Edge. I plan to use them as local corporate
security for Stargrave and Reality’s Edge.

Irregular Magazine | Winter Issue 2022 21


Hungarian Arms and Armour of World
War Two
Author: Péter Mujzer
Publisher: Key Publishing
Between the world wars, Hungary was a relatively small
Review byJason Hubbard
country aiming to recover territory lost because of World
War One, and its Army was trained, equipped, armed and
prepared to fight with its neighbours, to this end.

At the outset of World War Two, Hungarian involvement in


the war was minimal. Then, suddenly, this small country
found itself in a total war with the Allied nations, primarily
the Soviet Union. Although in 1941, this war was remote, in
1944–45 it arrived in Hungary, crushing the kingdom.

This book gives a brief history of the Hungarian Army (Hon-


védség), focusing on the main armament of the land forces:
armoured vehicles, artillery pieces, infantry weapons and
motor vehicles.

The Hungarian Army had an interesting mix of weaponry


and equipment inherited from the Austro-Hungarian Army,
purchased from Germany, Italy, Sweden and Switzerland
and produced by the Hungarian war industry, based on
licences or its own designs.

The 170 illustrations include 18 original colour photos and


18 colour profiles, skilfully painted by Tamás Deák.

This book will provide the reader a much better under-


standing of the Hungarian military, the equipment and
vehicles they used during the war. There is a plethora of
photographs, and information that would be useful for The author has done a great job of providing an insight into
wargamers and scale modellers. one of the lesser-known axis powers.

The breath of photos from the period should be a great


resource for those looking to build dioramas, as well as war-
gamers looking for ideas regarding painting and weather-
ing vehicles.

This is a great starting point for any wargamer looking to


develop a WW2 Hungarian army for games such as
Bolt Action, Rapid Fire or Flames of War. For historians this
doesn’t really go into enough depth, and I would say it’s
more suited to wargamers or scale modellers.

Irregular Magazine | Winter Issue 2022 22


One Page Rules

https://onepagerules.com/

Review byJason Hubbard

One-page rules aims to make wargaming easy and


simple, there’s nothing more frustrating than a time-con-
suming set of rules that take forever to play. These guys,
provide a number of rules that includes Grim Dark future,
a Sci-Fi ruleset which allows you take 40K armies to fight
a much simpler and faster game.

Other games include fantasy rule, spaceship combat as


well as skirmish versions of the fantasy and Sci-Fi games.
They literally offer what they say on the tin, a set of rules
on two pages of A4. They are freely available on the web-
site to download.

The main rules they offer are Grim Dark Future (Sci-Fi)
and Age of Fantasy both are which can be described
as mass combat rules. There are squad-based skirmish
versions of both similar to Kill Team or Warcry. They all
play in the same style as GW games, you go and the I go.
The rules are points based in the same way as most war
games.

The rules are simple but effective, for instance tanks can
be pinged down by small arms fire eventually which
means infantry aren’t useless against vehicles.

Melee combat in Grim Dark can be brutal, a model can


use all close combat weapons plus any special bonuses.
Which means a tooled-up character can hit like a tank,
with enough upgrades they could get up to 10 plus dice.

Stunned is another great mechanic as a miniature that’s


been stunned will need to spend a turn to stand back up.
If they’re wounded whilst stunned, they automatically
die. What this means is any stunned miniatures will need
to waste a turn, plus it’s easier to kill them.

Irregular Magazine | Winter Issue 2022 23


The units are expensive points wise, and the weapons
are extremely deadly. There are also mission packs now
available to download, and yes all of this is still free.
Whilst there isn’t any payment the team that produce
the rules do have a Patreon. These are a great way to play
fast easy rules if time is of the essence, or you just don’t
want to learn overly bloated rules that drag out a game
for hours.

Why, play these rules over others say, 40K. Well, you may
be disenchanted with the rules you’re currently playing.
Then switching to these rules might be an idea, they’re
faster, quicker to learn, free and games are faster.
They’ve also been developing rules for various armies/
factions which means most armies from GW or King of You can use any miniatures on the market with these
War can be transferred across. These are basically minia- rules, which is an advantage, you’re not restricted to
ture agnostic rules which are very fast and easy to learn, minis from one company. These are definitely some rules
with alternative activations that keep players occupied. you should try out, especially as they’re free and we’re
living in difficult financial times, and things don’t look
like they’re going to improve any time soon.

Irregular Magazine | Winter Issue 2022 24


Get off your sofa and go and play out-
doors together

The most enjoyable way to round off a dinner party and


avoid the well-known post-prandial dip is to go outside
and play an energetic game together. Spikeball - also
known as Roundnet - and KanJam are launching cool
LED lighting sets that let you carry on playing outdoors
in the dark until late into the evening. An original alter-
native to your familiar old board games and, who knows,
it could be the start of a new family tradition.

Get your favourite mother-in-law running around, test


your favourite ‘athletic’ uncle’s hand-eye coordination
and challenge your stubborn sister to try and beat you
once in a while. The great thing about glow-in-the-dark When the ball is served the receiving team may hit it up
games is that everyone can take part thanks to the to three times before it has to be returned by bouncing
simple rules. What’s more, you can set up Spikeball and it off the net. As soon as the ball is in play, it may be hit in
KanJam in a matter of minutes. any direction.

Video: Spikeball Brite https://youtu.be/4jD7XCylrms


SpikeBrite Set
SpikeBrite is an accessory guaranteed to brighten up a
Standard or Pro Spikeball set. It consists of a luminous S

SpikeBrite ring that you attach to the round net, and two
rechargeable luminous balls. The batteries for the lumi-
nous balls last a good two hours and can be recharged
using a micro-USB cable. The SpikeBrite set comes with a
handy bag and assembly instructions.
You play Spikeball as a doubles game, with each pair
starting on opposite sides of the mini trampoline.

Irregular Magazine | Winter Issue 2022 25


KanJam Illuminate Game Set KanJam Illuminate LED Soccer Ball
Light it up! This luminous version of KanJam adds a new With the Illuminate Soccer Ball from KanJam, no match is
dimension to this challenging disc-throwing game. The left undecided because it’s dark outside. The sustainable
two goals, or “Kans”, into which you have to throw the KanJam Soccer Ball lights up orange/red as soon as it is
luminous flying disc feature a green LED light element, touched. The light automatically turns itself off if the ball
making them impossible to miss. The challenge is to is no longer being used. Whatever your age, this winter
throw the luminous flying disc into the Kan from 15 me- you’ll be able to play outside until late in the evening
tres away. Your teammate stands behind his or her own while creating artistic glow-in-the-dark effects. It’s sure
to make for an impressive light show.
Kan to “Jam” the disk into it. Warning: your neighbours
might think there are UFOs flying around! The Illuminate Soccer Ball from KanJam is made out of
recycled PVC and uses a sustainable battery-powered
LED light.

Irregular Magazine | Winter Issue 2022 26


Sci-Fi Skirmishes Scenarios
Small Unit Missions For Use With Your Favourite Wargamimng Rules

Author: John Lambshead


Publisher: Pen & Sword
Sci-fi skirmishes are an increasingly popular genre of war
Review byJason Hubbard
game, but they are more dependent than most on good
scenarios to keep them varied and exciting. John Lambs-
head has taken the work out of scenario building. He pre-
sents a selection of thirty-six missions of varying complex-
ity, each with clear objectives and victory conditions, a map
showing set-up zones and some with special rules.

Although they are set in his imagined dystopian city of


Civitas Cavernum (aka The Sprawl), with its factions of
Scavs, Proctors, Cultists and Corporates, the scenarios are
designed to be adaptable to almost any setting and set of
rules (including those published in the author’s One-hour
Skirmish Wargames). In addition, there are no less than
three mini campaigns that link the scenarios together in
various combinations.

But that is not all. John Lambshead gives advice on design-


ing your own scenarios and campaigns and there is even a
set of tables allowing you to quickly create them through
random dice rolls, ensuring almost infinite variety to your
games. Finally, there is a useful reference section listing
websites of rules publishers and manufacturers of suitable
miniatures and model terrain.

This doesn’t sound like an interesting book, but I can assure


you it’s one of those books you’ll want on your shelf, espe-
cially if you play 40K, Stargrave, Reality’s Edge, Infinity and a
plethora of other futuristic wargames. This means you’re given the tools to either create your own
or adjust the existing scenarios in the book allowing for an
John not only provides a background to a location (the almost exhaustible list of potential missions to play out, like
sprawl) along with the factions within that setting, but he I said this is going to be a must have book.
also provides 36 missions which you can drop in and play or
pick several to build a small campaign to play. The author has also provided a comprehensive list of minia-
ture and terrain manufacturers, so if you’re new to the genre
What this book does is give you the means to play a variety of sci-fi gaming this will be a valuable list, likewise even if
of different missions or scenarios without too much effort you’re a veteran of the genre it will be of interest.
on your part because the author has done all the work for
you. This is a great book that will appeal to a wide range of gam-
ers regardless of the rule system you play. There is plentiful
There are also two solo scenarios as well. All of the scenarios of useful information that can be mined by all gamers, mak-
in the book are laid out exactly the same way. ing this a great resource.

Besides the plethora of scenarios there is also a section on


campaigns and designing your own scenarios, which makes
this book invaluable.

Irregular Magazine | Winter Issue 2022 27


Smashing Hitlers Guns - The Rangers at
Pointe-du-Hoc, D-Day 1944
Author: Steven J Zaloga
Publisher: Osprey Publishing
Review byJason Hubbard

The Ranger attack on the German gun batteries at Pointe-


du-Hoc in the early morning hours of D-Day is the stuff of
legend. The gun batteries were strategically positioned
between the two American D-Day landing beaches and
were considered the main threat to the Operation Neptune
landings. In spite of the confusion and chaos of the June 6,
1944, mission, the Rangers succeeded in scaling the 100-
foot cliffs, but the guns were nowhere to be found. Spread-
ing out in all directions, a Ranger team managed to find and
spike the guns at their hidden location south of Pointe-
du-Hoc. For two days, this small force fought off repeated
German attacks, until an American relief force finally arrived
on 8 June, by which time more than half the Rangers were
casualties.

The heroic Ranger mission at Pointe-du-Hoc has indeed


become a sacred legend, and as a result there are many
unexplored controversies. This new book on this famous
raid takes a fresh and comprehensive look at the attack on
Pointe-du-Hoc, examining the creation of the German gun
battery, the initial Allied intelligence assessments of the
threat, and the early plans to assault the site. The forgotten
Allied bombing attacks on Pointe-du-Hoc are detailed, as
well as the subsequent Allied intelligence investigations of
the results. While most accounts of Pointe-du-Hoc are based
on the published US Army history, the author has tracked
down the long-forgotten original, unedited report in the ar-
chives that contains a number of curious changes from the
better-known and widely accepted version. Little-known He also includes a section on the Rangers in Cinema, where
interviews of the Rangers who took part in the mission also he investigates how they been portrayed on the silver
shed fresh light and a significant number of German records screen.
provide the enemy perspective of the battle for control of
the guns. This is a well-researched and expertly written account, of a
newly birthed regiment that is now a main stay of US mili-
This is the story of the Rangers battle at Point Du Hoc that tary. The book presents a plethora of in-depth research that
would go down as legend in the history of the unit. The au- includes photographs which helps to highlight the terrain
thor has provided an in-depth look at the infamous attack of the battle. There are also several illustrations throughout
and what make it a legend. the book to help emphasise the information being pre-
sented.
This isn’t a history of the unit, but the author does delve into
the background of some of the characters involved in the Anyone with an interest in WW2, US military or special elite
attack. The book has been divided into nineteen chapters forces will find this a great read. At the same any gamer who
which includes The Guns, the spying missions, the softening is considering recreating this battle or the Rangers as part
up by the RAF and USAAF, to the landings, the carnage and of their army will find this a great resource for background
the final conclusion. material, definitely a book that should be on any wargamers
or avid historians bookshelf.

Irregular Magazine | Winter Issue 2022 28


Song of Shadows and Dust
Miniature Skirmish Rules for Urban Violence and Civil Disruption in
the Ancient World

Ganesha Games byJason Hubbard

Song of Shadows and Dust is a standalone miniatures


wargame based on the award-winning Song of Blades
and Heroes rules engine. The rules reflect the gritty real-
ity of urban violence while preserving the keep-it-simple,
play-as-you-want, no-book-keeping-required spirit of the
Ganesha Games family.

Easy to learn: The elegant core rules are easy to learn in


just one game. Fast to play: Games are designed to be
finished in under an hour allowing small campaigns to
be completed in a single sitting.

Flexible: Inspired by the break down in civil order which


plagued the great cities of the Mediterranean in the first
century BC, these rules are suitable for any pre-modern
setting from Babylon to Bruges.

Expansive: Includes 57 unique character profiles with


whom to populate your faction or guild – from hench-
men, assassins and punch-drunk boxers to street urchins,
elder statesmen and courtesans. Players are also free
to create their own custom characters choosing from
among 46 defining special rules. Variable: Eleven differ-
ent faction objectives allow for 121 different tabletop
scenarios. Expandable: Easily supplemented by special
rules and scenarios drawn from the other rule books
produced by Ganesha Games.

Irregular Magazine | Winter Issue 2022 29


Whilst this is a pretty easy game to learn, it’s not overly
simple there is plenty of depth to the game. Players build
their faction, choosing from pre-designed character
types or there is the option to use online software will
allow to build alternatives. Factions will have their own
objective in the game, fighting isn’t necessarily the main
focus is the game as some characters will avoid combat.
The game is based on the popular Song of Blades and
Heroes skirmish engine devised by Adrea Sfiligoi.

The rules a quite easy to learn and play really fast, this
means you can easily fit a couple of games into an even-
ing.

The game is set in the ancient world, but you could drop
the game into the medieval period, especially as coun-
tries in Europe saw a lot of civil unrest. In fact, there were
several uprisings and rebellions in Britain during the me-
dieval period. You could quite easily use these rules for
small early engagements in an uprising before switching
to another set of rules when the rebellion has grown to
larger battles/skirmishes.

Minis only have two stats, combat ability and morale,


though these are compensated by a plethora of unique
special rules. This is more of a narrative style game rather There are some great features in the game such as the
than just a point driven wargame. This is a stand-alone demagogue character who can make a speech to the
game, and you won’t need to have a copy of the Song of crowd and start a riot. The game will end once 7 fac-
Blades and Heroes core rule book. tion members are killed or a mix of faction members
and civilians are butchered. Once this happens the local
authorities will be come aware of the disturbance.

These would be ideal to play out the early small skirmish-


es for a campaign set around the Spartacus uprisings,
as they’re going from village to town setting slaves free
before the larger set battles against the Roman army.

My plan is to play a campaign set in medieval Britain


where the local authorities have sent out tax collectors
to force the locals to pay more than the normal required
sum. The locals rise up against the tax collectors and the
local sheriff and his men, before the lord send his troops
to deal with the uprising.

For the price this is definitely a set of rules that are worth
picking up, and you could easily drop these rules into
any pre-gun powder period, anywhere in the world.
There is a lot of scope to play simple gang vs gang sce-
narios, right through civil uprisings.

These will work well to play out smaller engagements


in a campaign when the uprising/rebellion is in its early
stages before moving to larger set battles and the need
for another rule set to accommodate those battles.

Irregular Magazine | Winter Issue 2022 30


Stalingrad 1942-43 (3)

Author: Robert Forczyk


Publisher: Osprey Publishing
The final part in a three-book series on the Battle of Stal-
Review byJason Hubbard
ingrad, examining the Soviet encirclement, German relief
efforts, and the final surrender of Paulus’ 6. Armee.

Having fought hard just to reach the outskirts of Stalingrad,


the Axis forces found themselves embroiled in a protracted
urban battle amid the ruins of a devastated city on the
Volga. The Soviet Red Army was able to hold onto the city
then mount a surprise winter counter-offensive known as
Operation Uranus, which succeeded in encircling the Ger-
man 6. Armee at Stalingrad. Despite a desperate German
relief operation, the Red Army eventually crushed the 6.
Armee and hurled the remnants of the German southern
front back in disorder.

This third and final volume in the Stalingrad trilogy begins


just after the German 6.Armee has been isolated at Stalin-
grad, and covers the period from 24 November 1942 to 2
February 1943. The specially commissioned maps and 3D
diagrams guide the reader in step-by-step, easily to follow
detail through the German relief operation (Wintergewit-
ter), the fighting on the Chir River, and the Soviet opera-
tions Koltso and Little Saturn, and are complimented by the
battle scene artworks that vividly depict the harsh condi-
tions experienced by the common soldiers fighting on both
sides.

Stalingrad became a vital battle for the Soviet Union against


the German military, it was part of a larger offensive by the
Germans to destroy the Russians. The German 6th army
were tasked to take the city of Stalingrad. The problem was
the German army weren’t prepared for the defence of city
by a determined soviet force. This was a bloody and brutal For any wargamer looking to recreate this battle or parts of
battle, which saw the 6th army thoroughly defeated by the the Stalingrad conflict then this and the other two volumes
Soviet troops. are worth picking up as a background resource. There’s
plenty of information to provide any gamer with a plethora
This is the final book in a series of 3 on the subject of the of ideas for scenarios. The number of images across all three
battle for Stalingrad. The author has extensively researched books will provide anyone building dioramas or a gaming
this subject matter, the amount of detail in this and the table with plenty of inspiration.
other two volumes is extensive. At the same time this book
and the others are superbly illustrated with photographs, Whilst I’m not planning to run any games set in Stalingrad it
artwork and battle maps. This is the final and conclud- has given me some ideas about running a game or two set
ing analysis on the battle, it’s an authoritative read on the during the Battle for Shanghai. These are defiantly worth
subject. getting if you’re either a German or Soviet army player, and
it’s a good read if you’re interested in WW2 military history.

Irregular Magazine | Winter Issue 2022 31


Tanks in the Battle of Germany 1945:
Eastern Front
Author: Steven J Zalogo
Publisher: Osprey Publishing
The final months of World War II on the Eastern Front saw
Review byJason Hubbard
the Wehrmacht fighting with exhausted armoured divisions,
albeit now armed with the most advanced and heaviest
tanks of the war, to slow the Soviet advance. The Red Army
meanwhile was rolling relentlessly westwards, with its own
highly developed tank forces now equipped with T34/85s
and the huge IS-2 heavy tanks, intent on taking Berlin and
as much German territory as possible.

This book is a history and analysis of the state of these two


mighty armoured forces, as their battles decided the fate of
Germany. It covers their initial encounters on the German
frontier in 1944 (East Prussia), the fighting of the Oder-Vis-
tula offensive in January 1945 and describes the condition
of the German tank forces and their Hungarian allies as they
were beaten back. It also considers the huge impact of The
Red Army and other significant Allied forces such as those
from Poland, Czechoslovakia and Romania on the outcome
of victory in the war.

This is the second book looking at tanks in the battle for


Germany, the first concentrated on the western front, whilst
this book focuses on the Eastern front. The author looks at
both German and Russian armoured vehicles/tanks in ac-
tion during the final phase of WW2.

The author has done a great job of researching and sum-


marizing the plethora of different tanks operating on the
Eastern front. The German army were in it’s death throes
and as a result they were only able to field smaller numbers
of tanks, but those they did field were much bigger and
more deadly. This book is a great overview of the armoured vehicles in
operation in the final year of the war. It’s an excellent re-
The Russian forces were fielding the stalwart of the Soviet source for wargamers, and scale modellers. There are plenty
forces T-34, along with bigger tanks. What was interest- of photographs and colour plates to provide a visual re-
ing were the number of tanks and armoured vehicles that source which are accompanied with some well researched
became casualties. Tank battles were quite common during and informative text.
the final days of the war

This period of the war saw many new tanks enter the field
of battle, many being much larger than previous vehicles.
They were much more powerful but limited in numbers.

Irregular Magazine | Winter Issue 2022 32


Zines, Zines and more Zines
One of the most expensive aspects of this hobby So this is a quick foray into the world of the free maga-
is the magazine, most of which have more zines.
advertising than hobby content. So why bother
buying a mag when there are so many out there Places to, People to see is an online magazine, thats
online free to download. Over the next few blog been around since 1998, its aimed at RPG players and
posts, I’m going to take a look at the growing has a wide variety of articles to suit most people, one
plethora of gaming webzines/ezines currently of the most interesting articles on the site is the His-
available. tory of RPG games and well worth a read. It reminded
me of all those games I played as a teenager which
are now long gone, and the companies which are no
Some of these will be dedicated to a particular sys-
longer with us. There is enough material on the site to
tem and army, there are a quite a few that cater for
keep you busy for a while.
Warhammer Fantasy Battles, and I’ll be taking a look
all of those in a later post. Most of these free maga-
http://ptgptb.org/issue-index.html
zines have little or no advertising and are generally
jam packed with hobby content, this was one of the
reasons why I started Irregular Magazine.
We’ve all bought and read White Dwarf, Games Work-
shop magazine dedicated to its own game systems,
and most of us have moaned about the magazine for
one reason or another, either its just a catalogue, not
enough about the army you play, to much LOTR or
there’s no articles about specialist games anymore.

Well you can stop moaning because there are plenty


of free ezines out on the good old internet for you.
These range from mags dedicated to specific armies to
others whose content are game specific.

Irregular Magazine | Winter Issue 2022 33


First of all we’ll start with those that are Warhammer
related, most of these are dedicated to individual
armies, so here goes.

The Skaven Blight Gazette, as you’ve probably


guessed this is all about those noxious ratmen. This containing Middle-earth, Numenor, Endor, Arda and
is nicely laid out and it’s in a landscape format, the all of Eä, using whatever game system they desire.
articles are excellent, and they even include some (Taken from other minds website)
painting tutorials. This is one of my favourites of the
Warhammer mags currently out there, a well-polished http://www.othermindsmagazine.com/
and professional piece.
Encounter is a new free magazine dedicated to classic
http://www.skavenblightgazette.com/issues.html D&D gaming, the first issue is currently available and
well worth a look, especially if you’re a classic D&D
player. It includes an adventure Death Mask, for play-
ers level 1-3, 3 new parasites, NPC quirks and much
more. The cover has a great piece of artwork, with a
good old fashioned Dragon breathing flames, there
is not much interior artwork inside, but it is clean and
clear to read. Yet another reason not to buy a maga-
zine off the shelf. Can be downloaded here:

http://www.encountermagazine.au2.com/

Carcass Crawler, the official Old-School Essentials


zine. Each issue is packed with new material for your
games, including new character classes and races,
new spells and magic items, new monsters, optional
and expanded rules, referee advice, previews of in-
development products, short adventures, and more.
Next is The Word of Hashut, a magazine dedicated to
the world of Chaos Dwarfs. These guys always have a https://necroticgnome.com/collections/zines
great cover, the contents vary in quality, but overall,
it’s a good mag. The only problem is that old bug bear
file size, they generally produce two versions, high and
low quality, yet both are still large. The current low-res
version is around 20MB, whilst the high res is double
that.

http://chaos-dwarfs.com/forum/showthread.
php?tid=7419

I came across this website whilst searching for Role- Adventure Chronicle is a quarterly magazine that
master Material, it’s a magazine dedicated to role play- features interviews, reviews, and content compatible
ing in Tolkien’s Middle Earth. Other Minds magazine with 5th Edition and the Pathfinder Roleplaying Game.
looks at a variety of subjects related to gaming in Mid-
dle Earth, the articles are very well written, and a great Issue #3 features additional Starfinder Roleplaying
source for those gaming or considering a campaign or Game content, a host of Halloween-themed articles
two in Middle Earth. for both sci-fi and fantasy genres, three adventures,
an introduction to adventure writing, the Arcanaium
The purpose of this publication is to provide Tolkien- design contest, an interview with former Paizo staffer
related content of interest to Tolkien enthusiasts of James Sutter, and so much more!
all kinds and more specifically, information usable by
those who love to use role playing games to enjoy the https://www.drivethrurpg.com/product/225095/
many facets of J.R.R. Tolkien’s imaginary universe Adventure-Chronicle-3?cPath=8538_25116

Irregular Magazine | Winter Issue 2022 34


Adventure Chronicle is a quarterly magazine that
features interviews, reviews, and content compatible
with 5th Edition and the Pathfinder Roleplaying Game.

Issue #3 features additional Starfinder Roleplaying


Game content, a host of Halloween-themed articles
for both sci-fi and fantasy genres, three adventures,
an introduction to adventure writing, the Arcanaium
design contest, an interview with former Paizo staffer
James Sutter, and so much more!
Finally, our last offering is Warning Order
https://www.drivethrurpg.com/product/225095/ Warning Order is a free, full color wargames journal
Adventure-Chronicle-3?cPath=8538_25116 that is available to download, Each issue of Warning
Order features battle reports from the clubs Friday
A lot of RPG websites have a lot of old (but great) night games, reviews of board games, figures, and
articles, but those articles can become forgotten, lost gaming products, gaming analysis, and several regular
to time. So, with Archiver, we’re putting together a features plus an editorial.
quarterly collection, an anthology that brings those
lost articles back to life. It’s a way for old content to http://www.wfhgs.com/
be seen by new readers – not lost to time, but safely
tucked away in the archives... We’ve just touched the tip pf the iceberg when it
comes to free gaming zines out there on the internet.
https://www.drivethrurpg.com/browse/pub/11640/
Monger-Games Some are better than others but that’s the great thing
about looking for these free zines, many are well writ-
MINOTAUR (a.k.a Minotaur Quarterly) is the official ten but lack the professional layout you’d expect from
webzine of the Mazes & Minotaur’s revival - and like all a publication bought off the shelf.
other M&M products, it’s 100% free! Each issue comes Our last link is to a web page that has compiled a vast
in PDF format, with new creatures, new mythic items, list of zines available to download and this isn’t a com-
additional rules, never-before-published background prehensive list of zines out in the internet wilderness.
material, articles for Maze Masters, adventure scenari-
os and more! https://rendedpress.blogspot.com/p/old-school-zines.
html
http://mazesandminotaurs.free.fr/quarterly.html
need to be maintained, re-fueled and the noise they
make may end up being more detrimental to your
group, yet they’ll allow you cover greater distance.

It’s a very focused game and the starter set comes in


two books, a 150-page player manual and a referee/
GM book which is a little shorter at 100 pages. Charac-
ter generation has been cut down but there are plenty
of options to choose from. This is a well written game,
with plenty of potential especially in taking the game
Warning Order is a free, full color wargames journal
out of central Europe to other parts of the world.
that is available to download, Each issue of Warning
Order features battle reports from the clubs Friday
where resources are scarce and wandering groups
night games, reviews of board games, figures, and
may or may not be friendly. Or you could be a group
gaming products, gaming analysis, and several regular
of soldiers stuck in Europe trying to survive and return
features plus an editorial.
home.
http://www.wfhgs.com/

We’ve just touched the tip pf the iceberg when it


comes to free gaming zines out there on the internet.

Irregular Magazine | Winter Issue 2022 35


Irregular Magazine | Winter Issue 2022 36
Z Special Unit
The Elite Allied World War II Guerrilla Force
Author: Gavin Mortimer
Publisher: Osprey Publishing Review byJason Hubbard

Leading expert Gavin Mortimer tells the remarkable origin


story of a wartime special forces unit that defied the odds.

Z Special Unit, one of the most intrepid but arguably the


most unsung of Allied Special Forces of the Second World
War waged a guerrilla war against Japan for two years in the
south-west Pacific. On some of their 81 operations Z Special
Unit slipped into enemy harbours in canoes and silently
mined ships before vanishing into the night; on others
they parachuted into the dense Borneo jungle to fight with
head-hunters against the Japanese and on one occasion
they landed on an Indonesian island and smuggled out the
pro-Allied sultan from under Japanese noses.

The Japanese weren’t the only adversary that Z Special


Unit encountered in the brutal terrain of the Pacific. In the
mango swamps of Borneo and the dense jungle of Papua
New Guinea they were faced with venomous snakes, man-
eating crocodiles and deadly diseases. But it was the enemy
soldiers who proved the most ruthless foe, beheading those
Z Special Unit commandos who fell into their hands.

Drawing on veteran interviews as well as operational


reports and recently declassified SOE files, Gavin Mortimer
explores the incredible history of this remarkable special The author made extensive use of archives in the UK,
forces’ unit and the band of commandoes that defied the Australia and Japan, as well as talking with family members,
odds. to weave together a detailed picture of the unit and its ex-
ploits. Gavin covers the background of the unit members, as
This is special forces unit that there is very little informa- well the extensive training they undertook along with some
tion known about them, they were formed in the UK but of the brave actions they did during missions.
were based in Australia. The author has provided a well-re-
searched and detailed account of this little-known unit. One This is a perfect book for anyone who is interested in WW2,
of the most daring missions this unit undertook was the special forces or the Australian military. It’s perfect for those
attack on Japanese sipping in the harbour of Singapore in who play Bolt Action or the new game 02 hundred Hours a
42. They entered the harbour in kayaks and attached limpet skirmish game based around special elite unit carrying out
mines on to ships, destroying several. missions behind enemy lines. I really enjoyed reading this
book and it was one of a few that prompted me to pick up
The members of the unit came from all walks of life, mak- the game 02 hundred Hours.
ing this a very unusual military unit that operated behind
enemy lines. When the Japanese captured members of the
unit treating them like heroes, before they executed them
by decapitation. This is a great piece of Australian military
history and that of the special forces.

Irregular Magazine | Winter Issue 2022 37


Spring Issue 2017
magazine
Next Issue out March 2023

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